To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare
#1626
Posté 24 mars 2012 - 12:31
nough said
#1627
Posté 24 mars 2012 - 01:47
Is it true that a...a child literally wrote the ending?
#1628
Posté 24 mars 2012 - 01:53
Its a good game when taken by itself, but that isn't what ME3 can be taken as since it builds upon the games before it in both story and gameplay. In the end it should never have been given a perfect score because it doesn't matter who you save, or what you do because the endings are the same.
It is pretty funny how the "War Assets" you go around collecting are pretty much just in text only, while they should have shown up in missions. Its almost insulting to get more run around and this time from the head of EA's Bioware Division. What did he say that hasn't already been said before from other "community" addresses.
#1629
Posté 24 mars 2012 - 02:20
Please give us something!
"Yes, we are going to add an alternate ending DLC. Thank you for being a loyal fan for a decade"
"No, there won't be an ending DLC. Now shut up, and pay us some more"
#1630
Posté 24 mars 2012 - 02:47
#1631
Posté 24 mars 2012 - 02:54
#1632
Posté 24 mars 2012 - 03:05
p.s.: sorry for crappy english
p.p.s.: 2nd playthrough and excelent game
#1633
Posté 24 mars 2012 - 03:16
#1634
Posté 24 mars 2012 - 03:16
#1635
Posté 24 mars 2012 - 03:22
Herr Igor wrote...
There is ONLY IN THING TO DO and it is a very simple one: NEVER BUY BIOWARE/EA MATERIAL AGAIN.
It's not like we NEEDED to buy those games in the first place... I mean, come on. We did it because we wanted to support both the company and the titles.
Now if they only care about money - and it is a fact, they only care about money! - there's nothing else to discuss. Nothing will change for us, but we can make it change quite a bit for them.
And until they get hit exactly there in the 'vault' things will never change.
Everybody loves to talk about how the "customer is always right" and has a lot of rights. And that's fine. But then comes the time to stop talking about it and take a real stand. Let the smaller numbers do the talking for you.
By the way, they will not change the ending precisely because they REALLY think people are stupid enough to buy any DLC if they just label it as "closure DLC".
Make no mistake! This "PR promised" DLC has no relation to the fan reaction regarding the ending. None whatsoever, this next DLC was planned from the very beginning. They're just using it to buy some time, trusting the dust will settle (as has already started to happen).
"New content DLC: this time you will watch all extra colors of the rainbow! US$ 10,00"
#1636
Posté 24 mars 2012 - 03:40
i feel in many ways that most of the things i did throught the first games were reduced to a checklist of what forces i had at my disposal. ie either i did things "right" and had two factions settled differences, or i didnt and im out one.
i feel like although the overall graphics have gotten better, the expression in faces was dull at best, which is one of the things i appreciated before. "oh no, worlds are ending!" ::blank face::
i feel like the BW answer to the great mako/hammerhead debate was "meh u get have either." no further explanation needed.
one of my biggest issues, i felt jipped that none of my choices affected my party in the third game. i mean i get that people had stuff to do n forces to lead on our galactic readiness chart after we run into them once, but we've put years into this series too, n wreave can lead the troops while wrex comes with me damn it! let some other person step up i want my love interest on my team. why couldn't garrus become a spectre? u were kinda leading to a decision that never went anywhere with leaning him par or ren?
i dont know about anyone else but i was hoping our party would be shaped by past action and choices in this one possibly by our class. i hoped to meet at least one other spectre now that the council cant deny the reaper threat. i hoped we wouldn't get streamlined into a team the size of my hand that is the same whether i played like hero or a pirate, whether i did personal quests, whether i killed mother or daughter.
sidenote: why in the hell did we not get to see an elcor with a gun mounted on his back if ur gonna go as far as to mention it in game? u hate me dont u ray?
but anyways as a series we've been able to call the plays, live in our own shepards distinct world and head. the third game threw it all away, it wasn't just the endings, but it did help result in them. it was a fundimental mood shift from the gameplan of the series. the results should be diverse, yet no matter who your shepard was, their story ends with the same course of action n a three way choice of ending cinematic. our choices meant nothing.
maybe it can be fixed with dlc. maybe our shepard gathered fleets to fight reapers with fleets, just saying. maybe our shepard wants to replace TIM and add cerberus forces to our list of resources. maybe our past decisions alter whether a certain large piece of technology is an easy button, a weapon technology equal to the reapers lasers or a way to way to revive species lost in previous cycles once the reaper threat is eliminated already. maybe we get a little more say in who comes with us this time.
sorry this was so long. i love the series, even love this game despite it greatly falling through on alot of what i epected to see from the team. BW if u truely want to make good to the die hard fans i hope u take in to accounts this broader aspect of what you lost. u said all along that our choices shaped our experience, u gave us a funnelled conclussion that treated everthing before it as a stat on a chart and all the branching we worked on was hacked off into that streamline.
#1637
Posté 24 mars 2012 - 03:51
Modifié par Murdock 4000, 24 mars 2012 - 03:53 .
#1638
Posté 24 mars 2012 - 04:10
1 what happend to the trial? Was this not meant to set the scene by exploring and indeed putting Shepard on trial for all the actions he took in me2.
