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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare


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#1526
Kyria Nyriese

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Couple of things I want to discuss here, I'll try to keep my thoughts orderly, but no promises as I tend to get off on tangents and ramble.  You have been warned.  Also noting that a lot of this has already been said, I'm just saying it again to be heard.

Indoctrination theory.  While on paper it really sounds cool, and I can see it happening.  If they go with that, then they look like the intentionally sold us an incomplete game, one without an ending to get us to by DLC to finish the game.  This is BS and while I would buy the DLC because I want the game complete I can guarantee I would never buy another Bioware/EA product again.

Artistic Integrity.  As much as they want to call Video Games art, they are in reality a product, produced for consumers (us) and as consumers we are able to decide for ourselves what we like or don't like, what works and what doesn't work.  If it doesn't work, then it is the responsibility of the company making the product to correct the situation.  If they do not, then they have earned a black mark on their reputation which will haunt them for a long time to come.  Note that explaining how the product is supposed to work and why we don't understand it, is not fixing the issue.  To paraphrase one of the judges on Chopped recently 'I can't eat an idea'.

The well if you change video games, people are going to be calling for change to movies/books etc.  This kind of goes along with the artistic integrity argument.  Books and movies are not interactive experiences, they are a direct path story, no branching off on different things that people want to do or see.  As one of my exes said once, "What's the big deal about the Star Wars prequels, you already know what's going to happen".  Now some article or blog or video said somewhere that we are asking Bioware to do what we criticize George Lucas for doing.  I disagree.  George Lucas had completed his tale, people were happy with it, it was extremely successful and people were happy.  Then for no reason other than artistic license, he changed it because he didn't like it.  Now people are no longer happy with the end product.  The difference here is that he was never asked to change anything about his story.  If anything at all he has been begged to not change it.

What a lot of people do not understand, is the fact that video games, and RPGs in particular give the player control over what happens in the game.  Yes I understand that this is the illusion of choice, because in the end the story still has to follow a path to the end.  However, and I have been discussing this with a friend who has never played the game but is a gamer, and my ex husband (different one from the one previously mentioned) who had not yet played the game has been helping me with this discussion, the endings of Mass Effect 3 destroys the illusion of choice we have had through out three games.  Each of the decisions you were forced into made you play god.  Either by destroying all synthetic life, merging synthetic and organic or taking control of the Reapers and thereby their cycle.

All in all, I am a writer, not published, and maybe not even a good one.  However, if there is one thing that I do
understand about writing is that the audience is the most important part.  If your story is not understood by the audience, then you have failed in writing it.  I believe this goes with most art forms.  Bioware should have been aware of their audience when developing Mass Effect 3, and from 99% of the game, it seems they were.  So I am still
flabbergasted at how in that last 1%, the most important 1%, where everything comes together at the climax of the game, where you see the outcome of all the decisions made in three previous games, they failed to notice that the audience they had cultivated through out the Mass Effect series would accept the decisions we were railroaded into.

Many people here have grouped this up with Dragon Age 2, I disagree with that assessment.  While I do not consider Dragon Age 2 to be a Dragon Age title or a sequel to Dragon Age: Origins, I enjoyed it.  However, you knew from the beginning that there was a predetermined ending to that game.  You are listening to a story being told by a narrator
(Varric).  Everything he is talking about has already taken place, so the end is predetermined, the only thing being what side you take in the resulting conflict.  Do I like this type of story telling /shrug eh it's meh in my opinion.  It works, but it is the easy way to do things.

Dark, bittersweet, bitter, happy endings.  The first three do not fit into the Mass Effect Universe that I have come to love.  Every story has been about overcoming the odds, hope, doing the impossible.  So at the end we just give up.  That is what it felt like to me that my Shepard was doing when she faced the 'Catalyst' at the end.  She just gave up,
didn't fight the 'inevitable'.  I swear if I could have gotten a valid save from letting the Crucible be destroyed I would have.  I hated being forced into a position where my character that I have put over 1000 hours into was forced to play god to the galaxy.  I guess at the end of it all, I understand the endings, I just feel they were totally out of place in this universe that Bioware created and according to what they have said, they created it with us.  Should their be options for the first three types of endings at the end of Mass Effect 3?  Yes I firmly believe that their should be.  However, there should also be the option of getting a happy ending, of seeing the galaxy unite and drive out or destroy the Reapers.  All of your hard work should have accounted to more than putting Shepard in a position to play god.

