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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare


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#926
JimReaperROK

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 I don't know how many agree with me but for m personally, it isn't even just the story of the ending that disappointed me. Its the visuals, I mean, why do I collect war assets and then not witness the help they offer. I want too see the 'Asari sniper team' taking shots from a vantage point, I want to see Krogan charging, I want to see the elcor living tanks etc. this is meant to be an ending to what is the or one of the best gaming series ever. Make it EPIC. Unfortunately it just wasn't. I don't want to say this, it's not like I spent the money on the game just to hate it. I loved most of the game apart from the multiplayer/single player tie in being very poorly implemented and a few other little niggles. The ending just seemed like such an anti climax though. The best part of mass effect is how your decisions truly change the universe and during the ending they just didn't.

If the mass effect universe is carried on (it would be a shame to lose it) don't go all mmo. I want to see a new character but I would like Shepard remembered in the universe. Maybe 'Shepard was an **** sometimes but saved the universe' type responses if Shepard took a renegade route in your imported mass effect 3 game. Keep the link between the games. 

I really want to see a mass effect 4 which is based in the future and maybe the story is based on the rebuilding of the relays etc. I want to see more varied mission areas, fighting through new York, Tokyo etc. I would like to see a dragon age origins style race and background selection in which you chose a race and a background (noble, etc in origins)' this decision will start you at a different place for each race and background and will serve as the introduction mission. You will then eventually end up in the same place whichever race you chose, maybe being summoned before the council or something. I want atleast one of every race being represented in the list of squad mates. Well atleast most of them, even if I have to be a renegade to persuade a vorcha or batarian to join my squad. I want a pet Varren or pyjack, again maybe a renegade gets a Varren and a paragon gets a pyjack. I want a yahg, vorcha, batarian, turian, Krogan, Quarian, geth, drell, Asari, salarian. Let me get closer to the beautiful universe you created. 

Modifié par JimReaperROK, 22 mars 2012 - 12:04 .


#927
schweiz

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OK, so technically the choices mattered, in that all they did was fill up a ****ING BAR!!!!! that's just unacceptable. I just wanted something like ME2 where a different cut-scene showed how all your assets, or lack there of, paid off. just show a few Rachni ships blowing up a reaper or some ****, and if you didn't save the Rachni, maybe the crucible would get a little damaged, making it not work as well. you don't need to explain the reapers, because of their whole "we are beyond your comprehension" thing. the end doesn't even need to be happy, everyone could die and get decimated even if you do everything perfectly, we just want to be shown what happened. saying that, I recommend the game to everyone who asks and say that the first 99.5% of the game is perfect, and I mean it.

#928
BaMunki

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I really want to thank Mr. Muzyka for taking the time to write this for the fans of Bioware. I personally was not completely disappointed by the endings until I read why some other people were. The endings did not take into account many of the major choices made throughout all three games.

That's what I would have wanted in an ending to Mass Effect 3: I would have wanted to see how my choices in all 3 games influenced how the Mass Effect Universe would live on, with or without my Shepard.

#929
Gnaeus.Silvanus

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The whole indoctrination theory is now a myth. This personal blog also means that the endings we saw were in fact the real endings for the game. *sigh*

#930
Jaimi

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 I'm glad you're listening to the players. I can tell you that after playing hundreds of hours through our games, many of us (as you well know) have become connected to our characters, and could really care less about "artistic integrity", but would rather have closure in the good-old-fashioned way. That is, we'd love our shepards to ride off into the sunset with Liara and have little blue and pink babies. 

#931
Justin2k

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I posted my thoughts, but having just spoken to my brother he asked me to post for him.

He's not the "vocal minority", he doesn't go online, didn't read any spoilers, isn't usually an RPG'er but got ME2 free with his xbox and fell in love with it. He thought the game was perfect but really didn't like the ending. It didn't make sense to him and he wanted Shepard alive and to be the legend/hero.

If not for me posting you'd never see his feedback, but he was disappointed with the game solely because of the ending. When I told him there may be something released he was pleased and when I asked if he will play it again, he said "if they fix it".

P.S - His other feedback was on the galactic readiness.  He didn't understand why it stays at 50% as he doesn't play online.  Does this have to be so prominent (i.e hackett saying you aren't ready) as multiplayer is supposed to be extra.

