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The Ultimate End-All Issue in Dragon Age


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#26
Bakakenny

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I don't have Stamina to do **** - I can't use a single of my - uh - 5 abilities are they? And none of them really help me towards what I do - they all just do the same thing: hit something and maybe knock it down.




After i attained the 40 STR necessary for gear/abilities, as well as the required DEX for certain things, i got CON to 20 or so and then dumped all points into WILL (Err, give or take enough to get to 12 or 16 CUN, can't remember what i stopped at for new tactic slots). Dumping everything from that point on into WILL (i'm at level 16 now) nets me a TON of stamina to do things. Not to mention that, but Deep Mushrooms also help out...just smash the key that has them on your skill bar. If you set these up in Tactics, you'll notice that the CPU controlled hero downs them faster than fat hillbillies down cases of old warm beer. I'm not sure if you have a healer, or who your healer is, but i have Wynn and Morrigan in my group (both with Death Siphon to replenish mana after a fight), and as soon as my hero's stamina hits <100%, i have her cast Mass Rejuvination, which helps a ton.



Morrigan has Rejuvinate to either 1- give a boost of mana to Wynn if she needs it, or 2- slap it onto my warrior.



Learning to use your abilities to complement the different characters is what the "tactical" part of the fight comes in, and the game tells you this (it's also sort of what the spell reactions chart is based on). I have Pommel Smash, Critical Strike, Massive Blow, Two Handed Sweep, Sunder Arms/Armor...and all six of those are awesome. Everything crowded together? THS it and now they're all sitting on their rumps, stunned, off of one ability!



One thing to keep in mind also is your Sustained abilities. If you have Indomidable and Powerful Strikes both up, with say perhaps either Threaten or Precise Strikes, that's 3-4 sustained abilities up right there...you're not going to regen any stamina, even with Rejuv/Mass Rejuv, unless you eat some deep 'shrooms.



I run with Indomidable so i can't get knocked down, and it gives a damage bonus. I don't use Powerful Strikes much as you take an attack/defense penalty, unless it's on a boss and i can position my 2H warrior behind the boss, and just put up all his Sustained abilities...half the time you can't stun/knock down most bosses (they resist too much for me), so having slow, yet massive strikes with a huge crit chance is best there.



seriously, get enough strength/dex for your gear/abilities, pump CON to 20 or so, then dump will. As i level, i put one p oint in STR/WILL/CON now.



hope this helps.



Yea, i micro manage my mages too, but that's just because it's fun to aoe paralyze everthing and then toss Virulent Walking bomb on it, Fireball, Lightning Bolt, Winter's Grasp, and watch a group of 10-15 monsters all blow up at the same time :)

#27
Elanareon

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No because i myself is a warrior tank... And i don't find anything wrong with him...

#28
FlatCat

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robertthebard wrote...

So they'll never get them if they don't go there first?  For my warriors, I didn't rely on Persuasion anyway.  High strength leads to a better chance to intimidate anyway.  I can just see that 7' tall giant in the full plate armor going "Please don't beat us up", instead of "Do you really want to die that bad".


They get them then after they've gone through a hunge chunk of the game so if they pumped certain stats to coerce the bonus ones they get in the Fade are late to the party so to speak.

#29
MartinJHolm

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I don't see it as a problem.. in D&D melee didn't have many special moves at all... basicaly none.

#30
Midgetface

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Yep, that's my plan (on stats.) 

I generally keep Shield Wall turned on because it's pretty useful to get to the enemies in the first place, toss some knockdowns, get into Threaten mode, toss a Provoke, use up Rejuvenate, Provoke/stun some more, then get into Precise Striking mode. 

It's very mechanic - I'm getting Templar spec just to have a ranged attack and a Cleanse to mix it up a little.

But whenever I go micromanage Morrigan - there's a million ways to react to each situation (enemy swarms, big damage powerhouses, helping an ally under fire, etc.) And with games that have shown us that tanks/barbarians/etc. can be as interactive as Mages (and I could bring up something as ancient as Diablo II which had its own slew of problems) while not usurping the main attractive Mages have.

#31
F-C

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FlatCat wrote...

robertthebard wrote...

So they'll never get them if they don't go there first?  For my warriors, I didn't rely on Persuasion anyway.  High strength leads to a better chance to intimidate anyway.  I can just see that 7' tall giant in the full plate armor going "Please don't beat us up", instead of "Do you really want to die that bad".


They get them then after they've gone through a hunge chunk of the game so if they pumped certain stats to coerce the bonus ones they get in the Fade are late to the party so to speak.


ok say you want rank 4 coercion, worst case scenario thats spending 6 whole points on cunning.

now add on rank 4 combat training.

figure in 3 levels per skill point.

tell me what level you will be at.

then tell me your arguement makes sense.