These are the reasons I will stay right where I am, the reason I will HOLD THE LINE!  It is our job as consumers to make sure Bioware sees and understand the error of their ways and fixes the product they released that does not work.

*edit for format... copy and paste seems to be bugged /sigh

Modifié par Kyria Nyriese, 23 mars 2012 - 06:33 .


#1527
ShinsFortress

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For me the lack of decent coherence is as much of a killer as the very very very poorly thought out set of very very very very limited differential endings.

#1528
ile_1979

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Kyria Nyriese wrote...


Dark, bittersweet, bitter, happy endings.  The first three do not fit into the Mass Effect Universe that I have come to love.  Every story has been about overcoming the odds, hope, doing the impossible.  So at the end we just give up.  That is what it felt like to me that my Shepard was doing when she faced the 'Catalyst' at the end.  She just gave up,
didn't fight the 'inevitable'.  I swear if I could have gotten a valid save from letting the Crucible be destroyed I would have.  I hated being forced into a position where my character that I have put over 1000 hours into was forced to play god to the galaxy.  I guess at the end of it all, I understand the endings, I just feel they were totally out of place in this universe that Bioware created and according to what they have said, they created it with us.  Should their be options for the first three types of endings at the end of Mass Effect 3?  Yes I firmly believe that their should be.  However, there should also be the option of getting a happy ending, of seeing the galaxy unite and drive out or destroy the Reapers. 

*edit for format... copy and paste seems to be bugged /sigh


Aye, i even expected  a Gandhi option to pop up in the dialoge wheel if you had enough paragon points, or blow your own brains out for the renegade side. 

#1529
Rache123

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jlb524 wrote...

ratzerman wrote...

I think the core problem with the ending is a profound shift in perspective.

For all its grandeur, Mass Effect was always a very personal, intimate experience. To suddenly strip that intimacy away at the very end, and give us cerebral, somewhat detached finale is wrong. No matter how well intentioned it was, it is a betrayal to everything that came before it.

There will be a certain percentage of fans who can appreciate the ending for the questions it raises, but it will never be accepted by those of us who formed true emotional bonds with our Shepards, and the characters our Shepards loved.


Pretty much this.

Minus the "round up and say goodbye to your friends" part, it was completely detached from that.

Couldn't agree more - I just can't fathom on which planet (take your pick) they thought this would be ok.  I can only assume that BW just didn't appreciate the depth of feeling for the characters they had created.



#1530
Guest_Tesclo_*

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Finally a response. Thanks.

#1531
silentassassin264

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Why exactly was the ending so lore breaking? I went through the green ending and went all the back for the red ending. I got tired of getting killed by Marauder Shields (he is such a troll on insanity) so I haven't tried whatever is the last color but I really do not get why everyone got so bent out of shape.

#1532
Rache123

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Is anyone else getting brain strain from reading all the theories..........I just wanted to play a game and be entertained.........I feel like my head's gunna explode!

#1533
Sir Fluffykins

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silentassassin264 wrote...

Why exactly was the ending so lore breaking? I went through the green ending and went all the back for the red ending. I got tired of getting killed by Marauder Shields (he is such a troll on insanity) so I haven't tried whatever is the last color but I really do not get why everyone got so bent out of shape.


Ok, because either the endings make no sense...or if you go the "it's indoctrination imagery" route it means there's NO ENDING AT ALL.

Also, neither one of those I've said acknowledges the choices which seemed to be turned into War Assets, simply to unlock the one ending...which is pretty much the same as the others and the "best" ending, which shows Shepard alive, but still has all the crazy stuff that doesn't make sense. 

There's something missing, where's Harbinger, where's your team, where's the space battle, where's the epilogue. This is meant to be the conclusion to a trilogy and the player is left hanging, not knowing if their choices had the "right" impact on the universe or characters.

