Let me get this straight...
#76
Posté 22 mars 2012 - 02:51
#77
Posté 22 mars 2012 - 02:51
Wait, there was sweet?
#78
Posté 22 mars 2012 - 02:51
#79
Posté 22 mars 2012 - 02:52
TheTrueObelus wrote...
Yep bittersweet...
Wait, there was sweet?
PR twisting. Nothing more really. They atleast abandoned the "Really you have to think about the ending" schtick that got them nowhere.
#80
Posté 22 mars 2012 - 02:56
Did you not notice those themes in the rest of the series?
#81
Posté 22 mars 2012 - 02:58
#82
Posté 22 mars 2012 - 03:00
#83
Posté 22 mars 2012 - 03:04
All your other points are valid though. This ending wasn't just sad. It was soul crushing.
#84
Posté 22 mars 2012 - 03:04
#85
Posté 22 mars 2012 - 03:04
Gill Kaiser wrote...
Inhabitants of overpopulated worlds that were dependant on galactic trade will run out of resources and either starve or kill each other, as happened on the Drell homeworld.
On the bright side, those planets are no longer over-populated. They're still not likely set-up to generate the food necessary to sustain the populations; and where they are, it's reasonable to suspect that things aren't going to be super-peaceful "Let's farm and everyone get along and not kill and then eat each other." Well, maybe the Asari could manage that...
You've done a fairly good job of hitting on all the reasons why the ending is far removed from "uplifting" or "satisfying" as imaginable short of the Reapers winning.
#86
Posté 22 mars 2012 - 03:05
WarBaby2 wrote...
Actually, Kelly dies before the ending... she is capped by some Cerberus hitman in an alley... very "nice" end for her...
You can save her (for the moment) by warning her to change her appearance and ID. Of course she's going to die soon after that though.
#87
Posté 22 mars 2012 - 03:06
mumwaldee369 wrote...
WarBaby2 wrote...
Actually, Kelly dies before the ending... she is capped by some Cerberus hitman in an alley... very "nice" end for her...
You can save her (for the moment) by warning her to change her appearance and ID. Of course she's going to die soon after that though.
Really? Hm... seems I missed that dialogue option.
#88
Posté 22 mars 2012 - 03:10
Take a seat, grab a banner and hold the line!
#89
Posté 22 mars 2012 - 03:11
We're here for you, those first few days after that ending are the worst.
#90
Posté 22 mars 2012 - 03:12
#91
Posté 22 mars 2012 - 03:12
#92
Posté 22 mars 2012 - 03:14
#93
Posté 22 mars 2012 - 03:14
Darthlawsuit wrote...
Don't forget Mass Relays go supernova and destroy everything in the system. So every populated sector with a mass relay is now gone.
Well they seem to be trying to show that they don't. Which only opens another hole in the plot. So either it's oppressively grim, or self-contradictory.
#94
Posté 22 mars 2012 - 03:24
Oh well. At least the surviving dregs will get to go to war with the yahg when they gain space flight and create their very own brutal empire. That's really what you were hoping to accomplish, isn't it?
#95
Posté 22 mars 2012 - 03:36
Play the ending again or watch a youtube of it.
Shep is knocked out by Harbinger 20 meters from the portal
He wakes up and goes into the light magically now wearing street clothes with a gun that has unlimited ammo <------ when things like that happen in a movie you'd go oh, flashback or oh he's dreaming, don't ignore it
You tell Harbinger/Star Child I know you are lying and I still want the reapers destroyed
You wake up back in London right where you were knocked out wearing your armor
Destruction is you refusing indoctrination. NONE of the Blue green people can refute that what I just said has NO plot holes in it. It is the "correct" choice where you finish the fight. IF Bioware ever gives us the REST of the ending.
Or you believe you blew up the Citadel with you on it in your street clothes, you survived the explosion in street clothes, you survived falling through the Earth's atmosphere and you didn't burn up in street clothes, you hit the earth at over 130 mph at least in street clothes, and then you wake up and take a breath BACK in your armor. That's totally impossible and illogical.
The logical answer is while you were knocked out Harbinger tried to indoctrinate you. It happens exactly like ME 1 - ME 3 warn. Making you believe you can control them. Like Saren, like TIM, like the prothean AI said it would etc...
