Arkitekt wrote...
JakeMacDon wrote:
I would like to point out that no one is at any particular "fault". I think ME3 was an attempt at different form of narrative in games. Bioware tried to be subtle, to layer the experience and counted on their fans to "get it" - and it failed because gamers simply don't expect subtle, or layers. There's very little about a firefight that's subtle. Only Mythbusters gets away with Knowledge Through Splosions.
That won't do Jake. There are too many problems with the endings. Now it may make sense to say that subtlety is the wrong culprit, that they didn't mess up that part, that giving "speculation" to everyone was not *the* bad call to make. However, given all the wrong things in the endings, it's only expectable that a lot of people will toss this particular into the fire as well.
To me, I see the endings as a combination of multiple layers of gameplay, narrative, characer development, closure, etc. And we may, analytically and rigorously, perhaps find that the "subtlety" of it was perfectly fine. However, the fact that there is no closure for the multiple choices you did along the game (for example by meshing it with the final mission's gameplay, giving you Rachni help if you so chose, giving you Geth help if you so chose, giving you feedback of the main battle depending on your previous alliance choices you made and the overall strenght of the fleet, etc.,etc.), that the final choices are somewhat inane and out of nowhere, the fact that there are very little distinctions between the endings, and the terrible dialogues that happen in the citadel, these issues are paramount and very distinct from "subtlety".
For me, the biggest sign of things going really downhill was the cartoonish Illusive Man we got at the Citadel. When I saw a man that had lost any ambiguity and still vouching for his ridiculous grandeous ideas despite it all like if he was a spambot or something, I knew it was gonna be bad. And you know? It was.
All I can say is that it certainly appears to me that most look at the endings isolated from the rest of the game. People are making very large assumptions about just what the endings are trying to say, they assume that Bioware meant them as definitive and that they are the product of bad writing as opposed to something deliberate. Also, don't forget that this is the third act in a three-act drama, and keeping the rest of the story in mind helps. That Bioware didn't address everything at once or blatantly spell it out is not necessarily their fault, simply our perception that they haven't. Or that they haven't yet. We want it all and we want it now.
If I want to be arrogant, I'll simply say that I'm a patient man. I'm willing to wait and see - and reserve any possible indignation for this game when it's actually all said and done.





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