It doesn't make me feel better. My FemShep's face is just different. I understand improvements, but this? This is a joke for me. A bad one. And that new haircut? WTF. Right now I don't even have a desire to play as Fem!Shep anymore. And I doubt EAWAre will revert to old textures >.>AkodoRyu wrote...
Ashii6 wrote...
My FemShep still looks terrible after patch, srsly.
ME2:
ME3:
What. The. Hell. I want my FemShep back :|
AFAIK, patch was supposed to fix import issues for characters who were created in ME1, imported to ME2 with no changes and then impossible to import to ME3.
The fact Sheps are looking different is due to the changes and improvements (some will call them downgrades, but w/e) made to CC, facial animations etc.
I highly doubt BW could revert to old meshes and textures now... But I feel like complaining a bit about (in)consistency of the look my only Shepard, which I was tweaking through over a year, only to be forced to use some different character with different hairstyle (not mentioning I HAVE TO USE THIRD PARTY APPLICATIONS to recover her original hairstyle which is still in the game), feel disconnected to the point I reached half of the game and left it week ago, maybe I will finish it, maybe not (nobody gives a damn anyways).
Face import issue news
#101
Posté 12 avril 2012 - 12:38
#102
Posté 12 avril 2012 - 09:38
#103
Posté 13 avril 2012 - 02:44
Evil Blue Monkey wrote...
Is there a way to edit a pcsav for ME3? I've already started with my favourite character, and i would like to "upgrade" her with the correct facecode. I've tried converting the pcsav into txt and editing it, but the covert makes it lose some info so it doesn't work. Is this editor svn.gib.me/builds/masseffect3/ my only chance (but replay it all)? Is there another way?
Evil Blue Monkey,
I used Gibbeds Mass Effect 3 editor, the one in the link you posted and it has the desired outcome of replacing your shepards face with a new one/imported one. Results can vary but it's simple. This method does
not involve tediously typing in raw data. This is an import.
First,download the latest version (at the time of this post it was saveedit-r82_b104.zip), extract it anywhere you want (I just chucked mine on desktop temporarily).
Now, back up the save game you want to alter (just create a duplicate save in game or copy and paste the file which is usually in Documents\\BioWare\\Mass Effect 3\\Save)
Start a New Game in Mass Effect 3. Import your ME2 Shepard (please note that at the time I posted this some players were still experiencing issues where the imported face didn't match their original shepard). Make whatever changes you want and when you're happy, start the game. Unfortunately you'll have to sit through the intro but it is a good opportunity to scope whether your Shepard looks the way you want.
As soon as you gain control of shepard, create a save.
You now have two files; one with the face you want, and the other being your main play through.
Now for a face transplant,
Run Gibbeds Save editor. A window will pop up with some default settings. Click “Open” , select “From File” in the drop box that appears. Go to your save directory (Documents\\BioWare\\Mass Effect 3\\Save), find the career file of the New character you made with the face you want to import. Open up the save file.
Now, under the “Player” tab you'll notice two other tabs “Basic”
and “Appearance”. Click Appearance. Under the Appearance tab there is a “Head Morph” button. If you click
it you will get two options; import from file or export.
You want to export the character's appearance. Click export and save the file some place convenient cause you'll be using it right now.
Now repeat the step where you opened your save file, click “Open from file” and this time select your Main shepard (who you want to give a makeover to). Remember to have a back-up save, just in case. Return to the appearance tab and click head morph, but this time you want to import a file. Select import and then select the headmorph file you just created.
