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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare


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#1576
Getorex

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pants witch wrote...

AdrynBliss wrote...

It's completely unfeasible to do this every time the audience doesn't like what it's seeing but that is what people will expect to happen once it's been done once.


As has been mentioned before, it's already been done, and more than once.

I am not part of an angry mob.  We are not an angry mob.  An angry mob does not eagerly offer up page after page of ideas and thoughtful criticism, nor does an angry mob donate ~$80k to charity in the name of drawing attention to this issue.


The silly and redundant and objectively false notion that "art" must be respected and never ever changed, that it just isn't done, that it is "dangerous" (what ****** to think THAT is "dangerous") is getting REAL tiresome.

People never heard of test audiences, it seems, where movies are pre-screened by "test" audiences to guage their reaction to an ending (usually).  They don't like it, THE ENDING IS CHANGED.  The HORROR.  EVERYONE here who has EVER seen a movie has watched movies in which the ending was changed to please the audience.  Every. Single. Person.

Bioware has ALWAYS listened to the fans and taken their input to CHANGE THER SH(T.  The HORROR!  

It seems that pointing actual examples from actual real life history is like water on a duck for a small hardcore crowd of reality deniers.

IT MAKES ME CRAZY!  

We are guardians of the story that is the entire Mass Effect story ark.  It deserves a PROPER ending.  One that is not thoughtlessly slapped together, self-contradictory, patently illogical, impossible even within the framework of the universe it takes place in.  We are guardians of logic, intelligence, and reason. 

Why do so many people hate reason?

#1577
RocketManSR2

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d.nichols wrote...

AdrynBliss wrote...

Da Vinci dude, I don't like her smile, I mean yeah sure she's smiling but it's not the smile I was expecting, no I don't give a crap if you've got plans this evening or how much more paint is going to cost you I want you to change it now.


This argument! I love this argument and how much pretentious sense it pretends to make. First off, the Mona Lisa wasn't made for commercial purposes. If Mass Effect 3 was the same kind of art as the Mona Lisa, there would be one very expensive copy, that everyone else could then observe for free. Obviously that's not what we've got.

Also, no one is anticipating a "twist ending" on the Mona Lisa; you look at it, appreciate (for free) and then move the hell on to the next piece. Mass Effect is something that takes quite a while to appreciate (3 games) and while the Mona Lisa was a master-piece, Mass Effect has its flaws (not saying it isnt good). The ending to Mass Effect is like if someone pencilled in a moustache on the Mona Lisa.

Finally, Don't pretend that it's even on the same scale as Mass Effect 3. The Mona Lisa is timeless. Will there be a significant crowd of people who are playing Mass Effect 3 500 years after its creations. There won't be people playing Mass Effect 3 five years after its creations, so sink this argument using your superiority complex as an anchor.


It's more like if Da Vinci had finished the Mona Lisa with crayon. It would not have made sense.

- A red, blue, and green crayon. :whistle:

Modifié par RocketManSR2, 24 mars 2012 - 01:31 .


#1578
Tarkus 5

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Like many I've been with the Mass Effect series from the start...ME 3 is certainly a good game but the ending(s) were a real disappointment...Like some synthesized Stanley Kubrick space odyssey with way too little time or history invested in the cut scenes or the type of ending it was.It felt hollow.I wasn't really expecting Shepard to live but was really hoping for something closer to the ending of the original Mass Effect.More like showing the aftermath,a funeral,a memorial,a galaxy of races united picking up the pieces basically some real sign of hope that what Shepard and his crew had accomplished was not in vain....The ending(s) as it stands is more of a surrealistic techno-babble I don't buy these indoctrination theories.People who have been touched by the remarkable Universe of the Mass Effect series and its characters deserve a lot more...........

Other than the ending the story was good.Although after listening to Vigil from the first game I certainly didn't expect the Protheans to be a conquering military empire..I did enjoy the multiplayer aspect which was done well even if it may have short changed the story some.The fact that squadmates moved around the ship and and had conversations was also fun.I would have appreciated if romance interests from ME 2 would have been recruitable for active duty on the Normandy.For me on the xbox 360 there were quite a few game freeze moments entering the Spectre shooting range.

