Let me get this straight...
#176
Posté 24 mars 2012 - 04:58
#177
Posté 24 mars 2012 - 04:59
#178
Posté 24 mars 2012 - 05:00
Avatar231278 wrote...
Darthlawsuit wrote...
Don't forget Mass Relays go supernova and destroy everything in the system. So every populated sector with a mass relay is now gone.
Mass Relays go supernova if they are destroyed by an outside force, while in function. As stated, the devices will stop functioning, it is fair to assume, that they just blow up, without the catastrophic consequences. The Citadel controls the Mass Relays, so it can make them stop working without blowing up the universe.
There are many why this and why that in the ending, but I count the destruction of the network not as some sort doomsday-weapon.
You have no proof of this, just speculation. The Everything goes poof theory has proof in the form of Arrival DLC. Per the closing scene it doesn't look like they cease functioning before they explode.Tthere is definitively an expanding explosion after the Relay self destructs. And even a Nova sized explosion would be catastrophic for Earth and the rest of the planets. Not to mention the fleets.
#179
Posté 24 mars 2012 - 05:05
Gill Kaiser wrote...
Sorry to add to the furor, but I think this is the first time that I have been legitimately heartbroken by the way that a story has ended in any entertainment medium.
So let me get this straight. Assuming you import a perfect save and play ME3 perfectly, accumulating the maximum war assets, playing multiplayer up to maximum galactic readiness, and making all the decisions necessary to save as many people as possible (uniting the Krogan and the Turians, getting the Salarians on-side as well, making peace with the Geth and the Quarians, and saving the maximum possible number of ME2 characters), this is the ultimate fate for the characters we fell in love with throughout the trilogy, IRRESPECTIVE of the ending chosen:
Commander Shepard - Dies
Admiral Anderson - Dies
Conrad Verner - On the Citadel; almost certainly dead
Matriarch Atheyta - On the Citadel; almost certainly dead
Kelly Chambers - On the Citadel; almost certainly dead
Commander Bailey - On the Citadel; almost certainly dead
Doctor Michel - On the Citadel; almost certainly dead
Urdnot Wrex - Stranded in the Sol system/Local cluster; will never see Tuchanka or Eve again, nor his unborn children
The Krogan - Large numbers stranded in the Local cluster; the rest stranded on Tuchanka, a post-apocalyptic wasteland, with no galactic trade to sustain them. Without Wrex, there is a good chance they will fall back into barbarism.
The Quarian Migrant Fleet - The majority stranded in the Local cluster, literally on the other side of the galaxy from Rannoch. Are unlikely to ever see their home again. Unable to eat the food that Earth can provide, and are likely to starve to death.
The Turian fleet - Stranded in the Local cluster, unlikely to ever see Palaven again. Unable to eat the food that Earth could provide, and are likely to starve to death.
The Normandy's crew - Trapped on an unknown garden world. With the mass relay network destroyed, there is almost no chance of rescue. Either Garrus and Tali or everyone else will starve to death, depending on the chirality of the planet's ecosystem.
Inhabitants of all the minor colonies in the galaxy that are unable to sustain themselves will starve to death.
Inhabitants of overpopulated worlds that were dependant on galactic trade will run out of resources and either starve or kill each other, as happened on the Drell homeworld.
...and all of this as a result of the nonsensical logic of a ghostly AI that we are unable even to question or defy and which the previous events of the game itself have already proven wrong.
a) Control - which proves Shepard a horrific hypocrite and maintains the status quo.Synthesis - in which Shepard forces a fundamental change upon all life in the galaxy, against their will, and homogenises everyone, depriving them of the diversity which the series had lauded up until this moment.
c) Destroy - in which Shepard commits genocide of an innocent race, and kills a friend.
I simply don't understand what Bioware were thinking. I just don't! After the brilliance of 99% of ME3, the way they managed to destroy it all in the final 10 minutes is almost physically painful to think about.
That's a pretty good summary, yeah.
#180
Posté 24 mars 2012 - 05:13
As soon as someone starts extolling the virtues of their own depth and brilliance... they prove they have neither.
#181
Posté 24 mars 2012 - 05:24
KarstenKlausen wrote...
Shepard may live, if you have enough war assets and choose the destroy option.
Most of the people you listed die. However, faster-than-light travel is possible in the ME3 universe, also without Mass Effect relays, so space travel won't be impossible, just highly inconvenient (bizarrely, communication might still be possible, as we have instantaneous, galaxy-wide communication). Also, there is a certain logic to destroying the Mass Effect relays. They were reaper/godchild constructions anyway, so cleansing the galaxy of one should probably remove the other too (not necessarily from a technical, but from a dramatical/storytelling perspective).