2 face import. Should have been right day one.
3 journal system ( compare with me2 which is much better)
4 lots of bugs to scrub off.
5 not enough areas to explore.
6 we need some kind of additional end content modelled on me2 which connects player choices vis characters and assets in a final battle. People should die or not depending on what you have done. These sequences need not be long, in fact it only requires a few seconds of scenes to show not Tell what happend. Best example would be showing Jack's squad or Wrex in the final battle.
7 A Normandy showdown with Harbinger
8 the explanation for the reapers is illogical and silly. Surely there are better ideas? Why not go back to sovereign or harbinger and have them act simply for carrying out the purpose of evoultion ie they select who is reaped, they reap because they are simply killing of the competition ala natural selection.
9 what about the political social consequences of the galaxy? These things matter to people invested in the story and the world.
10 a unique epilogue that matches your choices and explains the long term consequences of your choices, something like fallout.
#1639
Posté 24 mars 2012 - 04:16
Shepard needs a squadmate who questions and doubts Shepard, whatever you do they act like contrarians. All the current squadmate ( I did like the Kaidan doubts plot line but he was too wimpy) always butter Shepard up. More conflict among the squadmates that you can choose to resolve.
And I cannot stress this enough! More difficult moral choices, I was led to believe this game required you to make sometimes ambiguous choices ( they are there) but there could be more, ie blowing up a city to stop harvesting but killing innocents to save a military asset, or saying some civilians but losing the asset. Then the consequences should be explored and commented on by crew and in game media.
#1640
Posté 24 mars 2012 - 04:35
WHATNaughty Bear wrote...
Is this true? In the story section about the Mass Effect 3 ending app.
Is it true that a...a child literally wrote the ending?
Please elaborate. I almost can't believe this.
#1641
Posté 24 mars 2012 - 04:49
Paragon - the Illusive Man was right, and you spent half the game fighting him, only to take control now and go against every principle of free will you've stood for; also the most out of character for the AI to allow, why would an ancient all-knowing Thing even give you this option?
Synthesis - Saren from ME1, another major villain, was right, and you spent an entire game fighting him, plus you're imposing technical implants on half the galaxy, which most of the game tells you is an evil thing to do (cf. the husks, human reaper, and so on)
Renegade - you destroy the Reapers but also commit genocide on the Geth and kill EDI, plus you are affected yourself, and as you only have some implants, who knows where the effect may stop; you might set technology back a long way.
Link to the article:
http://www.eurogamer...-you-didnt-play ' class='bbc_url' title='Lien externe' rel='nofollow external'> http://www.eurogamer...-you-didnt-play
Reading the above really helped med to understand where the people who says the ending doesn't make sense are coming from, apparently at least two out of three options will have you turn your back on everything you've worked and fought in the game, not cool Bioware. And why is this not cool. Because the player had no way of knowing this before playing ME3, likewise the player had nowhere to go to read up about that in order to get a specifik choices made in ME1 and ME2 also mattered for the end game in ME3. This is the problems with games as a trilogy and having an option to import your savegames throughout the trilogy. This is alsol I think the problem when you start a series in 2007 and finish it 4½-5 years later in 2012. Another thing seems to be that back in the day wouldn't be afraid to push a release 3-4 or 6 months or more, if the product got better. As an example, DA:O's original release date was I, I think? february 2009 or so? The release date got pushed back nearly 10 months, (or forward if you want to look it from that angle) to november 2009, and Bioware and EA got a better product out of it in the end. It also showed in the fan critique and in the reviewers critique of the game, very high marks there. It seems to me that Bioware maybe thinks? (or EA does?) that the brand name Bioware will get anyone to buy a Bioware game. Not so, I can tell you. Maybe 5-10 years ago where the competion was as fierce as it is today, but then again, maybe not.
Bacc to why the above, having choices in the endgame that unravels all Shepard has worked and fought for during the last two games are a bad idea. First, as said, the players did not know about this beforehand and thus, rightly so, felt and feel a bit (or a lot) cheated. It is like their actions throughout the two games did not matter at all. Also, Bioware made promises - even close to release and after release - that certain actions would result in choices and consequences, but never explained what these choices were or how these consequences would affect the game. Well, maybe in some minor ways, but they didn't mention that you got to make a choice, three choices in the end. They could have done so, I feel.
A note on what Kerome's comment at Eurogamer mentions: It seems to me that there are no foreshadowing of this in the two first gamers, ME1 and ME2, well maybe the see Illusive could be as a such as foreshadowing as to what he means should happen, Saren, maybe as well. However, from what I understand from Kerome's comments, both ME1 as well as ME2 don't exactly make it so that the present neither Sarens nor the Illusive Man's actions as desirable pathways to follow. Yet, they are - at least in the ending. A better bridging of this between the games could maybe set people's mind at rest or at least some sort of explanation as to why these actions suggested by these people are desirable.
If Bioware wanted to maybe let people think for themselves that maybe Saren or The Illusive Man were correct and right all along, and let this reflect in the choices all along, my opinion, based on what I've read, heard or seen (on youtube) that this was an - ehm - not so good presentation and design of that idea. Simply, because during the games it seems like these choices are not viable nor correct.
