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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare


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#751
Shaknbac0n

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I don't get how some people are still at Bioware's throat after they took the time to make this announcement just for our sake. but then again, haters gonna hate.

It's a great thing to know that Bioware is indeed trying. Bioware ultimately doesn't owe us anything. Like it or not, Mass Effect is their story, they can do what they want with it. I personally don't expect them to change the ending (I never did). Don't get me wrong though, if so many people are pissed off, then obviously they made a mistake. But still, they're owning their mistake regardless, that there says something. 


Here's my criticism about the ending:

Personally, I thought the ending was a bit lacking myself, how Shepard is lifted up to the Catalyst's lair only to meet some sort of all knowing entity that can somehow manifest itself as something that exists in Shepard's mind seemed a bit out of place and off key; it essentially went from being sci-fi to religious allegory, which isn't necessarily a bad thing, to me it just didn't seem like it would fit in the context of Mass Effect. It seemed like it was a rushed ending, and sort of slapped on at the last minute to me. But if the rumours about the leaked original ending are true, then I can't really blame them (Bioware) for it. Sure that someone could say "Oh, I won't read the leaked script." But think about it, if you were in the same position, wouldn't you want to change the ending too?

There's my two cents.

Good luck Bioware, and remind us why we love Mass Effect in the first place! :)

Modifié par Shaknbac0n, 21 mars 2012 - 08:44 .


#752
BeauRoger

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This is both very good news and at the same time troubling. Rays post indicates that before the controversy began, there were no plans to continue with additional ending content. Obviously this changed when the critisism started to reach massive levels.

This means that all the ending inconsistancies were just that, inconsistences, sometimes bordering on plot holes. I understand that an ending does not have to provide all the answers, and that there is a vision that the devs wanted to realize, but there is nothing visionary and/or deep about such potential contradictions and sloppy writing, especially when they are not central to the ending "message" so to speak, but are there to frame the ending and give context to the supposed catharsis. Its like saying "nevermind how we got here, just focus on this last cinematic!"
 
The illusive mans inconsistent and unfocused plan throughout the final game, how he  tipped the reapers off when he later said he needed the crucible and then his anticlimatic demise,  the xzibit nonsense, normandys weird escape, and all other inconsistancies that have been discussed to death, they cannot be explained by the "art" argument, and are as close as can be to a objectively sloppy ending. Whats worst is that they stand as a huge contrast to how the rest of the trilogy handled information and presented facts.

If they bioware had no plans on further ending content until the storm of negative feedback, it means that all these issues were never meant to be resolved, which means that there is no grand plan, no "real" answers. all they are doing is damage control, and i have a hard time seeing all the inconsistancies corrected in a satisfying manner. They cant exactly start over on this house of cards, they will simply have to add to  it in a manner that covers up the weaknesses as best as they can. Damn shame too, cause the rest of the game is phenomenal.

#753
Peranor

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SeventyOne wrote...

A clever comment about art was made by a Gamespot commenter:
"DannyC_pt: Art doesn't end with an advertisement to buy more DLC."

That is the end of the artistic discussion...



So true :)

And as I said before. If a game developer teams up with EA it is highly unlikely that "artistic integrity" ever was on their priority list to start with.

#754
Arkitekt

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JakeMacDon wrote:

I would like to point out that no one is at any particular "fault".  I think ME3 was an attempt at different form of narrative in games.   Bioware tried to be subtle, to layer the experience and counted on their fans to "get it" - and it failed because gamers simply don't expect subtle, or layers.  There's very little about a firefight that's subtle.  Only Mythbusters gets away with Knowledge Through Splosions.


That won't do Jake. There are too many problems with the endings. Now it may make sense to say that subtlety is the wrong culprit, that they didn't mess up that part, that giving "speculation" to everyone was not *the* bad call to make. However, given all the wrong things in the endings, it's only expectable that a lot of people will toss this particular into the fire as well.

