Badpie wrote...
So what you're saying is your PC on this playthrough is a giant baby who not only whines when she doesn't get her way, but is willing to ruin everything else for everyone because of it? Interesting way to play it. That's not sarcasm. I actually think it's interesting.
So it's not actually YOU who wants Alistair to rot in the black city or thinks he's racist. It's your character who is a total idiot. Again that's a legit question and I'm not in any way calling YOU an idiot. Just want to make that clear.
I like hearing about people's characters, so I find your self serving, bratty, tantrum having, clearly unstable character interesting.
Yes, I think that it's about rage and betrayal and the nature of love and tipping point and that character didn't manage to balance her hope or rage well enough to survive that moment. She left the Alienage as an infuriated rape victim who was convinced into continuing to live and not slaughtering every human she encounters by Duncan and then her fascination with Alistair.
I think the writing of Alistair is awesome and I love the voice acting and I can hardly bear to play a game without romancing him, I have to play a man in order to do that, and then I feel left out. He's one of the most compelling and fleshed-out characters in the game.
I think it's due to the strength of that romance and how solid it seemed that having it turned off like a light switch just made that character lose it in that moment. And I do that playthrough because I genuinely don't know what options are going to happen in that moment, but I want to know. Does something different happen? Is there some genius loophole? Will high cunning make a difference? Hell, the game's only been out for a month, and it's so complicated, who knows what hasn't been discovered yet with a zillion cunning points.
You can call it brattiness and tantrum. I consider it passion and the result of being betrayed in such an unexpected and unanticipated manner. The unwillingness to accept the loss of true love or seeing that the love you thought was true was only a convenient happenstance, to be discarded when no longer convenient. The complete unwillingness to accept that outcome, no matter how pragmatic or "reasonable." Because love isn't reasonable and that character loved Alistair without reservation.
My real life choices to the situations are irrelevant. It's all about the choices I made when constructing my character.
Roleplay construction of a character is a different thing, and in order to make an INTERESTING character that's going to respond differently to game situations, I think you need to make it interesting, have weaknesses and flaws. The makers of the game got this when they constructed every party member available have a fatal flaw and an irrevocable purpose and a crisis point or two.
The issue for this character is WHY are elves considered second class? I'm an elf, standing before you, having done all these things, and you're going to reject me on such a foolish basis? And it is foolish. For Ferelden to not learn that after all I've done to save her, for Alistair to not fight in any way and back down in one sentence...that's betrayal.
And I'm not going to rewrite Romeo and Juliet just so everyone lives at the end. That's..boring.
Yes, I've played the ideal game where I make everyone happy and I get the ideal ending and everyone's got what they want. After doing that, it's time to see how something else works out. Replays give the opportunity to construct different scenarios. Every other character in the game has a crisis point. That was my character's crisis point. Perfectly in keeping with the spirit of the game.