To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare
#826
Posté 21 mars 2012 - 09:46
#827
Posté 21 mars 2012 - 09:46
The game ending was fine.
Yeah, I was left a little unfulfilled. It was bitter-sweet. I was looking forward to at least a brief respite for the Galaxy after such a long fight. I don't feel like I got to see what my hard work purchased other than a few seconds of character reaction and a giant question mark.
I saw several characters that I cared about die. It would be nice to know that those deaths purchased at least a little peace if even for a short time.
Still, it's a good story. The team should feel really good (and I'm sure they do) about the game they made. Anything that can garner ANY sort of emotional reaction, much less one like this, has done a good job. It resonates with people in some way. That's called successful writing.
I'll be interested to see what you guys come up with for expanding some of the endings for us. Maybe just some elaboration would be enough.
Honestly, I'm most interested in seeing about the Krogan. I made decisions throughout the series that affected the fate of their entire race. What does the future hold for them? Was it worth it? I'm dying to know!
People like me may be in the minority, or even in the silent majority, but we're out there.
Thanks for the chance to offer input. This may be your game, but I feel like I own some of the story too.
Modifié par Magnifiscent, 21 mars 2012 - 09:48 .
#828
Posté 21 mars 2012 - 09:46
corpselover wrote...
No your post amounted to nothing more than fluff and thinly veiled insults at other members of the community. You didn't even try to justify or comment on the content of the ending.
Well, if you had actually read what I wrote, you would have seen that my intent - and let me make this clear, because I was apparently too subtle for some - was not to talk about the endings, since that has been done to vomitious excess, but as to why, IMO, it even got this far. Again, you prove the point of my initial assertions.
You just insulted critics of the ending, and tried to pass yourself off as elite and better able to comprehend the content. Your post was probably the least insightful in the entire thread.
Again, you obviously did not read what I'd initially wrote. Too long, was it?
#829
Guest_L00p_*
Posté 21 mars 2012 - 09:48
Guest_L00p_*
Canis_Major wrote...
L00p wrote...
Canis_Major wrote...
I liked the letter in general much better than C. H. last one.
Thanks for the trilogy Bioware guys, we just know you can do much better of an ending, no mater how bittersweet you want it.
Retarded ≠ bittersweet.
I agree. That's why i say that they can do much better (avoiding plotholes etc), because the problem is not that the ending is "unhappy". English is not my mother tongue maybe i don't explain myself clearly.
Don't worry - english IS the mother tongue of the writers, and even they didn't know how to communicate properly.
EDIT: Actually, most of them STILL don't. As I've said before:
"Some people, including myself haven't seen more effort taken to avoiding flags of importance since the last olympic slalom competition."
I still mean it, this PR handling is prepostorous.
Modifié par L00p, 21 mars 2012 - 09:52 .
#830
Posté 21 mars 2012 - 09:48
Maybe he will pay attention to the new thread "BioWare, you wanted commentary on how to fix this, start with the FALSE ADVERTISING!"
Modifié par Bojan1es, 21 mars 2012 - 09:49 .
#831
Posté 21 mars 2012 - 09:49
http://knowyourmeme....dings-reception
#832
Posté 21 mars 2012 - 09:49
#833
Posté 21 mars 2012 - 09:50
LOL!
All they'll do is add more plotholes. Muzyka just said pretty clear they won't change the end, only explain more LOL
The most insulting part is - once again - saying how great the press' reactions were.
YES, you hired an IGN employee as a character for your game. Of course IGN won't say your game is bad.
Now let's look at the users reactions on metacritic where you can't "buy" people:
3.7 based on 2341 Ratings (PC)
3.7 based on 738 Ratings (PS3)
4.9 based on 1991 Ratings (360)
Says it all lol. Goodbye.
#834
Posté 21 mars 2012 - 09:50
I tried to think very hard about why I was disappointed. Ultimately I think it is what has been said a dozen times before. Even though Shepard gave his life to end the struggle(something that I fully stand behind in the endings), there was never the big confrontation I wanted. My army against theirs. Soldiers of all races working together in a glorious cut scene sequence. Seeing my friends and long time allies wreaking havoc or falling to an overwhelming force. This is what I wanted to see. If I had gotten that moment, then the endings wouldn't have bothered me at all.
To suggest that this ending was truly any different from the first two games is just silly, and it shouldn't be. At the end of ME1 and 2 you are given two choices. It didn't matter how good or evil you were, how many people you helped or killed. All it came down to was save the council or not and destroy the base or not. The cut scenes were fairly similar in those two games as well. The reason for this, I believe, is continuity. Bioware wants to continue the Mass Effect universe and to do that(in a way that enables importing files from ME3) the ending needs to be largely uniform. Can you imagine Bioware having to account for two completely different universes in a future title?
Ray, Greg, and the Bioware team, I want you to be sure you know you created something great. All three games and the universe they span are, in fact, works of art, and they have been enjoyed. Unfortunately, those that are happy with things tend not to speak out as much as those that are unhappy, but they are out there too. If you happen to do something to the ending, I'm sure I'll be happy. If you don't? Then I still enjoyed every minute of these games. The fact that such emotions can be invoked by a series of games says quite a bit about their quality.
#835
Posté 21 mars 2012 - 09:50
kyles3 wrote...
I dig what Dr. Ray's saying. You can maintain artistic integrity and still respond to constructive feedback; it doesn't have to be one or the other. Looking forward to what's coming and enjoying the 99% of ME3 that doesn't crush my soul in the meantime.
I think this was the apology I was looking for. Other than that, I can wait until April to see what is said/delivered... However, I will still keep the pressure up and my wallet will still be closed until an Ending DLC/Expansion is released.