A big thanks to the GREAT voice acting and music this series has had and continued from the start.I hope in the future all will end well.Peace.

#1579
Getorex

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spacehamsterZH wrote...

spacehamsterZH wrote...

Those are just two out of a bajillion reasons. My favorite is this: Sovereign says in ME1 that the Reapers built the mass relays so that civilization would develop the way they wanted it to. The "Starchild" or whatever we're calling him now says the Reapers' extinction cycle is necessary because civilization always descends into chaos, i.e. it all DOESN'T EVER go the way it's supposed to. This makes zero sense.


.........

I've just made myself realize that next time I play ME1 and I talk to Sovereign, it will no longer be the badassest badguy moment in videogame history, and instead I'll just cringe.

:crying:


No, seriously.  People we have ALL gotten Sovereign all wrong.  All of us.  Sovereign is to be pitied.  We are to feel compassion for Sovereign.  See, Sovereign is playing a badass and desperately trying to avoid telling us the REAL reason  for him and his cycle.  He is TERRIBLY embarrassed to speak the truth.  Truely.  He cannot, in good conscience, say "We synthetics are here to destroy you so your own synthetics wont do it.  We built the relays to control your development but...cycle after cycle that sh(t just doesn't work but...what are ya gonna do?"  

He cannot bring himself to say that.  Poor guy.  I feel for him, I truly do. 

So should you.

Buck up Sovereign.  It's not your fault. 

And never forget Marauder Shields.  THE hero of Mass Effect 3.  :whistle:

#1580
Getorex

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RocketManSR2 wrote...

d.nichols wrote...

AdrynBliss wrote...

Da Vinci dude, I don't like her smile, I mean yeah sure she's smiling but it's not the smile I was expecting, no I don't give a crap if you've got plans this evening or how much more paint is going to cost you I want you to change it now.


This argument! I love this argument and how much pretentious sense it pretends to make. First off, the Mona Lisa wasn't made for commercial purposes. If Mass Effect 3 was the same kind of art as the Mona Lisa, there would be one very expensive copy, that everyone else could then observe for free. Obviously that's not what we've got.

Also, no one is anticipating a "twist ending" on the Mona Lisa; you look at it, appreciate (for free) and then move the hell on to the next piece. Mass Effect is something that takes quite a while to appreciate (3 games) and while the Mona Lisa was a master-piece, Mass Effect has its flaws (not saying it isnt good). The ending to Mass Effect is like if someone pencilled in a moustache on the Mona Lisa.

Finally, Don't pretend that it's even on the same scale as Mass Effect 3. The Mona Lisa is timeless. Will there be a significant crowd of people who are playing Mass Effect 3 500 years after its creations. There won't be people playing Mass Effect 3 five years after its creations, so sink this argument using your superiority complex as an anchor.


It's more like if Da Vinci had finished the Mona Lisa with crayon. It would not have made sense.

- A red, blue, and green crayon. :whistle:


The Mona Lisa was painted OVER another painting.  Presumably, if DaVinci hadn't painted over it, everyone would be drooling over it and feeling aghast at the thought of anyone painting OVER it.  Art is sacrosanct, unchangable, beyond criticism, and sacred!  Except even DaVinci didn't think so.

#1581
Pallando

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AdrynBliss wrote...

Da Vinci dude, I don't like her smile,
I mean yeah sure she's smiling but it's not the smile I was expecting,
no I don't give a crap if you've got plans this evening or how much more
paint is going to cost you I want you to change it now.


Is there any relation to what I said... ?
If Da Vinci had delivered any of those three Mona Lisa (in my post), do you think his sponsor would have accepted the artwork ?
(Maybe he effectively failed to deliver, hence did not get paid by his sponsor and that's why it ended up in France...)

At that time, art was not sponsored the same way, nowadays it is a "product". And big companies aim at large audiences through marketing. I even feel that people doing the marketing get paid better than people effectively producing the game (artists, developers, ...). So you can't say what they do is "pure expression". Because if it was, they would not try to please us in the first place, they would just do things.

The fact is BioWare promised to deliver some things, and according to a number of fans, they failed. See the quotes from past articles and the lack of answer as to where those "deliverables" went. 

