Aller au contenu

Photo

To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare


  • Veuillez vous connecter pour répondre
2054 réponses à ce sujet

#1151
gabrien

gabrien
  • Members
  • 113 messages

DanTheMilkman wrote...



I agree Dan. Lol

#1152
hireuin

hireuin
  • Members
  • 191 messages
come on now dr muzyka...  you're making it worse. 

[[[my post may contain some minor SPOILERS]]]

1)  it's a spectacular game, but that is irrelevant to the disappointment of such a terrible ending to the 'mass effect' universe, which is what most people are talking about.  "look at pretty 90's and perfect scores, there you go little ones, now you've forgotten about our shoddy ending".

2)  if you were planning to alter the ending based on feedback WTF DONT ADMIT IT...  now we all know for sure that it's bioware slipping as a whole and not just an anomaly.  ffs....  now it's revealed you might as well release a comic and not waste your time on a 'new' ending.


however, i would like to point out a few things besides the ending which made the game a little disappointing compared to mass effect 2:

1)  hardly any squad mates to choose from,  far less dialogue,  far less 'bonding' missions = lazy bioware.  plus, liara is the only biotic squadmate - WTFFFFFF biotics are so fun and you only give us singularity??   that leaves me speechless on the subject.

2)  the 'best' options in the story almost always involve a mass effect 2 import... i totally completed mass effect 2 on insanity, but deleted my save game years ago.  therefore i have to play it again if i don't want to go through bad FORRRRRRCED (scripted) moments in the story?  a fresh mass effect 3 game is awful... some of the options are pointlessly tragic.  it feels like bioware made this 'carried over save' to be the primary focus of the game, rediculous.  just because you don't have a mass effect 2 save does not mean you don't know and don't want to see the ME2 characters.  if you don't have a ME2 save game, bioware decide to essentially take a dump on your game.

3)  the romance was absolutely dire and misleading.  starting a fresh game, liara and uncanny valley allers are your only options via regular squad interactions?  i spent the entire game gagging at cortez and shepard's gay sexual tension -  yet i said 'no' to liara a single time and she goes back to permenant fridge mode.  'save' yourself for the most obvious flirt, ashley, who turns out to be a dead end.  there is no romance in mass effect 3.


okay - the gameplay, art and combat in mass effect 3 is insanely good.  it's more replayable than any other single player game i can recall, this only made difficult when you're trying to forget the shallow and confusing ending.  still, it's waaaay better than mass effect 2 in those non-story/character areas.  but the 3 points above are areas which are drastically inferior to mass effect 2.


BIG SPOILERS NOW:
the ending is poor by all standards.  i don't know how any fan of the mass effect universe could think otherwise.  i will point out several of the short-comings for you (not even including the events leading up to the ending, which were satisfactory but still confusing as hell):

1)  how did your crew escape onto the normandy?

2)  why were the relays destroyed - and surely that means you're forever seperated from your friends on the normandy and everyone else is stranded on earth?

3)  if shepard chooses control reapers, what does he plan to do with them? just goes to mars and falls asleep for millennia?  remember he can't even leave Sol because the relay is gone... so he's stuck in Sol surely he might as well stay on earth and play poker with hammer   OR  HELP REBUILD EARTH WHICH IS OBVIOUS.

4)  wtf does synthesis mean?  "walk into this fire and there will be no evil robots ever again"... EHH?

5)  if you choose destroy, does that mean EDI and the geth just die?  that is any normal persons immediate question following taking the 'canon' destroy ending - it concerns me that noone at bioware thought it was worth an answer.  you sacrifice tali and edi for this and you survive?  what's the answer?
END SPOILERS

Modifié par hireuin, 22 mars 2012 - 10:29 .


#1153
OhManTFE

OhManTFE
  • Members
  • 142 messages
 Damn it Ray! Don't ****** in my ear and tell me it's raining!

#1154
ile_1979

ile_1979
  • Members
  • 155 messages
I'll try to remain spoiler free and not to address the art component of this discussion. In stead i'll try to offer "constructive" criticism as the original blog proposes. And, i'll try to present it in the form of a list of features this game offers, in reverse order of the intensity i find them unwanted. Please do note, that if i have not mentioned what makes this game great, it's not because i don't think it is. It is just that the good things should remain as they are. Even then ending(s) should be kept as a POSSIBLE outcome of the grand finale.