To me, I see the endings as a combination of multiple layers of gameplay, narrative, characer development, closure, etc. And we may, analytically and rigorously, perhaps find that the "subtlety" of it was perfectly fine. However, the fact that there is no closure for the multiple choices you did along the game (for example by meshing it with the final mission's gameplay, giving you Rachni help if you so chose, giving you Geth help if you so chose, giving you feedback of the main battle depending on your previous alliance choices you made and the overall strenght of the fleet, etc.,etc.), that the final choices are somewhat inane and out of nowhere, the fact that there are very little distinctions between the endings, and the terrible dialogues that happen in the citadel, these issues are paramount and very distinct from "subtlety".

For me, the biggest sign of things going really downhill was the cartoonish Illusive Man we got at the Citadel. When I saw a man that had lost any ambiguity and still vouching for his ridiculous grandeous ideas despite it all like if he was a spambot or something, I knew it was gonna be bad. And you know? It was.

#755
Killjoy Cutter

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Did I see someone say that Mass Effect was about "sacrifice"?

First, huh? Since when?

Second, one of the most basic ways to ruin a story is to make it "about" something. "About" is crap that lit crit snobs add after the fact to make themselves feel important.

#756
Asceiron

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I played the mass effect games and im very much in love with them. Without a doubt my favorite rp games. But I was heartbroken when I discovered the ending/s of mass effect 3. My first thought was, "what a waste, im returning this!" which of course would be a mistake, I was just disappointed.
I played this character from when he first sat down on eden prime- despite the odds, he and his team survived what no one else would- through countless suicide missions, and all I wanted was an ending where the reapers were defeated- without having to sacrifice the hero I played for so many - months, even years!

#757
Intax

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This is great news. Thanks.

#758
TripleLife

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JakeMacDon wrote...

Curiouser and curiouser.

The ending fiasco, IMO, stems from a number of surprisingly mundane factors.  I offer my conjecture.  I could be wrong, I'm open to being proven so:

1.  Fan expectations. Humans have about 13 basic story types they like.  These stories all have endings particular to them and, as a rule, the vast majority of folks will accept nothing but the endings they expect.  Anything that deviates from these expected endings gets rejected.  It is not a matter of "bad" endings to a particular type of story.  It's that we want the ending we expect.  The majority of people simply prefer their stories to be utterly predictable.  Not the process.  The characters can be quirky, but they must conform to basic archetypes.  We must be able to relate.  That real life often writes bad endings to our personal stories is not pertinent.  Our fiction must end well within their genres and as we expect, or we will reject them.  It's basically human nature.  It's reflected in the vast majority of media, especially American media, where pretty much everything is spelled out for an audience, usually through visual and audio clues (certain colours, audio cues and musical "stings").  This is a combination both of Hollywood's general belief in that the public is composed primarily of sensation-seeking idiots, and the public's general apathy and laziness over what they're offered.  We don't watch movies or television to think, ya nerds.  We have books for that.  D'uh.  

The structure is simple and straightforward.  Most "first worlders" prefer their entertainment to be simple, expected and easy.  Anything we have to think about is "boring" or "bad".  Patience from a viewer in entertainment is no longer a virtue, and hasn't been for quite some time.

2.  Subtlety.  This is lost on most of the people in point one.  One of the strengths in art is not just in what it says, but also what it isn't saying, so to speak.  Americans do not appreciate subtlety in their entertainment.  Simply look at the current crop of most popular television series.  Look at the last crop  ...and the ones before that.  As I said, the general trend is that the preference is simple and spelled out.  

For example, in ME3 the majority of the game - unlike the other two - has odd corners.  The majority of the game looks like its in "vignette".  This is something done in dream sequences and flashbacks.  To help a bit:  this vignette is not in the endings. Curious, no?

3.  Credit Where Due.  There's an old saying that "no one ever went broke underestimating the intelligence of the American public".  I am beginning to believe that Bioware and ME3's creators made a mistake in overestimating the average intelligence of their fanbase.  I'm not saying Bioware fans are stupid, by any means.  It is simply a matter of both expectations and perception.  Bioware has practically invented this kind of gameplay, and their way of doing it is still relatively new.