Modifié par Justin2k, 22 mars 2012 - 12:04 .


#932
ArcanistLibram

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Our first instinct is to defend our work
and point to the high ratings offered by critics – but out of respect to
our fans, we need to accept the criticism and feedback with humility
.


Thank you for acknowledging that. I have my work entirely demolished on a routine basis and I'm perfectly fine with that as it often clarifies things that I didn't completely understand and ultimately allows me to put out better work. Grad school is fun that way.

My expectations of Mass Effect 3 were based on Mass Effect, Mass Effect 2 and the marketing of Mass Effect 3.

In Mass Effect 2, it is possible for players to complete the suicide mission with a 100% survival rate if they prepare adequately and if they make the right choices. I reasonably assumed that Mass Effect 3 would follow a similar format. Instead, the best possible ending is mutual destruction of the Reapers and of galactic civilization.

The marketing repeatedly told us that the player's choices would affect the ending and that " It’s not even in any way like the traditional game endings, where you
can say how many endings there are or whether you got ending A, B, or
C....." To put it bluntly, this is false advertising. The endings are "A, B or C" and there's nothing more sophisticated about them. Either the marketing started before the game was ready to be advertised or it deliberately lied about the game's content. I expected an ending that was affected by my choices all the way back to Mass Effect 1 because that is what you told me to expect.

#933
LOST SPARTANJLC

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To some I don't know how much more Bioware can say.Their saying their going to try and fix the problem along with offering the pre-planned dlc content.Even then it's still not good enough for some , even though the battle has been won.

For some lets quit be insulting and give bioware a chance to make things right.

#934
MelancholySpork

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I don't really see what they could change for the better without just scrapping the current ending and doing it over. Too many huge problems need to be fixed. They approached the ending the wrong way, and I don't really see why tacking more content onto the end of it will help. It would just be extraneous.

Unless they're gonna use the indoctrination theory, there's just too much mess to clean up. While I'm glad that they're listening to their fans, it's too little too late. This should have begun when fans had the same reaction to the leaked script.

#935
Gnaeus.Silvanus

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 I want to point out this part of the blog, "Mass Effect 3 concludes a trilogy with so much player control and ownership of the story..."

This part I don't really want to believe. All of the endings just point to nothing and closes nothing, its just that simple. Everything we did from the first game to the second didn't matter at all in the last moments and this is the reason why we are having this conversation now.

#936
TheSeventhJedi

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Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”


“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”

You're company, or at least a representative, made these comments. I recognize the use of the word "CAN" in that its a possibility, not a certainty. However They were not retracted. they were not refuted. they were not corrected. This set My, and others expectations. You did not state you would have to recant this, you did not release more information to manage expectations. You did not communicate to the consumers that you indended to go a different direction. You did not tell anyone that you were going to do it differently, realease another game, push out the story arch, or anything of the sort. Ironically stated by another user well before release:
http://social.biowar.../index/10287481

It disturbs me that your team was capable of such a gross oversight. Stop being so upset about our reaction, and take accountability for your behaviour, the miss managment of expectations, and correct the issue. Grow a quad and take ownership of the mess. Be transperant about how there could be such a blatent gap in what was promissed and what was delivered. Provide a reasonable explination then accordingly release what you said you would give out of box.

Once you take accountability and act to correct your mistake, many will have mercy and forgive you. Not before.



Wow, this is SPOT ON. 

To go further, keep in mind, those who are upset, are upset not because of overhype, but because of a combination of a wild departure from BioWare quality, and outright lies (see bold.)  If you look in the thread, many of the quotes being used as talking points from the RME movement were made AFTER they already knew that the ending was not what they were promising.

What's mindblowing to me is WHY. 

*BioWare obviously knew we wanted multiple and diverse endings, otherwise they wouldn't have promised them.

*The rest of the game does an absolutely AMAZING job of including decisions and consequences.  (In the Priority: Earth mission, one of the reaper Ardat-Yakshi monster thingies was named "Morinth."  What a cool easter egg for those of us who chose her!)

*As numerous BW employees said - this is the end.  There's no future game to screw up.  You can do anything from letting the reapers win to giving Shepard the butterflies and rainbows option to everything in between - with no consequences for future game development!

