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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare


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#1126
Unfallen_Satan

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After writing a long rebuttal to the supposed "proof" that the ending is a Reaper indoctrination-hallucination, I have synthesized even more insight on life from the current ME3 ending. Mind you, I still think the different endings are too similar (or the similarity doesn't serve a useful purpose) and that the Normandy scene makes little sense. On the other hand, I am more certain than ever that the spirit of the ending is very powerful. The choices, though many feel are all no-win or no-closure, really opened up my mind. And I've only really examined the Destruction option.

I hope whatever you guys are planning, you are not going to make something like "Shepard wakes up, realizes he has been hallucinating, then goes to the Citadel for real to active the Crucible so all Reapers will be destroyed and everyone lives happily ever after..." That would be a shame.

#1127
sheepherd

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InvincibleHero wrote...

Orez7 wrote...

Your arguement is just a paragraph of baseless speculation and daydreaming. What ME4? This was supposed to be the end. Where is the ending that we were promised? Do I need to by a DLC for it? Do I need to buy a DLC to just understand the ending? Why my understanding and enjoying the current game is contingent for future DLC-s. Everyone who defends that ending uses arguements like yours: baselss speculations or hiding behind the "art". You want to discuss don't speculate just answer my questions. It has been two weeks and Bioware has been saying how they listening, how they are surprised, how we are a minority, how they are human and we hurt their feelings. What about our feelings ? What about all of their promises and their betrayel. Just go and read and see what Bioware promised us and what we got from them.

They have already announced several places there will be games set in the ME universe. I don't have the answers you are looking for and you'll have to wait for BW to release them on their timetable.

I hope it would be a free explanation so everyone could partake of it. I doubt DLC will be free. Maybe there will be a crew and castaways DLC here on Shepard's Island that explains how they make it. Who knows but BW.

I don't believe they betrayed anyone much less outright lied. Obviously, any producer of any product talks of what they make in positive terms. Being extremely literal will not get you anywhere. They offered variety with 3 endings like them or not there are also variations in the run up to the end choice. Maybe you don't see the happy ending but BW thought it was one. It is opinion and some people obviously are fine with it and we know BW's stance.

People are taking the ending far too seriously and out of perspective. Yeah maybe you hate it but it only has as much hold over you as you let it.

What is the ending you expected BW to give you?


THIS!!!

#1128
Yeti1069

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I really don't understand how the endings, as we have received them, were considered acceptable, but that's been said ad nauseum already.

[Avoiding spoilers as best I can]


My preference would be for a continuation to be added to the game after the scene with the 3 choices, after the high EMS rating "bonus" ending as DLC, preferably free, or very cheap (to make up for the fact that we really should have gotte a more substantive ending with the game itself). Ideally, the DLC would actually thread many of our decisions, choices, successes and failures throughout the game and series as a whole through the final mission. It really seemed like most of the stuff happening is entirely uninformed by anything we've done--whether we unified the galaxy or ripped it apart, the radio chatter and progress all seem to be the same. That positively SUCKS. If the prevailing indoctrination theory is true (that is, what the BioWare team intended), or what you guys settle on, I'd like to see something come out of that here.

While I want to see new games in the ME universe, I would never buy a game that continues from the end of this one with the ending largely left intact.

#1129
Guest_Catch This Fade_*

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Autolychus wrote...

Nepp wrote...

Bawseee wrote...

Another statement basically saying F you, we are doing things our way, either you accept it or you don't.

Seems like a giant slap in the face to me.


They've been slapping me in the face since Dragon Age 2 was released. Then it was the middle finger and laughing for ME3.


Y'all seem to have a different definition of "constructive comment" than I have.

If your definition of constructive criticism means to state how something could be better achieved with an alternate approach then you probably do have a different definition than some people here. 

#1130
84sideswipe

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I have played all three games in the trilogy. I don’t wish for Bioware to throw away their “creative freedom” or feel that I am telling them what to do with the ending. I enjoy their storytelling, well most of it. The current ending is of a low quality by most standards.