The simple fact is that the vast majority of gamers do not play games for either story or nuance. This isn't a criticism of the fans or even of game companies.  No one is going to play "My Dinner With Andre: The Game".  Games are meant to dazzle and excite us, not make us contemplate lofty ideas or reexamine our ways of thinking.  That some do attempt this - even superficially - is to the credit of game creators.  The popularity and zeal of Bioware's fans is a tribute to the market for this sort of thing, and it is growing, as the popularity of games like L.A. Noire and Heavy Rain testify. 

It is a telling comment, however, that because so many people prefer what they expected and thought they rather arrogantly should have got that they ignored - and they must have - things pretty much in their faces the entire time.  Forest for the trees and all that.  Now, because of this, Bioware is forced, very likely, to prempt plans and create filler to "explain things".

I would like to point out that no one is at any particular "fault".  I think ME3 was an attempt at different form of narrative in games.   Bioware tried to be subtle, to layer the experience and counted on their fans to "get it" - and it failed because gamers simply don't expect subtle, or layers.  There's very little about a firefight that's subtle.  Only Mythbusters gets away with Knowledge Through Splosions.

The biggest "problem" with all of this is that it's been handled poorly by both sides.  Bioware is following the corporate model of PR and releases and the machine rolls on without noticing the angry fists in the air.  Those angry fists belong to fans that have forgotten that patience is a virtue and want what they want when they want and it had damn well better be what they expected.  The anger stems from Bioware not living up to what the fans had created themselves for themselves in the interval between ME2 and 3.  This is also the reason for the "outrage" over DA2.  It's human nature to prefer one thing and expect more of the same in the next iteration.  It's why romance novels - which are consistently among the highest-selling "literature" ever - are all basically one story, told over and over with a doctor in this one and a cowboy in this one and a spy in the next.  

A great many people all over are going to feel rather stupid when this is all said and done.  My only hope is that it doesn't end up discouraging game producers from pursuing story and character-driven games.  That'd be a shame.


Let me guess, you believe in the indoctrination theory?

I'm sorry Bioware gave you a nonsensical ending, but don't call everyone else stupid because they're not desperate to believe anything that saves Mass Effect.

#759
Guest_L00p_*

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Shaknbac0n wrote...

I don't get how some people are still at Bioware's throat after they took the time to make this announcement just for our sake. but then again, haters gonna hate.


Because "some people" including myself haven't seen more effort taken to avoiding flags of importance since the last olympic slalom competitions.

Modifié par L00p, 21 mars 2012 - 08:48 .


#760
Arkitekt

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Killjoy Cutter wrote...

Did I see someone say that Mass Effect was about "sacrifice"?

First, huh? Since when?

Second, one of the most basic ways to ruin a story is to make it "about" something. "About" is crap that lit crit snobs add after the fact to make themselves feel important.


Cut (ah, "cut!" I'm so smart) the crap. Stories are always "about something". At least the writers must have these as guides in order to make their writing harmonious and cohesive.

#761
sg1fan75

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Thank you for listening to the fans, looking forward to the revamped ending, and any DLC

#762
Killjoy Cutter

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Arkitekt wrote...

Killjoy Cutter wrote...

Did I see someone say that Mass Effect was about "sacrifice"?

First, huh? Since when?

Second, one of the most basic ways to ruin a story is to make it "about" something. "About" is crap that lit crit snobs add after the fact to make themselves feel important.


Cut (ah, "cut!" I'm so smart) the crap. Stories are always "about something". At least the writers must have these as guides in order to make their writing harmonious and cohesive.