The least annoying feature i find is the mandatory weapons up posture. No holstering. I understand the reason was technical and it is not a game-breaking feature, but it would be nice if we could move around with our weapons holstered.

Then there is the lack of references from the NPCs in previous games. Shiala, Gianna.....their inclusion in ME2 was gentle and very appreciated nod to the players that helped them. It may be a gimmick and indulgence, but still....

Somewhat more serious issue is the lack of dialogue options, or as people call it the use of the dialogue wheel. Compared to the rest of the series, this game feels like rushed or unfinished, partly because it has a lack of dedicated dialogue options. Like Zaeed or Kasumi conversations on Normandy in the DLCs. It may work for a DLC optional character, but for the whole game? It just leaves a (probably unjustly) lazy impression.

Connected with this is the lack of interaction with your squad mates in general. The missions with them in the previous games revealed important aspects of their characters. I know some may think, what could we possibly find out about them after 2 games, but still, why not? It even gives the first timers in ME universe a chance to bond with their crew members.

Even more serious, and to me a game breaker(the previous 2 issues are tolerated, but just barely). Face importing. Or the lack of it. Maybe i'm old school, but in the times of yore, we used to play RPGs so we can create a character and build their story in the setting given by the developer. The connection with this character is practically severed when we can't import it from the previous games. I did try to go through the demo, and i failed to finish half way through. Twice. The Shepard i was playing with, was not my Shepard. Remember this last sentence, it will come back near the end once more.

Dependence on multiplayer to have the "best" outcome? Junx....serious junx there.....

Cutscenes and QTEs...... i insert these with a mixed impression. As much as paragon/renegade interrupts work for me, continued cutscenes and dependence on them to tunnel my way through the story annoy me. Remember fighting Irenicus and bringing him to 0 health, just to see him flee without chance of intervention? Fighting Saren on his platform with the same effect? If i fight someone either i can i win or i can't win. Or if the enemy wants to flee, no matter how slim, i want a chance to stop him. And if do menage it (despite the odds) that should reflect the game outcome. Irenucs was not more fearsome because he fled 2 times before the final confrontation, he was actually a living joke (to me) by the time i got to finally thrust my fangs in him.

Which leads to the ending.....or endings. This is the final and it would seam the most louded issue people have with the game. Consequences....meaningful choices. Reaction to player actions. Maybe many of us misread your intentions to "tell a story" instead of "forge our destiny". Maybe so. But as this was a final game with no repercussions for the subsequent playthroughs, why not make an elderscrolls 2 thing? Based on choices, EMS and performance in the actual battle (how well you kill enemies and assign team mates), like you did it in ME2 only even more diverse! You could even influence the fleet operations if you chose so. Make all those choices matter. Don't kill the replayability with continous tunneling. You wanted an emotionally binding ending? From what i have seen of gameplay footage, there are parts of this game when people, your friends and loved ones die, die because of your choices, die because of their choices, die to bring hope and peace to forgotten causes....those moments their sacrifices touched me, connected with me. Not the detached chose a color ending. You see we know why they died, and we know what will happen if they don't. And despite all that we can chose to save them. That is a meaningful choice. Make us live or die by the consequences of our actions and you will have us emotionally entangled. Give us the option to fail. Give us the option to succeed. Your endings are not  the choices of  Shepard i was playing with, my Shepard would never chose your 3 options.  I know we are asking too much, but in return, in return you will have us on your side, you will have us watching your backs.

Forgive an old soldier for his long banter.....we will hold the line, just give us the order to do so...

Edited for the "my shepard" part :blush:

Modifié par ile_1979, 22 mars 2012 - 11:21 .


#1155
Lilaeth

Lilaeth
  • Members
  • 998 messages
I still maintain that I bought a video game, not a piece of art. However, it's my birthday and this is the first kind of good news we've heard since the whole endings furore erupted, so I will just smile and say thanks. But this is your last chance, don't screw it up, just because your company apparently sees itself as artists, not purveyors of electronic entertainment programmes.