Somehow, somebody had to think that this RGB ending would be cheaper, and for some reason, they hoped that - even though they were aware of, and guilty of creating fans' expectations - the fans simply wouldn't notice the complete lack of everything the game stands for.  How anyone at BioWare is surprised by our reaction is beyond me, and if they are legitimately surprised - well, that's even worse than the ending we got.

That said, there are a few things wrong with RM's post - which some have said, but I'd like to echo.

#1 Artistic Integrity.  I'm sorry, you can't claim that.  It'd be like if Van Gogh painted Starry Night, but then 90% through finished the job in crayon and afterwards had the audacity to tell me he'd be painting more for me to buy.  Hamlet had a tragic ending - THAT was art.  This ending ... well, I've seen people get banned for less.

#2 Constructive Criticism.  We're completely willing to give it to you.  However, you must afford us the same courtesy.  This PR doublespeak is indirectly doing to us the same thing you're asking us (whose money you're obviously afraid of losing) not to do to you.

"The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game."

-Condescending Translation:  "I can't believe you didn't think what we did was art.  I'll try and find a way to make it easier for you to understand our vision, but I probably can't because you're uneducated and lacking in taste."

"This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that."

-Condescending Translation:  "Aw crap.  This reaction is definitely gonna hurt sales.  Give our analysts a minute to figure out how to continue cashing in on this in the cheapest way possible."

"Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. "

-Condescending Translation: "We may have to change the ending.  I'm not going to commit to it though, because we're still trying to decide if we can put a band-aid on a bullet wound."

"This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue."

-Condescending Translation:  Some of our DLC is going to come out before we fix the problem.  We need you to buy it so our feelings don't get hurt.

"However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better."

-Condescending Translation:  "It's good enough for the critics - don't you know we pay them off for a reason?  You're supposed to treat their word like gospel!"

"has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary."

-Condescending Translation:  "You're hurting our feelings.  What's more,  the grunts who have to put up with you guys don't have insurance that covers therapy or xanax.  Be nice to them so they don't quit.  So help me, I will turn this game around!"

OWN your mistake guys.  Don't cling to artistic integrity where there isn't any.  Don't ask us to humanize you while simultaneously giving us only trite, vague, and grudging statements about our wholly legitimat gripes.  Don't do anything besides fixing the problem. 

Mass Effect is my favorite series of all time.  I want to play it into the ground until BioWare's next big hit.  However, with that ending, it'll never see the inside of my console again.  I'm not boycotting, I'm just apathetic.  After playing through DA2 the first time, I've never played it again.  I definitely won't preorder the sequel.  I'm not boycotting, I'm just apathetic.  Be very careful not to try to convince me that I'm not valued as a customer - I might just believe it. 

#937
Atilius the Hun

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I'm one of those who enjoyed the ending and wants to keep the options in place with a little more explanation.

Any changes to the ending should be based on the addition of different outcomes so that those who are complaining about their choices can select something else. In other words, give these folks more appealing conclusions while keeping the old conclusions in place for folks like me who enjoyed it. Make it a win all solution for everyone (Devs included).

#938
RiouHotaru

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TheSeventhJedi wrote...
OWN your mistake guys.  Don't cling to artistic integrity where there isn't any.  Don't ask us to humanize you while simultaneously giving us only trite, vague, and grudging statements about our wholly legitimat gripes.  Don't do anything besides fixing the problem. 

Mass Effect is my favorite series of all time.  I want to play it into the ground until BioWare's next big hit.  However, with that ending, it'll never see the inside of my console again.  I'm not boycotting, I'm just apathetic.  After playing through DA2 the first time, I've never played it again.  I definitely won't preorder the sequel.  I'm not boycotting, I'm just apathetic.  Be very careful not to try to convince me that I'm not valued as a customer - I might just believe it. 


I'll say it once and I'll say it again:

Why would they "own up to a mistake" they don't think they actually made?

#939
RiouHotaru

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Atilius the Hun wrote...

I'm one of those who enjoyed the ending and wants to keep the options in place with a little more explanation.

Any changes to the ending should be based on the addition of different outcomes so that those who are complaining about their choices can select something else. In other words, give these folks more appealing conclusions while keeping the old conclusions in place for folks like me who enjoyed it. Make it a win all solution for everyone (Devs included).


This.  Keep the endings as is, but give better context.  Because really, that's ALL the endings are lacking is a proper context.

