TheRealMithril wrote...
KaMai19 wrote...
TheRealMithril wrote...
KaMai19 wrote...
TheRealMithril wrote...
It's the players story. Sure, they wrote the lines, built the settings. But in the end it is the literary equivalent of handing us a canvas, and a limited set of brushes and colors. Then telling us to "draw something about a geth getting killed" etc.. While they set the stage, we as players actually painted the picture. So not only is there "tar" on my painting, they refuse to remove it.
That's a dishonest argument in my opinion, unless you spent 3 years chopping down trees, processing the pulp to make the paper, extracting purple ink from obscure mollusks, trimming horse hair to make the brushes. Oh, and you dedicated the previous 15 years of your life to the craft of art utensiles to develop the skills necessary to make good ones...and you care deeply about them because you put everything you're passionate about - politics, love, tolerance/intolerance, fear - into every single implement.
Just because their are a staggering combination of narrative paths doesn't mean those paths weren't painstakingly created by an artist. But still, Bioware does ascribe to the idea that the players help make the story, and I agree that we deserve some degree of artistic control. But to say we deserve 99% of the control and the men and women who put their souls into ME3 deserve 1%...that statement demonstrates a complete ignorance of what it takes to create an experience like Mass Effect.
You're missing the point, *and* take things too literary. Secondly, you are minimizing the players efforts who 'painstakingly' created the best story for 'their' Shepard.
I responded to your analogy with a metaphor - that's about as far from taking it "literally" as we can get :-p
Your view is that I'm minimizing the efforts of the players, which I respect. But my view is that you're wildly inflating them. We are consumers of a digital medium. We choose to experience games because we enjoy them. They are not "work" or we would not play them. We are invested in the characters and the story, but that's not the same as being artistically invested in something you created. Yes, we spent 100+ hours on Mass Effect and we love the characters and the world. But to the creators of this thing, the characters and world are like children they painstakingly birthed. They spent 6+ YEARS making this series. They go to work every day and stress about bringing this thing to life.
Again, I agree that we have some say. Look at Ray's statement...obviously BW agrees. But we don't have the right to make a community poll about what should happen and shove that down the throats of the people who actually created the game. Characters are galley slaves, not artists. If the artists are galley slaves, you get mass produced crap (look at Hollywood).
I don't consider being called 'dishonest' as a metaphor. Whatever you say after that really becomes irrelevant to me. I don't get upset about it either, but I will stop reading the rest.
I apologize for my phrasing. I didn't call you dishonest, I called your argument dishonest - as in, it didn't, in my opinion, truly (or "honestly") reflect the complexities of the situation. But considering you didn't bother giving my post any consideration, I guess trying to engage in any sort of conversation here was a wasted effort anyway.





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