walcol wrote...
It's very simple. Forget about the BACKGROUND (saving the galaxy, blah blah), concentrate on the CHARACTERS. We care about the characters, not the background. Bioware spent all that time trying to end the WRONG STORY.
*nod*
walcol wrote...
It's very simple. Forget about the BACKGROUND (saving the galaxy, blah blah), concentrate on the CHARACTERS. We care about the characters, not the background. Bioware spent all that time trying to end the WRONG STORY.
Zenon wrote...
ile_1979 wrote...
Dakota Strider wrote...
........
Finally, Bioware, too much of your success is from your earlier work, where you built a huge fanbase from your rpg's that were the best in the industry. But in your efforts to expand your player base by including players that do not appreciate RPG's, you are alienating your true base. There are other games out there for the non-rpg player. Do what you do well, to the best of your ability. Do not dilute your rpg franchise, by neglecting what makes an rpg great. And when you promise more choices, you had better deliver, and not by forcing your customers to purchase DLC's to fix poor stories in the original draft.
I think this is it actually. They no longer want to make RPGs. They want to make strory driven action games. Maybe something else too. Perhaps they are in the attempt of creating a new genre, like interactive movies used to be. Not mine cup of tea, but it's their company after all.
+1 for your post though. I agree on everything you say. As of DA2 i am growing more and more distant from their products. TOR and ME3 have only served to widen the gap. If you have the spare time, i do recommend you try ME1 though. That game still had plenty of RP aspects in it even if gameplay was kinda choppy.
I have to say, that I feel more towards RPG than Action. Since ME is, similar to KotOR, sci-fi, it is normal, that guns rule the battlefield rather than swords. (Can't have those cool light-sabres everywhere...)
In fact I used to play RoleMaster, which many preferred to refer to as Rulemaster. Then again, as mastering my own little campaign years ago, I noticed how difficult it is to balance rules, realism, complexity, gameplay and storytelling into a good flow. In the end of the day, it's the story and the characters that matter. And that's where ME made my day.
Who sais, that you always have to have to follow a certain framework approach like D&D? Imagine how ME would have turned out, if you had a D20 based gameplay, where the computer rolls the dice, if you hit the Krogan in his guts, where the computer rolls a dice to determine if you could "persuade" the mercenary to drop her weapons, etc.? The approach of ME was more modern and tried to establish a gameplay across borders of genres. In a way it's ended up becoming a synthesis of more than one genre. And I like it.
I wonder how Bioware will take it from here. I have to admit, that while ME was never supposed to be much like classic RPG, the Dragon Age series set off with much promise and a IMHO wonderful start. I play DA2, but still haven't finished it even by now. I keep playing little bit, but actually the fascination of DA:O couldn't be transported in the same way to DA2. It seems to me, that DA2 was trying to become something like a fantasy RPG with ME gameplay. Didn't work for me as well, since I had expected more of a DA:O. DA2 is a great game compared to others in the market, yet it feels a bit shifted too much towards action and battle-oriented.
In ME3 I missed the mini-games a little. I was wondering about the Normandy upgrades, and didn't find the new scan system that much better. Then I found it did fit the setting better. I loved the details as meeting crew members in places at the citadel rather than always exploring with a team in battle suits. The dialogue options were sometimes even better, although sometimes hard to guess, which would be a typical renegade or paragon answer.
To those fans, who believe to know better than the authors of Mass Effect what is supposed to be canonical: There are also many sci-fi movies and stories, which end up in mind boggling, even metaphysical conclusions, which could not have been foretold or easily foreshadowed. One prominent example is "Contact" by Carl Sagan, who was an astronomer by himself. (I recommend the book, since the movie can't present everything as well in as much detail as the book and has been changed in some parts.)
I might join the discussion about the endings in a spoiler allowing forum later, when I'm ready. On the other hand I begin to suspect, that the discussion and analysis might deteriorate my game feeling.
So for now, Bioware makes the best story driven RPGs. I tried others, but hardly any got me as much involved as you.
