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Custom created quests.


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#1
Ginggis Khan

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 Based on tutorials and demo I see how we can create "tasks" through plots. How do we reward though? Plot has a section to include reward items. What is the connection between that secion and UT_AddItemToInventory?

Also how do we award players with EXP and make them level up?

The most holding factor for me from creating something worth spending time on is this bit. I want actually to create a campaign with real PROGRESS. Thats the driving force of the game. Whatever else we create so far is only fun for a short time. Is there a tutorial that shows how to create a custom quest from the point you create it, until the point players are getting rewarded with EXP and how it affects their stats.

In other words I am looking for the way to reproduce the leveling portion of single campaign. Any tutorials on that?

#2
Loststar

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Ginggis Khan wrote...

 Based on tutorials and demo I see how we can create "tasks" through plots. How do we reward though? Plot has a section to include reward items. What is the connection between that secion and UT_AddItemToInventory?

Also how do we award players with EXP and make them level up?

The most holding factor for me from creating something worth spending time on is this bit. I want actually to create a campaign with real PROGRESS. Thats the driving force of the game. Whatever else we create so far is only fun for a short time. Is there a tutorial that shows how to create a custom quest from the point you create it, until the point players are getting rewarded with EXP and how it affects their stats.

In other words I am looking for the way to reproduce the leveling portion of single campaign. Any tutorials on that?



I would recommend goin to www.silentcid.com/main/ he has some excellent tut videos there. In them you find some really usefull info.... (At least i did)
In those vids it tells you how to make your own "rewards.2da" for adding custom rewards into your module.

Hope this helps some.

#3
TimelordDC

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Check out the b2b files Sunjammer has posted as part of his demos here - http://social.biowar...5/index/2325413