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I'm tired of "artistic integrity"


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#201
Costin_Razvan

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OK have to agree with you there... It is a bit of a stretch, but with the ending we have now can you blame people for having a little hope?


Then just add to the current endings, hell even change stuff about them ( like TIM and Anderson dying and the Catalyst ) but keep the original choices, create new cinematics for your squadmates and the various planets.

But for the love of God, do NOT try and explain the change done in-game story wise, just don't. Broken Steel didn't do that, and Broken Steel was awesome.

Modifié par Costin_Razvan, 21 mars 2012 - 10:06 .


#202
Cyph3rX

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You really shouldn't use "artistic integrity" when your endings were a simple copy/paste from the original Deus Ex, it's closer to plagiarism.

Modifié par Cyph3rX, 21 mars 2012 - 10:06 .


#203
salbine

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LordHelfort wrote...

Games are not art, will never be art and should not be art.

They are a product and entertainment, and should be constrained by the rules regulating those categories.

I think a good argument can be made that games are art. However, like all things, there are conventions to follow for games. You have to consider the audience much more with games, because the audience is an active participant in the creation of the story (there was a great analogy about town-created art in another thread). BioWare ignored/disrespected that. Somewhere along the way, they forgot they were writing for a game, and not a literary journal. They blew it--big time.

I sort of feel sorry for them, because it's like a pianist blowing a brilliant performance of a lengthy piece right at the end. Nobody remembers how brilliantly the rest of the piece was performed. Everyone remembers the horrible last note that destroyed what came before it.

#204
mohdhm

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Bioware's "art":




These guys are halarious. They make a good point here.

Modifié par mohdhm, 21 mars 2012 - 10:13 .


#205
Guest_Dark DJ_*

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Costin_Razvan wrote...

OK have to agree with you there... It is a bit of a stretch, but with the ending we have now can you blame people for having a little hope?


Then just add to the current endings, hell even change stuff about them ( like TIM and Anderson dying and the Catalyst ) but keep the original choices, create new cinematics for your squadmates and the various planets.

But for the love of God, do NOT try and explain the change done in-game story wise, just don't. Broken Steel didn't do that, and Broken Steel was awesome.


Well I never cared for TIM (even though his voice actor is bad a**) so blow him into space chunks for all I care. I was disappointed Anderson died, but it made you feel nothing is safe even so close to the end. I do want the damn space brat gone though I think thats the biggest thing I hate about the ending. I prefered when the Reapers reason for the cycles was "beyond our understanding".

#206
Soldatto Rosso

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 It's always amusing how people are defending a corporate entity like Bioware and claiming it's a defense of "art."

Sorry, folks. But the art argument flew out the window the moment Bioware stuck a DLC ad at the end of the epilogue.

Posted Image

ART, ALL FOR THE LOW-LOW PRICE OF 800 MICROSOFT POINTS!!!!1

Modifié par Soldatto Rosso, 21 mars 2012 - 10:23 .


#207
Felene

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I'm ALSO tired of "artistic integrity" BS.

I am not saying Mass Effect franchise is not art, I am NOT SAYING the ending itself is not art(crapy art but still, art, if they want to insist.)

I am saying stop refuse to give us multiple ending and hide behind that "artistic integrity" BS.

Art doesn't excuse BioWare from lying and ditch us on the promise "multiple ending" (Not just A, B, C. or in our case Red, Blue, Green.)

#208
McAllyster

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 Artistic integrity? In an RPG?

#209
Ashira Shepard

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*pokes head in*

As a published writer I would like to just throw my two cents in.

If I ever reach the point where I have as huge a fanbase as Bioware, I would feel obligated to entertain them. I would try my utmost to make sure they enjoyed the story I was presenting them with. I might punish or kill off a few characters for the sake of drama or development (Thane, Mordin, Legion?) but I would not end it in such a manner where the readers just go "but...but the characters, everyone's doomed, fml D:"

That'd just be mean. And I'd rather not lose fans.

#210
ubermensch007

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The Angry One wrote...

I'm sick and tired of BioWare hiding behind this, it seems they've taken the views of hack journalists to heart and are running around calling this ending "art".
No, Mass Effect 3 was art. The ending was like taking a beautiful painting and covering it with tar.
You're not defending art, BioWare, you're defending the tar that covers it.

I don't want to be talked down to and have it explained to me in game just why this ending is deep. It is n ot. It is mean spirited, malicious and cruel. It is thoughtless, hateful and without hope.
It violates the theme of Mass Effect and ruins the characters.

Take a lesson from Bethesda and admit when you're wrong, BioWare. The game is the artistic integrity you must preserve, not this slapdash failure of an ending.

Now, some of you may disagree. Fine, you can keep your ending and I hope you enjoy it, but I will keep fighting for mine. I will not "settle".


I read that Blog of Dr. Ray Muzuka. And what he says here stands out the most to me:

I believe passionately that games are an art form, and that the power of our medium flows from our
audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the
development team.


The thing is... BioWare has been promoting Mass Effect 3 as this Dynamic Interactive Narrative, in which YOUR DECISIONS shape the story.Its not set in stone.Well BioWare you can't have it both ways.You can't claim a right to "artistic integrity" in a game in which the player is suppose to craft the story!

If you wanted artistic integrity.You should have written Mass Effect as  a effin novel.Oh wait -- you did. (Mass Effect: Deception) How'd that work out for you.:pinched:

Modifié par ubermensch007, 28 mars 2012 - 09:37 .


#211
Gurneyslabb

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Yeah idk loved the game till the last 10 minutes im still hopefull new content will give some closure to the story if artistic expression is okay your shepard can live but somehow your squadmates teleport to the normandy and get stuck on a planet with no mass relays id advise the artist to stop drinking absinthe and cutting their ear