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My thoughts on Mass Effect 3


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#1
Biosargent

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Concerning my thoughts and views on this game, I am rather
severely dissapointed. Not in just the endings, but they are vitally the
problem in this game. But the fact that they hyped up this to make it a kickass
game and offering promises that weren't kept, made me actually resent this
alltogether. Hell it made me physically ill that I couldn't find pleasure in
videogaming for the whole weekend in which I bought it.



Gameplay has been, of course dumbed down again. But worse!  I accepted Mass Effect 2 just because it
tried new things. Mass Effect 3 was just a copy paste of 2 but less than intractable.
There are basically little RPG elements then in the previous titles. It's
just another cover based Gears of War shooter copy that doesn't try anything
innovative or new. Same goes for the powers and weapon mods. It's like they
tried to put ME2 and ME1's inventory and customization that ended up being an
Alpha Protocol but less fun.



Exploration was very very disappointing. I am ashamed that Bioware had the
integrity of even removing exploration all together. Forget the fact that there
are sidequests! They do NOT count! All there is are the N7 missions
and revisiting old squadmates. (Or just new characters who are war assets since
they will be availiable anyway you look at it.) It's like they are punishing us
for complaining about this. After coursing through ME2's mining mini game which
mind you sucked, I would had liked that back instead of virtually nothing
at all. It's been reduced to scanning and picking up War Assets for your fleet.
Hell, I still miss the Mako exploring a large open world because that in Mass Effect
1 made the ME universe big. All it is now is just eye candy and pew pewing at
the enemies whenever you are on planets. The maps and levels are terribly
linear, they didn't even promise us to have the ability to explore new planets,
and having just annoying repetitive combat experiences and interactions got
very tedious and boring.



Speaking of interactions, there's technically almost none whatsoever in regards
to RPG. Unlike Mass Effect 2 where you can still explore around other
planets that of course, are hubs for missions and stores, we are stuck and
reverted to the Citadel. I always did enjoy the same ****ing places
over and over again. Was it bigger and better than Mass Effect 1? Maybe.
Better than Mass Effect 2? Yeah. But is this the ONLY hub besides the other
planets where I have to ****ing shop and take on missions?  (And
those missions are the same 'exploration' system adressed in the above) There's
almost little to no variety whatsoever. Even with planets not invaded by
Reapers, we can't even simply walk upon the surface without getting blasted by
enemies left and right in waves.



Now the last and everyone's favorite complained topic! The Endings.

This is fact: The endings suck. Period. Even the simplest of minds can
tell you that. They made this entire game universe and world where your choices are suppose to matter. Everything you did and do from the previous titles to this one affects the fate of the galaxy and the endings. I do not want to hear the same lame ass excuses you have to defend these endings. I don't want a 'brighter' ending, I don't want a 'darker' ending, I don't want a ****ing 'happy' or anything ending, I want a logical explenatory and comprehending ending that offers a variety of what it's suppose to offer. Instead, they are virtually the same endings, just branching off in different outcomes. It left us with completely vague and dissapointing conclusions. There are massive plot holes that could make Clock Tower 2 hide in shame. It also left even more questions than it did with answers. WHO made the Reapers? Who made this ****ing ghostly computer child? WHAT IS THE SIGNIFICANCE OF THE ****ING CHILD?!  WHY DOES HE MATTER!? *takes a deep breath* and the purpose... by god the purpose is the most ugly and unsatisfying motive the Reapers have. It's just illogical and doesn't make any sense! Killing and turning organics into hybrids just to save them from their own creations from wiping them out? The fact that the Geth and Quarians in my game, actually made peace is reason enough that the Reaper's solutions are flawed. Even for a Self Aware AI would find this a flaw.

Mass Effect 3 came so far, yet pushed away everything that was suppose to be Mass Effect. Even worse, they offered no explenation and nothing in return for all that hard work and entertainment we get. No answers, no logical explenations, none nadda. Just Deus Ex knock off endings that are the same. The same. Damn. Thing. Hell I like Synthesis ending and even destroy and control. But don't make them the primary endings focused upon. I do not care for them. Especially after uniting the galaxy together to fight against the Reapers, having the Mass Relays destroyed and sending the Galaxy into the Dark Ages just doesn't tell us what's the fate at all! What will happen next? What the **** did this accomplish? Where is the epilogue or outcomes of our actions?

Dissapointing, poorly written and unsatisfying. I do not think Mass Effect 3 became the game I sought.

#2
ragnorok87

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nuff said

#3
HighFlyingDwarf

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Join the club, we've got jackets.

#4
Biosargent

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ragnorok87 wrote...


nuff said


That link! My calling! Thank you.

#5
Biosargent

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Did anyone notice how virtually similar user reviews are from Dragon Age 2 and Mass Effect 3?

http://www.metacriti...c/mass-effect-3

http://www.metacriti...c/dragon-age-ii