Picture from Cinematic (ingame engine sequence):

Picture ingame in exploration mode after the sequence:

As you can see, the shadows during exploration mode suck, they just dont work and look ugly. In every Cinematic my FemShep looks great. As this are no prerendered-sequences but running in the game-engine, why do they have a different shadow-configuration?
I bet it could be adressed in the GamerSettings.ini like these
[engine.biodynamiclightenvironmentcomponent]
smoothshadowlight_exploration=false
smoothshadowlight_cinematic=true
but honestly i dont know and would like to have a solution to this.
Greetings,
Species8372





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