Continuity isn't about "about".  \\

#763
chmarr

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sorry ray but your "this is art" speech does not cut it, games such as mass effect are being given MOVIE type ratings (u, pg, 12,12a,15,18 and so forth under the uk ratings style) and are also given MOVIE type warnings, it is the same in the usa and the world over.
games like mass effect others like it are seen as INTERACTIVE MOVIES in some lines of the industry.
with you saying "games are art" is a load of bull, if games were art then they would ALL be hanging on the wall being compaired to divinci, games are a medium with ensues emtions, we spent 5 years of our life taking care of our shepard feeling what he/she feels, seeing what he/she see's, we nurtured him/her and made choices based on what we had.
your a doctor (which i would want to see proof of) then you should throw the almighty "art" agument out the window, its a game not a freaking art show.
what if your fave movie now imagine this movie was part of a trilogy and they promised you ALL THE QUESTIONS WILL BE ANSWERED and it all ended like the sopranos, no explination, nothing just a cut to black mid sentance, you'd be pissed all the money you sepnt on getting movie tickets, popcorn, drinks, traveling expenses you then sit for over 2 hours for it to just cut to black then the credits roll, plot holes so massive you could park a solar system in one corner and still have space for another 300 million solar systems.and to top it all off NONE of the movie production staff nor the movie studio would tell you why it ended like that and then tell you "make the ending the way you wanted it to end"
you'd be ragequit pissed, plot holes, things happening that has no explination (such as why were your squad, friends and love intrest on the normandy escaping)

we are wanting OUR choices to REALLY AFFECT what the ending is like, if we were good all the way through it made all the right choices we would want thge end to match that, not a diffrent coloured explosion.

picking control = you get turned to dust, die and a big blue explosion
picking merge = you turn to dust and die with a green explsion
picking destroy = you supposidly get blown up and die and a red explsion

and to top it all off we have a sudden 1- second cutscene where it was confirmed (by you in a deleted tweet) that it is shepard and then cut to an alien planet with a grandfather and child talking about "the shepard".

if this was a movie you'd try to sue the movie company you'd file complaints, your use everything at your means to get this out there and show that this movie was a waste of time, effort and money, now imagine the movies own STAFF then tweeting and making blog posts about how the team of writers were left in the dark by the lead writer who had to be watched because of the imcompitance of choices he/she made.

now take all of THAT put it in a bottle, drink it and then tell us "is it bittersweet or is it just so bad that you want to go nuts on.

because THAT is what we feel, we feel betrayed, we feel disgusted, we feel let down by a developer we all TRUSTED and BELIEVED IN.

mass effect 3 is ment to be shepards swansong and we all wanted him to do it in a blaze of glory, we wanted diffrent endings to match our choices, we wanted out input to ACTUALLY MEAN SOMETHING and not NOTHING.

some of us has dedicated 5 years of our life to this franchise, some of us have even spent THOUSANDS of $/£ on buying merchandise such as custom made N7 armour and guns, some people even went as far as to name there new born kids Liara, Tali, Shepard, Garrus, Mordin, these are the die hard fans, i myself have spent aprox £2500 on the mass effect / dragon age franchise alone because i am a fan of these, BUT the scandal of mass effect 3 is NOT bittersweet, its like a kick in the balls and were supposed to say thank you and like it.

well NO MORE games are not ART, there an ARTFORM developers are ment to make games that WE LIKE not what YOU want but what WE WANT.

being called "whiney brats", "ignorant children" and worst of all from some of your OWN pr staff "braindead ****s" REALLY does not make you look good,

i'm a 37 year old cisco network engineer, i am not a child, i'm a damn man, i make a living  from building peoples future, the attitude of "were better that you" just does not cut it in this day and age,

when you have kids who have more knowlage about gaming and how there made, when you have kids who know more about the gaming industry than you and to top that off, when you have kids who can hack into the freaking pentagon with nothing more than a freaking android tablet THATS the future of the world YOUR FUTURE COMPETETORS and not whining, ignorant, braindead **** brats.

when your OWN PARENT comapny is offering FULL REFUNDS on a game you made REALLY REALLY does not look good for you at all.

remember you can redeem yourself by giving us the truth, put BACK in what you took out, GIVE the script BACK to the actual writers who made the game and LET THEM FINISH WHAT THEY STARTED.

and as a show of good faith, put in an ending that will please the people that worked hard playing the game, we want our shepard to live and finish his life with his love intrest, waiting for PAX is lame as this will keep gaining speed untill it goes off the tracks then all hell will break loose (remember the occupy wallstreet, imagine having disgruntled fans camped out in front of your studio...get the idea)

#764
GeneralArrow

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OH MY GOD!!! THE FOUNDER WROTE YOU "FANS" ALL A LETTER AND YOUR STILL AT THIS? *FACEPALM*.How many of you guys bothered to think about what he was saying instead f tear down and destroy a perfectly good and well written letter.

