Didn't see anything in the wiki in the art section about textures. Does anyone know what texture maps and shaders the engine uses? obviously color and normal and spec im guessing. is the spec the alpha channel of the normal map like oblivion? or is spec its own seperate map? does anyone know what the alpha channels are used for? is there any env map applied for reflections? if anyone from bioware wants to jump in on this that'd be great.
appreciate any help
Texture Maps
Débuté par
Redfender
, nov. 30 2009 02:42





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