#1534
Jills Toy

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I like this response, its well written and to the point. If I could add anything to this or re-emphasize Kyria's and other fans' input its the realization that we have come to love the characters, their relationships with each other and their histories which makes one like or dislike them all that much more. We laughed and cried throughout the franschise and waited impatiently for the next release if only to continue cementing those relationships and challenges faced against the collectors and reapers. That was lost in that last 1% of the game as Kyria states. I'm a casual gamer who likes the RPGs and play them for the story if nothing more. I want that happy ending choice because as it stands now, I and other ME3 super fans are left empty and dissapointed we couldn't ride off into the sunset with our choice of LI and mutual friends we made along the journey.

Kyria Nyriese wrote...

Couple of things I want to discuss here, I'll try to keep my thoughts orderly, but no promises as I tend to get off on tangents and ramble.  You have been warned.  Also noting that a lot of this has already been said, I'm just saying it again to be heard.

Indoctrination theory.  While on paper it really sounds cool, and I can see it happening.  If they go with that, then they look like the intentionally sold us an incomplete game, one without an ending to get us to by DLC to finish the game.  This is BS and while I would buy the DLC because I want the game complete I can guarantee I would never buy another Bioware/EA product again.

Artistic Integrity.  As much as they want to call Video Games art, they are in reality a product, produced for consumers (us) and as consumers we are able to decide for ourselves what we like or don't like, what works and what doesn't work.  If it doesn't work, then it is the responsibility of the company making the product to correct the situation.  If they do not, then they have earned a black mark on their reputation which will haunt them for a long time to come.  Note that explaining how the product is supposed to work and why we don't understand it, is not fixing the issue.  To paraphrase one of the judges on Chopped recently 'I can't eat an idea'.

The well if you change video games, people are going to be calling for change to movies/books etc.  This kind of goes along with the artistic integrity argument.  Books and movies are not interactive experiences, they are a direct path story, no branching off on different things that people want to do or see.  As one of my exes said once, "What's the big deal about the Star Wars prequels, you already know what's going to happen".  Now some article or blog or video said somewhere that we are asking Bioware to do what we criticize George Lucas for doing.  I disagree.  George Lucas had completed his tale, people were happy with it, it was extremely successful and people were happy.  Then for no reason other than artistic license, he changed it because he didn't like it.  Now people are no longer happy with the end product.  The difference here is that he was never asked to change anything about his story.  If anything at all he has been begged to not change it.

What a lot of people do not understand, is the fact that video games, and RPGs in particular give the player control over what happens in the game.  Yes I understand that this is the illusion of choice, because in the end the story still has to follow a path to the end.  However, and I have been discussing this with a friend who has never played the game but is a gamer, and my ex husband (different one from the one previously mentioned) who had not yet played the game has been helping me with this discussion, the endings of Mass Effect 3 destroys the illusion of choice we have had through out three games.  Each of the decisions you were forced into made you play god.  Either by destroying all synthetic life, merging synthetic and organic or taking control of the Reapers and thereby their cycle.

All in all, I am a writer, not published, and maybe not even a good one.  However, if there is one thing that I do
understand about writing is that the audience is the most important part.  If your story is not understood by the audience, then you have failed in writing it.  I believe this goes with most art forms.  Bioware should have been aware of their audience when developing Mass Effect 3, and from 99% of the game, it seems they were.  So I am still
flabbergasted at how in that last 1%, the most important 1%, where everything comes together at the climax of the game, where you see the outcome of all the decisions made in three previous games, they failed to notice that the audience they had cultivated through out the Mass Effect series would accept the decisions we were railroaded into.

Many people here have grouped this up with Dragon Age 2, I disagree with that assessment.  While I do not consider Dragon Age 2 to be a Dragon Age title or a sequel to Dragon Age: Origins, I enjoyed it.  However, you knew from the beginning that there was a predetermined ending to that game.  You are listening to a story being told by a narrator
(Varric).  Everything he is talking about has already taken place, so the end is predetermined, the only thing being what side you take in the resulting conflict.  Do I like this type of story telling /shrug eh it's meh in my opinion.  It works, but it is the easy way to do things.

