[quote]Lunatic LK47 wrote...
Special thanks to Johnny G starting this topic:
Dear Dr. Ray Muzyka,
Per your request, I am providing
constructive criticism for BioWare regarding Mass Effect 3. In my mind,
the biggest issue is the breaking of trust between your company and its
consumers (which is manifested in many ways, the ending merely being
the most poignant).
Below are quotes that were made by BioWare
before the game was released. As such, they represent a spoken/written
promise by you to your customers regarding Mass Effect 3. Artistic
choices are wonderful and should be allowed, except when you are
producing commissioned art where you promised it would contain certain
things.
If a painter has agreed to paint a wilderness scene for
me, and I have paid them based on that promise, are you saying they have
the right to give me a painting of a cityscape instead, and that I
simply have to accept it because their "artistic integrity" is at
stake? I didn't think so. So while your argument for artistic choices
is understandable, unfortunately the moment you began making promises to
your consumers you became bound to them.
So here are some of the
promises that BioWare made, and that many feel you need to correct in
order to fix this problem. I was contemplating going through and making
certain sections bold, but then I realized that I would need to do that
for nearly every part of every quote. Instead, I will just let them
stand and hope you guys do the right thing.
We want to believe in you again, BioWare. Please do the right thing and don't let us down.
[quote]Official Mass Effect Website
http://masseffect.com/about/story/“Experience
the beginning, middle, and end of an emotional story unlike any other,
where the decisions you make completely shape your experience and
outcome.”[/quote]
[quote]Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/“[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.”[/quote]
[quote]Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/“I’m
always leery of saying there are 'optimal' endings, because I think one
of the things we do try to do is make different endings that are
optimal for different people”[/quote]
[quote]Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/“And, to be honest, you [the fans] are crafting your Mass Effect story as much as we are anyway.”[/quote]
[quote]Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/“There
are many different endings. We wouldn’t do it any other way. How could
you go through all three campaigns playing as your Shepard and then be
forced into a bespoke ending that everyone gets? But I can’t say any
more than that…”[/quote]
[quote]Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry“Every decision you've made will impact how things go. The player's also the architect of what happens."
“You'll
get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot
threads are concluding and because it's being brought to a finale, since
you were a part of architecting how they got to how they were, you will
definitely sense how they close was because of the decisions you made
and because of the decisions you didn't make”[/quote]
[quote]Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx“For
people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”[/quote]
[quote]Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/“Fans
want to make sure that they see things resolved, they want to get some
closure, a great ending. I think they’re going to get that.”
“Mass
Effect 3 is all about answering all the biggest questions in the lore,
learning about the mysteries and the Protheans and the Reapers, being
able to decide for yourself how all of these things come to an end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with the fans. We use a lot of feedback.”[/quote]
[quote]Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2Interviewer:
[Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson:
“Yeah, and I’d say much more so, because we have the ability to build
the endings out in a way that we don’t have to worry about eventually
tying them back together somewhere. This story arc is coming to an end
with this game. That means the endings can be a lot more different. At
this point we’re taking into account so many decisions that you’ve made
as a player and reflecting a lot of that stuff. It’s not even in any way
like the traditional game endings, where you can say how many endings
there are or whether you got ending A, B, or C.....The endings have a
lot more sophistication and variety in them.”
“We have a rule in our franchise that there is no canon. You as a player decide what your story is.”[/quote]
[quote]Mike Gamble (Associate Producer)
http://www.nowgamer....in_bioware.htmlMass
Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle for
Earth, according to BioWare's community representative Mike Gamble.[/quote]
[quote]Mike Gamble (Associate Producer)
http://www.nowgamer....ry_details.html"Of
course you don’t have to play multiplayer, you can choose to play all
the side-quests in single-player and do all that stuff you’ll still get
all the same endings and same information, it’s just a totally different
way of playing"[/quote]
[quote]Casey Hudson (Director)
http://gamescatalyst...active-stories/“The
whole idea of Mass Effect3 is resolving all of the biggest questions,
about the Protheons and the Reapers, and being in the driver's seat to
end the galaxy and all of these big plot lines, to decide what
civilizations are going to live or die: All of these things are answered
in Mass Effect 3.”[/quote]
[quote]Casey Hudson (Director)
http://www.computera...ly-good/?page=2“There
is a huge set of consequences that start stacking up as you approach
the end-game. And even in terms of the ending itself, it continues to
break down to some very large decisions. So it's not like a classic game
ending where everything is linear and you make a choice between a few
things - it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who plays
it.”[/quote][/quote]
Outstanding job cobbling these damning quotes together. Now if the biggest guys at Bioware would actually read it they might see how much they blew it on the endings. Let's face it, Mass Effect 3 was oustanding 97% of the time (not counting the fiasco of multiplayer network problems)...right up until the player went into the light....