#1156
dukem73

dukem73
  • Members
  • 76 messages
my thoughts about the ending:

I think after mass effect2 that had such a variable and customized outcome, that such a massive and impressive stunt from your side a lot of people might have expected more. After having the whole series made a customized experience (everyone has their very own shepard) is what makes it quite different from a movie or a book. So I think people just expected a more -tailored to them- ending, because the whole game was made like that.

alright, so it boils down to three different choices, but they don't play out very different. It's all about the whole experince being customized up to that point and the end just seems the same to everyone and doesn't feel like their choice. You (Dr. Ray) mentioned more closure about what happened to the characters I grew to like and I am looking forward to that, because that's the point that I miss the most (think fallout1 ending - you'll know what I mean).

In the end, the fact that the story ended was painful. Like reading a damn good book and you wish to have that memory erased so you could read it one more time as if it was the first time.

all 3 games together are the best that gaming have to offer (even if it all has been there before in one way or the other) and I hope to see more of that franchise.

(I am however mad at bioware/ea about other things but since this thread is about the ending of mass effect, I won't go into it, but "our customer/supplier relationship" is in serious trouble)

#1157
Gosia

Gosia
  • Members
  • 74 messages

ile_1979 wrote...

I'll try to remain spoiler free and not to address the art component of this discussion. In stead i'll try to offer "constructive" criticism as the original blog proposes. And, i'll try to present it in the form of a list of features this game offers, in reverse order of the intensity i find them unwanted. Please do note, that if i have not mentioned what makes this game great, it's not because i don't think it is. It is just that the good things should remain as they are. Even then ending(s) should be kept as a POSSIBLE outcome of the grand finale.

The least annoying feature i find is the mandatory weapons up posture. No holstering. I understand the reason was technical and it is not a game-breaking feature, but it would be nice if we could move around with our weapons holstered.

Then there is the lack of references from the NPCs in previous games. Shiala, Gianna.....their inclusion in ME2 was gentle and very appreciated nod to the players that helped them. It may be a gimmick and indulgence, but still....

Somewhat more serious issue is the lack of dialogue options, or as people call it the use of the dialogue wheel. Compared to the rest of the series, this game feels like rushed or unfinished, partly because it has a lack of dedicated dialogue options. Like Zaeed or Kasumi conversations on Normandy in the DLCs. It may work for a DLC optional character, but for the whole game? It just leaves a (probably unjustly) lazy impression.

Connected with this is the lack of interaction with your squad mates in general. The missions with them in the previous games revealed important aspects of their characters. I know some may think, what could we possibly find out about them after 2 games, but still, why not? It even gives the first timers in ME universe a chance to bond with their crew members.

Even more serious, and to me a game breaker(the previous 2 issues are tolerated, but just barely). Face importing. Or the lack of it. Maybe i'm old school, but in the times of yore, we used to play RPGs so we can create a character and build their story in the setting given by the developer. The connection with this character is practically severed when we can't import it from the previous games. I did try to go through the demo, and i failed to finish half way through. Twice. The Shepard i was playing with, was not my Shepard. Remember this last sentence, it will come back near the end once more.

Dependence on multiplayer to have the "best" outcome? Junx....serious junx there.....

Cutscenes and QTEs...... i insert these with a mixed impression. As much as paragon/renegade interrupts work for me, continued cutscenes and dependence on them to tunnel my way through the story annoy me. Remember fighting Irenicus and bringing him to 0 health, just to see him flee without chance of intervention? Fighting Saren on his platform with the same effect? If i fight someone either i can i win or i can't win. Or if the enemy wants to flee, no matter how slim, i want a chance to stop him. And if do menage it (despite the odds) that should reflect the game outcome. Irenucs was not more fearsome because he fled 2 times before the final confrontation, he was actually a living joke (to me) by the time i got to finally thrust my fangs in him.

