HighFlyingDwarf wrote...
Some of the response has been unnecessary, but the OP misses the part where Bioware haven't actually done anything to ease the issues that fans have with the game (Apart from the patronising "Don't worry! We are listening to you with our earmuffs on!"). The customer is always right, even if they are whiny scum.
Bioware isn't required to make a game that you like. They're under no obligation to give you the ending that you want. It's their job to make the best game they possibly can given the limitation they face. They can't please everyone and shouldn't try; if they did that, their games would look like almost everyone else's.
It's in their best interest to keep customers happy, but giving everyone exactly what they want (if that's even possible) would be boring. Then, all the complaints would be that the game was too predictable.
The biggest problem is that Bioware promised a game that couldn't be delivered on this generation of consoles. They promised branching storylines where the game itself would take different paths thanks to decisions in the last two, instead we got short branches that always fold back to the main trunk. They promised meaningful relationships and realized it's impossible to make that much of a commitment to content only a fraction of the audience will see.
They aimed high, which is great, but they told us where they were aiming and we don't like the compromises that had to be made.
And, not for nothin', following up a property that wasn't just game of the year but quite possibly game of the generation isn't easy.