Modifié par GeneralArrow, 21 mars 2012 - 08:52 .


#765
ProdigalMaster

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Good luck with that supposed "artistic integrity" of yours, Bioware, you're sure as hell going to need it.

Defending the ending of ME3 on the basis of "artistic integrity," and "artistic vision" not only breaks my heart due to the sheer absurdity the whole statement in relation to the context. It actually goes one critical step further, rendering art nothing more than a tragical and simplistic grotesque, guarded only by circular logic, lest it cave upon itself.

Modifié par ProdigalMaster, 21 mars 2012 - 08:55 .


#766
Luddwise

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There where so many things I loved about Mass Effect 3, that when a friend warned me that the last 10 minutes was something he never wished he had to see, I just couldn't believe him. Sadly, no words can describe how utterly terrible the final 10 or so minutes were.

Now I am positive but wary about Ray Muzykas statement, because I appreciate that we finally get an official response (The responses like "we're listening" or the "discussion" thread from Casey Hudson felt more insulting and like a pat on the head on a child) but there are some things I find less exciting.

To me it still sounds like Bioware feels like we have a strict problem with closure. While this is certainly no small flaw in the game's ending as there is indeed a big lack of closure my biggest concern is the complete lack of logic and that the last 10 minutes of an entire game series manage to betray every established piece of lore, internal logic and theme represented in the previous 100 or so hours.

The whole ending scenario is stupid, and the scene after the credits is insulting. Also, not only is this final sequence so bad that it defies description but it is also there INSTEAD of all the impact of our previous choice, which both the general feel of the game as well as the developers themselves had promised would be in the finale. Despite what he developers had said I would still have been absolutely sure that our choices would matter both in the end-game scenario on earth, as well as the aftermath.

While I lack closure, what I mostly want are endings that make sense AND that take into consideration most if not all of our previous choices. I thought the war assets was a really great way of keeping track of many of the decisions throughout the series. Therefore it is so annoying that at the very last second it out the window and force this annoyance down our throats which is further insulting by being three identical endings.

I really want the possiblity for all kinds of endings LIKE YOU PROMISED (Including happy endings as one possibility damn it!), and I agree with those who write saying that you hide behind PR-gimmicks and try to describe us as fans that only require closure because "the separation from the universe is too hard". I would be so dissapointed if all you offer us in April is an explanation of the endings, since to me they have absolutely nothing to do with the ME-series, but was just a really rushed way of grabbing another game's ending to fill the void that was there when the deadline date was met. It's such a shame, since I love the ME-games so much.

I really hope that the franchise gets the conclusion it deserves and I also sincerely hope that Bioware understands that the reason the reactions are this strong is because we love the world and the games we have gotten to play, but that this ending is of a completely different quality than almost everything else we have experienced in the series.

#767
Brightside8

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Bioware, Ray, I just want to say thank you.
Thanks for listening. I've been astounded by how much response there's been to us. When I saw the ME Twitter, and that there were actual responses to huge numbers of tweets, that impressed me. This has impressed me again.

There aren't many developers that take their fans seriously enough to actually listen to them.

That said, I don't think artistic integrity is what should be debated here. The issue is plot holes, continuity, and closure. You guys are already on the fast track to fixing the issue with closure, and for that I applaud you, but that still leaves all the plot related issues. They've been listed a million places, so I won't write you a book on them, but they are there, and need to be addressed somehow. I think the indoctrination theory fits perfectly for this without having to retcon the entire ending sequence. That's one option, there are a ton more.

Now I'm afraid I've insulted some of the Bioware staff already. I know you all worked your asses off on this game, and it shows. The scene with Mordin on Tuchanka? ****ing incredible. All the dialogue going on in the background was fantastic as well. My favorite of those scenes was that of the girl on the citadel, waiting for her parents, and the conversations she had with the Turian who couldn't bring himself to tell her they were probably dead. Seriously, you guys did amazingly with all the rest of this game.