Dark, bittersweet, bitter, happy endings.  The first three do not fit into the Mass Effect Universe that I have come to love.  Every story has been about overcoming the odds, hope, doing the impossible.  So at the end we just give up.  That is what it felt like to me that my Shepard was doing when she faced the 'Catalyst' at the end.  She just gave up,
didn't fight the 'inevitable'.  I swear if I could have gotten a valid save from letting the Crucible be destroyed I would have.  I hated being forced into a position where my character that I have put over 1000 hours into was forced to play god to the galaxy.  I guess at the end of it all, I understand the endings, I just feel they were totally out of place in this universe that Bioware created and according to what they have said, they created it with us.  Should their be options for the first three types of endings at the end of Mass Effect 3?  Yes I firmly believe that their should be.  However, there should also be the option of getting a happy ending, of seeing the galaxy unite and drive out or destroy the Reapers.  All of your hard work should have accounted to more than putting Shepard in a position to play god.

These are the reasons I will stay right where I am, the reason I will HOLD THE LINE!  It is our job as consumers to make sure Bioware sees and understand the error of their ways and fixes the product they released that does not work.

*edit for format... copy and paste seems to be bugged /sigh



#1535
silentassassin264

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Sir Fluffykins wrote...

silentassassin264 wrote...

Why exactly was the ending so lore breaking? I went through the green ending and went all the back for the red ending. I got tired of getting killed by Marauder Shields (he is such a troll on insanity) so I haven't tried whatever is the last color but I really do not get why everyone got so bent out of shape.


Ok, because either the endings make no sense...or if you go the "it's indoctrination imagery" route it means there's NO ENDING AT ALL.

Also, neither one of those I've said acknowledges the choices which seemed to be turned into War Assets, simply to unlock the one ending...which is pretty much the same as the others and the "best" ending, which shows Shepard alive, but still has all the crazy stuff that doesn't make sense. 

There's something missing, where's Harbinger, where's your team, where's the space battle, where's the epilogue. This is meant to be the conclusion to a trilogy and the player is left hanging, not knowing if their choices had the "right" impact on the universe or characters.

The endings made sense, at least to me.  My question was why was is considered lorebreaking?  And wth is the indoctrination imagery route?  

#1536
Sir Fluffykins

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^The idea, that everything that happened after Shepard got shot by Harbinger was in his mind in a form of Indoctrination, the theory being TIM and Anderson are two sides of Shepard and the only way to win is to chose the destroy option, which ends showing Shepard breathe in rubble.

As for "lorebreaking", I don't know. That might be because all the relays exploded and they didn't show what happened to any of the fleets so we can assume they all died on earth, thereby destroying all previous choices? But that's a guess by me because there's little of anything to explain the endings...at least for me.

I just felt ending the game with the Normandy running away (not explained) then showing the crew that were with you when Harbinger shot you get off "not explained" didn't make sense and needed serious explaining that, as you know, didn't happen. A simple epilogue could have helped

#1537
chevyguy87

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Steering away from the negativity, I would like to point out that although I am not won by the endings I still received my moneys worth from the game. I am worried that a good percentage of people have turned really malicious with their accusations and threats. What ever happened to keeping it civilized and mature by using constructive criticism instead of death threats and legal action? I am happy to see that they are indeed doing something about it but I have absolutely no respect for those who claim "they will never buy a bioware product again" to me that just proves how far some of the fans have fallen. People make mistakes, but I am happy to see that Bioware is owning up to it and is doing something about it.

#1538
Eludajae

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All in all the game in itself is a master piece, but the ending is some what lacking, the choices were nice but some how I feel you have taken one of the greatest sci fi genres since Star Wars and rendered it inert when you destroyed the mass relays. Basically, destroying the Mass Effect Universe.

I am not happy with the ending for a different reason than most. I was sincerly hoping for a Mass Effect: Origins type game next where you can play your favorite race in the Mass Effect Universe. Basically that has been a destroyed hope with such a devastating over all destruction of your space travel.

I don't want any more Shepard's Saga downloads....I want what you promised two years ago, ME 3 would be the end of the Shepard Saga but not the end of my saga...