I do not say that Mona Lisa with blue lips is not art, but it certainly wasn't what Da Vinci promised...

#1582
Incendax

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silentassassin264 wrote...
It was glowing weird colors from a specialized pulse from the Citadel.  Of course it was a specialized explosion.  

And as far as arguing with the Catalyst, the Crucible was in the middle of a warzone.  You don't have time to talk philosophy when you are A) mortally wounded and B) have to do something quick or your distraction fleet gets vaporized.

You don't have any evidence to support this claim. If you see a beam of blue light rising into the sky you would not think the blue light held special powers, you would think that someone is just using a blue light.

And as far as arguing with the Catalyst, you should be able to talk philosophy because you are Commander Shepard and meekly accepting choices that do not match your previous convictions and ideals (be they idealist or pragmatic) does not fit established lore.

#1583
Getorex

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It is time to give up on Bioware. They are clueless and braindead. We need a user contest to come up with REAL endings that go with user desires AND conform to the logic and codex of the Mass Effect universe. We play the game up to the point of the beam and then quit, and watch the user video that best matches with the REAL ending you want. OUR endings would be coherent, logical, sensible, and the result of real talent. There is no longer any of that at Bioware.

What say you all? A user contest to create the REAL proper endings? Ignore Bioware. They are no longer relevant.

#1584
Herr Igor

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Getorex wrote...

It is time to give up on Bioware. They are clueless and braindead. We need a user contest to come up with REAL endings that go with user desires AND conform to the logic and codex of the Mass Effect universe. We play the game up to the point of the beam and then quit, and watch the user video that best matches with the REAL ending you want. OUR endings would be coherent, logical, sensible, and the result of real talent. There is no longer any of that at Bioware.

What say you all? A user contest to create the REAL proper endings? Ignore Bioware. They are no longer relevant.


After this http://bit.ly/GXAccQ I don't see any other way to go about that. :(

#1585
merttol

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AdrynBliss wrote...

Da Vinci dude, I don't like her smile, I mean yeah sure she's smiling but it's not the smile I was expecting, no I don't give a crap if you've got plans this evening or how much more paint is going to cost you I want you to change it now.


You're kidding right? You're talking about the Mona Lisa. We don't even know who is she and we can't say Mona Lisa can't smile like that or her eyes must be green...

Art is form and content. It means: All art consists of these two things.

Form means:
- The elements of art,
- The principles of design and
- The actual, physical materials that the artist has used.

Form, in this context, is concrete and fairly easily described--no matter which piece of art is under scrutiny.

Content is idea-based and means:

- What the artist meant to portray,
- What the artist actually did portray and
- How we react, as individuals, to both the intended and actual messages.

We're not talking about art here or not saying; We don't like Citadel, yeah Citadel is large city but it's not so large city we was expecting...

Bioware said; We'll make a car for you and you can be able to change your radio channels, if you want you can change your seats, your engine as well even you can race with your car with high speed! We loved that idea and waited... Finally the Bioware car came to us but without tires! We can't modify our engine, it's damn static and we have only 1 radio channel!

Did you now understand what we're talking about? We're not talking about the what kind of model car we have or what kind of design we have... God sake!

#1586
HOUSE MDD

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OdanUrr wrote...

"Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey."

That tells me that the ending we got is the one they intended us to have. I'm sure someone will spin it differently though.

r
It also tell's me its an excuse to charge us even more money to get the ending we deserve. i think the game was epic just the ending that ruined it. I'm sorry but i dont aggree that the 3 endings in a rainforest is an epic conclusion, we dont even see how earth or any of the other species faired. Hell i would of been a bit happier if we at least knew what that catalyst was or who built it vi/old race, As it stands it was like a scene out of a 1970's acid trip movie.

#1587
Pyewacket

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HOUSE MDD wrote...

OdanUrr wrote...

"Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey."

That tells me that the ending we got is the one they intended us to have. I'm sure someone will spin it differently though.

r
It also tell's me its an excuse to charge us even more money to get the ending we deserve. i think the game was epic just the ending that ruined it. I'm sorry but i dont aggree that the 3 endings in a rainforest is an epic conclusion, we dont even see how earth or any of the other species faired. Hell i would of been a bit happier if we at least knew what that catalyst was or who built it vi/old race, As it stands it was like a scene out of a 1970's acid trip movie.


