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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare


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#1926
ShinsFortress

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walcol wrote...

It's very simple. Forget about the BACKGROUND (saving the galaxy, blah blah), concentrate on the CHARACTERS. We care about the characters, not the background. Bioware spent all that time trying to end the WRONG STORY.


*nod*

#1927
ile_1979

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Zenon wrote...

ile_1979 wrote...

Dakota Strider wrote...

........
Finally, Bioware, too much of your success is from your earlier work, where you built a huge fanbase from your rpg's that were the best in the industry.  But in your efforts to expand your player base by including players that do not appreciate RPG's, you are alienating your true base.  There are other games out there for the non-rpg player.  Do what you do well, to the best of your ability.  Do not dilute your rpg franchise, by neglecting what makes an rpg great.  And when you promise more choices, you had better deliver, and not by forcing your customers to purchase DLC's to fix poor stories in the original draft.


I think this is it actually. They no longer want to make RPGs. They want to make strory driven action games. Maybe something else too. Perhaps they are in the attempt of creating a new genre, like interactive movies used to be. Not mine cup of tea, but it's their company after all.

+1 for your post though. I agree on everything you say. As of DA2 i am growing more and more distant from their products. TOR and ME3 have only served to widen the gap. If you have the spare time, i do recommend you try ME1 though. That game still had plenty of RP aspects in it even if gameplay was kinda choppy.


I have to say, that I feel more towards RPG than Action. Since ME is, similar to KotOR, sci-fi, it is normal, that guns rule the battlefield rather than swords. (Can't have those cool light-sabres everywhere...)

In fact I used to play RoleMaster, which many preferred to refer to as Rulemaster. Then again, as mastering my own little campaign years ago, I noticed how difficult it is to balance rules, realism, complexity, gameplay and storytelling into a good flow. In the end of the day, it's the story and the characters that matter. And that's where ME made my day.

Who sais, that you always have to have to follow a certain framework approach like D&D? Imagine how ME would have turned out, if you had a D20 based gameplay, where the computer rolls the dice, if you hit the Krogan in his guts, where the computer rolls a dice to determine if you could "persuade" the mercenary to drop her weapons, etc.? The approach of ME was more modern and tried to establish a gameplay across borders of genres. In a way it's ended up becoming a synthesis of more than one genre. And I like it.

I wonder how Bioware will take it from here. I have to admit, that while ME was never supposed to be much like classic RPG, the Dragon Age series set off with much promise and a IMHO wonderful start. I play DA2, but still haven't finished it even by now. I keep playing little bit, but actually the fascination of DA:O couldn't be transported in the same way to DA2. It seems to me, that DA2 was trying to become something like a fantasy RPG with ME gameplay. Didn't work for me as well, since I had expected more of a DA:O. DA2 is a great game compared to others in the market, yet it feels a bit shifted too much towards action and battle-oriented.

In ME3 I missed the mini-games a little. I was wondering about the Normandy upgrades, and didn't find the new scan system that much better. Then I found it did fit the setting better. I loved the details as meeting crew members in places at the citadel rather than always exploring with a team in battle suits. The dialogue options were sometimes even better, although sometimes hard to guess, which would be a typical renegade or paragon answer.

To those fans, who believe to know better than the authors of Mass Effect what is supposed to be canonical: There are also many sci-fi movies and stories, which end up in mind boggling, even metaphysical conclusions, which could not have been foretold or easily foreshadowed. One prominent example is "Contact" by Carl Sagan, who was an astronomer by himself. (I recommend the book, since the movie can't present everything as well in as much detail as the book and has been changed in some parts.)

I might join the discussion about the endings in a spoiler allowing forum later, when I'm ready. On the other hand I begin to suspect, that the discussion and analysis might deteriorate my game feeling.

So for now, Bioware makes the best story driven RPGs. I tried others, but hardly any got me as much involved as you.

Thanks for reading.


Just to make sure. In the first part of your post, do you reffer to ME1? Cause it think ME1 was actually RPG-ish even by "old" standards. And this is why i like it more then the other games in the series.

As for DA2, that felt so MMO-ish in the gameplay that i hardly finished the demo. Tryied the game later on on my friend's PC and decided to not to bother with it. DA:O on hte other hand was gold. The first game i played 2 times in row despite the length, since the BG series. I would still play it if someone didn't rip off my disk....

