dointime85 wrote...
I appreciate what he has to say, seriously, seems like they are serious about an ending dlc, but oh how I also wish that for once, you'd get the impression that the responsible persons would deviate from streamlined PR-speak, saying things like "hey you know what, you're right, there are an awful lot of plotholes" or "we thought the ending was a good idea, but before we created it, we made quite a few false promises".
That's central to people's frustration which nobody at EA/BioWare seems to get. People abhor Press Releases - the only people who like them are the press for whom PR is an easy way of having a story to print/publish.
So it is a failure to keep talking in the same crappy way. This is not a destructive comment, it's an
instructive comment. Just cut the crap and the padding out of your dialogue with your customers and loyal base. It doesn't work.
But once this DLC comes out I will consider going back to playing ME3 again.
MORE IMPORTANTLY:
Underneath all of the vitriol and the detail, really, what really pisses people off, is that everyone knows if you just brought one qualified outsider - just one - who didn't have to drink the Kool-Aid ("Got Indoctrination", anyone?) into your circle as a consultant who got to play the game and give you serious feedback of how to shift the narrative and what to add to the story in order to knock the finished game out of the park - if you even brought just one outsider in to do that and actually followed his instructions, then you could have had the perfect game you believe you put out. But you didn't. And that was a massive mistake. Deadlines be damned if you actually want to make something good.
I am a practicing artist. I have an MFA from a very prestegious international art school. I am much more qualified to talk about Art than Mr. Hudson or anyone at EA or BioWare, so in response to any plebs out there who are comparing this with Art and the rights of the author, let me point out that when I buy a painting or any other artwork I get to see it before I pony up my money for it.
BioWare didn't do this, they told us it was going to be "X+Y+Z" and instead it was just "X+a big stupid RGB splotch on it that ruins the painting". Now, if that was what they showed us and we paid for it we have no right to complain afterwards - instead BW showed us the demo in February and we told them in no uncertain terms what was crap about it - sure, it wasn't the combat or multiplayer - which is ace - but that's not the main reason we are buying Mass Effect 3 - the combat/multiplayer is like saying you used really expensive paints to make the picture - that is great, but it's not why we are buying the painting is it? But whoops it was too late to change anything then!
And ultimately this is why everyone is giving you 'feedback' now even though they know in reality it means nothing, because you should have seen the problem and fixed the problem before now and you broke with our good faith. It's as simple as that, those are the psychological and emotional dynamics at play in these forums, as nutty and 'first world' as it is. There is something underneath all the pages and pages of complaints and if you step back it is entirely reasonable from either the "Art" perspective or not. We paid for the game that you promised, and got something else. Want to compare this with Art, and comissioning Art? Because that would be justifiable grounds for a law suit. So when everyone complains that people on here are nuts, and the 'false advertising' thing is out of proportion (and I agree, it is just a game) - that is irrelevant because it is BioWare that has opened the door to this argument, and once again with the Doctor's press release when he called it Art.
So enough of the bashing of people on this forum, yes it is a bunch of yelling ultimately but what is underneath what they are saying is reasonable and pertinent. Bottom line they wouldn't keep yelling if BioWare actually got into a proper, honest dialogue about this. Unfortunately I think for very understandable reasons BioWare/EA cannot do that because if they do it will hurt sales. So on the flip side it's time for us to get realistic and accept that people only talk about these issues honestly about screwing up a product (or not) and their regrets (or not) until wayyyy after release. Just the time cycles for us to complain compared to that are weird for people like us and even harder for us to accept it. The only way people come out and apologise for a movie sucking quickly is when it is a total flop at the box office and ME3 is not a total financial flop, nor a total flop of a game... it's just a total flop as a totality, a total flop as an Art "work".