Oh no, it's even better than that.  You're goin to pay them money so they can "explain" the endings to you.  I'm sorry, but why exactly are we still supporting this company?

#1588
Beta-Breech

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Bioware is stuck in the mud. They're dropping the ball massively for the people who are not happy with it. For people who are supposedly well educated they're not using any of that to actually take in the reactions of the fan base.

It's painful to say the least that these people don't have the maturity to put their hands up in the air and say "sorry guys we dropped the ball". If this writing can be expected from their future ME titles or any of their games for that matter I will not be purchasing them.

I'll wait to see if this DLC actually does anything to explain the plot holes. I just hope it's not a "ummm okay guys so after the big battle the other races that were stranded in the sol system all managed to work together to make a faster ftl system that works just like hyperdrive through understanding reaper tech.... Even though the reapers need the mass relays themselves. It's fine though guys this obvious plot hole is meaningless as is our fanbase because you're all idiots."


There's nothing that can be really done to explain the slapstick ending that was cobbled together.   Changing the style of the game that has been so popular from the very start last minute and flat out lying about the many, many different endings we would get was the worst thing BW could of done.    

Granted the fans that have over-reacted with death threats and the like to Bioware employees are completely out of line, but don't put those of us who aren't happy with your corperate decision to rush things and shaft us in the same catogory as those nut jobs.  


The ending of this game would be fine if it was a standalone game, and not part of a triliogy, because those inconsistencies and various other plot holes wouldn't mean anything without the previous two games brilliant writing etc.  

Modifié par Beta-Breech, 24 mars 2012 - 03:27 .


#1589
DeinonSlayer

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It's official. Looks like Shepard is still going to puss out at the last minute, no matter what.

Image IPB

Your customer base is giving you one last chance to fix this, Bioware, and you're blowing it.

If you don't do this right, it's over. It's done. You've already taught me not to trust pre-orders, Bioware. Now you're teaching me not to trust you. If alienating half of your customer base was part of your "vision," that's fine. You'll get to eat the consequences in the form of loss of future sales. I would have bought mission DLC for ME3, had we been provided with a destination worth reaching - just as I did for ME2, but it looks like that's not part of your plan. You can keep your "art." I'll be keeping my money in the future. I won't pay for pre-ending DLC which serves only to make the walk off the end of the cliff slightly longer.

A pleasure doing business with you.

Modifié par DeinonSlayer, 24 mars 2012 - 04:47 .


#1590
Gerrard Turill

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I'll offer my criticisms broken down by what I feel are the major elements of the games in the hopes that, should the development staff still be monitoring this thread, that they can take/leave pieces as they see fit without having to wade through an entire wall-of-text.

The Interpersonal
I felt this was an outstanding part of the trilogy, adding a very personal subplot which ran consistently and in a very complimentary fashion to the overall plot arc. It would be extremely easy to gloss over Shepard's personal life and devote him/her to "the cause", having them stride nobly through the entire game without ever showing a shred of doubt, a moment of confusion or any weakness whatsoever. The developers did an outstanding job of crafting Shepard's personal moments, the best of which were the romances, in such a way as to provide some real insights into the heavy burden of leading a war against a nigh-unbeatable foe along with the desire to escape the responsibilities, if even for brief moments, in some attempt to hold onto something "real". No hero is a hero one-hundred percent of the time and BioWare did a superb job of showing this time and again. I would argue that, while largely overlooked, this was one of the finest points both of Mass Effect 3 and of the entire trilogy.

"But-but-but! It didn't have an effect on the outcome!!!"

So what? Shepard's chosen friends and partner(s) wouldn't change the course of a massive galaxy-spanning conflict. It would affect Shepard and those close to him/her and that's it. Friendships and romances are personal, not MAC rounds.