ME3 feel unfinished. And Way to narative for my tastes. Lack of use of the dialogu wheel. People like to banter in it, but i can't respond to them. Endless tunnel fighting. No vehicle sections. No holster animations. The only thing i really like about it (well no the only thing) is the weapon/encumberance system. Lots of guns each with unique properties and looks, plus the effect of those guns on your power usage. Some good closures of the story lines in the mid game too (think of the geth and krogan solutions). But aside from that. I find it lacking. Maybe me standards are too old fashioned.

#1928
BAC PARTY CITY

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all in all the game was fun and exciting the middle of the game and stuff leading up to the ending was well done.

But the face importing error was a big problem that bothered me playing for the first few hours of this game, and after yo make your choice at the end, we are provided with essentially no closure.

#1929
Zenon

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ile_1979 wrote...

Zenon wrote...

ile_1979 wrote...

Dakota Strider wrote...

........
Finally, Bioware, too much of your success is from your earlier work, where you built a huge fanbase from your rpg's that were the best in the industry.  But in your efforts to expand your player base by including players that do not appreciate RPG's, you are alienating your true base.  There are other games out there for the non-rpg player.  Do what you do well, to the best of your ability.  Do not dilute your rpg franchise, by neglecting what makes an rpg great.  And when you promise more choices, you had better deliver, and not by forcing your customers to purchase DLC's to fix poor stories in the original draft.


I think this is it actually. They no longer want to make RPGs. They want to make strory driven action games. Maybe something else too. Perhaps they are in the attempt of creating a new genre, like interactive movies used to be. Not mine cup of tea, but it's their company after all.

+1 for your post though. I agree on everything you say. As of DA2 i am growing more and more distant from their products. TOR and ME3 have only served to widen the gap. If you have the spare time, i do recommend you try ME1 though. That game still had plenty of RP aspects in it even if gameplay was kinda choppy.


I have to say, that I feel more towards RPG than Action. Since ME is, similar to KotOR, sci-fi, it is normal, that guns rule the battlefield rather than swords. (Can't have those cool light-sabres everywhere...)

[..] (cut for better readability)

In ME3 I missed the mini-games a little. I was wondering about the Normandy upgrades, and didn't find the new scan system that much better. Then I found it did fit the setting better. I loved the details as meeting crew members in places at the citadel rather than always exploring with a team in battle suits. The dialogue options were sometimes even better, although sometimes hard to guess, which would be a typical renegade or paragon answer.

[..]


Just to make sure. In the first part of your post, do you reffer to ME1? Cause it think ME1 was actually RPG-ish even by "old" standards. And this is why i like it more then the other games in the series.

As for DA2, that felt so MMO-ish in the gameplay that i hardly finished the demo. Tryied the game later on on my friend's PC and decided to not to bother with it. DA:O on hte other hand was gold. The first game i played 2 times in row despite the length, since the BG series. I would still play it if someone didn't rip off my disk....

ME3 feel unfinished. And Way to narative for my tastes. Lack of use of the dialogu wheel. People like to banter in it, but i can't respond to them. Endless tunnel fighting. No vehicle sections. No holster animations. The only thing i really like about it (well no the only thing) is the weapon/encumberance system. Lots of guns each with unique properties and looks, plus the effect of those guns on your power usage. Some good closures of the story lines in the mid game too (think of the geth and krogan solutions). But aside from that. I find it lacking. Maybe me standards are too old fashioned.


Ok, ME (1) has more RPG im terms of skill progression and inventory management than ME2, where the skill progression was strongly streamlined. Also the inventory was cut out, while I have to say, that the one in ME was rather a bit tedious to go through. In ME3 the skill progression was much expanded compared to ME2, and for the first time the effect of weight plays a role in a way, that makes sense and has impact on gameplay.

Ok, holster animations... I didn't miss them much. Why? I wonder, but I try an explanation. In ME2, where exploration takes quite a role, where Shepard walks around with his/her team everywhere fully armed with battle suits on... (makes sense in places like Omega, not necessarily in the citadel), it makes sense. There you maybe want to talk before you shoot more often than not. In ME3 in almost all missions, with few exceptions, you are already entering a war zone, where enemies are about. (I briefly recall the visit at the Salarians, where I did miss it a little.) The rest of the time there were dialogue situations, where the weapons were usually holstered anyway. Or my Shepard was at a peaceful area in civil attire instead of battle dress and with no weapon to begin with. I found that detail actually refreshing.