For me the great story was what I all wanted the most and I whould have bought the book if it became available. I had not watched a ME3 trailer or read a article about the game content for a year, I wanted every twist of the story to be a surprise and their were a few that I enjoyed.

The rewrite of a new ending should not be seen as a bad thing, they have more freedom now to write a more dynamic ending. The current ending feels very rushed and I believe that is because it was , and I think that most screenwriter, authors and corporate artists would love to have the opportunity the Bioware writers have now to improve on their “labor of love”.

I wish all the best to the Bioware team with these words…
“A problem is a opportunity for a better solution”. Make it count.

#1131
Iconoclaste

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jreezy wrote...

Autolychus wrote...

Nepp wrote...

Bawseee wrote...

Another statement basically saying F you, we are doing things our way, either you accept it or you don't.

Seems like a giant slap in the face to me.


They've been slapping me in the face since Dragon Age 2 was released. Then it was the middle finger and laughing for ME3.


Y'all seem to have a different definition of "constructive comment" than I have.

If your definition of constructive criticism means to state how something could be better achieved with an alternate approach then you probably do have a different definition than some people here. 

I'm missing the point...

I guess he suggested that one may have nothing substantial to say, but at least one can say it in a respectful manner.

Modifié par Iconoclaste, 22 mars 2012 - 08:15 .


#1132
omegasama

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Nepp wrote...

Mr. Gogeta34 wrote...

They still are not listening about the ending's numerous plot holes...


Cause we're all wrong and don't get their "art" :P


Then they failed.

One of the primary rules in art is "communication". If you fail to communicate your intention with your artwork then you have failed.

All artists worth their salt knows this.

Especially all commercial artists, which is what games fall under since they charge money for it. And because they do it is a product and we are the unhappy customers. Maybe they should remember that.

If they want to call their game "art" they need to follow the same rules as art. Especially the rules of commercial art, the client (us) have the right to ask for a change/redo if the art in question is not what they asked for or not what was promised, that or getting our money back.

So their bull**** about "artistic integrity" fall flat the moment you think about it. Especially if you work in the art industry like I do and knows of these things.

#1133
Gosia

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I’ve been reading Dr. Muzyka’s address very carefully and a thing that catches my attention through the whole text is a rhetorical device called repetition, it’s used in many speeches to make sure that the reader remembers the thing they want, and that was that he is proud of his team. Almost at the end of every paragraph. I understand that, I understand that they may feel bitter that so many people criticise the ending, but then again if so many do there must be something to it. 

You know actually it’s not a precedent in games. It’s a precedent for companies who are afraid to react when the time is right so as not to lose fans. The Witcher 2 ending was changed by CD Project Red because fans wanted it to be clearer. Problem solved, fans happy, good team that wasn’t afraid of changes. Why not do it here?

I sincerely hope they will change the ending, providing many choices that actually make a difference (I myself want the happy one) not only clarify it, provide this closure and catharsis that should end it all. But then again I’m confused when he says that this is not the end of ME universe, that we will be able to play it again. This address had too many unknowns, and contradicting statements interwoven by “I’m proud of my team” statements for me to blindly believe they will do something, but I still hope that BW and Dr. Muzyka mean well and will change the ending for the sake of their fans.

Modifié par Gosia, 22 mars 2012 - 08:33 .


#1134
n1tel1te

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Thank you for giving us a response and some hope Bioware. I have thoroughly enjoyed every moment of the entire series, except for those last 10. I really hope you are able to give the fans an ending that is as brilliant as the rest of the games have been.

Waiting patiently,
K.

#1135
omegasama

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AzaggThoth wrote...

Dr. Muzyka

The trust of a customer is a tricky thing. And I am afraid in the case of Mass Effect 3, a great many customers have already lost the willingess to trust BioWare for the time being. Your advertising campains and developer interviews given just days before launch made some fairly definitive claims reguarding depth and bredth in the variety of end game senarios. And not delivering a product able to meet these claims has resulted in a break in trust. Bioware, as a creative team, trying to sell a consumer product must EARN that trust back by producing a product able to live up to the advertising.