Which leads to the ending.....or endings. This is the final and it would seam the most louded issue people have with the game. Consequences....meaningful choices. Reaction to player actions. Maybe many of us misread your intentions to "tell a story" instead of "forge our destiny". Maybe so. But as this was a final game with no repercussions for the subsequent playthroughs, why not make an elderscrolls 2 thing? Based on choices, EMS and performance in the actual battle (how well you kill enemies and assign team mates), like you did it in ME2 only even more diverse! You could even influence the fleet operations if you chose so. Make all those choices matter. Don't kill the replayability with continous tunneling. You wanted an emotionally binding ending? From what i have seen of gameplay footage, there are parts of this game when people, your friends and loved ones die, die because of your choices, die because of their choices, die to bring hope and peace to forgotten causes....those moments their sacrifices touched me, connected with me. Not the detached chose a color ending. You see we know why they died, and we know what will happen if they don't. And despite all that we can chose to save them. That is a meaningful choice. Make us live or die by the consequences of our actions and you will have us emotionally entangled. Give us the option to fail. Give us the option to succeed. I know we are asking too much, but in return, in return you will have us on your side, you will have us watching your backs.

Forgive an old soldier for his long banter.....we will hold the line, just give us the order to do so...


Well said Sir! I absolutely agree.

#1158
Autolychus

Autolychus
  • Members
  • 52 messages

jreezy wrote...

If your definition of constructive criticism means to state how something could be better achieved with an alternate approach then you probably do have a different definition than some people here. 


Yes, that is generally what constructive criticism means.  You criticize something in a way to make it better--to build it up, to "construct" something.  As opposed ot destructive criticism, whereby one's criticism is meant simply to tear down.  Simply calling Bioware names, while perhaps an authentic expression of one's emotions, tends to be destructive criticism.  Explaining why one is dissatisfied with their product (or some aspect thereof), and providing suggestions on what would have made it a more satisfying product, is constructive criticism.

#1159
Zaxares

Zaxares
  • Members
  • 2 097 messages
Okay, here goes...

Firstly, I know there have already been posts "de-constructing" Ray's post and attacking it as being more PR-spin. I don't doubt that the post must have been run by PR employees to try and deliver the message in as positive a manner as possible (if you're a member of a high-profile company and you DON'T do that, you're an idiot), BUT I'm willing to give Ray the benefit of the doubt and trust that he (and Bioware) genuinely want to make things right.

I think few on these forums would deny that ME3 is a great game, Ray. The combat is polished, the cutscenes are well-executed, the dialogue and characters still evoke in us that sense of joy and excitement that we've come to expect from all of your games. Even the multiplayer component of the game has won over many people who were steadfastly against the inclusion of such into ME3. Our only pain is that the endings leave us with little sense of satisfaction or closure. No matter what we choose, or how well we did with the Galaxy at War mechanics, the ending of the game is largely unchanged. Despite everything we do in the game, we "cannot get the ending we want". (I would go into more details, but this IS the non-spoiler forum. Even though I see many others have already gone into spoilers on this thread.) It feels as if we are being railroaded into a single vision of what the Mass Effect universe MUST be like, going forward, and that goes against everything we have come to expect from your RPGs.

I have, and will continue to recommend ME3 to others. (I did this today with one of my work colleagues, as a matter of fact.) I feel that the review bombing and vituperative attacks on ME3 on the Internet do not do the rest of the game justice, and that it is being unfairly penalised for what is undoubtedly a very disappointing and frustrating ending for many of us. I appreciate your acknowledgement of our displeasure, Ray, and hope that you know that despite our anger and often harsh, even hurtful words directed at you, we still want to like Bioware. You have given us years (over 13 years in my case!) of fantastic stories, memorable characters and unforgettable experiences. We hope you will address our grievances and make things right. I look forward to seeing what you have planned for April.

#1160
Rykoth

Rykoth
  • Members
  • 631 messages
Come on people.

ME3 comes out. People rave about how awesome it is.

People get to the endings, they rant about how they think the series is ruined.

They start a movement, and beg Bioware to do something. They even say that just by addressing the problem vocally, they'll be happy and feel some sort of relief.

Bioware speaks. People rage even harder.

What gives?