There were details in the game I also missed, like mentioned hacking of doors/computers. Concerning vehicles you have a point, apart from one instance I don't remember having used a vehicle at all (not counting mounted cannons). But then again it kind of fits the scenario to quickly go in and out instead of searching and exploring.

While boosting the RP parts of ME2 in quite a few ways, the gameplay is more geared towards constant battle with hardly any resting in between. I felt in a constant urge to act swiftly, before there is not much left of Earth to save.  I still took my time, but I always had the feeling, that I had not much time to lose. More than in ME2.

In a way the game was evolved from the previous ones also with the setting and situation in mind. Not the worst thing to do. I spent (including all DLCs) more than 52h in ME1, 56 h in ME2 before I finished my game... in ME3 with one DLC it was maybe 18h less. If I subtract perhaps 6-8h scanning time, not to mention probably 15+h in the Mako in ME1, ME3 seems to provide more lines in dialogue, cut-scenes, and story telling than ME2 or even ME1.

There are some parts, which I wonder how I will see them especially after a second playthrough. It's such a complex game, that it's hard to take in and judge all the detail in one go. Especially if Shepard carried on right from the beginning. A pregenerated Shepard would probably had been much less fun, with a still good game.

There is no open world in ME series like in Oblivion or Skyrim. Much less so in ME3. It's a different style. At this point I like the games the way they are and appreciate the different flavours in each part.

Thank you for the exchange. Sorry for talking so much. Shows how much I'm emotionally involved, chattering away almost in speeds like Mordin Solus (God bless his soul, my current Shep lost him in the Collector's Base two years ago). If he had been there my decisions about the Krogan might have taken a different direction, or was it because of the decision I made back then at Tuchanka? ... THIS is what I mean about the uniqueness of this series. Makes me want to play from the start again to make some more different decisions to begin with...

#1930
The Executioner

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The best news i heard is there will be a NEW Mass Effect game. No mention of the MP tie to the single player game also was disappointing.

Modifié par The Executioner, 31 mars 2012 - 09:17 .


#1931
Emzamination

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The Executioner wrote...

The best news i heard is there will be a NEW Mass Effect game. No mention of the MP tie to the single player game also was disappointing.


You sure? The team has been quite adament that there will not be a sequel tho in fairness they never said anything about not having a prequel.

#1932
ile_1979

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Zenon wrote...

...........


In a way the game was evolved from the previous ones also with the setting and situation in mind. Not the worst thing to do. I spent (including all DLCs) more than 52h in ME1, 56 h in ME2 before I finished my game... in ME3 with one DLC it was maybe 18h less. If I subtract perhaps 6-8h scanning time, not to mention probably 15+h in the Mako in ME1, ME3 seems to provide more lines in dialogue, cut-scenes, and story telling than ME2 or even ME1.

..........

Thank you for the exchange. Sorry for talking so much. Shows how much I'm emotionally involved, chattering away almost in speeds like Mordin Solus (God bless his soul, my current Shep lost him in the Collector's Base two years ago). If he had been there my decisions about the Krogan might have taken a different direction, or was it because of the decision I made back then at Tuchanka? ... THIS is what I mean about the uniqueness of this series. Makes me want to play from the start again to make some more different decisions to begin with...


Hmmm if i recall corectly there wasn't really any scanning in ME1, which made almost all of the time spent ingame playing time, unlike in ME2 and ME3. ME2 was by far worse in that department. The Mako could indeed steal away quite some time from you, but then again there was no real need for it, so it was entirely optional. ME3 though, although there are quite a few spoken lines in it, i hardly consider them a dialogue, as there is nothing you can actually do about it. Yes, techinically it is a dialogue as it's between Shep and an NPC, but they entire excange is on automatic. No player input.

And hey, no problem for the long post, that is why most of us are herem because we share one common thing, we care for the series, right?

#1933
Ratsneve

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I just started ME3 tonight and at the same time discovered this ending games 'problem'. I have avoided all detail so far too which is nice. Rather then wait for possible added content I am going to push ahead with the game full steam and risk that I might be in more agreement with Ray's thoughts on the game and like/accept the ending when I get there.

To that end though I am wondering how important the only current DLC, "From Ashes" for $10 would be to play? Like all my gaming I am playing Single Player, for the Story, and only one-time through the game.

