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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare


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#1901
SidJr

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The Mass Effect 3 is a great game Bioware it make you laugh, make you want to cry, make you feel like a victorious, like a loser, feel like a peacemaker, and in the end… well you know!

My ending for OURS Mass Effect is:

Me facing a GIANT monster and after be close to death I got my BIG GUN and destroy him with a BIG explosion, after this.. begins a great action scene where Shepard almost die.

MY ending shows Grunt charging a Hannibal, shows Jack using a biotic power against a Marauder, Samara creating a big Biotic Shield, Garrus throwing a grenade in a group of Husks.

In the end… shows Shepard and Tali looking each other and Tali take her mask off and looking in the Shepard eyes and telling how much she loves him, then Tali throw her head in the Shepard shoulder and both look for the sunset… and in the background show all your friends, squad mates and… and… and… this is THE END!!!

Thanks for listing me Bioware, and WE fans love your game as much as you loves.

Thank you!
(sorry for my English I am Brazilian).

#1902
nazartp

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[quote]ile_1979 wrote...

[quote]Emzamination wrote...

[quote]ile_1979 wrote...


Well with the future already basically defined, I guess that is the only route they can take without breaking continuity.

[/quote]

It's pretty easy actually. Retcon the ending, or canonise one with a commic or a novel. Or just aim the game at another target group that cares less for the continuity and there you go, you have a new game in any given universe,,,, <_<

[/quote]

That ain't right, not right at all :o


[/quote]

I agree :(

[/quote]


Alternatively, go with the IT, issue final deke-it-out DLC.  Whole universe is open. 

Also possible, with mass relays destroyed, come up with really dark post-apocalyptic universe where races fight for scraps of resources and try to understand and reconstruct the relays.  (Well, they did build the the Crucible after all.)

Modifié par nazartp, 30 mars 2012 - 01:19 .


#1903
nazartp

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[quote]nazartp wrote...

[quote]ile_1979 wrote...

[quote]Emzamination wrote...

[quote]ile_1979 wrote...


Well with the future already basically defined, I guess that is the only route they can take without breaking continuity.

[/quote]

It's pretty easy actually. Retcon the ending, or canonise one with a commic or a novel. Or just aim the game at another target group that cares less for the continuity and there you go, you have a new game in any given universe,,,, <_<

[/quote]

That ain't right, not right at all :o


[/quote]

I agree :(

[/quote]

[/quote]

Alternatively, go with the IT, issue final deke-it-out DLC.  Whole universe is open. 

Also possible, with mass relays destroyed, come up with really dark post-apocalyptic universe where races fight for scraps of resources and try to understand and reconstruct the relays.  (Well, they did build the the Crucible after all.) Kind of paint Shep biggest baddest homicidal maniac of all times, but short of IT that ship has sailed.

#1904
Getorex

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nazartp wrote...

ile_1979 wrote...

Emzamination wrote...

ile_1979 wrote...


Well with the future already basically defined, I guess that is the only route they can take without breaking continuity.


It's pretty easy actually. Retcon the ending, or canonise one with a commic or a novel. Or just aim the game at another target group that cares less for the continuity and there you go, you have a new game in any given universe,,,, <_<


That ain't right, not right at all :o



I agree :(



Alternatively, go with the IT, issue final deke-it-out DLC.  Whole universe is open. 

Also possible, with mass relays destroyed, come up with really dark post-apocalyptic universe where races fight for scraps of resources and try to understand and reconstruct the relays.  (Well, they did build the the Crucible after all.)


Yeah, THAT'S what I want.  Just after squaring the Turians and Krogan, after squaring the Geth and Quarians, after squaring (again) the Rachni...I want it all to fall to sh*t and erase all that for dog-eat-dog.  Pile even more pointlessness on top of the ending of ME3.

Modifié par Getorex, 30 mars 2012 - 01:22 .


#1905
nazartp

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[quote]Getorex wrote...

[quote]nazartp wrote...

[quote]ile_1979 wrote...

[quote]Emzamination wrote...

[quote]ile_1979 wrote...


Well with the future already basically defined, I guess that is the only route they can take without breaking continuity.

[/quote]

It's pretty easy actually. Retcon the ending, or canonise one with a commic or a novel. Or just aim the game at another target group that cares less for the continuity and there you go, you have a new game in any given universe,,,, <_<

[/quote]

That ain't right, not right at all :o


[/quote]

I agree :(

[/quote]


Alternatively, go with the IT, issue final deke-it-out DLC.  Whole universe is open. 