That is where I am most disappointed with the events of the ending.

#1539
Sir Fluffykins

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chevyguy87 wrote...

Steering away from the negativity, I would like to point out that although I am not won by the endings I still received my moneys worth from the game. I am worried that a good percentage of people have turned really malicious with their accusations and threats. What ever happened to keeping it civilized and mature by using constructive criticism instead of death threats and legal action? I am happy to see that they are indeed doing something about it but I have absolutely no respect for those who claim "they will never buy a bioware product again" to me that just proves how far some of the fans have fallen. People make mistakes, but I am happy to see that Bioware is owning up to it and is doing something about it.


I wanted to say I agree with you. Image IPB

Now for bed... Image IPB

#1540
WatsonMJ

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Perhaps if posters here invested the "100's of hours" spent in each game (one actually self-reported 1000 hours!) in real-life human interactions there wouldn't be such a ridiculous outcry for "our Shepards'" decisions to "have meaning."

Flame away, 'cause I enjoy the poor grammar and bad spelling (my own included sometimes).

Until you admit this is a game, that it isn't mentally healthy to consider these "relationships" to be the equivalent of real human interaction, and that you really have no power/choice other than to boycott Bioware/EA games....well, you will continue to be that sad person who thinks he/she is the David who will bring down Goliath EA.

And PLEASE don't spell-check your replies! It really is easier to dehumanize you with cruel jokes if I consider you to be only semi-literate.

#1541
Getorex

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@chevyguy87: I most assuredly did NOT get my money's worth. A single play game is NOT worth $60. Mass Effect 1 was good for 6 or 7 plays (each different in various ways). Mass Effect 2 got 8 plays in different ways. Mass Effect 3 got ALMOST 1 full play. I quit just prior to the dog feces ending. Tried staring another go but lost heart before I finished the first mission after Mars. Why waste the time? It ends the same no matter what. I cannot improve on the horrible ending so there's no point in trying to play well at all. I cannot see ever playing 1 and 2 ever again either...before the end wrecked everything I did have plans to play the whole trilogy again.

A one time play game is NOT worth $60. I exchanged Mass Effect 3 for a totally different title from totally different developer. NOW I can get my money's worth.

#1542
silentassassin264

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chevyguy87 wrote...

Steering away from the negativity, I would like to point out that although I am not won by the endings I still received my moneys worth from the game. I am worried that a good percentage of people have turned really malicious with their accusations and threats. What ever happened to keeping it civilized and mature by using constructive criticism instead of death threats and legal action? I am happy to see that they are indeed doing something about it but I have absolutely no respect for those who claim "they will never buy a bioware product again" to me that just proves how far some of the fans have fallen. People make mistakes, but I am happy to see that Bioware is owning up to it and is doing something about it.

That is rather harsh.  I actually was fine with the endings (and game in general) but I still am probably not buying another Bioware game.  They seem to be going in a direction that I want no part of.

#1543
chevyguy87

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Getorex wrote...

@chevyguy87: I most assuredly did NOT get my money's worth. A single play game is NOT worth $60. Mass Effect 1 was good for 6 or 7 plays (each different in various ways). Mass Effect 2 got 8 plays in different ways. Mass Effect 3 got ALMOST 1 full play. I quit just prior to the dog feces ending. Tried staring another go but lost heart before I finished the first mission after Mars. Why waste the time? It ends the same no matter what. I cannot improve on the horrible ending so there's no point in trying to play well at all. I cannot see ever playing 1 and 2 ever again either...before the end wrecked everything I did have plans to play the whole trilogy again.

A one time play game is NOT worth $60. I exchanged Mass Effect 3 for a totally different title from totally different developer. NOW I can get my money's worth.



That is your opinion and you are certainly entitled to it. I view the series for the epic nature of it rather then the bleak ending sequence. Then again you and I are two different individuals with different ideals, but I for one and enjoying my game as a fan of the series I see over 300 hours of gameplay between all three to be time well spent in my opinion. 

#1544
LOST SPARTANJLC

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silentassassin264 wrote...

chevyguy87 wrote...