#940
darthclide

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in light of the blog, please take a look at the following poll
http://social.biowar...5&poll_id=30216

#941
raepox

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Awsome! Bioware is just the best! I'm glad they care about there fans!

#942
chmarr

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TheSeventhJedi wrote...

Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”


“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”

You're company, or at least a representative, made these comments. I recognize the use of the word "CAN" in that its a possibility, not a certainty. However They were not retracted. they were not refuted. they were not corrected. This set My, and others expectations. You did not state you would have to recant this, you did not release more information to manage expectations. You did not communicate to the consumers that you indended to go a different direction. You did not tell anyone that you were going to do it differently, realease another game, push out the story arch, or anything of the sort. Ironically stated by another user well before release:
http://social.biowar.../index/10287481

It disturbs me that your team was capable of such a gross oversight. Stop being so upset about our reaction, and take accountability for your behaviour, the miss managment of expectations, and correct the issue. Grow a quad and take ownership of the mess. Be transperant about how there could be such a blatent gap in what was promissed and what was delivered. Provide a reasonable explination then accordingly release what you said you would give out of box.

Once you take accountability and act to correct your mistake, many will have mercy and forgive you. Not before.



Wow, this is SPOT ON. 

To go further, keep in mind, those who are upset, are upset not because of overhype, but because of a combination of a wild departure from BioWare quality, and outright lies (see bold.)  If you look in the thread, many of the quotes being used as talking points from the RME movement were made AFTER they already knew that the ending was not what they were promising.

What's mindblowing to me is WHY. 

*BioWare obviously knew we wanted multiple and diverse endings, otherwise they wouldn't have promised them.

*The rest of the game does an absolutely AMAZING job of including decisions and consequences.  (In the Priority: Earth mission, one of the reaper Ardat-Yakshi monster thingies was named "Morinth."  What a cool easter egg for those of us who chose her!)

*As numerous BW employees said - this is the end.  There's no future game to screw up.  You can do anything from letting the reapers win to giving Shepard the butterflies and rainbows option to everything in between - with no consequences for future game development!

Somehow, somebody had to think that this RGB ending would be cheaper, and for some reason, they hoped that - even though they were aware of, and guilty of creating fans' expectations - the fans simply wouldn't notice the complete lack of everything the game stands for.  How anyone at BioWare is surprised by our reaction is beyond me, and if they are legitimately surprised - well, that's even worse than the ending we got.

That said, there are a few things wrong with RM's post - which some have said, but I'd like to echo.

#1 Artistic Integrity.  I'm sorry, you can't claim that.  It'd be like if Van Gogh painted Starry Night, but then 90% through finished the job in crayon and afterwards had the audacity to tell me he'd be painting more for me to buy.  Hamlet had a tragic ending - THAT was art.  This ending ... well, I've seen people get banned for less.

#2 Constructive Criticism.  We're completely willing to give it to you.  However, you must afford us the same courtesy.  This PR doublespeak is indirectly doing to us the same thing you're asking us (whose money you're obviously afraid of losing) not to do to you.

"The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game."

-Condescending Translation:  "I can't believe you didn't think what we did was art.  I'll try and find a way to make it easier for you to understand our vision, but I probably can't because you're uneducated and lacking in taste."

"This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that."

-Condescending Translation:  "Aw crap.  This reaction is definitely gonna hurt sales.  Give our analysts a minute to figure out how to continue cashing in on this in the cheapest way possible."

"Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. "

-Condescending Translation: "We may have to change the ending.  I'm not going to commit to it though, because we're still trying to decide if we can put a band-aid on a bullet wound."

"This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue."

-Condescending Translation:  Some of our DLC is going to come out before we fix the problem.  We need you to buy it so our feelings don't get hurt.

"However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better."

-Condescending Translation:  "It's good enough for the critics - don't you know we pay them off for a reason?  You're supposed to treat their word like gospel!"

"has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary."

-Condescending Translation:  "You're hurting our feelings.  What's more,  the grunts who have to put up with you guys don't have insurance that covers therapy or xanax.  Be nice to them so they don't quit.  So help me, I will turn this game around!"

OWN your mistake guys.  Don't cling to artistic integrity where there isn't any.  Don't ask us to humanize you while simultaneously giving us only trite, vague, and grudging statements about our wholly legitimat gripes.  Don't do anything besides fixing the problem. 

