The arguement is not strictly about liking or not likely the endings, it is that the endings are completely out of sync with the rest of the ME universe. The notion of not liking or respecting your "art" is grossly incorrect. The game has alot to offer expect at the end. Closure is very important as this is supposed to end Sheperds story, but it needs to be done in a logical way. Your "artists" violated the well established laws of the ME universe to give us the current endings. I gave my wife a simple example:
In the ME universe, if you break a stick (mass relay), someone dies (the entire solar system). At the end of your game, your artists didn't just break a stick, they fractured a forrest of sticks (every relay is destroyed). Thus, based on the established ME known laws, EVERY living being in the system of a mass relay is now dead. Including everyone at Earth. Period. There is no other option. To say there is is to invent new laws out of thin air. On top of that, no dialog is mentioned as to what happens to the fate of the galaxy assuming you did make up laws in which everyone doesn't die. I don't care if shepard ultimately lives or dies, but is has to be in context with established ME cannon without forced or contrived plot points just to leave things intentionally vague.
If your intentions all along were to show that players really didn't have any choice, then you succeeded perfectly. If, however, you still hold that choices are at the heart of the ME experience and they do matter up until the very end, you failed epically.
Currenly, this game is NOT your best product IMO as a gaming experience is concerned, perhaps in terms of development cost. While I am very pleased to see effort by Bioware to look into the ending, I still repectfully disagree with your assessment as to why the loyal fans (or at least me) do not like the ending to our journey.
Dr. Ray Muzyka, You miss understand our position
Débuté par
Pain Train
, mars 21 2012 09:58
#1
Posté 21 mars 2012 - 09:58





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