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I'm tired of "artistic integrity"


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#101
KaMai19

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TheRealMithril wrote...

KaMai19 wrote...

TheRealMithril wrote...

KaMai19 wrote...

TheRealMithril wrote...

It's the players story. Sure, they wrote the lines, built the settings. But in the end it is the literary equivalent of handing us a canvas, and a limited set of brushes and colors. Then telling us to "draw something about a geth getting killed" etc.. While they set the stage, we as players actually painted the picture. So not only is there  "tar" on my painting, they refuse to remove it.


That's a dishonest argument in my opinion, unless you spent 3 years chopping down trees, processing the pulp to make the paper, extracting purple ink from obscure mollusks, trimming horse hair to make the brushes. Oh, and you dedicated the previous 15 years of your life to the craft of art utensiles to develop the skills necessary to make good ones...and you care deeply about them because you put everything you're passionate about - politics, love, tolerance/intolerance, fear - into every single implement.

Just because their are a staggering combination of narrative paths doesn't mean those paths weren't painstakingly created by an artist. But still, Bioware does ascribe to the idea that the players help make the story, and I agree that we deserve some degree of artistic control. But to say we deserve 99% of the control and the men and women who put their souls into ME3 deserve 1%...that statement demonstrates a complete ignorance of what it takes to create an experience like Mass Effect.


You're missing the point, *and* take things too literary. Secondly, you are minimizing the players efforts who 'painstakingly' created the best story for 'their' Shepard.


I responded to your analogy with a metaphor - that's about as far from taking it "literally" as we can get :-p

Your view is that I'm minimizing the efforts of the players, which I respect. But my view is that you're wildly inflating them. We are consumers of a digital medium. We choose to experience games because we enjoy them. They are not "work" or we would not play them. We are invested in the characters and the story, but that's not the same as being artistically invested in something you created. Yes, we spent 100+ hours on Mass Effect and we love the characters and the world. But to the creators of this thing, the characters and world are like children they painstakingly birthed. They spent 6+ YEARS making this series. They go to work every day and stress about bringing this thing to life.

Again, I agree that we have some say. Look at Ray's statement...obviously BW agrees. But we don't have the right to make a community poll about what should happen and shove that down the throats of the people who actually created the game. Characters are galley slaves, not artists. If the artists are galley slaves, you get mass produced crap (look at Hollywood).


I don't consider being called 'dishonest' as a metaphor. Whatever you say after that really becomes irrelevant to me. I don't get upset about it either, but I will stop reading the rest.


I apologize for my phrasing. I didn't call you dishonest, I called your argument dishonest - as in, it didn't, in my opinion, truly (or "honestly") reflect the complexities of the situation. But considering you didn't bother giving my post any consideration, I guess trying to engage in any sort of conversation here was a wasted effort anyway.

#102
TheRevanchist

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Lugaidster wrote...

kylecouch wrote...

SaltyWaffles-PD wrote...

noob25 wrote...

So you want it changed to what you want?


No, we want it changed to what they REPEATEDLY and EXPLICITLY promised throughout the entire year leading up to ME3's release.

Whatever that happens to be, I can accept and appreciate.



Exactly...this whole fiasco has NOTHING to do with us "Not getting it"...as Bioware loves to claim every time we complain about...well anything of theirs....it's about not getting what we was OUTRIGHT PROMISED...REPEATEDLY!


Wellp, you have two choices well within your rights as a consumer. Ask politely for a change, or ask for a refund. It works the same in every other industry. 

What baffles me is that some people are doing neither and demand attention because BW doesn't comply.



Actually I have found most people "asking" and Bioware responding with "you dont get it...we'll release something to explain our brillience to you."

#103
Sentox6

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Our_Last_Scene wrote...
No you never. You stated it violated the artistic integrity and that Bioware needs to admit when they are wrong, but you have presented nothing but your opinion as to why they are wrong.

Please explain why it violates the artistic integrity without using your opinion, otherwise this entire thread is just nonsense, as a thread stating "It never violated the artistic integrity Bioware is right" is equally as valid.

Stating an opinion as fact and expecting Bioware to admit whatever warped thing you want them to because it violates your opinion is ridiculous.

I agree that the ending does not violate BioWare's artistic integrity. It certainly violates consumer-producer trust, but BioWare are nonetheless free to produce whatever content they want from a story-telling perspective. Having a nonsensical ending that is utterly inconsistent with the entire series thus far does not violate their "artistic integrity".

It's just that artistic integrity is in no way a good defence of the ending. The ending was the complete opposite of what they stated it would be, and people gave them money expecting to receive the product described. That is why they should change it. Artistic integrity is irrelevant one way or the other. They can certainly choose not to change it, just as I can choose to never purchase their products again.