#1161
hwf

hwf
  • Members
  • 262 messages
Bioware covered their bases on ME3's ending before release.

Unfortunately not too many folks read all of their interviews - nor are they all able to read between the lines when they do read interviews.
The same issue applies to Muzyka's blog entry.

Like the "A, B, C ending is bad" comment of Hudson, Walters comment before ME3 launch date that some players would hate the endings and finally Gamble's twitter comment on how what the team's working on right now will want players to hold onto their copy of Mass Effect 3 forever.

Also Dragon Age 2 and especially the "Mass Effect: Deception" novel took a good chunk out of Bioware's goodwill.
Reading between the lines works only for folks who have an unshakable faith in your brand.

#1162
LittleSusie

LittleSusie
  • Members
  • 4 messages
Thanks for the commentary - at last.
I was really surprised by the fact that - having made such a complex wonderful game - it seems that the developers intended to have these endings from the beginning. This fact is just beyond my understanding.
I am a long time devoted fan, I played all 3 games (first two for several times) and I am absolutely in love with this world Bioware created. I even get obsessed with it sometimes - in a good way.
Bioware created a world that is so complex and interesting, filled it with nuumerous stories and wonderful charachters, with love, humour, as long as struggle and pain - it all seems so real and yes, it is art.
But it's not a conventional art, like a book that has one storyline and one ending. It's a videogame which main focus has always been the choice and complexity. Ripping us off the real choice in the end is just cruel.
I won't say anything about plotholes, false promises, closure etc. - enough being said already.

A long time ago the fans asked Conan Doyle to revive Sherlock Holmes, and he did. As a result the world got more wonderful books about him - and maybe got a little better.
Changing the endings will not only soothe the pain in fans' hearts - it will give the world more things to be fascinated about and it will be true to the spirit of choice promoted by the series.
We are in love with the world you created and we really care.

#1163
sillyrobot

sillyrobot
  • Members
  • 171 messages
There is a constant tension between consumer appeal and artistic integrity.  Artistic integrity is being true to the artist's vision regardless of other's preferences.  Consumer appeal requires others to enjoy the work regardless of hoiw the artist feels about it.

Artisitc integrity is easy when the artist properly articulates a vision that others respond favourably towards and delivers a product that matches that vision. 

It is hard to maintain when the product presented fails to meet the standard of the audience expected to comsume the product.  At that point the artist is presented with a choice: maintain the product in the form delivered and weather the disappointment of the audience -- accepting the loss of patronage and popular reputation -- or adjust the product to more closely match the expectations of the consumers to which it has been presented.

The artist's first question should be "Does the product adequately meet my vision?".  Only the project team has this answer.

His second question should be "Did I err by not properly conveying my vision?  Did my audience expect something else?".  I would suggest that there does appear to be a disconnect.  The message conveyed prior to the unveiling gave at least part of the audience a different impression on their role in the ending and seemed to paint a picture almost but not quite the opposite of the ending that was delivered.  Especially telling is the not bespoke A, B, or C choice ending quote that is floating around.

His last question should be "Is a compromise sufficiently valuable to me?  Do I want this work to appear as it is or do I want commercial success/continued patronage?"  Only Bioware can answer this. 

How the artist should respond depends on the answers to those questions. Personally, I do not believe more clarification of the ending will adequately repair the disconnect between audience expectations (developed both from pre-release statements and prior art in ME1-2) and delivered product.

Modifié par sillyrobot, 22 mars 2012 - 11:36 .


#1164
Major Maiming

Major Maiming
  • Members
  • 14 messages
Dear Ray,

This letter entails some of the collected opinions of myself and my friends/acquaintances.

We understand about how you only want constructive answers but we must vent our own opinions with regards to your previous post, to 'addressing the fans' comments'... YEEEEEAAAAAAAAHHHHHH!!!!!!!

Cordially,

Major Maiming

Now onto my fellows in the forums

I have been touting the Bioware banner on the forums over the past few days and telling everyone that Bioware would open up and give a little info as to what they'll be doing. Always knew Bioware were scheming behind all their cryptic answers to show us their true colours. Bioware cares about its fans and I'm sure we'll be seeing that DLC we've all been waiting for soon. Keep the feedback coming though guys, because Bioware aren't gonna stop listening to our criticism, and suggestions.