But the ending did leave me disappointed. I am not trying to tear apart your baby, or insult you, but it is my opinion that the ending should be redone or circumvented. There are simply too many inconsistencies, character breaks, and plot holes.

I understand that you want to defend all the work you put into it, but the ending just isn't right for the game.

That said, the only people who would hold it against you for changing the ending are the people who don't care about the game. There has been a solid trend of people unacquainted with the game and people on the business side saying that you just can't let your fans have power, because they'll turn it into a pathetic, saccharine, candy coated piece of ****.

That is utter bull****. Listening to the fans is Bioware's best quality. It's why we love you, despite all our whining.

All I really want to say is this:

What's wrong with changing the ending? Nothing. All the platitudes and rhetoric about the division between art and audience are just that: platitudes and rhetoric. Here is an excerpt from a gamespot article:

"But the work of art is done; it is finished. Altering or deleting a work as a direct result of audience reaction/demand fractures the relationship between artist and audience, and renders the original work meaningless. "

That is the type of rhetoric I'm talking about. There is no basis for this argument, no concrete proof, no support of any kind. The entire argument is a logical fallacy, relying on an 'ipse dixit' argument. Where was it written in stone that once a piece of art is finished, it can never be changed? Art is not a holy creation, it has no divine protection. If there is a mistake, or something that can be improved, it should be improved. I just looked through the artbook I received with my CE boxed edition of ME3. There are many, many iterations of characters and places. Why is it that, upon release, all iteration must stop? I am not, however, saying that you should cave to all demands, but rather heed feedback, which you have done * remarkably* so far.

You don't HAVE to change the ending. No one ever said you did. We might disagree with you if you choose not to, but it is your decision.
We are ASKING you to, as loyal fans, admirers of your work, and intelligent human beings, to correct what we view as mistakes. Edit, iterate, improve upon what you have. There is no reason whatsoever that what Mass Effect 3 is now is the best it will ever be.

Rant completed, I just want to say that I still love you guys, and even if you choose not to change the ending, I'll be keeping my boxed Collector's Edition as a token of what was the greatest video game series I've ever played.

#768
Shaknbac0n

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L00p wrote...

Shaknbac0n wrote...

I don't get how some people are still at Bioware's throat after they took the time to make this announcement just for our sake. but then again, haters gonna hate.


Because "some people" including myself haven't seen more effort taken to avoiding flags of importance since the last olympic slalom competitions.


And how exactly are they "avoiding" any "flags of importance" by making a personal statement?

Modifié par Shaknbac0n, 21 mars 2012 - 08:56 .


#769
Lycius

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Blah blah blah PR Spin blah blah 75 critics loved our ending blah blah Casey and crew are awesome blah blah PR spin.

#770
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I finished the game a few days ago and after seeing the ending I turned off the TV and just sat in my room with the lights off. I just sat there contemplating my mixed emotions. I loved the previouse games, books, and comics and loved Mass Effect 3. But that ending.Image IPBImage IPBImage IPBImage IPBImage IPB.

Everything was going great. The compat, upgrades, story, music, graphics. I tried convincing myself that it was my fault that i didn't like the ending, but that didn't work. I tried saying the old cliche that it's the journey not the destination that matters but that didn't work either. I tried focusing on the first 99.99% of the game that was great but that 00.01% was stiil in the back of my head like an itch i couldn't scratch. It was like eating the most delicious meal ever and right when you're about to take the last bite you realize that there's been a dead cockroach on your plate the whole time. It just ruined eveything.

That being said, I am so freaking happy to read Dr. Ray's response to the fans. I don't know how they'll fix it but just about anything would be better than a dead cockroach at the end of my game.

#771
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ProdigalMaster wrote...

Good luck with that supposed "aritistic integrity" of yours, Bioware, you're sure as hell going to need it.

Defending the ending of ME3 on the basis of "artistic integrity," and "artistic vision" not only breaks my heart due to the sheer absurdity the whole statement in relation to the context. It actually goes one critical step further, rendering art nothing more than a tragical and simplistic grotesque guarded only by circular logic, lest it cave upon itself.