The Reapers
I have to say that the development team did an outstanding job of creating a completely alien, unknowable and mysterious enemy which defies any sort of application of human emotions or motivations. The Reapers consistently engaged in behavior which was terrifying, abhorrent and completely beyond anything which would seem rational to the player except in the most abstract terms. A huge amount of time was spent by myself and many other members of this community hypothesizing about this enemy and what their ultimate aim(s) were. That, in the end, their plan was one of the finest examples of criminal simplicity on an inconcievable level resulting in the repeated annihilation of trillions upon trillions of sentient beings for no other reason than selfish reproduction does not take away from the amount of imagination which the Reapers captured for so long. They'll go down, as far as I'm concerned, among the ranks of the Aliens, the Predators and other iconic SciFi villains.

The Mass Effect 3 Endings
I will admit, while gut-wrenching and very effective at striking an emotional chord with players who had invested so much time in following/interacting with the story, the endings seemed a bit... short. For a game which took days collectively to play, such a short ending seemed to lack the finality which the story merited. I think a lot of the perceived failing lies with the amount of time taken to explore the various stories and plot lines only to try and wrap everything up in ten to fifteen minutes. Also, there was a break from both Mass Effect and Mass Effect 2 - both games pitted Shepard et al against some ferocious badass who was unique and whose defeat woud herald the breaking down of the final barrier to victory (Reaper-Saren and the Proto Human-Reaper respectively). Mass Effect 3 didn't have that - you battled through wave after wave of enemies who had already been encountered, ran like a kid who had just jacked a cash register's contents, saw Harbinger come flying down out of the blackness and shred everyone around you with a dreadnought-killing beam of hell and then... had a chat.

It just didn't seem to fit with the pulse-pounding fight for London or the built-up tension from the entire series. On the face of it the endings made sense to me - victory over the Reapers and over the Catalyst required Shepard to engage in the ultimate personal sacrifice to save the rest of the galaxy and break the cycle but the sense of accomplishment just wasn't there like it had been in the other games. It felt like Shepard didn't get to go out on the right note - I'm not sure what that note would been shaped as (going down dual-wielding Paladins against a horde of husks before tossing him/herself into the energy beam to force synthesis? That's the best I can come up with in thirty seconds) but I just don't think that the ending came across honoring our hero the way we wanted to see them honored.

The Conclusion
In the end, BioWare will stand alone for creativity, daring, accessibility and emotional impact. While it certainly fell short of fan expectations in the end, I see this more as a product of the community self-inducing hype and the development team making the mistake of feeding into this with statements taken as gospel. Ending the trilogy in a way that satisfied the fanbase has worked few times (see the Halo trilogy as an example). It's not what everyone expected, but that does not dimish what BioWare has accomplished. For better or worse, a group of gamers went out, invented an entire universe complete with its own lore, distinct personalities and a hero to define it and, in the process, captured the imaginations of millions of fans for years and got paid to do what they loved.

Did they go about it the same way I would have? No.

Did they do something remarkable? Yes.

As a fan, I don't regret my investment in the series. It was exactly what I wanted - a hero's tale woven through a fantastic Scifi universe which told one hell of a story and kept me engaged right to the end.

#1591
ParagonGreg

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“Art is never finished, only abandoned.” - Leonardo da Vinci

Some people forget that da Vinci was not above going back to his art for changes and improvements.

Bioware could learn a thing or two from George Lucas... I feel dirty just thinking that. I need a shower.

#1592
Beta-Breech

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ParagonGreg wrote...

“Art is never finished, only abandoned.” - Leonardo da Vinci

Some people forget that da Vinci was not above going back to his art for changes and improvements.

Bioware could learn a thing or two from George Lucas... I feel dirty just thinking that. I need a shower.


They could learn to write terrible prequels and correct things that cheapen the original concepts?  They could add dialog in a scene that doesn't need and it cheapens it?   I think they've already learnt from GL.... 

#1593
venom56321489

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I saw the article with Mark Meer, it seems like they are throwing everyone out to the media. Lots of different people but same vague responses. Bioware is just throwing things out there now just like they did ME3 ending. Its really sad. For such an epic end to a trilogy end of the world type scenario, the LI's sucked except for a select few which limited your choice. And crappy, short ending that also limited choice. That is probably the main flaw in my opinion more limited choices. They give you choices only to be constrained to a few which are similar. LI's if not main ones fade to black. And endings all same except a few different colors and big ben staying up or getting destroyed. This whole situation scares me for the future of Bioware they were always a sure thing, now really dont know if I can start another trilogy with them, they start off strong only to crumble at end.