I personally would love to see some Multiplayer DLC as well as the 'Closure DLC' with us getting to log a little play-time, foot-slogging through the trenches on Earth with a few buddies and a F**k-load of Reapers bearing down on us. Also I'd like to see the addition of a Twelfth wave, wherein we fight increasingly powerful foes until we either die or can reach an objective to signal for exraction instead of being extracted automatically (not criticising the system just an opinion), and maybe get a couple heavy weapons... What's more one word to describe what Multiplayer has been lacking -- 'Harvesters' -- 'nough said.

Hasta la vista peoples...

#1165
f1ndmenow

f1ndmenow
  • Members
  • 165 messages
I have some constructive feedback

If Shepard dies, that is fine. If so many of us would like to see a man not just accepting his fate, rather one where he fights through it with a struggle. Commander Shepard would fight the last battle with every last breath. I want him to feel pain, but I want him to still pickup a pistol and fight a good fight to the bitter end. He gotten this far so why allow the relays to go out, why shouldn't synthetic life cope with organics, why all those war assets and choices be left in vain. I want Shepard to smile in front of death laughing at reapers attempts to stop him and his massive army. Commander Shepard is the modern day Beowulf! Let those he fight beside mourn him, but also honor him for a time of peace and hope. If he dies I want to see a corpse of a man being carried out by those who fear him or by those who love him. As Shepard once said, "We Fight or We Die!'

Modifié par f1ndmenow, 22 mars 2012 - 11:50 .


#1166
AzaggThoth

AzaggThoth
  • Members
  • 39 messages

Rykoth wrote...

Bioware speaks. People rage even harder.

What gives?


I believe 'what gives' happens to be that, though the issue has had a public address, nothing has been stated. Frankly the issue has nothing to do with art. It boils down to Customer Service. Many of the big claims BioWare made to sell the product have not been  lived up to. Electronic Art's is issuing full refunds trough Origin and Amazon.com is offering refunds, listing the reason as "Defective". Bioware is ignoring this issue by playing the "artistic integrity card" trying desperatly to make people forget this is an issue relating to blatent fale advertising. In any other market serious legal action might be levied against them. But because the customers involved here genuinly want the product 'fixed' rather than returned we have come to BioWare and asked for them to take steps to repair the product.

Silly thing is, a repair of the product like this would not even be an unprecidented move on BioWare's. Mass Effect Deception[1] [2], one of the novels based on Mass Effect, has been slated for a corrective rewrite, with an apology to customers. That's correct Bioware is "comprimising and authors artistic vision" for the sake of pleaseing customers. But it seems the Flagship Product is held to a lower standard by BioWare than the paripheral products.

Honestly this move is a very disingenuous tactic, meant to keep customers from returning a defective product long enough(two weeks in most cases as it happens to be) for the return window to close. And someone at BioWare thinks it's customers will fall for it. And many will, simply with the hope for word of a fix to a product that they would genuinly love. Its a harsh day when such transparent exploitation of the customer is defended under the auspices of artistic integriy.

Modifié par AzaggThoth, 22 mars 2012 - 11:57 .


#1167
Akozz

Akozz
  • Members
  • 16 messages

Rykoth wrote...

Come on people.

ME3 comes out. People rave about how awesome it is.

People get to the endings, they rant about how they think the series is ruined.

They start a movement, and beg Bioware to do something. They even say that just by addressing the problem vocally, they'll be happy and feel some sort of relief.

Bioware speaks. People rage even harder.

What gives?


If by addressing the problem You mean saying that thy are listening and that they are planning to make some future content.....
I would like to see somebody from BW admitting that there are plot holes in their ending etc. and some promises of how they want to improve/change it. So far i have impresion that they are going to defend it, not change it. 

And please BW, can You honsetly look in to my eyes and say that this ending make sense in terms of ME universe ?
You want sad, plyosophical, deep ending, no problem, kill all characters, destroy universe, whatever. But please, let it make sense. 

