@Nezzer Face code of last Shepards face please??
Face import issue news
Débuté par
Chris Priestly
, mars 21 2012 08:36
#151
Posté 07 octobre 2012 - 03:49
#152
Posté 27 octobre 2012 - 09:16
Are there any progress with Lazarus project? It didn't work for me at all, but I still have some hopes. Suppose working face import is the only mean that will make me install ME3 and see that dumb ending.
#153
Posté 04 novembre 2012 - 12:16
Is there anybody out there, who can share lod_mapping-excludemouth-1-2.xml for Lazarus?
Link provided in several posts and blogs went 404 long time ago, but looks like that mapping was the most accurate about working with lips. Two different mappings I could find result either in "hamster" cheeks or in duck lips.
Also, I was trying to find out how ME3-->ME3 import is supposed to work. It was quite a surprize fror me, that my Lazarus-fixed ( more or less) face was reset when trying to start fresh game from NewGamePlus save. I mean - I was initially sure, that between ME3 PTs import should just copy-paste existing headmorph, without any calculations and checks. What's the purpose of such import is, if you need to retweak your face once again anyway?..
Link provided in several posts and blogs went 404 long time ago, but looks like that mapping was the most accurate about working with lips. Two different mappings I could find result either in "hamster" cheeks or in duck lips.
Also, I was trying to find out how ME3-->ME3 import is supposed to work. It was quite a surprize fror me, that my Lazarus-fixed ( more or less) face was reset when trying to start fresh game from NewGamePlus save. I mean - I was initially sure, that between ME3 PTs import should just copy-paste existing headmorph, without any calculations and checks. What's the purpose of such import is, if you need to retweak your face once again anyway?..
Modifié par Nrieh, 04 novembre 2012 - 12:16 .





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