Some writers said it would be a welcome challenge post opinions and ideas if it were to happen
Mass Effect MMO
Débuté par
Blasto the Hanar Specter
, mars 21 2012 09:18
#1
Posté 21 mars 2012 - 09:18
#2
Posté 21 mars 2012 - 10:15
Mmos - as opposed to a one time payment purchased game - are made to keep milking the product until it runs dry and goes stale - otherwise, no longer marketable. Every mmo I've played so far(pay to play) turned out as such..and the experience doesn't even come close to that of a rich story-driven game like Mass Effect or, Kotor, for example.
The sheer amount of content and over exploration of the concept needed to keep it running for at least 1 trimester is what ultimately kills any storytelling or writing (in cases where there actually is one) and stagnation sets in due to repetitive quests..I'd rather buy 1 very unreasonably expensive single player game(not hinting that prices are to low atm) that's actually good, than pay, let's say 70+ USD retail, then a 15$ membership every month(sound familiar EA? ).
At least that way I walk away with an awesome experience rather than..I have to use this expression to get my point across...crossing a tedious, overwhelmingly vast mindfu.k that wears off with a fatigue like headache as soon as you logoff..
That's just my opinion/feedback on the matter..maybe some go for mmos more by preference.
Only reason why developers would even turn to the concept of an mmo is the sales revenues.
It doesn't take a masters degree in economic science to see how one MMo can earn a developer substantially larger revenues - in the shortest amount of time from it's release date, then a somewhat reduced but steady income - than a single player product. How long can any given pc game be marketed at A-lister prices before it goes to % sale status and later to a fraction of its price, or even disappear in the shadow of newer games.
See the point here?
The sheer amount of content and over exploration of the concept needed to keep it running for at least 1 trimester is what ultimately kills any storytelling or writing (in cases where there actually is one) and stagnation sets in due to repetitive quests..I'd rather buy 1 very unreasonably expensive single player game(not hinting that prices are to low atm) that's actually good, than pay, let's say 70+ USD retail, then a 15$ membership every month(sound familiar EA? ).
At least that way I walk away with an awesome experience rather than..I have to use this expression to get my point across...crossing a tedious, overwhelmingly vast mindfu.k that wears off with a fatigue like headache as soon as you logoff..
That's just my opinion/feedback on the matter..maybe some go for mmos more by preference.
Only reason why developers would even turn to the concept of an mmo is the sales revenues.
It doesn't take a masters degree in economic science to see how one MMo can earn a developer substantially larger revenues - in the shortest amount of time from it's release date, then a somewhat reduced but steady income - than a single player product. How long can any given pc game be marketed at A-lister prices before it goes to % sale status and later to a fraction of its price, or even disappear in the shadow of newer games.
See the point here?
Modifié par Carlos3lance, 21 mars 2012 - 10:27 .
#3
Posté 21 mars 2012 - 10:23
It is not going to happen. They are not going to create another science fiction MMO to compete with Star Wars. That is not good business
#4
Posté 22 mars 2012 - 12:21
I am all for other sci fi titles from bioware but I'd much prefer more epic single player games over any sort of mmo
#5
Posté 25 mars 2012 - 01:30
Maybe not an MMO but say a console games in which you change the galaxy with a completely new character that you fully design. Example: a quarian admiral takes a campaign to build a new citadel and establishes a new council or you make your own story.





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