Modifié par Tyrzun, 22 mars 2012 - 03:37 .
#96
Posté 22 mars 2012 - 04:28
#97
Posté 22 mars 2012 - 04:32
- The Batarians, Arya's gangs, and the Krogans won't take too kindly to being stranded. It'll be an all-out war for Earth while the Turians and Quarians starve to death in the background.
- The colonies that would need help rebuilding after the reaper attack. Yeah... that add isn't coming any time soon. Everyone resorts to looting and killing each other.
- The colonies that weren't entirely destroyed and can sustain themselves. Nevertheless, the galactic government is in a mess, and these guys are stranded not knowing if the Reapers are ever coming back or not. As the threat of the Reapers will always be in the front of their minds I doubt these guys will ever bother rebuilding. Everyone will rob and kill each other for supplies, etc out of terror.
Hooray! And this is the one ending. At least you get to pick what color explosion you want.
#98
Posté 22 mars 2012 - 04:34
#99
Posté 22 mars 2012 - 04:35
Scalpels wrote...
The population of The Citadel was 13.2 million.
What bugs me is that I had spent most of the game building up the Citdel defense and in one sentence; I found out it was for nothing.
Then there are the questions. In ME1 it was made clear that Sovereign could control all the Mass Relays from the Citadel. Why didn't the reapers just shut them off like they did to the Protheans? It would have stopped the armada from arriving and they could pick off the races on system at a time.
Then there is the God Child. If he controls the reapers; why doesn't he just shut off the relays?
Alternately, why did the Prothean's sabotage last? The kid had 50,000 years to fix the sabotage.
I don't know if this theory has been thrown out there yet, but if it hasn't I'll be the firs to put it to the masses. I posted this in a poll a few days ago and I saw your post today and wanted to get an actual sort of consensus on this idea.
I was playing ME2 a few weeks ago, just to remind myself of better times and happier days, and to finish up a few achievements and DLC, when I was remembering something that the Prothean VI on Thessia said to Shepard about the Crucible.
Now, it's pretty much been stated, and proven wrong in about 3 different situations, that the Reapers cannot be defeated by conventional means. We also know that the Citadel and the Mass Relays were originally Reaper tech. We also know that the Crucible wasn't Prothean in design, but was actually something that dated back to the first cycle. This had me thinking: Maybe the Crucible was actually a Reaper fail safe.
The Prothean VI states that the Crucible was an old weapon design, and each cycle after it's first inception has since added on it's own little twist to the Crucible, leading to what we have now. But after what happens with the activation (The mass relays exploding, and it's connection to the Reapers), I'm starting to think that maybe the Crucible was designed by the Reapers for each cycle to build, just in case the Reapers failed in their task.
The way it works is actually rather simple. The Crucible attaches itself to the Citadel and triggers the Catalyst, causing it to fire up. Now, we know that once the Crucible is online, we get the resulting endings, but what never sat with me was the lack of explanation as to how the Crucible was supposed to affect the Reapers or the Mass Relays. Think about it, when talking with the God-Child, it basically says that Crucible had never been attached to the Citadel before, opening new options. What is unexplained is why it actually affects the Reapers or all of Galactic Space.
Choosing one of the three endings we have now, the Crucible fires, hits all the Mass Relays, destroys them, and somehow attatches itself to the Reapers, whether through "Space magic", as pointed out before, or perhaps it really is a Reaper failsafe and that's why they never tried to destroy it.
This theory isn't as glamourous as the Indoctrination theory, I know, but hey, it's been floating around in my head forever and I wanted to get it out there to see what people thought. And I know, my post isn't complete, nor well thought our or even explained, I call on better minds to flesh it out ... or even make it not 11:30 at night and me being half-asleep.
#100
Posté 22 mars 2012 - 04:40
Next playthrough, I'm taking my crew (along with Wrex and Mordin) and we're moving to that beachfront property Kaidan mentioned he owned. I'll save billions of lives in sitting on the beach, relaxing, and all of us can enjoy our final days/weeks/months alive while everyone else gets a little longer to live, too.





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