I am sorry to tell you this Sir. A simple attempt to "explain" the ending will simply not be enough. To paraphrase a fitting line from the origional game in the franchise, the ending sequence is itself one large 'sour yellow note'. The entire ending sequence from the arrival at earth is a horrendusly disjointed mixture of good and bad and seems to activly be trying to insult the intelligence of your audience and customers. The strongest elements being the interaction with the crew, though the blank slate zero action area breaks immersion itself.

I think maybe that some of your creative team may have forgotten that you are producing an M rated game in the genra of science fiction, appealing to a very broad audience age range. The Mass Effect franchise has not 'talked down' to us before, never tried to treat us like we needed to be lead along by the hand. The end sequence on earth however starts to do just that, and frankly it began ot get insulting. It was not that nobody 'got it', nobody wanted it. It was not the same story we had been takeing part in up till that point. We do not want something that needs to be explained. If a work needs to be explained to the intended audience, it is the fault of the writer not the audience. I beleive the situation can best be remedied if some words from the great Isaac Asimov were thought over...

"I made up my mind long ago to follow one cardinal rule in all my writing — to be clear. I have given up all thought of writing poetically or symbolically or experimentally, or in any of the other modes that might (if I were good enough) get me a Pulitzer prize. I would write merely clearly and in this way establish a warm relationship between myself and my readers, and the professional critics — Well, they can do whatever they wish."


Clear and logical progression within the confines of the world, leading to a satisfying array of choices that take into account  past actions and decisions. These should lead to a logical but satisfying, emotional as well as intilectual, array of end game senarios. These senarios should lead to an epilogue, allowing for a full sense of closure and catharsis. All of this can be done without having to rely on cliche cliffhanger nonsense.

Frankly, now it is up to BioWare to try and earn back the trust of it's customers by doing the proper thing and living up to it's advertising and talent potential. For myself as a long time customer and several I know personally, this is a last chance to do so. And honestly if this is pulled off properly the game won't need to beg people to buy DLC after the end credits.


Thank you for this post!

#1136
Yamsandjams

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Hm... I wonder if he was prompted to do this after what's-his-face filed a complaint with the FTC & BBB about ME3.

Well, I guess we'll wait and see what else they have in store.

#1137
Alesteir

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Being that I've practiced writing as a hobby for the past 10 years I understand the Artistic comment. Yes writing is artistic you do with word's as a writer what Artist's do with a brushstroke.....However The second you promise something be it you promise a client a portrait of a city,promise a story that end's in a way that provides closure,etc. You've boxed yourself into providing that espcially since your client is paying for said product. I understand with me how writing a story develop's is all kind of ideas come at you,you have to weed the good ones from the bad one's sometime's its not easy espcially if your tired or rushed. Personally I'd like an ending that add's a happy one and one where the reaper's can fully win but for both explain what happen's to our fleet's,our comrades,everything we fight for. I would never end a trilogy with this kind of ending it'd make my reader's likely very angry as it did your customer's. The game was amazing up till the unexplained end. I even loved the battle to retake earth just glad you are finally addressing the ending issue I have nothing but respect for you,and bioware you simply as far as I'm concerned made a mistake which is fine we're all human and make them and now are taking step's to correct it. I look forward to what you reveal and do for this.

#1138
DayusMakhina

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omegasama wrote...

Nepp wrote...

Mr. Gogeta34 wrote...

They still are not listening about the ending's numerous plot holes...


Cause we're all wrong and don't get their "art" :P


Then they failed.

One of the primary rules in art is "communication". If you fail to communicate your intention with your artwork then you have failed.

All artists worth their salt knows this.

Especially all commercial artists, which is what games fall under since they charge money for it. And because they do it is a product and we are the unhappy customers. Maybe they should remember that.

If they want to call their game "art" they need to follow the same rules as art. Especially the rules of commercial art, the client (us) have the right to ask for a change/redo if the art in question is not what they asked for or not what was promised, that or getting our money back.

