Face import issue news
#76
Posté 10 avril 2012 - 04:58
#77
Posté 10 avril 2012 - 05:01
Long hair is an additional model to hide it if Helmets are shown. Sounds like a simple property error (seems it just doesn't render itself into the depth buffer), but its unrelated to import stuff.Linkforlife wrote...
Well, I got my FemShep's face to import with this patch, but the hair is still transparent in Javik's room. Oddly enough, male Shep is fine, it is just FemShep.
Modifié par MegumiAzusa, 10 avril 2012 - 05:02 .
#78
Posté 10 avril 2012 - 06:33
#79
Posté 10 avril 2012 - 07:55
Taistelukala wrote...
Hello,
I'd like to report that the brand new ME3 patch didn't patch the face import for me. Let me share a screenshot from the character import screen:
This is not clearly the original template FemShep I started in ME1, then imported to ME2 and now imported to the patched ME3. Origin installed the new patch before I tried creating the femshep character again. To be sure about it, I restarted Origin program.
Now correct me if I am wrong: was the face import bug patch supposed to patch this obvious erroneous ME2 import face?
I'd like to hear from other original ME2 FemShep importers, how is this thing working for you?
P.S. Wouldn't it be easier for everyone if Origin or the game itself showed the version number somewhere?
Same issue I got before and after the patch. I never got a message saying there was an error in Importing the face, instead I just saw this generic FemShep that looks nothing like the one I had in ME2.
Wound up recreating my Shep in the character editor (to be honest, I actually think she looks a bit better now), but really wanted to see if this patch fixed things, so I could see just how different my new Shep looks from from one imported from ME1/ME2. Guess it's not a big issue for me, but unfortunate nonetheless.
Modifié par V878, 10 avril 2012 - 07:56 .
#80
Posté 10 avril 2012 - 08:31
#81
Posté 10 avril 2012 - 09:22
other than that my red head shep now has black hair and bright red lashes XD hilarious (all post patch)
(SPOILER)
why else when you first enter the med bay does the doc you assign does she scan to see if your implant are being accepted,...
*i mean seriously enough fans have save games to test whether a patch works, why else have a community*
#82
Posté 10 avril 2012 - 10:07
#83
Posté 11 avril 2012 - 02:17
#84
Posté 11 avril 2012 - 06:41
Please post pictures if the patch is not working for you. Pelt them with evidence that the fix doesn't fix it.
Modifié par Kya, 11 avril 2012 - 08:58 .
#85
Posté 11 avril 2012 - 08:50
RiGoRmOrTiS_UK wrote...
its because they are not importing the mesh like they did with ME1 > ME2. Pretty damn lazy fix as expected.
This. Though I did expect a proper fix.
I am disappointed to notice that this does the same thing as the community fix, only built into the game. Also didn't fix the ME1 into ME2 import, then attempting to edit the face and cancelling the change. This results in ME3 importing the changed face, not the ME1 original. It would save some going around the interwebs and tinkering with the save files but what it doesn't do is properly solve the issue.
To sum it up - the issue is not fixed, it's just barely "patched" going so far as to use the community's solution . I would still like to see a proper fix by importing faces the same way ME2 does. Only then will my faith in BioWare be restored.
#86
Posté 11 avril 2012 - 12:44
#87
Posté 11 avril 2012 - 02:45
Modifié par M1GCRZ, 11 avril 2012 - 02:54 .
#88
Posté 11 avril 2012 - 03:18
If your Mass Effect 2 Shepard has a face code visible in the status screen and you are unhappy with his or her imported appearance, I recommend using the Gibbed save editor for Mass Effect 2 to remove the face code from the save file and then attempting to import the resulting save into Mass Effect 3.
This issue will typically result in a Shepard whose appearance is entirely different from the imported Shepard; most frequently, the "import" Shepard will have the default Shepard appearance. Inaccuracy of only specific features -- such as eyes, hair mesh or colours -- are likely a result of missing or misapplied assets. I am unaware of any effective means for restoring missing hair meshes, but colour settings may be adjusted using the Gibbed editor, allowing assignment of colours not available in the character creator (through testing, I was able to give a Shepard solid black eyes and, in another save file, purple eyes).
Modifié par Dimensio, 11 avril 2012 - 03:22 .
#89
Posté 11 avril 2012 - 04:40
241.DJD.LTF.A3G.AAV.JBD.MDJ.6PG.G72.AG1.D45.4
It still looks -wholly- unlike him for my ME3 Shep on import.
#90
Posté 11 avril 2012 - 05:54
ME2

ME3

This is Samuel Shepard, he used to be a Sheploo (had the default face), but this is what appeared to me after I imported him:

This last one is not really a problem because I can just select the default face, but the problem is still there even for the Sheploos.
#91
Posté 11 avril 2012 - 06:12
Nezzer wrote...
This is Robert Shepard, my main Shepard created in ME1
ME2
[Image with ID code]
ME3
[Image, showing different face, no ID code]
I noticed your ME2 screenshot shows the ID code you can use.
What happens in ME3 if you hit the Custom Appearance, and enter that code directly?
Is it appropriate? Too different? Does the import even bring up a matching ID code?
Modifié par Nasulprak, 11 avril 2012 - 06:13 .
#92
Posté 11 avril 2012 - 10:11
Also, there is no brown hair for my Shep in ME3. I have 2 near choices - jet black or brown with ginger highlights. What the hell Bioware?
#93
Posté 11 avril 2012 - 10:39
I actually haven't even tried, because that code didn't work in ME2, so I just thought it was pointless to try it in ME3. Next time I might give it a shot.Nasulprak wrote...
Nezzer wrote...
This is Robert Shepard, my main Shepard created in ME1
ME2
[Image with ID code]
ME3
[Image, showing different face, no ID code]
I noticed your ME2 screenshot shows the ID code you can use.
What happens in ME3 if you hit the Custom Appearance, and enter that code directly?
Is it appropriate? Too different? Does the import even bring up a matching ID code?
#94
Posté 12 avril 2012 - 12:46
#95
Posté 12 avril 2012 - 03:42
Why can't you (Bioware/EA) just let us import a face from ME1? Or just tell us you didn't fully fix the bug and we are outta luck.
Guess I'm glad I spent the hours messing with the Gibbed editor to recreate my Shephard...
Modifié par AvisKarlux, 12 avril 2012 - 03:48 .
#96
Posté 12 avril 2012 - 07:46
THizzle7XU wrote...
So I tried to import my Renegade Shepard with the facial scars, and no dice. I didn't change the default male face. But it's still disappointing the scars don't show after the patch...
This happened with my Shep too. Default male Shep in ME1/2 (with facial scars in ME2) -> After import: Custom face without scars. Both pre- and post patch.
OK, I can select the default face in ME3, but I still loose the scars.
#97
Posté 12 avril 2012 - 09:36
Chk-2000 wrote...
THizzle7XU wrote...
So I tried to import my Renegade Shepard with the facial scars, and no dice. I didn't change the default male face. But it's still disappointing the scars don't show after the patch...
This happened with my Shep too. Default male Shep in ME1/2 (with facial scars in ME2) -> After import: Custom face without scars. Both pre- and post patch.
OK, I can select the default face in ME3, but I still loose the scars.
I believe ME2 removed facial scarring selected from the first game in favor of the new cybernetic type scarring.
The red scars however will not import into ME3, but by playing renegade you can have them on your Shep again.
#98
Posté 12 avril 2012 - 11:30
ME2:


ME3:

What. The. Hell. I want my FemShep back :|
Modifié par Ashii6, 12 avril 2012 - 11:34 .
#99
Posté 12 avril 2012 - 11:55
The nose and mouth are unforgivably exaggerated, the structure of his face is also quite strange. I have been trying to play around with manually inserting the code and customising the features but the results are terrible at best. I'm stuck with Commander Shepard's jealous and unsightly cousin. If somebody drew Shepard in a political cartoon, he might resemble the character I'm refusing to play now.
The bug is not fixed. It would be nice to hear whether this bug will continue to be addressed in future patches. Should I wait longer before playing the game? Or am I doomed to finish of the Mass Effect trilogy with a Neanderthal imposter?
#100
Posté 12 avril 2012 - 12:28
Ashii6 wrote...
My FemShep still looks terrible after patch, srsly.
ME2:
ME3:
What. The. Hell. I want my FemShep back :|
AFAIK, patch was supposed to fix import issues for characters who were created in ME1, imported to ME2 with no changes and then impossible to import to ME3.
The fact Sheps are looking different is due to the changes and improvements (some will call them downgrades, but w/e) made to CC, facial animations etc.
I highly doubt BW could revert to old meshes and textures now... But I feel like complaining a bit about (in)consistency 'bout the look of my only Shepard, which I was tweaking through over a year, only to be forced to use some different character with different hairstyle (not mentioning I HAVE TO USE THIRD PARTY APPLICATIONS to recover her original hairstyle which is still in the game), feel disconnected to the point I reached half of the game and left it week ago, maybe I will finish it, maybe not (nobody gives a damn anyways, but I DO as I work on these forums and I have to know what are users talking about).
Modifié par AkodoRyu, 12 avril 2012 - 12:39 .





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