Thanks for reading.
ile_1979 wrote...
Zenon wrote...
ile_1979 wrote...
Dakota Strider wrote...
........
Finally, Bioware, too much of your success is from your earlier work, where you built a huge fanbase from your rpg's that were the best in the industry. But in your efforts to expand your player base by including players that do not appreciate RPG's, you are alienating your true base. There are other games out there for the non-rpg player. Do what you do well, to the best of your ability. Do not dilute your rpg franchise, by neglecting what makes an rpg great. And when you promise more choices, you had better deliver, and not by forcing your customers to purchase DLC's to fix poor stories in the original draft.
I think this is it actually. They no longer want to make RPGs. They want to make strory driven action games. Maybe something else too. Perhaps they are in the attempt of creating a new genre, like interactive movies used to be. Not mine cup of tea, but it's their company after all.
+1 for your post though. I agree on everything you say. As of DA2 i am growing more and more distant from their products. TOR and ME3 have only served to widen the gap. If you have the spare time, i do recommend you try ME1 though. That game still had plenty of RP aspects in it even if gameplay was kinda choppy.
I have to say, that I feel more towards RPG than Action. Since ME is, similar to KotOR, sci-fi, it is normal, that guns rule the battlefield rather than swords. (Can't have those cool light-sabres everywhere...)
[..] (cut for better readability)
In ME3 I missed the mini-games a little. I was wondering about the Normandy upgrades, and didn't find the new scan system that much better. Then I found it did fit the setting better. I loved the details as meeting crew members in places at the citadel rather than always exploring with a team in battle suits. The dialogue options were sometimes even better, although sometimes hard to guess, which would be a typical renegade or paragon answer.
[..]
Just to make sure. In the first part of your post, do you reffer to ME1? Cause it think ME1 was actually RPG-ish even by "old" standards. And this is why i like it more then the other games in the series.
As for DA2, that felt so MMO-ish in the gameplay that i hardly finished the demo. Tryied the game later on on my friend's PC and decided to not to bother with it. DA:O on hte other hand was gold. The first game i played 2 times in row despite the length, since the BG series. I would still play it if someone didn't rip off my disk....
ME3 feel unfinished. And Way to narative for my tastes. Lack of use of the dialogu wheel. People like to banter in it, but i can't respond to them. Endless tunnel fighting. No vehicle sections. No holster animations. The only thing i really like about it (well no the only thing) is the weapon/encumberance system. Lots of guns each with unique properties and looks, plus the effect of those guns on your power usage. Some good closures of the story lines in the mid game too (think of the geth and krogan solutions). But aside from that. I find it lacking. Maybe me standards are too old fashioned.
Modifié par The Executioner, 31 mars 2012 - 09:17 .
The Executioner wrote...
The best news i heard is there will be a NEW Mass Effect game. No mention of the MP tie to the single player game also was disappointing.
Zenon wrote...
...........
In a way the game was evolved from the previous ones also with the setting and situation in mind. Not the worst thing to do. I spent (including all DLCs) more than 52h in ME1, 56 h in ME2 before I finished my game... in ME3 with one DLC it was maybe 18h less. If I subtract perhaps 6-8h scanning time, not to mention probably 15+h in the Mako in ME1, ME3 seems to provide more lines in dialogue, cut-scenes, and story telling than ME2 or even ME1.
..........
Thank you for the exchange. Sorry for talking so much. Shows how much I'm emotionally involved, chattering away almost in speeds like Mordin Solus (God bless his soul, my current Shep lost him in the Collector's Base two years ago). If he had been there my decisions about the Krogan might have taken a different direction, or was it because of the decision I made back then at Tuchanka? ... THIS is what I mean about the uniqueness of this series. Makes me want to play from the start again to make some more different decisions to begin with...
Modifié par Ratsneve, 01 avril 2012 - 07:58 .
Ratsneve wrote...
I just started ME3 tonight and at the same time discovered this ending games 'problem'. I have avoided all detail so far too which is nice. Rather then wait for possible added content I am going to push ahead with the game full steam and risk that I might be in more agreement with Ray's thoughts on the game and like/accept the ending when I get there.