You need to find someone more relevant to argue about. This is a consumer issue, not some philosphical determination of the the definition of art.

#104
Never

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lothvamp wrote...

Forget art for a moment. What about Shepard's integrity? MY Shepard (and a lot of others too, I'd wager) would NOT have just went along with the miraculous energy-being/Starchild/Godthing that pops up out of no where and ADMITS to being the creator/controller of the reapers. I'm pretty sure she'd have had something very different to say than, "Sure, I'll pick one of the three paths that end in my death, and possibly the death of everyone else." No, I'm pretty sure she'd be looking for a way to destroy the one at the top, because THAT seems like a logical response to meeting the creator/controller of the reapers.


Well said.

#105
Phearmonger

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Grasich wrote...

superwampa wrote...

The Angry One wrote...



Take a lesson from Bethesda and admit when you're wrong, BioWare. The game is the artistic integrity you must preserve, not this slapdash failure of an ending.


Can someone enlighten me on what Bethesda did? 


They screwed up FO3's ending, then went and created Broken Steel to fix it, even admitting "We made a mistake"


Actually, what they "fixed" was the fact that FO3 gave an end game screen after tha main quest and wouldn't let you play further. They did not change the ending, and Broken Steel in fact dumbed it down by making your sacrifice of your life at the end, if you so chose to do so, amount to nothing more than a bump on the head that you wake up from two weeks later.

#106
Kumekerion

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It's simple, we stay civil and we hold the line!

#107
Clayless

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Sentox6 wrote...

Our_Last_Scene wrote...
No you never. You stated it violated the artistic integrity and that Bioware needs to admit when they are wrong, but you have presented nothing but your opinion as to why they are wrong.

Please explain why it violates the artistic integrity without using your opinion, otherwise this entire thread is just nonsense, as a thread stating "It never violated the artistic integrity Bioware is right" is equally as valid.

Stating an opinion as fact and expecting Bioware to admit whatever warped thing you want them to because it violates your opinion is ridiculous.

I agree that the ending does not violate BioWare's artistic integrity. It certainly violates consumer-producer trust, but BioWare are nonetheless free to produce whatever content they want from a story-telling perspective. Having a nonsensical ending that is utterly inconsistent with the entire series thus far does not violate their "artistic integrity".

It's just that artistic integrity is in no way a good defence of the ending. The ending was the complete opposite of what they stated it would be, and people gave them money expecting to receive the product described. That is why they should change it. Artistic integrity is irrelevant one way or the other. They can certainly choose not to change it, just as I can choose to never purchase their products again.

You need to find someone more relevant to argue about. This is a consumer issue, not some philosphical determination of the the definition of art.


Actually this thread is about opinions on art, and why Bioware for some reason needs to admit they're wrong because they violate the OP's opinion on art.

You might think this is nonsense, hence my post about this thread being nonsense, and every post I've made against the OP.

#108
Vaktathi

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Phearmonger wrote...

Grasich wrote...

superwampa wrote...

The Angry One wrote...



Take a lesson from Bethesda and admit when you're wrong, BioWare. The game is the artistic integrity you must preserve, not this slapdash failure of an ending.


Can someone enlighten me on what Bethesda did? 


They screwed up FO3's ending, then went and created Broken Steel to fix it, even admitting "We made a mistake"


Actually, what they "fixed" was the fact that FO3 gave an end game screen after tha main quest and wouldn't let you play further. They did not change the ending, and Broken Steel in fact dumbed it down by making your sacrifice of your life at the end, if you so chose to do so, amount to nothing more than a bump on the head that you wake up from two weeks later.

That amounts to changing the ending. The hero doesn't die at the Water Purifier, instead they awaken to continue the fight against the Enclave remnants later. That's definitely an ending cahnge.

#109
eddieoctane

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Games can be art. I'm not here to debate that. But it's not as cut and dry as that. Not film student is going to study Independence Day, but Citizen Kane is would probably be covered in 90% of first year film classes. Not every work can qualify as art. I don't (and don't think anyone else should, ever) consider an action movie like Die Hard or Dirty Harry to be art in the way that David or the cieling of the Sistine Chapel are. People are trying to do just that with Mass Effect.

#110
Sentox6

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KaMai19 wrote...
It's not ludicrous. Musicians have to deal with record labels. Writers have to deal with NY publishing houses. Video game developers have to deal with producers. There's always been a push and pull between artists and the people who turn art into greenbacks, but it's a balance. Discarding the intellectual rights of the creator completely - that's what's ludicrous...or at least WAY too simplistic. You really want Hollywood producers to be able to change a movie every time they think it will make more money? You want the studio to be able to tell Christopher Nolan they're adding a hot vampire chick to Dark Knight Rises because it tested well with a sample audience?