I'm guessing that I may be finished in a few weeks...so I hope that if BioWare does generate whatever might be lacking as new content that it will be sufficient to tack it onto the games ending and not require playing the game over from the beginning in order to end up with a "better" story!

Modifié par Ratsneve, 01 avril 2012 - 07:58 .


#1934
Stronglav

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Ratsneve wrote...

I just started ME3 tonight and at the same time discovered this ending games 'problem'. I have avoided all detail so far too which is nice. Rather then wait for possible added content I am going to push ahead with the game full steam and risk that I might be in more agreement with Ray's thoughts on the game and like/accept the ending when I get there.

To that end though I am wondering how important the only current DLC, "From Ashes" for $10 would be to play? Like all my gaming I am playing Single Player, for the Story, and only one-time through the game.

I'm guessing that I may be finished in a few weeks...so I hope that if BioWare does generate whatever might be lacking as new content that it will be sufficient to tack it onto the games ending and not require playing the game over from the beginning in order to end up with a "better" story!



The DLC is already in the game.All you need to do to activate it is to change a few lines in Coascaled.
The same goes for the bonus weapons.Take that,Bioware!!!
You think people are suckers???Think again!!!    Image IPB

#1935
voteDC

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ShinsFortress wrote...

walcol wrote...

It's very simple. Forget about the BACKGROUND (saving the galaxy, blah blah), concentrate on the CHARACTERS. We care about the characters, not the background. Bioware spent all that time trying to end the WRONG STORY.


*nod*

Absolutely true.

While we are of course trying to save the galaxy, we simply can't have much empathy for those unknowable trillions.

Show us the results of our actions on those people we do know, that you spent three games making us care about and love.

Though those people we will get the sense of scope about their races.

#1936
Super.Sid

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See, the people of the company have to defend his product no matter how bad it is perceived by the buyers. They have to take sides with the company and defend it. But they all know that the game was not perceived well by the people and it will be remembered as "the game with a bad ending". Moreover they would rather expand on the ending rather than change it because it would be an insult to them otherwise.

Modifié par Super.Sid, 01 avril 2012 - 02:47 .


#1937
simsherp

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This is bull****!
You´ve had weeks to fix some very serious technical issues with a patch! Nothing!
You have had loads and loads of input on the game and especially the endings! Nothing except damage control!
You still promote DLC as a way for us to get what we want... no way I´m ever buying a DLC from you. You decieved me with ME3 and you did the same with DA2. No more!!!

#1938
Pockydon

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I feel quite sorry for Ray, Chris, and everyone who worked on Mass Effect 3. The game is amazing, total perfection in terms of story telling, emotion, characters, immersion, tension, and gameplay. But everyone is constantly ranting about the ending! Yes the ending is a load of dog poo, and I would love an epilogue dlc (Fallout 3 style) which wraps everything up properly. But come on guys, the game is great! Mass Effect has never been about the ending, more about the journey, and I think Mass Effect 3 has one of the best journeys I've ever been on in a video game.

#1939
Pockydon

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Also, Bioware, if you are making an epilogue dlc (and if you're not, do) the public have given you a brilliant way of sorting out the ending. The Indoctrination Theory. In my opinion, this is a very interesting and unique way of ending a trilogy, and there is so much evidence to support it that I find it very hard to disprove.

#1940
Ratsneve

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Cheburator987 wrote...

Ratsneve wrote...

I just started ME3 tonight and at the same time discovered this ending games 'problem'.
...
To that end though I am wondering how important the only current DLC, "From Ashes" for $10 would be to play? Like all my gaming I am playing Single Player, for the Story, and only one-time through the game.

The DLC is already in the game.All you need to do to activate it is to change a few lines in Coascaled.
The same goes for the bonus weapons.Take that,Bioware!!!
You think people are suckers???Think again!!!

I'm the one asking for clarity on the importance of this DLC to my game and I just started the game!  "The DLC is already in the game." ... and "Change a few lines in Coascaled?"  What are you talking about??  Is this DLC content important to the 'story depth' and will it play any part in mitigating the 'problem(s)' with the game's ending?

Modifié par Ratsneve, 01 avril 2012 - 05:39 .


#1941
Stronglav

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Ratsneve wrote...

Cheburator987 wrote...

Ratsneve wrote...