I wonder how much food you can buy at the grocery store with that "artistic integrity" currency, which BioWare is so fond of?

#772
omegasama

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"If your art fails to communicate what you intended your art failed."

This is art basics. The basics behind art is communication. It is something you are taught in art class in High School.

So if you want to see your game as art then it should apply by the same rules as art does. And your "art" failed in this most basic rule. It failed to communicate.

If 90% of your customers didn't get it, then it is not the fault of the consumer, it is the fault of the person(s) behind it.

A lot of us are artists or graphic designers here, we know the art business, and artistic integrity is not to give your paying customer a failed product, but to give them a good one.

I know that as an artist I have to redo or change art all the time to please customers. It is part of the job.

Modifié par omegasama, 21 mars 2012 - 08:57 .


#773
Reaper0822

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tackle70 wrote...

Yayyyyyyyyyyyyy! Thank you BioWare. I don't even care that I'll likely have to pay for the better endings - totally worth it considering how good the first two games were. I've been sooooooo bummed that the original endings killed my desire to replay the whole trilogy - I can't wait to replay the whole thing start to finish with an ending that reflects my playthrough (hopefully), is coherent within established canon (hopefully) and which provides emotional closure (hopefully).

Just hope it's not extra color options for exploding Mass Relays :P




I agree completely. I'd have no problem paying for the DLC. I bought all the DLC for Mass Effect 1 & 2 and enjoyed them all and if the endings are fixed I would buy all the DLC for 3 as well. I would like endings with at least closure but I hope the endings reflect my choices and that they don't all destroy the relays leaving everyone stranded. I love the Mass Effect franchise and thought Mass Effect 2 couldn't be topped but Mass Effect 3 did top it in many ways. My only complaint with ME 3 is the ending and its NOT because its not the ending I want. I never expected it to be the exact ending I wanted or a completely happy ending seeing as millions if not billions of people died. I wouldn't mind a happier ending with Shepard surviving to be with his/her LI but if that isn't the way BW wants to end it I am okay with that. It is BW's game, not mine, but I just feel the ending is incomplete and that in a way I still lost because the relays are destroyed no matter what choice you make. At the very least I would just like more closure t make the ending feel complete.

#774
Damien Nightwind

Damien Nightwind
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Umm just a note, a couple people have read that and mentioned "New Mass Effect Games" uhh thats not exactly what that blog post says. What it says is

"This is in addition to our existing plan to continue providing new Mass Effect content and new full games,"

This doesnt necessarily mean new full mass effect games, it just means they are going to continue making games and not just stop with ME3.

Also just a note to Bioware, just because critics give something good marks does not mean it is actually good. Remember that critics are a small number of people, they dont speak for everyone. There have been a few movies that received high marks from critics that i went to see in theatres but i hated, while there were several movies that got low scores from critics and i loved.

That said, i am really glad to actually hear something new about this situation, especially that you are looking into resolving the issues players have had.

(Still hoping for a Mass Effect MMO too by the way :P Lol)

#775
admcmei

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The funny thing about the "sacrifice" thing or the "Shepard has to die!" thing is that actually what the games prepare you for is the total opposite, you start with a hopeless scenario and by the end even the douchebag prothean is convinced you'll make it. If the game is "about" something that is it. It's about beating impossible odds, from the first game to the last 10 mins. Shepard can die, of course, but not iwhtout emotion. She/he never showed he was all that willing to die, he always tried to get extracted from exploding stuff at the last second. Shepard would at least have a "god, I really have to die, don't I?". It would just make the moment depper than just sacrificing yourself without a single thought because a spacegod told you have to. Has anyone ever seen the "death" (not really death but we understand each other) of the David Tennant doctor in Doctor Who? That's one of the most emotional deaths I've ever seen on screen, it's wonderful and deeply touching, because it's suffered. I would have loved to see at least a little pain in Shepard's eyes before taking those last few steps to death, when he thinks "that's it, huh? No calling Joker for last-second-extraction this time...".