Steering away from the negativity, I would like to point out that although I am not won by the endings I still received my moneys worth from the game. I am worried that a good percentage of people have turned really malicious with their accusations and threats. What ever happened to keeping it civilized and mature by using constructive criticism instead of death threats and legal action? I am happy to see that they are indeed doing something about it but I have absolutely no respect for those who claim "they will never buy a bioware product again" to me that just proves how far some of the fans have fallen. People make mistakes, but I am happy to see that Bioware is owning up to it and is doing something about it.

That is rather harsh.  I actually was fine with the endings (and game in general) but I still am probably not buying another Bioware game.  They seem to be going in a direction that I want no part of.


Pretty much my plan , I only bought from EA to finsh the trilogy and for me I'm off to other games from other studio's.Can't wait for the next thing from company Diehards try to defend while their asked to bend over and hold their ankles from Bioware/EA.:o

Modifié par LOST SPARTANJLC, 23 mars 2012 - 09:59 .


#1545
Hospitallar

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I want to start off with the thought that as far as gameplay goes, ME3 is an excellent piece of work. As far as combat goes, ME3 set the bar high. Bioware did an superb job of putting in elements that would “wow” a fresh ME player and give a long-time fan the satisfaction of further enjoying the bread and butter of the game. Combat is extremely important to the ME franchise and it is clear that a lot of investment went into improving it.
However, and this is just my personal opinion, I feel that Bioware also built itself up as a company that emphasizes the story as much as the gameplay. Dragon Age and Mass Effect have complex, highly detailed worlds with rich histories and riveting socio-political dynamics. I’m willing to wager the dedicated teams spend more time working on the story than they do with the combat aspect of the game.
There is nothing wrong with this! Again, my personal opinion, but I’m willing to wager many of their fans enjoy their games for that very reason. I believe Bioware has a reputation for producing games that are more than just “run and gun” with a riveting story that is going to be more than just the premise of “Over yonder are bad guys, go thou and slay.”
But, I also understand Bioware is its own company run by people who have a passion for creating what they do but they also have other, secular things that require tending to in real life. Things happen, life does not always go according to plan and then there’s the age old adage, you can’t please everyone.
Was I satisfied with the ending? To be perfectly honest; no, I wasn’t. I won’t post my reasons here because by now I know I’ll just be repeating what someone else already had in regards to plot holes and lore issues.
I am posting this because I wanted to do something constructive. I want to caution Bioware that their response in the next few weeks and months can either salvage what may have turned many people off or further discourage fans. Again, you cannot please everyone but if it helps, I’m willing to say that I’m willing to forgive Bioware, I encourage that they think their next few steps very carefully and I believe that they’ve done a good job with the first two MEs and the third one is not terrible by a long shot, it might have just been the end that might have soured it. For that, I’m willing to hear Bioware out on this journey, but again, I believe they really need to be careful with the next few steps.

#1546
WatsonMJ

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Agreed.


Hospitallar wrote...

I want to start off with the thought that as far as gameplay goes, ME3 is an excellent piece of work. As far as combat goes, ME3 set the bar high. Bioware did an superb job of putting in elements that would “wow” a fresh ME player and give a long-time fan the satisfaction of further enjoying the bread and butter of the game. Combat is extremely important to the ME franchise and it is clear that a lot of investment went into improving it.
However, and this is just my personal opinion, I feel that Bioware also built itself up as a company that emphasizes the story as much as the gameplay. Dragon Age and Mass Effect have complex, highly detailed worlds with rich histories and riveting socio-political dynamics. I’m willing to wager the dedicated teams spend more time working on the story than they do with the combat aspect of the game.
There is nothing wrong with this! Again, my personal opinion, but I’m willing to wager many of their fans enjoy their games for that very reason. I believe Bioware has a reputation for producing games that are more than just “run and gun” with a riveting story that is going to be more than just the premise of “Over yonder are bad guys, go thou and slay.”
But, I also understand Bioware is its own company run by people who have a passion for creating what they do but they also have other, secular things that require tending to in real life. Things happen, life does not always go according to plan and then there’s the age old adage, you can’t please everyone.
Was I satisfied with the ending? To be perfectly honest; no, I wasn’t. I won’t post my reasons here because by now I know I’ll just be repeating what someone else already had in regards to plot holes and lore issues