Mass Effect is without a doubt, my favorite gaming series. It's the bar I hold all others to, and if I don't encourage my most trusted Developer to do the best they can then how can I expect others to?
Still Holding the Line
#836
Posté 21 mars 2012 - 09:51
In regard to Mass Effect 3 I really liked it and would agree it was a very good game but personally I prefer Dragon Age Origins and the previous two Mass Effects.
I didn't like how multiplayer was shoehorned in. I can understand the appeal of multiplayer gaming, and it is a fun little game, but it seems like it came at the expense of proper meaningful sidequests in the single player game which is not why I play Bioware games or Mass Effect. Again the Kinect functionality might be great, but the majority would surely have rather you had kept the choice dialogue system from the previous games rather than spend development time on new systems.
It all seemed like the game was being dumbed down to appeal to the Gears of War player. But those players prefer games with less dialogue, not less choice in dialogue.
As for the ending, I expected Shepard to die personally. But not like this, it was just very anticlimatic, there are big plotholes and overall it was just a bit of wasted potential in my opinion. It seemed rushed.
I bought the DLC and felt that it really should have been part of the game. It didn't feel like Zaeed or Kasumi, the character was completely integrated and ready to go on day one and feel this is a dangerous precedent for the gaming industry. What will you leave out next time? A whole story arc? An ending?
Overall since Dragon Age 2 I've been less impressed with Bioware games. Thats a shame because I played and beat every single one previous multiple times and loved them all. You seem to be aiming less for RPG and more for action. I saw a documentary with you stating you started the company because you loved playing RPGs and wanted to make your own. Maybe EA is forcing this kind of action content on you? I don't know. But you're losing what made your games special. Bioware games didn't need gimmicks or even amazing graphics. Just a great plot and dialogue system.
Also there were weird creative choices. Why get rid of the epic mass effect theme for the last game? Why get rid of Mordin's voice actor?
With all the new features and change in how you tell the narrative, this felt more like a spin off than the third part of the triology I had been waiting years for. And while the game was good, it just felt like a disappointment in all honesty. I cannot see myself playing again as it was so linear and the ending just makes it redundant.
Sorry for the negativity but thank you for all the hours of gaming you have given in the past. Also please please take a step back with dragon age. Origins was infinetly superior to it's sequel. Many Thanks.
Modifié par Justin2k, 21 mars 2012 - 09:55 .
#837
Posté 21 mars 2012 - 09:51
I wish they would watch this vid from Bethesda:
http://www.bethblog....ve-on-gamespot/
A few things stand out. Admit your mistakes and you design the games for the players . . . they are the one who buy it and play it over and over again.
Modifié par oniradix, 21 mars 2012 - 09:54 .
#838
Posté 21 mars 2012 - 09:52
#839
Posté 21 mars 2012 - 09:55
Im also disgusted in the gaming community for the various absurd degrees people have gone to to voice their displeasure - the letter is 100% accurate when it stated it has gone too far.
Bioware are amazing to their community to do this - lets hope people remember that.
I am excited to see what they come up with though - they certainly succeded in leaving the ending open to interpretation, anything they add beyond the current ending will potentially nullify that. Im on board with the indoctrination theory, anything else so far leaves too many plot holes - so it will be very interesting to see.
#840
Posté 21 mars 2012 - 09:55
#841
Posté 21 mars 2012 - 09:57
#842
Posté 21 mars 2012 - 09:58
kaisterbahn wrote...
Doctor? lol
He is one. He and the other creators met while getting their Doctorates
Modifié par sistersafetypin, 21 mars 2012 - 10:02 .
#843
Posté 21 mars 2012 - 09:58
<3 BW
#844
Posté 21 mars 2012 - 10:00
kaisterbahn wrote...
Doctor? lol
Actually Bioware was founded by three practicing doctors - Muzyka, Greg Zeschuk, and Augustine Yip. When they were developing Baldur's Gate, they were also still practicing as well. Eventually, Muzyka and Zeschuk left the medical profession to focus fully on games and Yip returned to medicine full time, leaving Bioware. Kind of an interesting story, but yeah, he's a doctor.
#845
Posté 21 mars 2012 - 10:02
Siven80 wrote...
I just want the ending to make sense.........is that too much to ask?
Kevin Flynn called.
He said sometimes life has a way of moving you past needs and wants.
hehe
#846
Posté 21 mars 2012 - 10:02
In regards to Rays statement- Our first instinct is to defend our work and point to the high ratings offered by critics
#847
Posté 21 mars 2012 - 10:04
#848
Posté 21 mars 2012 - 10:05
Hilarious. Same old BSN.
#849
Guest_BrotherWarth_*
Posté 21 mars 2012 - 10:05
Guest_BrotherWarth_*
Magnifiscent wrote...
Just incase you guys get this far and haven't read this exact same thing several dozen times already:
The game ending was fine.
Only if you ignore all the plot holes and contradictions. And all the false promises Bioware made regarding the ending. Moving on.
Magnifiscent wrote...
Yeah, I was left a little unfulfilled. It was bitter-sweet. I was looking forward to at least a brief respite for the Galaxy after such a long fight. I don't feel like I got to see what my hard work purchased other than a few seconds of character reaction and a giant question mark.
So the end didn't deliver what you were expecting or hoping for? So how is it then fine?
Magnifiscent wrote...
I saw several characters that I cared about die. It would be nice to know that those deaths purchased at least a little peace if even for a short time.
Still, it's a good story. The team should feel really good (and I'm sure they do) about the game they made. Anything that can garner ANY sort of emotional reaction, much less one like this, has done a good job. It resonates with people in some way. That's called successful writing.
I'm tired of reading this, over and over. People talking about how crappy something is does not make that thing a success.
#850
Posté 21 mars 2012 - 10:06





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