You misunderstand. My point is that "artistic integrity" should not be a viable defence in a buyer-seller relationship. Seller says he will provide the buyer with A in exchange for an agreed sum of money, then seller provides B and says "I'm not changing it because it would violate my artistic integrity". No.

Don't bother bringing publishers into this. They have no place in this discussion. All I can presume is that you want to use their typically negative connotations in the gaming industry to try and advantage yourself by painting the people unhappy with the game's ending as supporting their processes.

Stop it with these allegations that BioWare "has" to do something, and that we're trying to force them to renege on their vision. We want them to provide us with what they said they would provide. They don't have to. I don't ever have to give them another cent either.

#111
TheRevanchist

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Phearmonger wrote...

Grasich wrote...

superwampa wrote...

The Angry One wrote...



Take a lesson from Bethesda and admit when you're wrong, BioWare. The game is the artistic integrity you must preserve, not this slapdash failure of an ending.


Can someone enlighten me on what Bethesda did? 


They screwed up FO3's ending, then went and created Broken Steel to fix it, even admitting "We made a mistake"


Actually, what they "fixed" was the fact that FO3 gave an end game screen after tha main quest and wouldn't let you play further. They did not change the ending, and Broken Steel in fact dumbed it down by making your sacrifice of your life at the end, if you so chose to do so, amount to nothing more than a bump on the head that you wake up from two weeks later.


Yes because having a giant...radiation immune companion telling you he cant do it because "it's your destiny" is totaly not a broken ending at all.

#112
nevar00

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Agreed op.

Last I checked, gaping plot holes, lies about what to expect, and a dues ex machina were not art.

Just really bad and lazy writing.

#113
fish of doom

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i'll just leave this here: http://social.biowar.../index/10403796

#114
Sentox6

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Our_Last_Scene wrote...
Actually this thread is about opinions on art, and why Bioware for some reason needs to admit they're wrong because they violate the OP's opinion on art.

You might think this is nonsense, hence my post about this thread being nonsense, and every post I've made against the OP.

Fair point, and although I understand the OP's frustrations with the inconsistency of the ending narrative vis-a-vis the preceding content, it is ultimately subjective. I prefer to discard the discussion about what qualifies as sanctified art and focus on the statements BioWare made about their product prior to the game's release, which they objectively failed to deliver on. It's a much more concrete argument.

#115
Lankist

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Lugaidster wrote...

Wellp, you have two choices well within your rights as a consumer. Ask politely for a change, or ask for a refund. It works the same in every other industry. 

What baffles me is that some people are doing neither and demand attention because BW doesn't comply.


Consumers have a lot more choices than that. The attitude of "love it or leave it" has become incredibly problematic in recent years, as you may have heard on the news.

#116
kj0600

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 Posted Image
:whistle:

#117
Wolven_Soul

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Blackmind1 wrote...

The Angry One wrote...

I'm sick and tired of BioWare hiding behind this, it seems they've taken the views of hack journalists to heart and are running around calling this ending "art".
No, Mass Effect 3 was art. The ending was like taking a beautiful painting and covering it with tar.
You're not defending art, BioWare, you're defending the tar that covers it.

I don't want to be talked down to and have it explained to me in game just why this ending is deep. It is n ot. It is mean spirited, malicious and cruel. It is thoughtless, hateful and without hope.
It violates the theme of Mass Effect and ruins the characters.

Take a lesson from Bethesda and admit when you're wrong, BioWare. The game is the artistic integrity you must preserve, not this slapdash failure of an ending.

Now, some of you may disagree. Fine, you can keep your ending and I hope you enjoy it, but I will keep fighting for mine. I will not "settle".


You comment on these forums every second of every day. You are literally in nearly every major post. We get it, you hate the endings, you want them changed. Jesus.

Anybody who hates artistic integrity isn't an artist, nor creative one little bit, or they would understand. 

"Don't allow the crows to tell the eagles how to fly".


She's not saying she hates artistic integrity.  In fact she says she fully agrees that Mass Effect is art.  And change is not made by simply saying that you dislike something and then move on.  It is done by constantly hammering home your points.

#118
Phearmonger

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lothvamp wrote...

Forget art for a moment. What about Shepard's integrity? MY Shepard (and a lot of others too, I'd wager) would NOT have just went along with the miraculous energy-being/Starchild/Godthing that pops up out of no where and ADMITS to being the creator/controller of the reapers. I'm pretty sure she'd have had something very different to say than, "Sure, I'll pick one of the three paths that end in my death, and possibly the death of everyone else." No, I'm pretty sure she'd be looking for a way to destroy the one at the top, because THAT seems like a logical response to meeting the creator/controller of the reapers.


