Im writing this here, in hopes a developer or bioware rep will read this and maybe throw it on the "comments from fans to consider" pile.
this is in part in responce to the co-founder of biowares article
http://blog.bioware....012/03/21/4108/
which asked for fan commentary and CONSTRUCTIVE critisisms.
first off let me say, that i like the idea of a tragic/semi-tragic ending, as far as artistic wise i feel that that only validated the threat taht the antagonist of the seies (reapers) were to the galaxy.
however, i feel that bioware has significantly lost touch with its fans. and of greater concern, is that.
1- the company effectively maintained "radio silence" for too long a time, essentially snubing your nose at fans- and even if bioware came out and felt they wanted to "stand behind thier endings", the silence was recieved by most as an attempt to put out a fire by pouring gasoline on it. Compare this to what biowares major competitor in the rpg market has done in this regard. Bethsedas responce to fans, was to take thier complaints/problems/desires into account, and follow up with a patch (Skyrim 1.5) that not only provides bug fixes and tweaks to improve thier system, but additional content that really should be paid dlc. Bioware tends to respond to fans by digging in thier heels and saying "screw you" and even if thats not the intent, that is certainly the message fans seem to be getting.
2- the ending falls significanlty short of fans expectations. I get the "artistic merit" factor, and even somewhat lean towards an ending that is not all "sunshine and flowers". But it seems that bioware's promises/interviews and claims significantly raised fans expectations that thier decisions would have an effect on the outcome of the story. The "war assets" solution to reduce major decisions in prior games to a set of numbers that can be very easily compensated for in multiplayer really fell short of this.
the ending IMO, is not so much the problem as the execution of the ending, and bioware's failure to realistically address concerns.
did they have our decisions affect the ending? well, yes, in the same way that obtaining sword a or sword b to fight the final boss with affected the ending in a jrpg.
reducing certain choices that determined the fate of certain species and groups to basically a +100 or +50 is really a cop out and displays to the fan that bioware took the easy way out after raising fan expectations that thier prior decisions and save files matter.
a simple epilogue at a MINIMUM in the form of Dragon Age Origins would have satisfied fans in this regard. I mean how much more programming would it take to have a bunch of still pictures and typing for maybe 10 scenarios. Fallout New Vegas and obsidian actually did this very well and juggled more options than dragon age origins and the combined "major" choices of mass effect 1,2 &3.
quite frankly, i hope bioware takes a new direction as to how it approaches role playing games. bioware has produced some of the most classic rpgs that people still cite as contenders for thier favorites even though those games were made many many many years ago.
but bioware is IMO, using the same formula it was using in KOTOR and not adapting it very much. players of rpgs want options, not "hollow" options that make them feel like thier choices don't matter. especially when there are rpgs out there by other companies that do make the players choices matter. this is of course the core of the ending complaints people have that i consider "fair critisism" rather than complaining about the content of the ending.
I could even raise that certain aspects of the ending seemed rushed and tacked on, and didn't make sense in the context of the story, however, that too is a matter of execution and writing which is just plain gone and done. players can deal with a bad ending. what players generally don't like, is bieng told that they have an affect on that ending, then finding out that thier in game input on that ending is at best minimal.
i hope bioware addresses these issues in future games, and in customer service attempts since i would absolutely hate to see a playing field with a single rpg giant dictating the arena, because if the fan dissatisfaciton continues at this rate, it certainly won't be bioware. And the market would be better for us all if there were many competative developers competing against each other and yes- jumping on and improving each others innovations in thier respective unique ways. (BODY TYPE EDITOR- HINT HINT)
my legitimate concerns about me3, bioware and its responce to fans in handling the matter.
Débuté par
Bluto Blutarskyx
, mars 21 2012 07:45
#1
Posté 21 mars 2012 - 07:45





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