So let me get this straight. Assuming you import a perfect save and play ME3 perfectly, accumulating the maximum war assets, playing multiplayer up to maximum galactic readiness, and making all the decisions necessary to save as many people as possible (uniting the Krogan and the Turians, getting the Salarians on-side as well, making peace with the Geth and the Quarians, and saving the maximum possible number of ME2 characters), this is the ultimate fate for the characters we fell in love with throughout the trilogy, IRRESPECTIVE of the ending chosen:
Commander Shepard - Dies
Admiral Anderson - Dies
Conrad Verner - On the Citadel; almost certainly dead
Matriarch Atheyta - On the Citadel; almost certainly dead
Kelly Chambers - On the Citadel; almost certainly dead
Commander Bailey - On the Citadel; almost certainly dead
Doctor Michel - On the Citadel; almost certainly dead
Urdnot Wrex - Stranded in the Sol system/Local cluster; will never see Tuchanka or Eve again, nor his unborn children
The Krogan - Large numbers stranded in the Local cluster; the rest stranded on Tuchanka, a post-apocalyptic wasteland, with no galactic trade to sustain them. Without Wrex, there is a good chance they will fall back into barbarism.
The Quarian Migrant Fleet - The majority stranded in the Local cluster, literally on the other side of the galaxy from Rannoch. Are unlikely to ever see their home again. Unable to eat the food that Earth can provide, and are likely to starve to death.
The Turian fleet - Stranded in the Local cluster, unlikely to ever see Palaven again. Unable to eat the food that Earth could provide, and are likely to starve to death.
The Normandy's crew - Trapped on an unknown garden world. With the mass relay network destroyed, there is almost no chance of rescue. Either Garrus and Tali or everyone else will starve to death, depending on the chirality of the planet's ecosystem.
Inhabitants of all the minor colonies in the galaxy that are unable to sustain themselves will starve to death.
Inhabitants of overpopulated worlds that were dependant on galactic trade will run out of resources and either starve or kill each other, as happened on the Drell homeworld.
...and all of this as a result of the nonsensical logic of a ghostly AI that we are unable even to question or defy and which the previous events of the game itself have already proven wrong.
a) Control - which proves Shepard a horrific hypocrite and maintains the status quo.
c) Destroy - in which Shepard commits genocide of an innocent race, and kills a friend.
I simply don't understand what Bioware were thinking. I just don't! After the brilliance of 99% of ME3, the way they managed to destroy it all in the final 10 minutes is almost physically painful to think about.





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