#1594
venom56321489

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And Im sure I speak for the rest of us when I say, I really do not want to have to speak out and take polls and constantly keep up with the news on Bioware for another bad ending to another trilogy. If this was a pr stunt just to get a buzz about the game and get people interested, then they just made a huge mistake. Regardless of what they do now, I am sure they still lost a lot of fans and consumers. And the people that do stay loyal will be hesitant, and probably not preorder ever again. And they will probably wait atleast a week for a review on all bioware media, games, movies, novels, and comicbooks. PLAYING WITH PEOPLES EMOTIONS IS A HUGE SLAP IN THE FACE AND ALWAYS ENDS IN DISASTER.

#1595
orangesonic

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pants witch wrote...

orangesonic wrote...

i agree... now everytime people will complain if they don`t like a Bioware game, even after they said they would do something about it... talking to kids is a waste of time man


Raising complaints about a video game is as old as video games.  This is nothing new.  What is new is the ability to change video games after they have been released, via DLC.

I am willing to bet that the majority of people who are dissatisfied with the ending(s) of ME3 are not "kids."  I am thirty-three, and most certainly not a "kid."  I am an adult with money to spend, and how BioWare resolves this situation will determine whether or not any of my money is spent on their products in the future.



me too... i`m 27 and i am not saying i am happy with the situation, just saying that many comments here sounds like nerd rage not construtive at all, not trying to argue or wharever just my point of view, one that u dont need to agree

#1596
Herr Igor

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There is ONLY IN THING TO DO and it is a very simple one: NEVER BUY BIOWARE/EA MATERIAL AGAIN.

It's not like we NEEDED to buy those games in the first place... I mean, come on. We did it because we wanted to support both the company and the titles.

Now if they only care about money - and it is a fact, they only care about money! - there's nothing else to discuss. Nothing will change for us, but we can make it change quite a bit for them.

And until they get hit exactly there in the 'vault' things will never change.

Everybody loves to talk about how the "customer is always right" and has a lot of rights. And that's fine. But then comes the time to stop talking about it and take a real stand. Let the smaller numbers do the talking for you.

By the way, they will not change the ending precisely because they REALLY think people are stupid enough to buy any DLC if they just label it as "closure DLC".

Make no mistake! This "PR promised" DLC has no relation to the fan reaction regarding the ending. None whatsoever, this next DLC was planned from the very beginning. They're just using it to buy some time, trusting the dust will settle (as has already started to happen).

"New content DLC: this time you will watch all extra colors of the rainbow! US$ 10,00"

Modifié par Herr Igor, 24 mars 2012 - 04:55 .


#1597
orangesonic

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Herr Igor wrote...

There is ONLY IN THING TO DO and it is a very simple one: NEVER BUY BIOWARE/EA MATERIAL AGAIN.

It's not like we NEEDED to buy those games in the first place... I mean, come on. We did it because we wanted to support both the company and the titles.

Now if they only care about money - and it is a fact, they only care about money! - there's nothing else to discuss. Nothing will change for us, but we can make it change quite a bit for them.

And until they get hit exactly there in the 'vault' things will never change.

Everybody loves to talk about how the "customer is always right" and has a lot of rights. And that's fine. But then comes the time to stop talking about it and take a real stand. Let the smaller numbers do the talking for you.

By the way, they will not change the ending precisely because they REALLY think people are stupid enough to buy any DLC if they just label it as "closure DLC".

Make no mistake! This "PR promised" DLC has no relation to the fan reaction regarding the ending. None whatsoever, this next DLC was planned from the very beginning. They're just using it to buy some time, trusting the dust will settle (as has already started to happen).

"New content DLC: this time you will watch all extra colors of the rainbow! US$ 10,00"



funny one Image IPB

many people will still buy no matter what we say... pointless discussion

#1598
DeinonSlayer

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Herr Igor wrote...

There is ONLY IN THING TO DO and it is a very simple one: NEVER BUY BIOWARE/EA MATERIAL AGAIN.

