lol holy
Débuté par
cipher86
, mars 21 2012 03:23
#1
Posté 21 mars 2012 - 03:23
so funny to watch.
#2
Posté 21 mars 2012 - 03:58
Ah, yes. Hadn't noticed a lot of that but the thermal clip improvement that isn't thing had me doing the gaming version of sticking my fingers in my ears and going la-la-la-la-la-la not listening, not listening.
#3
Posté 21 mars 2012 - 09:12
The guy who done those videos is a prime example of someone who overanalyses everything (also known as somebody who needs to get a life).
OK, so there's inconsistencies. Have you never tried just enjoying the danmed game?
OK, so there's inconsistencies. Have you never tried just enjoying the danmed game?
#4
Posté 22 mars 2012 - 06:22
I don't think the guy's doing anything different from what all the people pointing out the inconstistencies with ME3's endings, though I'd say that's a much bigger plot hole than anything in his videos and happens in the same game rather than just being a difference between games.Hordriss81 wrote...
The guy who done those videos is a prime example of someone who overanalyses everything (also known as somebody who needs to get a life).
OK, so there's inconsistencies. Have you never tried just enjoying the danmed game?
Yeah, he overanalyses a bit, and I do think that leads him to some faulty conclusions. For instance, what he says about squadmates staying in the sun on Haestrom after complaining about the sun isn't a bad retcon or an inconsistency, it's just mildly stupid game AI; the bit about Shepard waking up and knowing about thermal clips isn't either because Miranda's explanation over the intercom that Shep needs a thermal clip to fire the pistol is as much an explanation for Shep as it is for the player; the thing about Zaeed's old rifle can be explained by retrofitting and it being an old gun that wasn't altered. But basically he's right about the thermal clips and it screamed at me early in my first playthrough of ME2 when I realised that they don't actually do what they're supposed to. Didn't spoil my enjoyment of the game at all because it's an easily ignored detail, but it doesn't change the fact that an innovative weapon feature - overheating - seems to have been rewritten in order to introduce a reloading mechanic, and done so in such a way that if you were a character inside the game you'd surely be asking for your old unmodified guns back.
None of these things are gamebreakers for me. None of these things my spoiled enjoyment of either game, and especially none of the things that require reading the whole codex to spot an inconsistency because I've read almost none of it. Codex? If I wanted to read I have shelves and shelves of books and a heap more on an ereader, I play games to run around shooting things and solving puzzles. Furthermore the inconsistencies are largely between games rather than internal to one game - if you never played ME the thermal clips wouldn't be an issue at all as it's internally consistent to ME2. To me this makes them easy to ignore but if you think about it too hard it almost seems like the two games take place in very similar but different universes. It's poor retconning, but not what I'd call really bad retconning. It's not, for instance, anything like as bad as Star Trek, where you have to work out how it was possible for them to have visited Vulcan and met Spock's mum several times during the series and movies when the most recent movie was a prequel in which the planet got destroyed and Spock's mum died. That's such gold standard WTF quality retcon induced plot holery that hardly anyone cared that the Enterprise looked quite a bit different.
For me the thermal clips are like the changed look of the Enterprise - obviously inconsistent but not very important. Actually even less important because if the writing team had spent a bit longer on it they could have come up with a half convincing explanation. Perhspas something along the lines of in addition to eezo mass effect technology weapons rely on some weird form of unobtanium (that never got mentioned in ME1 but never mind) for rapid heat dissipation that's replaced periodically when weapons are serviced, and that unobtanium's become in increasingly short supply during the time Shepard's been slightly dead meaning that everyone's had to switch over to disposable heat sinks even though they're not quite as good. Jacob's dad's crew having heat sinks despite being stranded ten years ago? Easy - it's not new tech that's been invented to replace the unobtanium heat dissipation but old tech that has been returned to, a bit like the way we'd probably return to black powder if we lost the ability to manufacture more modern propellants for some reason. So the crew of the Hugo Whatsitsname would always have had heat sinks and there's no inconsistency. There you go, I'm not a professional writer and with a couple of minutes' thought I've come up with an alternative to "disposable heat sinks are supposed to be better even though they clearly aren't", though I admit that still doesn't explain why Shep can't nab a heat sink off an unused gun so s/he can keep on shooting with the preferred one. But that inconsistency is the most easily ignored of all as I always found enough heat sinks around that it was never a problem anyway.
Modifié par PsiFive, 22 mars 2012 - 06:36 .
#5
Posté 22 mars 2012 - 09:26
^This.
Except I would like to opt for not reloading and it would've been nice to get a streamlined (or more efficient) inventory/inventory manager back. In any case, I still had fun.
Except I would like to opt for not reloading and it would've been nice to get a streamlined (or more efficient) inventory/inventory manager back. In any case, I still had fun.





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