I am posting this because I wanted to do something constructive. I want to caution Bioware that their response in the next few weeks and months can either salvage what may have turned many people off or further discourage fans. Again, you cannot please everyone but if it helps, I’m willing to say that I’m willing to forgive Bioware, I encourage that they think their next few steps very carefully and I believe that they’ve done a good job with the first two MEs and the third one is not terrible by a long shot, it might have just been the end that might have soured it. For that, I’m willing to hear Bioware out on this journey, but again, I believe they really need to be careful with the next few steps.



#1547
ile_1979

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WatsonMJ wrote...

Perhaps if posters here invested the "100's of hours" spent in each game (one actually self-reported 1000 hours!) in real-life human interactions there wouldn't be such a ridiculous outcry for "our Shepards'" decisions to "have meaning."

Flame away, 'cause I enjoy the poor grammar and bad spelling (my own included sometimes).

Until you admit this is a game, that it isn't mentally healthy to consider these "relationships" to be the equivalent of real human interaction, and that you really have no power/choice other than to boycott Bioware/EA games....well, you will continue to be that sad person who thinks he/she is the David who will bring down Goliath EA.

And PLEASE don't spell-check your replies! It really is easier to dehumanize you with cruel jokes if I consider you to be only semi-literate.


Huh, so what you are telling us is that we should not play video games then? Or we should not play ME games? Cause they are kind of waste of life/time, right? You know where were you all my life man? You could have saved me a bit of cash if you showed up around 2007 :pinched:

#1548
Johanna

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WatsonMJ wrote...

It really is easier to dehumanize you with cruel jokes if I consider you to be only semi-literate.


Oooh, talk tough to me.  I looove tough guys. :kissing:

#1549
mcneil_1

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Hospitallar wrote...

I want to start off with the thought that as far as gameplay goes, ME3 is an excellent piece of work. As far as combat goes, ME3 set the bar high. Bioware did an superb job of putting in elements that would “wow” a fresh ME player and give a long-time fan the satisfaction of further enjoying the bread and butter of the game. Combat is extremely important to the ME franchise and it is clear that a lot of investment went into improving it.
However, and this is just my personal opinion, I feel that Bioware also built itself up as a company that emphasizes the story as much as the gameplay. Dragon Age and Mass Effect have complex, highly detailed worlds with rich histories and riveting socio-political dynamics. I’m willing to wager the dedicated teams spend more time working on the story than they do with the combat aspect of the game.
There is nothing wrong with this! Again, my personal opinion, but I’m willing to wager many of their fans enjoy their games for that very reason. I believe Bioware has a reputation for producing games that are more than just “run and gun” with a riveting story that is going to be more than just the premise of “Over yonder are bad guys, go thou and slay.”
But, I also understand Bioware is its own company run by people who have a passion for creating what they do but they also have other, secular things that require tending to in real life. Things happen, life does not always go according to plan and then there’s the age old adage, you can’t please everyone.
Was I satisfied with the ending? To be perfectly honest; no, I wasn’t. I won’t post my reasons here because by now I know I’ll just be repeating what someone else already had in regards to plot holes and lore issues.
I am posting this because I wanted to do something constructive. I want to caution Bioware that their response in the next few weeks and months can either salvage what may have turned many people off or further discourage fans. Again, you cannot please everyone but if it helps, I’m willing to say that I’m willing to forgive Bioware, I encourage that they think their next few steps very carefully and I believe that they’ve done a good job with the first two MEs and the third one is not terrible by a long shot, it might have just been the end that might have soured it. For that, I’m willing to hear Bioware out on this journey, but again, I believe they really need to be careful with the next few steps.

I agree as well.

#1550
fcabral7

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This is very positive. I really appreciate BioWare's commitment to the fans of the Mass Effect series.
It's the reason why they've been creating great games since the late 90s and why BioWare's games have so many fans (especially Mass Effect). I can't wait to find out what the new game content will be.B)