What exactly would your Shepard have done? Kicked the ghost kid in the nuts? Thrown something at it? Would that make your Shepard feel better while he/she watched everyone die knowing that there was even a remote possibility that most of them could have been saved by simply shooting a panel? I'm afraid I don't see how not taking the chance to save people is any form of integrity whatsoever. Sometimes life doesn't hand you the options you want so you make do with what you've got.

#119
Clayless

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Sentox6 wrote...

Our_Last_Scene wrote...
Actually this thread is about opinions on art, and why Bioware for some reason needs to admit they're wrong because they violate the OP's opinion on art.

You might think this is nonsense, hence my post about this thread being nonsense, and every post I've made against the OP.

Fair point, and although I understand the OP's frustrations with the inconsistency of the ending narrative vis-a-vis the preceding content, it is ultimately subjective. I prefer to discard the discussion about what qualifies as sanctified art and focus on the statements BioWare made about their product prior to the game's release, which they objectively failed to deliver on. It's a much more concrete argument.


That's great but it's technically not what this thread is about, and is somewhat derailing it. I feel that there are many other threads that cover that subject and we should instead focus on what this thread is about and not clutter up the responses.

#120
MzAdventure

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The Angry One wrote...

I'm sick and tired of BioWare hiding behind this, it seems they've taken the views of hack journalists to heart and are running around calling this ending "art".
No, Mass Effect 3 was art. The ending was like taking a beautiful painting and covering it with tar.
You're not defending art, BioWare, you're defending the tar that covers it.

I don't want to be talked down to and have it explained to me in game just why this ending is deep. It is n ot. It is mean spirited, malicious and cruel. It is thoughtless, hateful and without hope.
It violates the theme of Mass Effect and ruins the characters.

Take a lesson from Bethesda and admit when you're wrong, BioWare. The game is the artistic integrity you must preserve, not this slapdash failure of an ending.

Now, some of you may disagree. Fine, you can keep your ending and I hope you enjoy it, but I will keep fighting for mine. I will not "settle".



It's the "Emperor's New Clothes" defense... and I say the damn man is buck-naked. 

#121
Wolven_Soul

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Fix1o0 wrote...

I'll show you art

Posted Image


Woah...seriously?  That is what they did to show Tali's face?  They just took a photo of a person and sci-fi'd it up a little bit?  Wow...and I thought the endings were lazy writing.

#122
snajones

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Fine. They are artists with "integrity".

Most artists are poor. Good luck with that BioWare.

#123
Torga_DW

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I see the ending and the reaction as largely a 'fan' issue. As total biscuit recently reminded me, fan is short for fanatic. Instead of catering to customers, bioware has been releasing content with the expectation that fans will buy anything.

What we have here is a work so shoddy that the customers are outright upset at getting a product that is nothing like it was advertised. The partial fan(atic)s can't help but see the problem, and are hoping they can buy a fix. And the true fan(atic)s were just grateful they could give their money to bioware again and don't see any problems.

The whole situation and its responses are a both fascinating and damn scary look at human psychology in action.

#124
redsoxfan2459

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A friend of facebook just pulled the artistic integrity argument on me. I responded:

"Artists have always had to respond to what audiences want.

Bioware is free to end a beloved series with a terrible, nonsensical conclusion, just as Beethoveen had the freedom to end the Ninth Symphony with five minutes of a trumpet making fart noises, or Picasso had the freedom to fill in the right side of Guernica with crudely drawn pictures of dicks.

No one is truly forcing Bioware to do anything here. But if you want people to play your games, listen to your music, or display your paintings, you have to acknowledge when something just doesn't work.

I don't buy the slippery slope argument because people have been changing their sculptures, their paintings and their songs for millennia, and art is still very much alive and well."

That pretty much sums up my position on this one...

#125
Sentox6

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Our_Last_Scene wrote...
That's great but it's technically not what this thread is about, and is somewhat derailing it. I feel that there are many other threads that cover that subject and we should instead focus on what this thread is about and not clutter up the responses.

I'm not intending to change the discussion topic, I'm just giving my perspective relative to the OP. Specifically:

1) I agree "artistic integrity" is not a valid defence against making changes/additions to the game.

2) I disagree that BioWare should make changes because it violates a subjective intepretation of the game's artistic characteristics. That being said, there's nothing wrong with saying BioWare should add "better" endings.

Modifié par Sentox6, 21 mars 2012 - 08:21 .