To that end though I am wondering how important the only current DLC, "From Ashes" for $10 would be to play? Like all my gaming I am playing Single Player, for the Story, and only one-time through the game.
I'm guessing that I may be finished in a few weeks...so I hope that if BioWare does generate whatever might be lacking as new content that it will be sufficient to tack it onto the games ending and not require playing the game over from the beginning in order to end up with a "better" story!
Absolutely true.ShinsFortress wrote...
walcol wrote...
It's very simple. Forget about the BACKGROUND (saving the galaxy, blah blah), concentrate on the CHARACTERS. We care about the characters, not the background. Bioware spent all that time trying to end the WRONG STORY.
*nod*
Modifié par Super.Sid, 01 avril 2012 - 02:47 .
I'm the one asking for clarity on the importance of this DLC to my game and I just started the game! "The DLC is already in the game." ... and "Change a few lines in Coascaled?" What are you talking about?? Is this DLC content important to the 'story depth' and will it play any part in mitigating the 'problem(s)' with the game's ending?Cheburator987 wrote...
The DLC is already in the game.All you need to do to activate it is to change a few lines in Coascaled.Ratsneve wrote...
I just started ME3 tonight and at the same time discovered this ending games 'problem'.
...
To that end though I am wondering how important the only current DLC, "From Ashes" for $10 would be to play? Like all my gaming I am playing Single Player, for the Story, and only one-time through the game.
The same goes for the bonus weapons.Take that,Bioware!!!
You think people are suckers???Think again!!!
Modifié par Ratsneve, 01 avril 2012 - 05:39 .
Ratsneve wrote...
I'm the one asking for clarity on the importance of this DLC to my game and I just started the game! "The DLC is already in the game." ... and "Change a few lines in Coascaled?" What are you talking about??Cheburator987 wrote...
The DLC is already in the game.All you need to do to activate it is to change a few lines in Coascaled.Ratsneve wrote...
I just started ME3 tonight and at the same time discovered this ending games 'problem'.
...
To that end though I am wondering how important the only current DLC, "From Ashes" for $10 would be to play? Like all my gaming I am playing Single Player, for the Story, and only one-time through the game.
The same goes for the bonus weapons.Take that,Bioware!!!
You think people are suckers???Think again!!!
Modifié par Ratsneve, 01 avril 2012 - 06:59 .
Ratsneve wrote...
I just started ME3 tonight and at the same time discovered this ending games 'problem'. I have avoided all detail so far too which is nice. Rather then wait for possible added content I am going to push ahead with the game full steam and risk that I might be in more agreement with Ray's thoughts on the game and like/accept the ending when I get there.
To that end though I am wondering how important the only current DLC, "From Ashes" for $10 would be to play? Like all my gaming I am playing Single Player, for the Story, and only one-time through the game.
I'm guessing that I may be finished in a few weeks...so I hope that if BioWare does generate whatever might be lacking as new content that it will be sufficient to tack it onto the games ending and not require playing the game over from the beginning in order to end up with a "better" story!
Modifié par Zenon, 01 avril 2012 - 07:04 .
Modifié par Rasofe, 01 avril 2012 - 07:13 .
Pockydon wrote...
Also, Bioware, if you are making an epilogue dlc (and if you're not, do) the public have given you a brilliant way of sorting out the ending. The Indoctrination Theory. In my opinion, this is a very interesting and unique way of ending a trilogy, and there is so much evidence to support it that I find it very hard to disprove.
Modifié par Silvair, 02 avril 2012 - 02:57 .
ShinsFortress wrote...
walcol wrote...
It's very simple. Forget about the BACKGROUND (saving the galaxy, blah blah), concentrate on the CHARACTERS. We care about the characters, not the background. Bioware spent all that time trying to end the WRONG STORY.
*nod*
Silvair wrote...
I hate seeing the word "artistic integrity". That's a hipsters way of trying to make excuses, nowadays.