In a thread in the announcement section, Mark Darrah wrote this...
To make sure I get your concerns:
1. More customization (Let's me change follower armor. More equipment upgrades)
2. More traditional fantasy story (Epic enemy, clear villain)
3. More areas and areas variety
4. More control over my story.
Does that capture it?
I like to specifically address the notion of traditional fantasy as being more desirable. Dragon Age II did a lot to change up BioWare's story formula and because of the resulting backlash, it may seem that BioWare fans only want that traditional fantasy story. This might be acerbated by the current displeasure many fans are voicing about Mass Effect's story.
I don't claim to speak for all BioWare fans here, just to be clear.
Traditional fantasy stories aren't necessary. I don't need to play an Awesome Hero who is the Chosen One to fight the Evil Group lead by the Dark Lord and Save the World.
I do want a heroic narrative. The feeling that I overcame great obstacles and accomplished something worthwhile.
At the end of DA II, I had to wonder if the world wouldn't have been better off if Hawke had died in Lothering. After all, Meredith was tough but she didn't seem bloodthirsty until Hawke dug up that lyrium relic. The situation in Kirkwall was tense, but if Hawke hadn't helped and protected Anders, I think that chantry would still be here.
If you're pro-mage and supported the rebellion, it might be a bit more satisfying, but even then, Hawke didn't do anything on purpose. There was no 'free the mages of Thedas by blowing up the Chantry and overthrowing the Templar-Commander' storyline. It was Hawke getting caught up in events that she was utterly ignorant of.
Likewise, the ending of Mass Effect renders the vast majority of your accomplishments meaningless. I tried to help all those people on the Citadel and they all died. I tried to save organics from the Reapers but destroyed galactic civilization. I cured the genophage, but the krogan's best chance for a new future (Wrex) is stranded on earth, and there's no way the krogan can support a healthy population on their wasteland of the planet.
I'd like to contrast this to other BioWare games.
Dragon Age: Origins = Saved Thedas from Blight. Possibly lead to Fereldan golden age. Possibly lead to mages, city elves, or dalish having a much easier life.
Jade Empire = Saved world from ghosts and demons overrunning it. Possibly became new emperor.
Knights of the Old Republic = Saved galaxy from Sith. Possibly became ruler of galaxy. (And I'll point out that the galaxy would likely be better under Revan than the Galactic Republic)
BG 2 = Saved my sister and a bunch of elves. Kick the *** of the arrogant British tosser who tried to steal my soul/power.
I'd go so far as to add...
Dragon Age II, Act 2: Saved city. Defeat Arishok.
Here's the thing, saving my sister in BG 2 felt just as good as saving the galaxy in KotOR. Defeating the Arishok felt just as good as blowing up a Reaper.
Likewise, neither the Witcher 2 nor Deus Ex: HR are traditional fantasy tales, but they both give you the sense of having to overcome great obstacles and having accomplished something worthwhile.
There's one thing more I wanted to say, but I'm at work and have spent too much time on this already.
Modifié par Maria Caliban, 21 mars 2012 - 10:11 .





Retour en haut