So their bull**** about "artistic integrity" fall flat the moment you think about it. Especially if you work in the art industry like I do and knows of these things.



Only if you twist things in the manner you have... to percieve yourself as the client in this instance is just plain wrong (and equally reeks of entitlement). You aren't a client commissioning a piece, you are a customer. 

#1139
WatsonMJ

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 Those ranting about "lack of choice" in the ending of the game are missing the point!  

The game isn't about choosing how you want it to end....the game is about all those badass moments where choice WAS important to the shaping of the narrative rather than to achieve the desired end outcome.  It's entirely possible to have a predetermined outcome yet enjoy the freedom the journey to that outcome allows!

It doesn't matter one bit that the ending doesn't satisfy you; this isn't Burger King where you have it your way.  How arrogant to think Bioware/EA owe anyone anything other than the three supremely-great video games (speaking only about ME1-3....others rock, too) they cranked out.  I hated the way the game ended, mostly because I didn't get to see what happened to all my people; but there isn't any denying the emotional impact of walking through that final series of conversations.....when any rational human being could figure out there wasn't any coming back from the mission.  

Hell, if somebody can just explain to me the Normandy sequence at the end....that would be the best gift from Bioware.  Don't compromise your creative integrity to appease an angry, entitled mob....many of whom seem delusional enough to believe they're significant enough to be on first name standing with Bioware execs.

Looking forward to many more stellar games from y'all.

MJW

#1140
t1ck1ngclock

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I appreciate Ray writing this, further showing that Bioware is always good at listening to it's fanbase. Mass Effect 3 truly is an amazing game, and like others said, I don't want the ending changed completely - just more explanation about what's going on (especially if indoctrination theory is correct) and a little something telling us what happens to the universe we know and love afterwards.

#1141
spectacledGent

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I'm really glad Dr. Muzyka took the time to allay some concerns about the ending. Well said.

A lot of people are getting really worked up about this and I hope I can speak for a lot of fans by just letting anybody at BioWare who's listening know that WE DON'T HATE YOU and many of us DON'T think Mass Effect 3 is a terrible game. I think it's important to remember that what really needs to be addressed with the ending is not that there wasn't enough sunshine and rainbows, or that people didn't get the ending that they had all envisioned in their minds - the final sequence was not, in the opinions of many fans and critics, up to the standard of storytelling excellence set by the rest of the series. New ideas were introduced at a point in the game that should have been left for resolution, then not developed enough to justify their inclusion; parts of the sequence left gamers puzzled about what was going on and, without sufficient explanation, appeared to create some massive plotholes; and, ultimately, it seemed like some important decisions about the ending were made not with the intention of maintaining the artistic vision laid out in the rest of the series, but instead of generating press and "getting fans talking."

Don't get me wrong, I like being surprised. Christopher Nolan threw everyone for a loop with Inception and got called a genius for it. But the thing is, crafting the ending with the sole purpose of generating debate among fans without serving any other real artistic purpose is, in the opinions of many fans (myself included), not what good storytelling is all about, and a lot of us feel like that's exactly what the writing team did here.

I know that BioWare is taking a lot of heat from the gaming press for apparently "bowing to popular demand" and considering changes to the ending. I think these criticisms are short-sighted for a variety of reasons. First of all, while it certainly isn't the norm for an artist or an artistic team to retroactively make large changes to a published work, it's also not unheard of. Just look at George Lucas (although, I know, many people wouldn't exactly consider him to be the standard-bearer of artistic excellence). Hell, J.R.R. Tolkien remarked in his later years that he sometimes wished he could COMPLETELY REWRITE The Hobbit. An artist's work is never done; just because Mass Effect 3 has been released and generated a firestorm of controversy doesn't mean BioWare shouldn't be willing to make improvements, especially since we finally live in an age where it can be done so easily thanks to the miracle of digital distribution.

