I'm having a tough time providing working versions of mods using the Builder to Player. I know I don't know enough about the package builder and how to verify what has been included. I think the installation problems are being caused by my directory choice for GDA files, but it could be something else. It doesn't help that I don't know how the validate the *.erf output files inside the dazip or the purppose of the manfest files.
Information is a bit sparse on the topic so I'm turning to the community.
I'll detail my process so people can pick it apart. Please let me know if I doing unnecessary work, skipping vital steps, or have the files in the wrong area. I am away from my development machine right now, so I may have a detail wrong on the directory structure -- they get pretty deep.
Starting in the toolset:
1) Check-in all files.
2) Right-Click on project folder and choose "Export without dependencies"
3) Right-click on project folder and choose "Create Manifest"
4) Right-click on project folder and choose "Create Module list"
5) Delete 100+ files created in \\\\Bioware\\\\Dragon Age\\\\packages\\\\core\\\\override\\\\toolset
6) Copy all necessary GDA files to \\\\Bioware\\\\Dragon Age\\\\AddINs\\\\\\\\module\\\\override. This directory has a sub-directory "toolset" which is the directory Builder to Player uses as default.
7) Select Builder to Player
8) Click Cancel at User_Manifest.xml file prompt
9) Verify entries in tree include GDA files, add-in toolset files (.nss, .ncs, etc.), and manifest.xml and click OK
10) Save dazip in \\\\Bioware\\\\Dragon Age\\\\AddINs\\\\\\\\module\\\\override\\\\toolset
11) Save "User_Manifest.xml" in same directory as dazip.
12) Copy .dazip and user_manifest.xml to a subdirectory to combine with other project files (readme.txt, xls sources for GDA files, etc.) and create a zip package for distribution.
The install packages seem to be working fine on my machine though I suspect that's because previous installs may have had the files hit the right area through interim development / luck / mucking around.
Anyone have any insight?
Modifié par sillyrobot, 30 novembre 2009 - 04:33 .





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