And I still think that adding the ghost in the machine at the end introduces an overtone that is religious in aspect, and maybe also introduces ever so slightly the notion and the idea of a universel AI that acts as as a creator or destroyer of universes, in essense like a god. Note, I'm not saying that it is God, just that it acts like one, being creator and destroyer of universes. This sort of thing, I thought, and still think, don't belong in the ME universe, especially since Drew K's first book sort of writes a Creator god ouf of the universe - and now the ME3 invents one again. To me, this doesn't make sense. I see myself as spiritual and religous man as well; however, I can also spot when something isn't inherintly consistents and goes against the game's inner workings.
As I watched the ending on youtube, I thought to myself, someone had either seen a) I, Robot recently or
Modifié par aries1001, 24 mars 2012 - 04:50 .
#1642
Posté 24 mars 2012 - 05:03
I can understand this attitude. When I first started to read the complaints about the ending, i wanted to believe that it was all a mistake or the complaints of a few isolated fans who didn't like the ending for their own unjustified reasons. My first instinct was to defend Bioware as well.
But on seeing the endings myself, I believe that many of the complaints are justified. I personally have been a loyal fan. i have played through ME1 and ME2 several times and have all the DLC. So it saddens me to say that I was dissappointed in the ending and it makes me indifferent to playing ME again.
The good reviews mean very little when it comes to the ending. I would assume that the reviewers only played the game once and concentrated on the gameplay during the first 99% of the game which was very good.
There is a chance that reviewers may have not noticed the poor ending for one or more of the following reasons:
1) They didn't actually finish the game. I am sure this happens sometimes.
2) They are not real ME fans and so the ending didn't mean much to them.
3) The finished the game, thought the ending was not great, but did not let it affect their review on the assumption that there may well be a better ending. I read a follow up article from a reviewer who said that he finished the game under 23 hours and Earth got destroyed. He said he just accepted the ending as it was and may have assumed that if he has collected more war assets, the ending would have been better.
4) For whatever reason, they did not think that the ending was that important in giving reviews. For most games, the ending is not that important as the gameplay is more important than the story and characters.
5) They were writing the review from the point of view of ME virgin, for whom the ending is proably not that important. I noted that many reviews were from people who did not download ME2 characters and were thus really reviewing on behalf of people who may not have played ME before.
6) They were very tired after a long session and didn't concentrate much on the ending because they weren't focused and may have assumed there were no plot holes because they just missed them or their mind wanders. Please also see no.2 above on not being true ME fans.
7) They genuinly liked the ending. This is of course a possibility.
So as you can see, i can come up with many good explanations for why the reviews are good based on general gameplay, but were not adjusted for the poor ending.
Modifié par Motherlander, 24 mars 2012 - 05:08 .
#1643
Posté 24 mars 2012 - 05:10
DeinonSlayer wrote...
It's official. Looks like Shepard is still going to puss out at the last minute, no matter what.
Your customer base is giving you one last chance to fix this, Bioware, and you're blowing it.
If you don't do this right, it's over. It's done. You've already taught me not to trust pre-orders, Bioware. Now you're teaching me not to trust you. If alienating half of your customer base was part of your "vision," that's fine. You'll get to eat the consequences in the form of loss of future sales. I would have bought mission DLC for ME3, had we been provided with a destination worth reaching - just as I did for ME2, but it looks like that's not part of your plan. You can keep your "art." I'll be keeping my money in the future. I won't pay for pre-ending DLC which serves only to make the walk off the end of the cliff slightly longer.
A pleasure doing business with you.
So it came to pass then, all good things must come to an end. Not even a paerticulary good one. I'll be skipping on ME in the future too. Probably on other things too.
#1644
Posté 24 mars 2012 - 05:17
[quote]Pyewacket wrote...
[quote]WarDog774 wrote...
If not.
BIOWARE HAS DIED 4 ME!!![/quote]
Dude, take your meds.
I did.And you?
Hey! That's better. See? Stick with your quaaludes, and everything's gonna be alright.
#1645
Guest_BrotherWarth_*
Posté 24 mars 2012 - 05:24
Guest_BrotherWarth_*
And let's be honest, the endings are not the only problems with ME3. They got lazy on many important aspects. Tali's face. Importing ME1 faces. The useless journal/mission summaries. Relegating former squadmates to very minor roles. Etc. ME3 is the shortest game of the trilogy, and it features the most juvenile design choices. Giving EDI ******? Really, Bioware?
#1646
Posté 24 mars 2012 - 05:25
If some one makes a valid point it matters little how they deliver or phrase it, the point is still valid. Integrity means more than sticking to your guns it also means admiting to your mistakes and correcting them. You compramise your own artistic integrity by letting this level of writing into your game in the first place, and then again by leaving it in there.
#1647
Posté 24 mars 2012 - 05:31
#1648
Posté 24 mars 2012 - 06:02
It's redeemed all the awkward/bad dialog and made things bearable.
#1649
Posté 24 mars 2012 - 06:41
#1650
Posté 24 mars 2012 - 06:58





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