Ultimately, no matter what anyone says, there are some really legitimate artistic criticisms that can be levelled against Mass Effect 3's ending, and by choosing to revisit the issue, I feel like what BioWare could accomplish is making an already legendary game - I dare say one of the greatest of our time - even better. But I hope if changes to this brilliant trilogy's ending do come, they will have been made for a higher artistic purpose, fulfilling BioWare's vision in a more meaningful way without the shortcomings of the original conclusion, rather than simply to quiet the raging masses. But if it means anything, just know you guys are making the right decision by me.

Modifié par spectacledGent, 22 mars 2012 - 09:04 .


#1142
dukiduki

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Can this be seen as an official announcement of a new ending? It reads that way but some key points are rather vague (though this is understandable since you haven't decided on what to do exactly yet).

Anyway, I am glad and grateful that you took our feedback to heart and don't just ignore it like other companies would have done. I am sure this will pay off for you once the new ending DLC hits.

#1143
DanTheMilkman

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Modifié par DanTheMilkman, 22 mars 2012 - 09:08 .


#1144
omegasama

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DayusMakhina wrote...

omegasama wrote...

Nepp wrote...

Mr. Gogeta34 wrote...

They still are not listening about the ending's numerous plot holes...


Cause we're all wrong and don't get their "art" :P


Then they failed.

One of the primary rules in art is "communication". If you fail to communicate your intention with your artwork then you have failed.

All artists worth their salt knows this.

Especially all commercial artists, which is what games fall under since they charge money for it. And because they do it is a product and we are the unhappy customers. Maybe they should remember that.

If they want to call their game "art" they need to follow the same rules as art. Especially the rules of commercial art, the client (us) have the right to ask for a change/redo if the art in question is not what they asked for or not what was promised, that or getting our money back.

So their bull**** about "artistic integrity" fall flat the moment you think about it. Especially if you work in the art industry like I do and knows of these things.



Only if you twist things in the manner you have... to percieve yourself as the client in this instance is just plain wrong (and equally reeks of entitlement). You aren't a client commissioning a piece, you are a customer. 


And as the customer I have the right to complain when my product didn't deliver on their promises. It is the same thing really.

And I was referring this in a art setting. If they are so keen on being considered a form of art they need to comply with the rules in that world.

Unhappy customers/clients/commissioners/what-have-you means "fix it".

And if that makes me "entitled" then so be it. Maybe I am entitled to get what I was promised. Maybe I am entitled to get what I paid for. Maybe I am entitled to not have wasted money and time on something, be promised a varied and satisfying ending to my time and money only to be met with "pick your favourite colour".

Yes, maybe I will like to be entitled then.

Modifié par omegasama, 22 mars 2012 - 09:09 .


#1145
elarem

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It was as I thought - Bioware believes they are artists and have artistic integrity while I think they are in the entertainment industry and should remember their paying customers, some of whom want to end a game with a sense of achievement not just anger.

From what Dr Muzyka wrote I doubt there will be an alternative ending just because the artistically-challenged minority of fans don't understand this perfect ending and simply wanted one without all its illogical flaws. (Just to be clear I am one of this 'minority'.)

For there to be a 'Mass Steel' DLC Bioware would have to admit they didn't think it through. That there was not enough variety in the endings and that the ghost-child was just full of BS. There is no way any of my Shepards would believe him - yet they do - just like that - because now there is artistic integrity at work and the trilogy's original selling point, the illusion of choice, is removed from the player with one fell stroke of the pen.

A videogame is not real life, a science fiction/fantasy game is obviously not real life, so don't pretend that it is and give us a real life lack of options ending. Give us the impossible yet achievable, the against all odds victorious, the Myth of the Hero's Return, ending that some of us would really have appreciated, as well as the dismal, depressing and illogical ending that we were forced to take. Then everyone can choose the cake they want.

#1146
DayusMakhina

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omegasama wrote...

DayusMakhina wrote...

omegasama wrote...

One of the primary rules in art is "communication". If you fail to communicate your intention with your artwork then you have failed.

