Objectivity wrote...
Bioware isn't required to make a game that you like. They're under no obligation to give you the ending that you want. It's their job to make the best game they possibly can given the limitation they face. They can't please everyone and shouldn't try; if they did that, their games would look like almost everyone else's.
It's in their best interest to keep customers happy, but giving everyone exactly what they want (if that's even possible) would be boring. Then, all the complaints would be that the game was too predictable.
The biggest problem is that Bioware promised a game that couldn't be delivered on this generation of consoles. They promised branching storylines where the game itself would take different paths thanks to decisions in the last two, instead we got short branches that always fold back to the main trunk. They promised meaningful relationships and realized it's impossible to make that much of a commitment to content only a fraction of the audience will see.
They aimed high, which is great, but they told us where they were aiming and we don't like the compromises that had to be made.
And, not for nothin', following up a property that wasn't just game of the year but quite possibly game of the generation isn't easy.
This
Bioware isn't required to make a game that you like. They're under no obligation to give you the ending that you want. It's their job to make the best game they possibly can given the limitation they face. They can't please everyone and shouldn't try; if they did that, their games would look like almost everyone else's.
I'm afraid to tell you that Bioware ARE obliged to make a game that I like because I am the person who ultimately will purchase the game. Not IGN, not RPS or any other "paid" critic, I am the most important person in the cycle, me and
every other consumer.
Bioware have made many games which I have very much enjoyed, Baldur's Gate, Baldur's Gate 2, KOTOR, Dragon Age and of course Mass Effect. Mass Effect 2 was the last game which I bought new from Bioware and for very good reason. Dragon Age 2 and Mass Effect 3 were simply not good enough for me to justify buying them new (in fact Dragon Age 2 was so bad that I dismissed it completely out of hand.). You see, I often consult with my friends and play the game myself instead of being led by "pro" reviewers who rely on advertising the very products they review.
The biggest problem is that Bioware promised a game that couldn't be delivered on this generation of consoles. They promised branching storylines where the game itself would take different paths thanks to decisions in the last two, instead we got short branches that always fold back to the main trunk. They promised meaningful relationships and realized it's impossible to make that much of a commitment to content only a fraction of the audience will see.
How was this unacheivable? The original Mass Effect was a pioneer in next (current) gen role playing games. Bioware pushed the boundary by delivering incredible in game engine cutscenes and immersive dialogue and discussion choices, all helping to make us appreciate our small but capable team of diverse and interesting alien cultures.
Mass Effect 3...well ME3 gives us crappy CGI cutscenes, limited choices and a cutdown roster which resorts to typical sci fi stereotypes.

Taken as an action game, Mass Effect 3 is great, the combat is fluid, although I still prefer ME2 because it felt more realistic IMHO. I don't play ME for a action game though, I play it for an RPG, and sadly this seems to have been forgotten by the developer.