It's not like we NEEDED to buy those games in the first place... I mean, come on. We did it because we wanted to support both the company and the titles.

Now if they only care about money - and it is a fact, they only care about money! - there's nothing else to discuss. Nothing will change for us, but we can make it change quite a bit for them.

And until they get hit exactly there in the 'vault' things will never change.

Everybody loves to talk about how the "customer is always right" and has a lot of rights. And that's fine. But then comes the time to stop talking about it and take a real stand. Let the smaller numbers do the talking for you.

By the way, they will not change the ending precisely because they REALLY think people are stupid enough to buy any DLC if they just label it as "closure DLC".

Make no mistake! This "PR promised" DLC has no relation to the fan reaction regarding the ending. None whatsoever, this next DLC was planned from the very beginning. They're just using it to buy some time, trusting the dust will settle (as has already started to happen).

"New content DLC: this time you will watch all extra colors of the rainbow! US$ 10,00"

They evidently don't care about money. If they did, they would not have pursued, and continued to adhere to, a course of action which destroys the replay value of their product and reduces the likelihood that their customers will want to purchase DLC in the future.

Modifié par DeinonSlayer, 24 mars 2012 - 04:58 .


#1599
orangesonic

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DeinonSlayer wrote...

Herr Igor wrote...

There is ONLY IN THING TO DO and it is a very simple one: NEVER BUY BIOWARE/EA MATERIAL AGAIN.

It's not like we NEEDED to buy those games in the first place... I mean, come on. We did it because we wanted to support both the company and the titles.

Now if they only care about money - and it is a fact, they only care about money! - there's nothing else to discuss. Nothing will change for us, but we can make it change quite a bit for them.

And until they get hit exactly there in the 'vault' things will never change.

Everybody loves to talk about how the "customer is always right" and has a lot of rights. And that's fine. But then comes the time to stop talking about it and take a real stand. Let the smaller numbers do the talking for you.

By the way, they will not change the ending precisely because they REALLY think people are stupid enough to buy any DLC if they just label it as "closure DLC".

Make no mistake! This "PR promised" DLC has no relation to the fan reaction regarding the ending. None whatsoever, this next DLC was planned from the very beginning. They're just using it to buy some time, trusting the dust will settle (as has already started to happen).

"New content DLC: this time you will watch all extra colors of the rainbow! US$ 10,00"

They evidently don't care about money. If they did, they would not have pursued, and continued to adhere to, a course of action which destroys the replay value of their product and reduces the likelihood that their customers will want to purchase DLC in the future.


like when i played the DA2... so much disappointed that i never bought a DLC after...
but i think ME is different... i still have hope... lol

#1600
Bcoolpro

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Getorex wrote...

The silly and redundant and objectively false notion that "art" must be respected and never ever changed, that it just isn't done, that it is "dangerous" (what ****** to think THAT is "dangerous") is getting REAL tiresome.

People never heard of test audiences, it seems, where movies are pre-screened by "test" audiences to guage their reaction to an ending (usually).  They don't like it, THE ENDING IS CHANGED.  The HORROR.  EVERYONE here who has EVER seen a movie has watched movies in which the ending was changed to please the audience.  Every. Single. Person.

Why do so many people hate reason?




There's a flaw in your "reason.  Test audiences or focus groups are conducted
before a film is released... that is to say it is not strictly speaking finished.
 Also studios are under no obligation to do focus groups at all.
 Mostly it's an attempt to appeal to as many people as possible to
maximize sales... in other words they only care what people think insofar as it
relates to their profit margin.  Either way it doesn't relate in this case
as Mass Effect 3 is now published.




I also don't understand people who say Bioware has "lost touch" or
become "irrelevant."  Mass Effect has been highly acclaimed by
critics.  To say that every single professional that has offered a
positive review is somehow biased or a corporate shill is rather ridiculous...
perhaps the a percentage of the gaming community are the ones how have
"lost touch."  I am not saying everyone should like the game because some reviewer said so… I am
pointing out that the game is significant and worthy of a certain amount of
respect.  Personally I didn’t like the
film “Pulp Fiction” but I could appreciate it as a well made film.

 

Modifié par Bcoolpro, 24 mars 2012 - 05:18 .