I just started ME3 tonight and at the same time discovered this ending games 'problem'.
...
To that end though I am wondering how important the only current DLC, "From Ashes" for $10 would be to play? Like all my gaming I am playing Single Player, for the Story, and only one-time through the game.

The DLC is already in the game.All you need to do to activate it is to change a few lines in Coascaled.
The same goes for the bonus weapons.Take that,Bioware!!!
You think people are suckers???Think again!!!

I'm the one asking for clarity on the importance of this DLC to my game and I just started the game!  "The DLC is already in the game." ... and "Change a few lines in Coascaled?"  What are you talking about??



I am trying to tell you that you do not need to buy it to play.I am trying to express my anger and hate towards Bioware.I am trying to get to simple thought:all Biogays care about now is money.All theyr talk about how they
respect and listen to theyr fans is just a bunch of bull.I know that I will get bunned soon for some ridiculous reason but I don't care.I am russian and I have other forums and friends to talk to.   Image IPB
.

#1942
Ratsneve

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Yes, we thought "love makes the world go 'round" but it is really money and greed! And it is so very sad to see yet another favorite developer get sucked in and destroyed by someone else's hand.  I'll always remember the old days when I'd have a bug or problem with an adventure game and would call and talk directly to the author for help...like Scott Adams or Roberta Williams.  Or when one of BioWare's early games developed a stack overflow bug because I had played the game so long and hard and Ray Muzyka himself worked out the problem and provided a fix within hours that weekend.

I get what I pay for.  I read a glowing review on Gamespot maybe and then just buy the game used or new but at a reduced price.  If I had dived into this forum first or waited a year perhaps if lucky things might be different.  I'd be playing the game on the 360 too likely.  Why disallow the controller use in a modern PC game is nothing short of marketing greed.

Modifié par Ratsneve, 01 avril 2012 - 06:59 .


#1943
Zenon

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Ratsneve wrote...

I just started ME3 tonight and at the same time discovered this ending games 'problem'. I have avoided all detail so far too which is nice. Rather then wait for possible added content I am going to push ahead with the game full steam and risk that I might be in more agreement with Ray's thoughts on the game and like/accept the ending when I get there.

To that end though I am wondering how important the only current DLC, "From Ashes" for $10 would be to play? Like all my gaming I am playing Single Player, for the Story, and only one-time through the game.

I'm guessing that I may be finished in a few weeks...so I hope that if BioWare does generate whatever might be lacking as new content that it will be sufficient to tack it onto the games ending and not require playing the game over from the beginning in order to end up with a "better" story!


Let me answer in a more civil way than previous guy with his hate-speech: 

1) Don't read too much the forums, play the game, enjoy it, and make up your own mind. I did, and this habit served me well. There are quite a few people with god knows what expectations on a good ending out there... all different views, so how to make all happy? Play your game! I recommend you play at least ME2 before, so your previous decisions will be reflected later in the game. It makes the gameplay much more unique and personal IMHO. (More than "From Ashes" will impact your game.)

2) All in all, I feel it is worth it. I got the CE, so I more or less automatically had "From Ashes" right from the start. If I hadn't had the CE, I'd gotten it right from the start. In "From Ashes" you get a new mission, a new crewmember to take on further missions, new dialogue, a new weapon, cutscenes and videos... so far quite neat. I enjoyed it quite a bit. Concerning story-telling the new member adds some extra background from a perhapy unique viewpoint, but unnecessary to have that one in order to complete the story. All in all IMO worth the 10 bucks.
Alas, I can imagine, if you didn't play ME1 and/or ME2 this character's dialogues will not be as interesting as to a ME-Veteran. A worthy addition, not a must though.

(edited for typos)

Modifié par Zenon, 01 avril 2012 - 07:04 .


#1944
Rasofe

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"As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility."

Yah, I can relate. Too many people assumed the ending was some kind of middle finger to the fans. That's not the case - the company must've had a really hard time making ends meet, and I can see they had an idea that in contemporary literature would be epic: chaos theory.

Now, I know the details of chaos theory aren't exactly public knowledge, but its a simple mathematical concept. Assume you have a system with rules X. The rules are not complicated, but they're just complicated enough to create seemingly random motion. However, after a period of time, no matter what origin rules X were applied to, the process will start branching of into a recognizeable pattern, that CANNOT be predicted from rules X in any way. Once observed, though, one can be certain that such a pattern will occur.