I love ME trilogy, it is one of the coolest games ever. BW did wonderfull job. Just don't let all that  work be wasted because of ridiculous last 10 minutes.

Some other devs are defending BW by saying that this ending is their artistic vision and should not be changed. But for the love of god, whole ME is their artistic vision. Don't separate 95% of ME trilogy from it's ending. And that is what current ending is doing. It's drawing a line and destroying all great things established before it. 

I have impression that BW wanted ME trilogy be so good that they thought they need some deep, phylosophical ending to seperate ME from all "star wars medal ceremony " games. They tried to make it unique so much that instead it turned out to be cheap and ridiculous. 

BW, you still have a chance to show whole gaming industry and all your fans that you have what it takes to admit you were wrong, repair it and make ME the best freakin sci-fi epic game ever made. Don't waste it.

ps.
Although ending that make sense, even if sad/bad, is what i really want. I still wouldn't mind that drinks on a beach with Garrus. 150h  & 100% paragon & 7k+ military strenght could be worth something.... just saying.

#1168
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Autolychus wrote...

jreezy wrote...

If your definition of constructive criticism means to state how something could be better achieved with an alternate approach then you probably do have a different definition than some people here. 


Yes, that is generally what constructive criticism means.  You criticize something in a way to make it better--to build it up, to "construct" something.  As opposed ot destructive criticism, whereby one's criticism is meant simply to tear down.  Simply calling Bioware names, while perhaps an authentic expression of one's emotions, tends to be destructive criticism.  Explaining why one is dissatisfied with their product (or some aspect thereof), and providing suggestions on what would have made it a more satisfying product, is constructive criticism.



I see a lot of that here.

#1169
shin-zan

shin-zan
  • Members
  • 164 messages
The way I read this they are not changing the ending but planning to add content which might or might not make them suck less... will have to wait till April for judgement if it's enough or not. Kudos for actually responding and taking some sort of action though.

#1170
Psythorn

Psythorn
  • Members
  • 84 messages
My short reply to this (short as enough long posts here):
- you can't get me to like the ending until you fix it (choices matter and YES at least one ending should be a happier one)
- yes computergames are ART but as a consumer I'm free to like it or not (that's called free will) and so I'm free to not buy it
- please stop calling us a small minority - by any PR standards I was able to dig up about 60.000 people voting that they so not like the end represent a lot more people -  the 60.000 people voting represent up to about 1.500.000 people according to pr studies
- please stop insulting us by trying to make us sound childish, unconstructive or focus on the few that are angry and unpolite (as those people can be found in any movement and focusing on them is again - sorry to say it - a cheap excuse)

So - I did not intend to be impolite - I just intended to keep it short.

Final note: I loved ME1 - ME3 (up to the moment I stepped into that beam, hell I even liked it up to the moment that starkid showd up) - not many games managed to pull me in that deeply, to get me involved - but that only makes the endings worse... Sorry...

Modifié par Psythorn, 22 mars 2012 - 12:20 .


#1171
Psythorn

Psythorn
  • Members
  • 84 messages
Hmm... Don't know... I'm not here to tell an artist how to do his job because that would give me more influence than I like. However I think it is my right (heard of free will ?) - to tell him that I do not like it as it is. And I do not think that this is invalid feedback or non constructive as long as I point the finger on what I do not like...
"You Id**t - this is crap" is an example of really unconstructive feeback.
"I do not like the ending because of the lack of choice, the lack of influence of the choices I made so far and because I really hoped for one of the endings beeing a little brighter. As it is it made me feel sad and empty and I don't wan't remember the trilogy this way - sad and empty. " is not unconstructive from my point of view also I did not give any feedback on how to make it better...

Modifié par Psythorn, 22 mars 2012 - 12:21 .


#1172
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

shin-zan wrote...

The way I read this they are not changing the ending but planning to add content which might or might not make them suck less... will have to wait till April for judgement if it's enough or not. Kudos for actually responding and taking some sort of action though.


Pretty much. Which is why some of the reactions really don't make much sense to me - like you-know-who at IGN saying he's "lost respect for Bioware" because of this. Nobody's said anything about changing the ending, it sounds like they just want to add to it to explain what happened a bit better. So they're addressing that one complaint, and that's it.