This will import the face of the new Shepard. After you've done this make sure you SAVE the changes. Either create a new save file or overwrite the existing one. (Just remember the name conventions Save0001 eg).
You should now have the desired face on your current save game.
Hope that works for you.
EDIT: Sorry about the bizarre formatting
Modifié par salkanat, 13 avril 2012 - 02:49 .
#104
Posté 13 avril 2012 - 06:37
I've followed it, but the code in the "team menù" doesn't change. Since the re-built was pretty similar, i can't tell if it has changed or not. Should the code changes itself when i make the face transplant or not? I will try now with another face.
#105
Posté 13 avril 2012 - 06:47
AkodoRyu wrote...
(not mentioning I HAVE TO USE THIRD PARTY APPLICATIONS to recover her original hairstyle which is still in the game)
Hi!
I'd like to know more about that. Which hairstyle and how did you recover it?
#106
Posté 13 avril 2012 - 06:56
#107
Posté 13 avril 2012 - 07:15
The bug is known, and it's known why the patch doesn't work when this bug affected the ME1>ME2 imports. It's not like it takes a lot of research...
#108
Posté 13 avril 2012 - 07:50
Kya wrote...
AkodoRyu wrote...
(not mentioning I HAVE TO USE THIRD PARTY APPLICATIONS to recover her original hairstyle which is still in the game)
Hi!
I'd like to know more about that. Which hairstyle and how did you recover it?
Was using the iconic hairstyle for FemShep, which was for some reason changed in ME3. But the old one is still there, renamed. Recovery done via Gibbed Save editor, the same way how it was done for ME2, but you have to know proper mesh names.
#109
Posté 13 avril 2012 - 07:54
AkodoRyu wrote...
Kya wrote...
AkodoRyu wrote...
(not mentioning I HAVE TO USE THIRD PARTY APPLICATIONS to recover her original hairstyle which is still in the game)
Hi!
I'd like to know more about that. Which hairstyle and how did you recover it?
Was using the iconic hairstyle for FemShep, which was for some reason changed in ME3. But the old one is still there, renamed. Recovery done via Gibbed Save editor, the same way how it was done for ME2, but you have to know proper mesh names.
ZOMG. That's so awesome, I was hoping that was the one! Wheeeeee!
Also, this just adds to the epic fail of the patch.
#110
Posté 14 avril 2012 - 10:37
Evil Blue Monkey wrote...
Ok, the code doesn't change. The face does. I've just imported my face on a standard save and it worked. Excellent. I just wonder if i could make it myself without that program. I will have to make some training with programming before i can handle it myself. ^^
Yeah it gets really confusing. I'm glad it worked for you
If you ever want to recreate your Shepard's face without the program; just copy the face code from your new save (with the correctly imported Commander Shepard). It's displayed in the Code Bar, when you choose to customise the appearance of commander Shepard before beginning a new game. You can then reuse it every time you return to the customise appearance screen, Unfortunately I have no idea how you alter a save file that has already been created without Gibbed's save editor.
When you import a face using the method I described earlier, it just overwrites the physical dimensions of the face whilst leaving the original code unaltered (I think).The facecode doesn't change if you import a face over a save file with Gibbed's save editor, even though the face is actually different.
So remember that the save file you have given a face transplant too, doesn't actually have a facecode that corresponds with the new face.
Modifié par salkanat, 14 avril 2012 - 10:38 .
#111
Posté 14 avril 2012 - 08:51
#112
Posté 15 avril 2012 - 05:38
Here is my code:
122.WSD.RGI.S31.MAN.E9B.SLG.7HL.J87.4R8.833.5
And here is the ME2 face:

And I guess in between ME2 and ME3, Shepard decided to get a haircut, colored contacts, and a tan.

So, yeah. Same code, two very different faces.
Modifié par Shazburg, 15 avril 2012 - 05:40 .
#113
Posté 15 avril 2012 - 08:27
Shazburg wrote...
I want to believe the 1.02 patch fixed face import, but something about these images just won't let me.
Here is my code:122.WSD.RGI.S31.MAN.E9B.SLG.7HL.J87.4R8.833.5
And here is the ME2 face:
And I guess in between ME2 and ME3, Shepard decided to get a haircut, colored contacts, and a tan.
So, yeah. Same code, two very different faces.
Using the Gibbed editor to remove the face code from your Mass Effect 2 save file will likely result in a better (even if still not perfect) appearance import.
The patch introduces an approximation method for recreating facial appearance. This method is only used if no face code is found in the save file, however; the game will still recreate appearance based upon a face code if one is available. In addition to producing substantially different results between the two games, many Mass Effect 2 saves will have incorrect face codes not actually corresponding to the character appearance, due to a bug that generates a code even when using a Mass Effect 1 appearance (for which no code should be attached).
#114
Posté 19 avril 2012 - 11:15
http://social.biowar...ndex/11073023/1
A Windows application called Lazarus is being worked on that maps vertices between ME2 and ME3 headmorphs. Some people are having excellent results already, although its not finished by any means.
Instructions are in first post, with examples and discussion of tool from about page 45 onwards.
Modifié par DaBozUK, 19 avril 2012 - 11:17 .
#115
Posté 20 avril 2012 - 12:18
Make that piece of ****.
it is very disappointing.
#116
Posté 20 avril 2012 - 07:57
DaBozUK wrote...
Be sure to check out the ME3 face import workaround thread here:
http://social.biowar...ndex/11073023/1
A Windows application called Lazarus is being worked on that maps vertices between ME2 and ME3 headmorphs. Some people are having excellent results already, although its not finished by any means.
Instructions are in first post, with examples and discussion of tool from about page 45 onwards.
Note that Lazarus tool only works for Femsheps since the import problems seem to be mostly for females. For a lot of players, Lazarus plus some tweaks with Gibbed seem to work like a charm.
Time for BioWare to release a patch for this that actually does something. Their programmers should be ashamed that a fan-made tool is not only necessary to recover Shepard's features, but also works much better than their own half-assed "patch".
#117
Posté 25 avril 2012 - 09:34
Link to original locked discussion, last 20 pages or so have useful info about me3-lazarus
UPDATE: woodbyte's Lazarus editor is getting close to a reasonably simple fix! See below. Also, male examples would be welcome! We only have a few, and each one should help nail the problems down.
THE 1.02 PATCH DOES NOT SOLVE THESE ISSUES.
Fix Attempts and Analysis
- woodbyte's ‘me3-lazarus‘ editor is getting close to general use. Please note it's only working for female characters currently, and you can only edit PC or Xbox saves. To get the best results, you should use the current code and follow these steps (or see Pheonix52gx's blog for illustrated/maybe more up to date instructions):
- First, download the zipped build and extract it sowhewhere: http://code.google.c...zarus-0-1-1.zip
- Next, download (right-click -> Save As) the newer EXE file from r18 : http://me3-lazarus.g...arusProject.exe
- Also download the newest map from r17 : http://me3-lazarus.g...lod_mapping.xml.
- Replace the .exe and .xml files in the folder where you unzipped the first file with the ones you downloaded above.
- Start up the EXE. Open your ME2 save on the left, and your import save file from ME3.
- Optionally check the Scalar and Vector tickboxes. They should produce better match for skin tone, hair colour and so on.
- All you (should) need to do here is click on the Save button. The preview images look different, don't worry about that.
- You should now have a new save file (numbered 1000 by default) that you can load in ME3 to see how it looks. Remember that the squad screen will probably still not look right, so look at gameplay and dialogue/cutscene animation.
- If the result isn't satisfactory, grab a screenshot and post it in the thread so we can try to figure out what's wrong.
- For more info, see the project page and/or look over the last few pages of the thread – or just ask a question!
- From Vhalkyrie on reconstruction using Lazarus: http://social.biowar...40/blog/212726/ (an earlier article: http://social.biowar...40/blog/212586/)
- Pheonix52gx's blog w/analysis and reconstruction help: http://faceeffect.bl...-variables.html and http://faceeffect.bl...-variables.html
- Thread on face reconstruction with more links and info: http://social.biowar...3/index/9938671
Original Issue
Because of the changes in the head meshes, shaders and textures in ME3, it appears that some ME2 faces are impossible to import accurately. The import process results in an incorrect face, and in most cases it's not possible to get it correct by tweaking it in the CC. This problem seems to mainly affect female faces, but some males also suffer from it.
Even the default female face from ME2 is impossible to get in ME3.
There's a bunch of discussion about the problem further down, but I'll collect examples of these problems here, with pictures and face codes where provided. (There are several more examples in the thread itself, I may not have all here on the front page.)
Some – but not all – of the remaining problems can be resolved by deleting the face code from your ME2 save file prior to importing. If that doesn't work, a more extensive surgery requires manually copying LOD data from a ME2 save into a ME3 save. Even this still leaves some incompatible cases. Hopefully, though, these heuristics can be added to a future version of the importer…until a proper fix is released.
Images Illustrating the Problem
To start, here's my own Eevy Shepard (I can provide face code if someone wants it).
The images are from ME, ME2, and ME3, and from left to right: Squad screen, dialogue animation, and normal gameplay.
../../../uploads_user/303000/302008/195064.jpg
../../../uploads_user/303000/302008/195065.jpg
../../../uploads_user/303000/302008/195066.jpg
The ME3 one is clearly a different 'person'.
Vhalkyrie
ME3 - ME2

==
Here's a fella for a change, QuetzaDrake

==
woodbyte (951.N8I.41L.98P.L1I.15W.1NB.717.F36.586.2G6.577)

The Angry One

ME3:

==
StarAce905-2:
Front:

Side:

^ 733.K1A.115.E8A.JDQ.62Q.WF8.65B.DB5.9D5.2G6.176
===
shenryo1983:
Front:

===
Feanor_II (Sam Shepard):
Front:


^ 332.RFF.JH9.D2I.JJ9.C9C.1NF.13F.PB3.894.572.5
Note: This is a remnant code from an abandoned custom Shepard at the
Lazarus Project screen. However, it is yet another problem with the face
importer that BioWare needs to fix.
Feanor_II (Virgine Shepard):
Front:


^ 743.Q9G.M17.F8A.JDQ.62Q.1DA.711.966.414.6G6.177 Note: Again, remnant (this time default Shepard) code from Lazarus Project screen.
lament.ballad:
Front:

===
kintaro115:
Front:

^ 933.QFP.L61.H81.8QC.61W.9QH.381.GB1.413.6G3.176
===
Julton84

Kolotosa
From ME2 (apologies for the off angle, I didn't have many screens to pick from)