Mass Effect is my favorite series of all time.  I want to play it into the ground until BioWare's next big hit.  However, with that ending, it'll never see the inside of my console again.  I'm not boycotting, I'm just apathetic.  After playing through DA2 the first time, I've never played it again.  I definitely won't preorder the sequel.  I'm not boycotting, I'm just apathetic.  Be very careful not to try to convince me that I'm not valued as a customer - I might just believe it. 



i would give you an award as i said the same in a diffrent post, just not as good as yours Posted Image

#943
G3rman

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The choices were fine if not cliche.

My problem is the proper formula of closure in ending a trilogy was not done properly, in fact it was not done at all. Without any kind of explanation as to what happens to this timeline of the ME-verse, we really don't know how our Shepard's arc ends. The epilogue was terrible and made no sense, most of all the Normandy and teleporting teammates.

Give proper epilogue with information of post-game happenings of the characters and the galaxy based on player choice, that is all I ask. Do the proper thing for ending a great trilogy by properly finishing the story.

#944
felipejiraya

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Atilius the Hun wrote...

I'm one of those who enjoyed the ending and wants to keep the options in place with a little more explanation.

Any changes to the ending should be based on the addition of different outcomes so that those who are complaining about their choices can select something else. In other words, give these folks more appealing conclusions while keeping the old conclusions in place for folks like me who enjoyed it. Make it a win all solution for everyone (Devs included).


This sums what I think about the issue.

#945
RocketManSR2

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Regardless of what people think about Mr. Muzyka's statements, it is confirmation that the complaints have been heard by the very top people and things are in motion as I type. I don't think that BioWare should totally change the endings. We, the gaming community, should not have that level of power. People like to complain that EA has totally taken over and BioWare can only do what EA says, but those same fans are no different. They want to take control of BioWare and demand that they change the endings right this minute. ME3 was always BioWare's game to make. EA gave them more backing money-wise and, yes, the MP may have been influenced by EA, but BW agreed and green-lighted it. It also turned out pretty damn good. I'm proud to be a BioWare fan and I'm still loving ME3. You can call me whatever you want because I'm sure I've been called worse in my life.

Modifié par RocketManSR2, 22 mars 2012 - 12:48 .


#946
XPMUser

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GhostV9 wrote...

"Building on their research, Exec Producer
Casey Hudson and the team are hard at work on a number of game content
initiatives that will help answer the questions, providing more clarity
for those seeking further closure to their journey. You’ll hear more on
this in April. We’re working hard to maintain the right balance between
the artistic integrity of the original story while addressing the fan
feedback we’ve received.
"

They still aren't changing the ending then. Just more DLC..

DLC with Omega blowing up in the ending for *clarity and closure*:bandit::sick:
hold the line until we get the fixed ending in our hands

#947
jasonlovesbeer

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I have liked every game Bioware has put out until this one.  Basically felt cheated that the outcome of the game was influenced by decisions I made as a player outside of the context of the single player game.  Felt my decision to not play multi-player before single player had more impact on the game than any single other decision I made inside this game.

The original character I played on the first play thru of M1 and M2 end up with something not reflective of the rest of the games.  Now the magic of the first play thru is over so it matters litle that I know if go an do multiplayer or some mobile game and play thru I will get some a ending...perhaps the correct one.

I am not sure how art fits into having the multiplayer experience influence the single player outcome.  Oh well life goes on....just disappointed as I do not feel like playing this game ever again.  No desire to go thru the rengade path...same basic outcome.

#948
IgnosHeind

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Well doesnt matter what mizuka sir says... I wont buy any DLC to see what happens on ME3. I Spend a great time with my Shepard. The endings were so poor explained.. (It obviously a way to put a "real" ending on a DLC.)

#949
Guest_L00p_*

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Meanwhile, in another part of the galactic games industry, someone already had to grow a pair, had to say how sorry he was, and profited.

Modifié par L00p, 22 mars 2012 - 12:41 .


#950
Withidread

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Well, I've uninstalled my Mass Effect content, and at this point probably won't re-install it. However, this is the response I was looking for to all this "ending" unpleasantness.

Thank you Dr. Muzyka, I look forward to leaving this affair behind and am looking forward to your next project. (I just know Mr. Gaider and the rest of the DA crew have something brewing.)