Also possible, with mass relays destroyed, come up with really dark post-apocalyptic universe where races fight for scraps of resources and try to understand and reconstruct the relays.  (Well, they did build the the Crucible after all.)

[/quote]

Yeah, THAT'S what I want.  Just after squaring the Turians and Krogan, after squaring the Geth and Quarians, after squaring (again) the Rachni...I want it all to fall to sh*t and erase all that for dog-eat-dog.  Pile even more pointlessness on top of the ending of ME3.

[/quote]

See my edits... Pointless, but gives them the route to go forward.

Modifié par nazartp, 30 mars 2012 - 01:23 .


#1906
SeismicGravy

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Heck, I'd be happy with just Shepard getting promoted only to end up at a desk pushing pencils.

#1907
hellscorpio

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 a game with an oportunity of becoming a paralel universe to what it is star wars universe destroyed in less than five minutes with the destruction of the mass relays a universe blown apart and every species are now isolated in time and space 

#1908
Rasputin

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Thank you for that thoughtful response Dr. Ray

#1909
Guest_Nikolas Davidoff_*

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Beta-Breech: 


Beta-Breech wrote:
[/quote]

The only reason I "snipped" your pots was to save on page size.  I read 90% of your entire quote posted on your profile.   I however felt that I had to address that particular part of your post with my retort.   Your post read more like you're pro bioware and you fully support them through this obvious mistake they've made.     As I've said I'm well past the anger stage of what felt like being cheated out of something that was promised.    I still do have bitter disapointment and I and many others would like more than a press release blog that berates and mocks its fans.   

I do not support those fans that go that step to far,  or those that outright insult Bioware.    It's a needless endevour that achieves nothing.  

Perhaps I misinterpreted your point and if I did so I applogize.  

[/quote]

Your apology is happily accepted, I have no problems with clarifying a statement as long as we can remain as civil as you have,  after all that is the point of a discussion.  I did sound very much on Bioware's side and I can understand that much of my argument would have clashed with your position, having completed the game and experienced its faults first hand.  Also I did not intend my quoting of your snip to be antagonistic or huffy, this was my first time with the quoting system and I didn't think about how unnecessary that part was to my response, so I'm sorry for any misunderstandings there.  

Like I said before you have a balanced opinion of what went wrong and how Bioware should fix it, while avoiding any ridiculous antics and I have nothing but repect for your conduct on this matter.  Let's just hope that Bioware's 'corrections' are as good as they must be, to ease the sting of the origional ending, an ending I am now very anxious about, but also to reinvigorate enthusiasm for the franchise going forward. 

Modifié par Nikolas Davidoff, 30 mars 2012 - 05:46 .


#1910
Gulaman

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So this new content that may or may not answer all the questions, it's going to be free... right?

#1911
ShinsFortress

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Gulaman wrote...

So this new content that may or may not answer all the questions, it's going to be free... right?


Hope.  That's all we've got right now.

#1912
Zenon

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Dear Bioware and Mass Effect teams,

first of all thank you for having provided me with the best gaming experience in my life for years now. I like Dragon Age (especially Origins), but Mass Effect series clearly takes the cake.

I played to the end the first time just now and plan to replay it with an alternative Shepard (both from ME to ME3) with mostly different decisions and then picking a different ending. So I won't spoil my fun reading what others didn't like about the endings yet, especially not those I didn't see yet. I refuse to take a shortcut just to see what the fuss is about.

In fact the game experience for me was extraordinary. I still feel, that Bioware so far never let me down -- especially in this series. Even as the controversy started, I first got a little bit anxious, but kept my trust and wasn't disappointed at all as I reached my ending.

So far I don't need an alternative ending at all. I'm very happy with my CE and instead of spending time in the forums, I rather start on my second quest to end the reaper threat.

Andraax

#1913
Getorex

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Until there is a REAL ending we at least have this one:

#1914
BradPoker

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Yep, so far the best thing is to play until you reach the point where you charge towards the light, stop right there and pretend the ending will come...one day. So, Ray, when will we get a decent ending for our beloved Mass Effect?

#1915
Stronglav

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I have just heard the news.Instead of remaking the ending Biogays will make us buy a new games
if we want to see what happened to everybody in Mass Defect 3.To say that I am very angry will be an understatement.

#1916
walcol

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It's very simple. Forget about the BACKGROUND (saving the galaxy, blah blah), concentrate on the CHARACTERS. We care about the characters, not the background. Bioware spent all that time trying to end the WRONG STORY.

#1917
thejshman

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yeah what does the other founder say?