And then into ME3

==
brobeeland
ME -> ME2 -> ME3
../../../uploads_user/76000/75804/195157.jpg
==
Katherine

==
Estelindis

==
Clarian

==
Discrepancy

==
FRANCESCO84Inn
Anita in ME1
../../../uploads_user/2000000/1999368/187078.jpg
Anita in ME2
../../../uploads_user/2000000/1999368/187248.jpg
Anita in ME3
../../../uploads_user/2000000/1999368/196085.jpg
Barbara ME

Barbara in ME2

ME3

==
Chugster

==
Cazlee

==
ObiWan Kenobi87

==
txmn1016


==
Prequel

==
dridell (including Lazarus-fixed version)
Modifié par lillitheris, 25 avril 2012 - 09:59 .
#118
Posté 25 avril 2012 - 09:59
Modifié par Mingolo, 25 avril 2012 - 10:01 .
#119
Posté 25 avril 2012 - 10:47
Mingolo wrote...
So is this the new "official" thread for Lazarus discussions and updates then?
I think we're still deciding how to handle it, but I'll definitely let everyone know…I'll probably use the separate thread here (http://social.biowar.../index/11679695) as the main access point to the bug itself, but it's possible we'll end up starting a separate thread for Lazarus.
For now, if you ask in any of the threads, we'll make sure to try and get an answer.
Modifié par lillitheris, 25 avril 2012 - 10:47 .
#120
Posté 02 mai 2012 - 03:54
The changes to the vectors and everything really screwed it up. My FemShep was always a bit gaunt, but ME3 really slimmed out her face. Her eyes are a different size and shape, and her hair looks like it's plastered onto her head instead of what she had in ME2.
I didn't actually notice it the first playthrough because I hadn't actually loaded that file in ME2 in about a year. I recently played through ME2 with her again and imported over to ME3 over the weekend and she looks like a different person. After going back to the original ME2 file from a year ago, it was the same problem on that import, too.
#121
Posté 03 mai 2012 - 09:31
#122
Posté 03 mai 2012 - 10:32
RobbieNewton1 wrote...
Will using a tool to change the face get me banned, or mess up my save or anything? I ideally do not want to start a new game (since I am 10 hours in or something) just for my face
This is the PC support forum, so I'm assuming you are on a PC.
Then the answer is no, there is no danger to get banned, as for the save games, always make a backup.
#123
Posté 04 mai 2012 - 09:36
Maybe stupid question, but how do I convert the following RAW colour codes from ME3 editor to RGB values?
R = 0.511
G = 0136
B = 0.053
511 Red doesn't make sense at all and I am stuck.
Thanks
#124
Posté 04 mai 2012 - 10:27
#125
Posté 05 mai 2012 - 09:03
Terazawa wrote...
Dear all,
Maybe stupid question, but how do I convert the following RAW colour codes from ME3 editor to RGB values?
R = 0.511
G = 0136
B = 0.053
511 Red doesn't make sense at all and I am stuck.
Thanks
here you go:
www.rgbtool.com/
The second RGB values are used in ME3, the first one are the standard 255 RGB you know.
BTw...
Terazawa wrote...
Dear all,
Like many of
you, I have had trouble importing my M1/M2 Shepard into the third game. I
am a perfectionist and I want to play MY Shepard, not 'the best
approximate copy' as Bioware would like us to do. I just can't play the
game with the foreknowledgle that I am not really playing my beloved
character. On a positive note, I am lucky that my Patch 1.02 gave me a
close approximation. My biggest woes are with the eye and hair colour.
Please see images below:
(1) ME2 Shepard from CC (low lighting)
(2) ME2 Shepard with high lighting - notice the big difference in look. Lighting makes a huge difference in colours.
(3) ME3 1.02 Import - notice the black hair and the very light brown eyes.
(4) ME3 edited with gimped - best look I could obtain from gimp.
Of
course, I want to fix the eye/hair colour and get them exactly as ME2.
The obvious solution would be to copy the colour RGB values from ME2
gimped to an ME3 save game. This works OK for the hair, I guess, but
DOES NOT work for the eyes.
My ME2 Gimped iris colour code is
R = 0.511
G = 0136
B = 0.053
Which gives the following iris colour:
This iris colour is not the one I had in ME2...any help would be much appreciated.
Thanks
It should be vice versa, the Eye color should be accurate and the Hair color should be off.
Are you sure that you added the values correctly to Gibbed ME3? Tried your values whit RGB tool and in Gibbed and in both cases they gave back a much darker brown as in your last picture. Assumingly, after your ME2
Pictures, the correct color.
Modifié par Holger1405, 05 mai 2012 - 08:20 .





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