* all weapons do the same damage vs health, armour , shields & barriers (*EDIT* vanilla weapons)
* range to target is no longer(was in ME2) a factor in the damage formulas (makes reverse enginnering the formulas possible)
* unupgraded melee attack does 150 damage
* head shot damage bonus is 150%
* unlike in ME2, in ME3 weapon damage is applied directly to monster HP (in ME2 there was an additional multiplier that implemeted level scaling - monsters always had the same number of HP but the damage applied to them was scaled down (function of Sheppard LVL?)) - again - much easier to test and reverse engineer ...
On the tests I run (turrian planet main quest missions lvl 8 Sheppard)
Marauders had ~ 1000 shields
the first Brute had ~6000 armour .. they have a flat 50 damage reduce applied on all weapon attacks stronger than 50 points of damage(an attack worth 59 points of damage will only inflict 9, an attack worth 230 will inflict 180 .. attacks bellow 50 points of damage will still inflict minor damage )
* how AP ammo power works in ME3
Numerical example :
Brute - set armor 6000 (has 50 damage reduced DR)
Weapon SR Viper 1 (229.4 base damage (coalesced.ini)
LVL 1 AP ammo bonus ability (10% extra damage vs armor , -50% armor DR)
No other damage bonuses from abilities, equipment , squad
teoretical damage applied on viper shot : 229.4 * 1.1 - 50 *0.5 = 227.34
experimental data 6000 HP before shot - 5772.660 HP after viper shot = 227.34
Some more numerical examples :
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Viper 1 vs Marauder body shot (Shield) (no damage bonuses, no ammo powers)
Before shot Shield HP 648
After shot Shield HP 418
Diffrence is 230 ( viper base damage in coalesced is 229.4 ) the game rounds damage values for shield but not for amour
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Viper 1 vs Marauder body shot (Shield) (AdrenalineRush 75% bonus damage , no ammo powers)
Before shot Shield HP 648
After shot Shield HP 246
Diffrence is 402 ( 229.4 * 1.75= 401.45)
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Viper 1 vs Marauder head shot (Shield) (head shot, , no ammo powers)
Before shot Shield HP 648
After shot Shield HP 74
Diffrence is 574 ( 229.4 * 2.5)
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(head shot & Adrenaline rush rank 4 75% )
Before shot Shield HP 3000 {I've set shields to 3000 because damage was too great}
After shot Shield HP 1996
Diffrence is 1004 ( 229.4 * 1.75 * 2.5 = 1 003.625)
AR and HS both multiply the base damage (not like in ME2) ...I believe its the HS multiplier that is "special" here ..Other damage bonuses add with AR bonus and are multiplied by HS bonus ...More testing required...
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also did some tests with and avenger lvl 1 and a predator lvl1(starter pistol) ...Results as expected
Will run more tests in the future for the other ammo types, abilities and with additional damage sources (skills, equipment ..)
Modifié par peddroelmz, 19 février 2013 - 10:07 .





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