#1918
Dakota Strider

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Bioware, for the sake of all your RPG fans, that have been loyal to all your genres over the years, here is some advice to improve all your games.

1) Stop trying to turn RPG's into Mortal Kombat or Duke Nukem, in an effort to appeal to casual gamers, that only want to shoot or hit something.  If it takes away from the story, and it takes away from the skill required to think your way through a situation (as opposed to just blasting your way through every difficulty), scrap it.  For every casual gamer you gain, just so they have a new platform that they can MMO kill something, you probably lose at least one long-time loyal player, that is fed up with you making your RPG's look like every other game.

2)  Do not think that you can hide poor story lines, and weak combat options with high-priced voice actors and long produced cut scenes.  The frequency of cut scenes usually means a loss of choices for players.  Once again, great for casual players, but it will cost you loyal rpg fans.  If your budget says you have to make a choice between hiring well known actors for voices, or spending more money on writers, you need to spend money on the writers.  There are plenty of little known voice actors, that have great talent.  You do not need to hire Hollywood talent to sell the game, if the game is actually good.  But if your product stinks, I guess you need to hire the most publicized talent you can find, to try to sell it to the casual gamer.

3)  More choices mean happier players.  This is true with storyline plot development, as well as combat.  For me, choice in combat is more than a different shaped rifle or pistol.  I enjoyed the old Baldur's Gate, and Neverwinter Night games combat much more, than the DA2 or ME3 combats.  That was because, even though it was not the flashy high tech production of the newer games, you actually had more choices, and you could succeed with more types of characters. 

4)  Go back to the DA1 and earlier games style of player characters.  I am not a fan of DA2 and ME where you are locked into one player character, with an entire history already made for you.  Once again it comes down to choices.  More freedom for the players.  If it means that you have to write more variables in the game, it only guarantees that the game will be played more, and players will be more eager to play future games.  Spend more on writing and programming, to make these expanded options.

Finally, Bioware, too much of your success is from your earlier work, where you built a huge fanbase from your rpg's that were the best in the industry.  But in your efforts to expand your player base by including players that do not appreciate RPG's, you are alienating your true base.  There are other games out there for the non-rpg player.  Do what you do well, to the best of your ability.  Do not dilute your rpg franchise, by neglecting what makes an rpg great.  And when you promise more choices, you had better deliver, and not by forcing your customers to purchase DLC's to fix poor stories in the original draft.

#1919
Stronglav

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That's it.I am done with Biogays.They have spit on theyr own universe and all of us,loyal fans.

#1920
Dessalines

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I actually like the long cutscenes. Why can't we have longer gameplay with a lot of cutscenes? Why can't Dragon Age be 100 hour game instead of barely 40;

#1921
Stronglav

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Dessalines wrote...

I actually like the long cutscenes. Why can't we have longer gameplay with a lot of cutscenes? Why can't Dragon Age be 100 hour game instead of barely 40;


Because EA will not give Bioware time to make anormal full-length game.Dragon Age Origins took almost five years to make.And it is still an awesome game.But to make DA2 took only two years.You can't make a good RPG
game in two years!!!But Bioware and EA doesn't care to make a good games anymore.All they want is our money.

#1922
ile_1979

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Dakota Strider wrote...

........
Finally, Bioware, too much of your success is from your earlier work, where you built a huge fanbase from your rpg's that were the best in the industry.  But in your efforts to expand your player base by including players that do not appreciate RPG's, you are alienating your true base.  There are other games out there for the non-rpg player.  Do what you do well, to the best of your ability.  Do not dilute your rpg franchise, by neglecting what makes an rpg great.  And when you promise more choices, you had better deliver, and not by forcing your customers to purchase DLC's to fix poor stories in the original draft.


I think this is it actually. They no longer want to make RPGs. They want to make strory driven action games. Maybe something else too. Perhaps they are in the attempt of creating a new genre, like interactive movies used to be. Not mine cup of tea, but it's their company after all.

+1 for your post though. I agree on everything you say. As of DA2 i am growing more and more distant from their products. TOR and ME3 have only served to widen the gap. If you have the spare time, i do recommend you try ME1 though. That game still had plenty of RP aspects in it even if gameplay was kinda choppy.

#1923
Emzamination

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I knew something was going to go wrong in me3 when casey wouldn't stop to talk about the story instead of the polished combat for 2 seconds during e3.

#1924
Stronglav

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ile_1979 wrote...

Dakota Strider wrote...