The prize you get is billions and billions of survivors on the planets attacked by reapers - not least Earth, which was the major objective for this instalment of the series. I agree the ending is bittersweet, and I'd probably have preferred a more "uplifting" end, but I guess galactic salvation doesn't come cheap.
Don't get me started on the Normandy escape/magic LI survival, though...
comms is easy with quantum mechanics. We already know hiow to do it now - there just isn't a need.
http://en.wikipedia....um_entanglement So yes insgtaneous interstellar comms is very possible even with out the Relays. Interstellar travel on the other hand is very nearly impossible with out them.
#182
Posté 24 mars 2012 - 05:27
Big Push wrote...
All the citadel quests are that way when you think about it.
"You have polished the door knobs on the Titanic to a brilliant shine. +25 War Assets."
'k I lol'd at that. Well done, sir/ma'am.
#183
Posté 24 mars 2012 - 05:28
#184
Posté 24 mars 2012 - 06:01
So according to BW even though I'm controlling the reapers I can't say while I'm at it crucible don't blow up the gates?
#185
Posté 24 mars 2012 - 06:02
Zondergrod wrote...
The future wasn't for us but the unevolved denizens of the present.
FOR THE YAHG! Woo-hoo!
#186
Posté 24 mars 2012 - 06:35
pants witch wrote...
Zondergrod wrote...
The future wasn't for us but the unevolved denizens of the present.
FOR THE YAHG! Woo-hoo!
Oh god that's depressing. All that work, all that loss of life, the greatest fleet ever assembled and solving centuries-old problems.
All of that, for the Yahg?
I need a drink.
#187
Posté 24 mars 2012 - 06:09
#188
Posté 24 mars 2012 - 11:58
DuneMuadDib wrote...
pants witch wrote...
Zondergrod wrote...
The future wasn't for us but the unevolved denizens of the present.
FOR THE YAHG! Woo-hoo!
Oh god that's depressing. All that work, all that loss of life, the greatest fleet ever assembled and solving centuries-old problems.
All of that, for the Yahg?
I need a drink.
For the Yahg!
#189
Posté 25 mars 2012 - 12:00
#190
Guest_BringBackNihlus_*
Posté 25 mars 2012 - 12:00
Guest_BringBackNihlus_*
Duh.
#191
Posté 25 mars 2012 - 12:03
#192
Posté 25 mars 2012 - 12:10
Gill Kaiser wrote...
Guys... it's not getting any better. I can't get past it. I keep trying to start my FemShep playthrough, but I just give up after half an hour or so.
They also expect you to purchase future DLC's.... Bwahahahahahahahahahahahahahahahaha
Ti's is going to be good.
#193
Posté 25 mars 2012 - 12:25
Gill Kaiser wrote...
Guys... it's not getting any better. I can't get past it. I keep trying to start my FemShep playthrough, but I just give up after half an hour or so.
right with you there after my 3rd attempt to replay i just uninstalled it.
i have been wondering about something the space magic blasts from each relay. i get they would cover each system containing a relay.. what about the other non relay systems .are there still reapers who werent merged? controlled or destroyed?
why am i even bothering to ask anymore when biowares answer just seems to be SPACE MAGIC these days
#194
Posté 25 mars 2012 - 11:36
Yeah, it becomes a meaningless game...Gill Kaiser wrote...
Guys... it's not getting any better. I can't get past it. I keep trying to start my FemShep playthrough, but I just give up after half an hour or so.
Bump.
#195
Posté 25 mars 2012 - 11:46
Yup.tommythetomcat wrote...
Victorious and uplifting.
#196
Posté 25 mars 2012 - 11:49
#197
Posté 25 mars 2012 - 11:50
#198
Posté 25 mars 2012 - 11:57
#199
Posté 25 mars 2012 - 01:31
If Shepard is indoctrinated, then nothing you did in 2 games is your choice (ME1 being the possible exception). In a series where choice is one of the biggest gameplay draws, that's a hypocritical idea for a new or expanded ending.
At this point, I would be happy with a few text panels telling us what happened rather than a full-blown cutscene.
#200
Posté 25 mars 2012 - 01:40
Zenoctilles wrote...
Welcome to two weeks ago.
Valid points, which have already been raised.
Honestly I'm not sure if those points an be raised "too many" times.





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