When you first start playing things hit you..and you're enjoying it so much you are more apt to overlook flaws...
Now after this many plays...I am just puzzled that a company as talented and high profile as BioWare let some of these things make it into a game that was under development for as long as DA:O was....
----very slight spoilers----
First off - Quests....Shoot a Bow at (x) spot.....Try and find out what's wrong with a certain animal.
- So you're telling me that I can't tell a companion I have with me who has a bow equiped (you can't use a crossbow lol) to fire an arrow for a certain quest? what?
- So you're also telling me that a couple skills are pointless to give to companions because they have no real use in game outside of combat mechanics...I can't tell (x) companion who I gave survival to examine and/or try to calm a certain animal......ooook.
both of these are menial, and small..but glaring none the less. Isn't that the POINT of having a party with a wide berth of skills spread amongst them so that you can handle situations such as this??? guess not if it's not combat related huh....
Second - and my biggest one....Weapon Scaling....they are HIDEOUS..out of place...and not something that should be excusable by a company such as BioWare..Weapons are FAR too large (minus a few) and if you actually look at the handles, characters wouldn't even be able to HOLD most of them.
- Daggers; Are you kidding me?? they could almost pass as a sword (the typical "shortsword" most games of this type use) They're TOO LARGE (yes daggers are NOT knives but in DA:O the scale is idiotic.) What possible justification can you have? animation problems? then you should have reworked them..something..or at least OMIT daggers and just call them shortswords or SOMETHING..but case-in-point handle scaling..covered below.
- 2h Weapons; I have no problem with how slow 2h weapons are (even if it is a bit much) HOWEVER..this is another scaling issue...look at Ser Cautherine (sp?) and her sword...the F'n handle is ALMOST AS FAT AS HER FACE...how can anyone GRIP these things and not have them KNOCKED OUT of their hands the first time it makes contact???? The animations are VERY fitting for the Mauls (sledges, whatever)..but for greatswords? the animation shows an obvious sign of weight favored on the TOP of the weapon...really? no..really?
- Bows; Similar to 2h weapons far as the scaling goes...I mean seriously..there's one bow in particular I got at the beginning of the game that my female dalish elf WOULDN'T EVEN BE ABLE TO GET HER HAND AROUND it is so wide..lack of bowstring? seriously? it looks like trash and something you'd expect from a game two generations ago (if not longer)...engine/animation limitations is no excuse (again consider the company..and development time.)
- Crossbows/Staffs; I have little problem with either of these...crossbows have no string as with bows but it's not as glaringly out of place.
Third - Combat Animation Finishers...they're great..for the MOST part...except...say...my Dwarf doing a 2h finisher where he stabs the mob by turning his back and stabbing the weapon behind him....all great..except most of the time the weapon doesn't even connect visually..and if it does it's in the creatures leg. Also using an Axe..and killing an Ogre....so my character jabs the blunt TOP of the axe onto the creatuers forehead? wow...it's just not fitting..I know animation takes a lot of time and testing..but honestly would it have been so hard over the course of the YEARS of development to have this animation differ slighting? having them jam the..I dunno...axe BLADE down into the creatures head?
Loot - No I don't expect Diablo style loot drops (actually I'm one of the VERY few that don't really care much for that model) however..loot in the game is a joke...stuff in chests are a joke...a wolf carrying a health poultice...or a helm? really? This falls into one of the things many complained about Oblivion..and sadly DA:O is just as guilty...random loot finding is extremely dull..it's all just vendor trash. There also needs to be some more variety on the equipment you find...in the end, regardless of character/companion specs....you're wearing the exact same crap as any previous play..where's the difference we saw in BG? And why is it possible for me to get the best 1h/2h sword (for all but a mage/arcane warrior) so early in the game (I'm looking at YOU Starfang..if you have Wardens Keep of course..but in all honesty if you want the most out of DA:O there's no real reason not to get released content.) It's a tad dull using the same weapon for possibly 15+ levels....
Finally - Blood. I know you're going for gritty..realism...etc..but...blood is WAY overdone...look at human noble origin for perfect example..at the end..when someone important to you is dying...the pool of blood on the ground is hideous..though I first noticed this when I had to kill some rats (in same origin.) minor gripe..but still there.
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Well that the gist of most of my "complaints." I've been a BioWare fanboy for a LONG time...I can't even recall how many times I've played through BG2/ToB doing all side-quests...hell I'd play it even today if I could somehow get it to work in Vista (and if anyone knows how PLEASE let me know.)
Positives - because I HATE making a negative thread..especially about BioWare..my favorite game company...
Engrossing storytelling...TOP NOTCH...EXACTLY what i'd expect from Bio...I haven't been this drawn into a game and it's storyline since..well..Baldur's Gate...plenty of lovable/hate-able characters and moments....so many touching scenes and choices...I haven't felt so close to an NPC/Companion since the days of (yet again) Baldur's Gate 2....again TOP NOTCH..AWESOME.
Combat...again TOP NOTCH..I love the combat engine (for what it is..I'm still one who would PREFER turn-based..but sadly seems those times are gone with RPGs.) Combat is really fun and engaging (minus the dex bug for archers..but I trust it'll be patched soon..and the hotfix isn't an option imo..as it unbalances some encounters.)
Just my thoughts on all this...I love BioWare and have for a long time. My first playthrough I was more forgiving of such things because the game overall is so great...however for longevity..these are glaring issues...and NEED to be looked at..as they stain the quality of the game and, imo, Bio's reputation...because a lot of these is, in fact, just plain sloppy.
Thoughts? Agree? Don't? if yes/no how come? I'm looking for an intelligent discussion on the subject and other points of view (minus childish insults because I, god forbid, found some faults in such a great game.)
And hopefully some kind of un-canned thoughts from a BioWare gal/guy.
Modifié par Suron, 30 novembre 2009 - 05:27 .





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