#32
Tripedius

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This has always been in rpg's. You can give a warrior lots of abilities but his main task is still to keep the mobs busy and hitting them with a sword. Mages always had more versatility, as it is always more involving to choose between a cone of cold, a fireball or a chain lightning. A mage not casting a spell isnt doing his job right, but a warrior autoattacking is still doing what its supposed to do. I don't mind missing cd's on my warriors or rogues but I micromanage cone of cold often exactly when the cd is up.



Having said that, warriors and rogues still have great utility. But when a lot of talents are passives, as it is so with the tanks, it can feel less involving. I however can enjoy a brutal tank that doesn't need a whole lot of attention.



One thing I dont like however is the amount of mage NPC's. One more mage, perhaps one that is of your stature (as Morrigan is an apostate and Wynn is sort of a senior enchanter), wresteling with the same issues as you, would not have hurt and add greatly to the replay value (shudders at taking wynn or morrigan again).

#33
Skyjaborg

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i have finished this game one time in nightmare. my main was a sword and board noble dwarf, wynn, morrigan and leilany or somthing like that(the religious thief). I hardly used any of his abilities except taunt. i dont know exact stats on him but he had above 20 will. the reason i didnt use or used seldom his abilities is that i had to have stamina to retaunt in the battle. my warrior basically stood there taking punches and taunting while my mages terminated everything.

#34
MR-9

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MartinJHolm wrote...

I don't see it as a problem.. in D&D melee didn't have many special moves at all... basicaly none.


lol This is true. In Baldur's Gate, the melee abilities were basically just the fact that your guy hit like an effing truck.

#35
MrGOH

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In DAO you control a party, not a single character. Warriors are easier to set up and require less micromanagement than mages and rogues because otherwise there would be too much going on for many players to get a handle on on. I was annoyed at first that my warrior PC didn't seem to have many options in battle. I got over it when I realized that comparing one class to another like the OP does is misunderstanding the game's design. Of course, you may not like the design. I do, however, as do many others.

#36
NErWOnek

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I now have a level 20 2h Axe-wielding warrior with 5 active skills and 30.5% to get a crit with 150 damage... that's a walking armageddon for You. And yes it's my favourite +4% crit axe :)



now I'll be making a rogue and getting him those +5% crit gloves, maybe I can get my melee crit up to 50, that would be a massacre XD

#37
TastyLaksa

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Warriors should be simple to control IMO. Mages are the ones who spent their live times reading books. They have to choose what spells to cast where else if u spent your live time with a sword all your skills end up being passive (instinctive).

#38
MANoob

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Shale is an example of how the warriors should look like. And yeah, warriors do not get many abilities in D&D but do you think its right? Look at the games like Diablo. I'm not saying its good, but its an example of a game where none of the classes is handicapped..

Modifié par MANoob, 30 novembre 2009 - 06:18 .


#39
Skyjaborg

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rogues open boxes
warriors taunt
mages do rest

this is my experience of the classes in dragon age.

Modifié par Skyjaborg, 30 novembre 2009 - 06:38 .


#40
MR-9

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MANoob wrote...

Shale is an example of how the warriors should look like. And yeah, warriors do not get many abilities in D&D but do you think its right? Look at the games like Diablo. I'm not saying its good, but its an example of a game where none of the classes is handicapped..


Shale's mode system is fantastic.

#41
Haexpane

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I love how everyone has a pet complaint and thinks their specific issue is the "be all end all" of DAO. It's narcissistic at best.

#42
Midgetface

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Haexpane wrote...

I love how everyone has a pet complaint and thinks their specific issue is the "be all end all" of DAO. It's narcissistic at best.


Point taken.

#43
pathenry

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As far as versatility, one thing I'm doing with my Rogue is to build and carry around multiple weapons, geared towards particular enemies.

Yes, it uses inventory, but I have plenty most of the time. So I'll have my main weapons, and something that works well against Armored mobs, and some others that may have +7 against darkspawn, +10 vs. undead, etc.

Modifié par pathenry, 30 novembre 2009 - 07:05 .


#44
Sylvius the Mad

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SLPr0 wrote...

Warriors in general have to focus on Strength for damage, Dexterity for accuracy, Willpower for stamina management, and Constitution for HP, then you add in the weight of the PC cunning requirements for Coercion capabilities and you end up basically having a situation where it looks like mages are easier than warriors simply because they require less stat spread, even as a PC, than a warrior does...and can focus heavily on just two stats to max out their effectiveness as compared to 3 - 4 for a warrior, not including Cunning.

You certainly shouldn't count Cunning, because by that reasoning all the classes require Cunning (so really, the class getting the greatest benefit is Rogue).

Coersion is optional.  You don't need to learn it.  Some of my characters don;t.

#45
GHL_Soul_Reaver

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Bah... bah bah and bah... get the line where you get haste done and then with well build characters you can overwhelm targets easy or rush in for the kill and out again.

#46
Legion-001

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Does anyone else think that a temporary 'sprint' (moves at 2.5 speed) would've been a good ability for a warrior to have so they could get into combat more quickly?

#47
nicodeemus327

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I had to only spend one point in cunning after the mage tower to get the final rank in Coersion. That shouldn't be an argument at all.