All artists worth their salt knows this.

Especially all commercial artists, which is what games fall under since they charge money for it. And because they do it is a product and we are the unhappy customers. Maybe they should remember that.

If they want to call their game "art" they need to follow the same rules as art. Especially the rules of commercial art, the client (us) have the right to ask for a change/redo if the art in question is not what they asked for or not what was promised, that or getting our money back.

So their bull**** about "artistic integrity" fall flat the moment you think about it. Especially if you work in the art industry like I do and knows of these things.



Only if you twist things in the manner you have... to percieve yourself as the client in this instance is just plain wrong (and equally reeks of entitlement). You aren't a client commissioning a piece, you are a customer. 


And as the customer I have the right to complain when my product didn't deliver on their promises. It is the same thing really.

And I was referring this in a art setting. If they are so keen on being considered a form of art they need to comply with the rules in that world.

Unhappy customers/clients/commissioners/what-have-you means "fix it".

And if that makes me "entitled" then so be it. Maybe I am entitled to get what I was promised. Maybe I am entitled to get what I paid for. Maybe I am entitled to not have wasted money and time on something, be promised a varied and satisfying ending to my time and money only to be met with "pick your favourite colour".

Yes, maybe I will like to be entitled then.

You're making it out that the art world is just filled with clients and not customers... that is not the case. Frequently artists sell pieces of work that no client has had any involvement with and in doing so they aren't answering to a client but only to themselves. Such pieces get sold at galleries/shows and are bought by customers whom can decide to purchase the piece if they like it or not. They do not get to go back and ask for changes in that instance.

You saw the product and decided you wanted it, the consequences of that are yours. That's no different to say purchasing a painting at a gallery that you initially like the look of, but then after having it hanging on your wall and continually seeing the piece you decide that, actually, you dislike it. There it's quite simply too late to do anything about it.

I can understand that you might not be overly happy with the product, I can understand that you'd like if they could improve the product to make it more enjoyable for you. Wanting something to be better is quite reasonable, but don't kid yourself into thinking they owe it to you.

Modifié par DayusMakhina, 22 mars 2012 - 09:24 .


#1147
Mhgasa

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I appreciate the statement, even if i dont agree. I thought the endings were absolutely horrible and unfitting given the context of the mass effect universe.

I had hoped they would take another approach to this whole debacle and enter into some form of dialog with the fans. Instead it seems like we are battling each other about who has the moral highground and if its possible to change art. Why did it have to come to this? Seems like we are discussing everything BUT the endings.(both fans and Bioware)

I can accept them saying they wont change the endings and that they like them as they are, that is a completely fair statement and their perogative. What i cant accept is the passive agressive stance taken towards the fans for simply voicing their opinion. Sure there are bad apples inbetween, but putting all of us in that category is just uacceptable and seems to be exactly what you are doing. If this is the type of communcation we can expect in the future then ill just move along to other gaming companies.

Im not entitled/a whiner or throwing rage fit, i simply voiced an opinion on a series i love and to a company which i respect. And if they dont want my business, then thats alright too, cant please everyone.

#1148
Vralenalien

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Big thanks for Ray for taking time to write this.

It's been hard week and a half since I finished the game. Never before has a game had such impact on me that upon finishing it I felt near soul crushing despair and the feeling has not completely left me yet. Waiting to hear something that would lighten things up and give some hope that maybe there will be a real ending after all. Something that makes sense out of all this and gives me a closure instead of more questions I never get answers for. 

So I'll take this message from Ray as a sign of hope that maybe I can still play the games (ME1,2 and 3) at somepoint without feeling depressed about the fact that nothing I do matters in the end.

I am still hoping that the indoctrination theory would be used. That would be the easiest way for them to keep the current endings as they are and build ending worthy of the trilogy from that.

And by the Goddess, please don't make an ending that destroys the mass relays or at least make it optional...

- Vralenalien

#1149
omegasama

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DayusMakhina wrote...

omegasama wrote...

DayusMakhina wrote...

omegasama wrote...