........
Finally, Bioware, too much of your success is from your earlier work, where you built a huge fanbase from your rpg's that were the best in the industry.  But in your efforts to expand your player base by including players that do not appreciate RPG's, you are alienating your true base.  There are other games out there for the non-rpg player.  Do what you do well, to the best of your ability.  Do not dilute your rpg franchise, by neglecting what makes an rpg great.  And when you promise more choices, you had better deliver, and not by forcing your customers to purchase DLC's to fix poor stories in the original draft.


I think this is it actually. They no longer want to make RPGs. They want to make strory driven action games. Maybe something else too. Perhaps they are in the attempt of creating a new genre, like interactive movies used to be. Not mine cup of tea, but it's their company after all.

+1 for your post though. I agree on everything you say. As of DA2 i am growing more and more distant from their products. TOR and ME3 have only served to widen the gap. If you have the spare time, i do recommend you try ME1 though. That game still had plenty of RP aspects in it even if gameplay was kinda choppy.



In fact anyone playing Mass Defect should start from the first one.That way player is creating his\\her story from the
beginning.Too bad Biogays didn't bother to finish the story properly.  Image IPB

#1925
Zenon

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ile_1979 wrote...

Dakota Strider wrote...

........
Finally, Bioware, too much of your success is from your earlier work, where you built a huge fanbase from your rpg's that were the best in the industry.  But in your efforts to expand your player base by including players that do not appreciate RPG's, you are alienating your true base.  There are other games out there for the non-rpg player.  Do what you do well, to the best of your ability.  Do not dilute your rpg franchise, by neglecting what makes an rpg great.  And when you promise more choices, you had better deliver, and not by forcing your customers to purchase DLC's to fix poor stories in the original draft.


I think this is it actually. They no longer want to make RPGs. They want to make strory driven action games. Maybe something else too. Perhaps they are in the attempt of creating a new genre, like interactive movies used to be. Not mine cup of tea, but it's their company after all.

+1 for your post though. I agree on everything you say. As of DA2 i am growing more and more distant from their products. TOR and ME3 have only served to widen the gap. If you have the spare time, i do recommend you try ME1 though. That game still had plenty of RP aspects in it even if gameplay was kinda choppy.


I have to say, that I feel more towards RPG than Action. Since ME is, similar to KotOR, sci-fi, it is normal, that guns rule the battlefield rather than swords. (Can't have those cool light-sabres everywhere...)

In fact I used to play RoleMaster, which many preferred to refer to as Rulemaster. Then again, as mastering my own little campaign years ago, I noticed how difficult it is to balance rules, realism, complexity, gameplay and storytelling into a good flow. In the end of the day, it's the story and the characters that matter. And that's where ME made my day.

Who sais, that you always have to have to follow a certain framework approach like D&D? Imagine how ME would have turned out, if you had a D20 based gameplay, where the computer rolls the dice, if you hit the Krogan in his guts, where the computer rolls a dice to determine if you could "persuade" the mercenary to drop her weapons, etc.? The approach of ME was more modern and tried to establish a gameplay across borders of genres. In a way it's ended up becoming a synthesis of more than one genre. And I like it.

I wonder how Bioware will take it from here. I have to admit, that while ME was never supposed to be much like classic RPG, the Dragon Age series set off with much promise and a IMHO wonderful start. I play DA2, but still haven't finished it even by now. I keep playing little bit, but actually the fascination of DA:O couldn't be transported in the same way to DA2. It seems to me, that DA2 was trying to become something like a fantasy RPG with ME gameplay. Didn't work for me as well, since I had expected more of a DA:O. DA2 is a great game compared to others in the market, yet it feels a bit shifted too much towards action and battle-oriented.

In ME3 I missed the mini-games a little. I was wondering about the Normandy upgrades, and didn't find the new scan system that much better. Then I found it did fit the setting better. I loved the details as meeting crew members in places at the citadel rather than always exploring with a team in battle suits. The dialogue options were sometimes even better, although sometimes hard to guess, which would be a typical renegade or paragon answer.

To those fans, who believe to know better than the authors of Mass Effect what is supposed to be canonical: There are also many sci-fi movies and stories, which end up in mind boggling, even metaphysical conclusions, which could not have been foretold or easily foreshadowed. One prominent example is "Contact" by Carl Sagan, who was an astronomer by himself. (I recommend the book, since the movie can't present everything as well in as much detail as the book and has been changed in some parts.)

I might join the discussion about the endings in a spoiler allowing forum later, when I'm ready. On the other hand I begin to suspect, that the discussion and analysis might deteriorate my game feeling.

So for now, Bioware makes the best story driven RPGs. I tried others, but hardly any got me as much involved as you.

Thanks for reading.