#1173
SwitchN7

SwitchN7
  • Members
  • 421 messages
No matter where this will take us one thing must be clarified(Maybe just my 2 cents?).We/I for sure love and respect both Greg Zeschuk and Dr. Ray Muzyka and we/i thank you for the response.This will be the second and last time i say the ENDINGS were GENIUS but...There is a but...I need something more than the current ending(s) to replay and repay attention to the Mass Effect Trilogy along with every bit of DLC because in its current state i want to set the controller down and walk away because i have no reason to do it ever again...Now that has never ever happened before in the last 5 years! including all DLC's i have always felt the desire to do this amazing journey over and over.Hopefully where ever the next DLC/Alt Endings etc take us it will make me pick up the controller again.Thank you and have a great month ;)

Modifié par SwitchN7, 22 mars 2012 - 12:23 .


#1174
hallfing

hallfing
  • Members
  • 150 messages
*Spoilers Below*

I WANT TO KNOW ZIS >>> GARRUS AND JAVIK who were with me at final mission... how they got onto the Normandy? I didn't see it come in and pick up my squadmates... HOW CAN YOU EVEN EXPLAIN THAT SUPER AWESOME PLOTEHOLE?

what is the CATALYST where did it come from? who made it? was it alive once? did it create the reapers? why do the reapers obey the catalyst? how did the three choices already have a terminal for each choice if the crucible was made in this cycle? couldn't the catalyst give us at least some kind of back story and examples of the so called "inevitable death of organics by synthetics..."

why didn't we learn anything at all about the catalyst after we met it (I know it's a war but the least it could do was respect the fact that we even made it that far and give us some answers? WHAT THE HECK WAS HARBINGER DOING TILL THE LAST 5 MINUTES OF THE GAME?

AREN'T REAPERS SYNTHETICS? WHY DID SOVEREIGN HAVE ANOTHER NAME? WHY DID ILLUSIVE MAN SHOW UP THE CITADEL ALL DAMAGED, HOW DID HE EVEN SHOW UP THERE WITH REAPER MODIFICATIONS AND THE ABILITY TO AT LEAST PARTIALLY CONTROLL US? (HOW DID THAT HAPPEN? EXPLAIN!!)

WHY WAS NORMANDY THE ONLY SHIP RUNNING AWAY FROM THE BLAST? WHAT HAPPENED TO THE OTHER SHIPS? AND WHY WAS THE NORMANDY IN SUCH A HURRY TO RUN AWAY AGAIN? (TAKING INTO ACCOUNT IT HAD THE TIME TO COME PICK OUR SQUADMATES FROM EARTH AND THEN GET OUT WITH ALL THOSE REAPERS JUST SITTING THERE? "Oh hey guys")


holes after holes that cannot be explained by "la di daaa "bittersweet" ending" and as for "closure" why were we forced to pay attention to the whole haestrom thing in ME2 with the sun dying and then IT WAS LEFT UNRESOLVED LIKE "MEH NOT CANON ANYMORE?" WHAT HAPPENED TO THE PROTHEAN CONDUIT ON THE CITADEL AFTER IT SHUT DOWN? WHAT HAPPENED TO THE OLD PRESIDIUM? WHY WHERE WE NOT ALLOWED TO LOOSE TO THE REAPERS, like just plain loose to them, every race dying and being harvested as to make more reapers and then begening of the next cycle??? Why were we forced to make only three choices? WHY WAS THERE NO TRUE "BITTERSWEET" ENDING?

-------------------------------------------------------------------------------------------------------------------------------------------------

It takes a lot of humility and  sense to accept that a mistake was made (which honestly speaking no one did... not directly anyway) but the responsse also speasks for itself when devs care about the fans and are willing to try and change (which I doubt) anything at all!! ^_^ KUDOS TO YOU BIOWARE!!

Modifié par hallfing, 22 mars 2012 - 12:53 .


#1175
Maou

Maou
  • Members
  • 60 messages
Yes, fix the ending.
Thanks bioware.