One of the primary rules in art is "communication". If you fail to communicate your intention with your artwork then you have failed.

All artists worth their salt knows this.

Especially all commercial artists, which is what games fall under since they charge money for it. And because they do it is a product and we are the unhappy customers. Maybe they should remember that.

If they want to call their game "art" they need to follow the same rules as art. Especially the rules of commercial art, the client (us) have the right to ask for a change/redo if the art in question is not what they asked for or not what was promised, that or getting our money back.

So their bull**** about "artistic integrity" fall flat the moment you think about it. Especially if you work in the art industry like I do and knows of these things.



Only if you twist things in the manner you have... to percieve yourself as the client in this instance is just plain wrong (and equally reeks of entitlement). You aren't a client commissioning a piece, you are a customer. 


And as the customer I have the right to complain when my product didn't deliver on their promises. It is the same thing really.

And I was referring this in a art setting. If they are so keen on being considered a form of art they need to comply with the rules in that world.

Unhappy customers/clients/commissioners/what-have-you means "fix it".

And if that makes me "entitled" then so be it. Maybe I am entitled to get what I was promised. Maybe I am entitled to get what I paid for. Maybe I am entitled to not have wasted money and time on something, be promised a varied and satisfying ending to my time and money only to be met with "pick your favourite colour".

Yes, maybe I will like to be entitled then.

You're making it out that the art world is just filled with clients and not customers... that is not the case. Frequently artists sell pieces of work that no client has had any involvement with and in doing so they aren't answering to a client but only to themselves. Such pieces get sold at galleries/shows and are bought by customers whom can decide to purchase the piece if they like it or not. They do not get to go back and ask for changes in that instance.

You saw the product and decided you wanted it, the consequences of that are yours. That's no different to say purchasing a painting at a gallery that you initially like the look of, but then after having it hanging on your wall and continually seeing the piece you decide that, actually, you dislike it. There it's quite simply too late to do anything about it.

I can understand that you might not be overly happy with the product, I can understand that you'd like if they could improve the product to make it more enjoyable for you. Wanting something to be better is quite reasonable, but don't kid yourself into thinking they owe it to you.


That is not the art world I am referring to though. I am referring to the world where you get paid for your product, be it an illustration to a book or concept art for a video game. Fine art and commercial art are two completely different worlds, and games fall under the "commercial art" aspect.

Fine art is made for the artist, sometimes it is sold to a customer, but the intention behind the art is always mainly centered on the artist and his/her idea.

Commersial art is meant to be sold, often as reprductions in the form of posters, web designs, ads, games, whatever. and commercial art is subjective to consumer review and can be changed or even re-called depending on it.

They don't owe me anything, nowhere do I say they do (the entitlement comments being is reference to your comment). But I do say that they didn't deliver on their promises. And as a paying customer I feel cheated out of my money. Sure, I chose to buy this game, but I did so with the promise to be satisfied with my product.

I wasn't. and neither were others. Many others. Enough others that it is scaring them. So maybe it isn't just me that has issue with this, just look around you. Hell I am being perfectly civil compared to some.

But, as stated in my first post, if they want to go with "this is art" then they have to realize that art comes with as much rules as anything else. Especially commercial art.

#1150
Mohamed Yaseen

Mohamed Yaseen
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I have a suggestion. For EMS <5000 we can have bleak ending where reapers taken down the entire shepard convoy. We can move from there. Ending Remain unchanged.

But for EMS > 5000, we have different play through. Maybe we can ARIA and her soldiers taken down the reapers, she came to shepard rescue. Shepard, energetically face reapers in final battle. There should be some miniboss fight. Finally, Reapers(Deus Ex Machina, or whatever you call that thing is) try to indoctrinate Shepard. Shepard must given a choice to destroy reapers and leave the earth and entire galaxy intact and triumphant at the end of the game.

Shepard hailed as a hero who destroyed reapers, married to girl of his choice, having kids, and telling kids of about his story..

I know my English quite bad, but do consider my input