Why is us getting the endings we were promised (not A, B, C or R, G,
any less important than you keeping your endings?
How I throw that back at you: How is you getting the endings you wanted more important then keeping the current ones and adding to them?
How about we get cinematics at the end showing off our squad fighting for their lives with the other people we had in ME2 ( like say Zaeed, Grunt or Jacob ) and the other races you gathered, and depending on your choice and EMS they either all die, or some die, or all fine.
How about that eh? Then add in a funeral for Shepard if he died, changing quite a lot depending on the choice made as Control/Destroy/Synthesis and your EMS OR if you made the destroy choice AND had high EMS then you get a sort of post-ending scene like DA:O with your squad members and the people you cared about.
Why wouldn't that be better?
My favorite part of the art argument is that the ending is really the work of one writer.
You are saying Walters was the only guy involved in the ending from the writing team? Really? Sure he has the final as the lead writer but he also answers to the Lead Designer who THEN answers to Hudson, who THEN answers to the CEOs of Bioware.
If you think the ending choice was made by Walters or Hudson or the lead designer the you don't know what you are talking about. It was a decision made up the highest chain in Bioware and possibly EA.
It's like blaming all the issues of story in DA2 on Gaider, but Gaider does not have a final say, not by a longshot, nor does Mike Laidlaw of Mark Dararh.
Modifié par Costin_Razvan, 21 mars 2012 - 08:54 .