You may be thinking "what's this got to do with the Mass Effect ending?" Well, evolution works on a chaos system. I think that, had this not violated some of the most important values that had been constructed in the Mass Effect trilogy, it would be a perfect conclusion (as it is now, the Reapers are not nearly as intelligent as we thought they were, the "mass effect" has practically ceased to exist with the relays gone), that would tie in factors such as the inevitable horrors of fate, the sacrifices a species had to commit to defy fate (the Reapers), the doom of the hero to undo the chains of the new destiny set upon the world... Anyway, it's epic and all, and I can see why they would be defending it. It's their ART, dammit. They wanted to give of an ending that made the playerbase stop and think about inevitability, doom, and so on.

I can think of a handful of reasons why doing this was a mistake, but I'm a consumer, not a producer. And I'm very, very charmed by their statement of compromise.

Modifié par Rasofe, 01 avril 2012 - 07:13 .


#1945
Rasofe

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Pockydon wrote...

Also, Bioware, if you are making an epilogue dlc (and if you're not, do) the public have given you a brilliant way of sorting out the ending. The Indoctrination Theory. In my opinion, this is a very interesting and unique way of ending a trilogy, and there is so much evidence to support it that I find it very hard to disprove.


Sorry man, but there's as many opponents of IndocTheory as there are proponents. If Bioware intended it to be true, they may just go out with a public statement and say that's what really happened. It will save them a lot of effort and time but in the long run what that'll mean is they've assumed direct property of Shepard and the conclusion. Most players with a stake in the idea of choice, and consequences of their choices, would be dissapointed by such an anti-climax.

#1946
vI Demon Iv

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Every real gamer knows that the reviews you are referring to were bought by EA. We all know not to trust professional reviewers. We all know how companies like EA force "good" reviews by pulling all further advertising and review copies of games from the reviewers if they give anything but praise... This is why Skyrim got such great reviews.
You also know this Ray, for you to use reviews as a defense shows how little you care about your fans/customers. This action was disgraceful.
I must note, I haven't even been able to play the game yet that I paid $80 + tax for since I'm currently being punished by you for playing the first to MEs (ie I can't import my Shepard, it errors out).

#1947
Necropoce

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So...
I finished the game today... and took a few hours to sit back and think about it. English is not my mother tongue, so I'm sorry if I don't use the right words, but I wanted to share what I feel.

I'm a big fan of Bioware, I've been for years, since I played Baldur's Gate in 1999. There were ups and downs, but Bioware remains a great name when thinking of RPGs, and games in general...
Before playing ME3 I was convinced this would be the greatest game trilogy ever made. An incredible universe, music, characters, adventure, romance... everything was there...

I've read a Gamekult article which points exactly what I feel after this "ending"... It's not the "choices" that bother me the most, but the fact that you seem to have exactly the same options, wether you played "paragon" nice or "renegade" badass...
What made me love Mass Effect was this sensation to make choices, and that my decisions had impact.
ME3 does that, for lots of decisions made during ME1 & 2, but, curiously, when it matters the most, you've got this strange feeling that you could have played either way, all that matters in the mathematical count of your war assets.

I'd expected different ending possibilities... Ones taking into account wether Shepard had been true, honest, and had real friends, or Shepard was a manipulative badass, ready to use any mean to gather allies fo face the Reapers...

I know, I'm not the only one to think that... But I can't figure how the developpers could make that king of "ending", making all previous choices irrelevant, while everybody knows making choices was one of ME best qualities.
I loved ME3, it was almost perfect to me, until the last 15mn...

#1948
Silvair

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I hate seeing the word "artistic integrity".  That's a hipsters way of trying to make excuses, nowadays.

Modifié par Silvair, 02 avril 2012 - 02:57 .


#1949
bpzrn

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ShinsFortress wrote...

walcol wrote...

It's very simple. Forget about the BACKGROUND (saving the galaxy, blah blah), concentrate on the CHARACTERS. We care about the characters, not the background. Bioware spent all that time trying to end the WRONG STORY.


*nod*



Yep

#1950
slimgrin

slimgrin
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Silvair wrote...

I hate seeing the word "artistic integrity".  That's a hipsters way of trying to make excuses, nowadays.


Not to mention artisitc integrity has to be present in the first place for Bioware to even play that card.