Poll: should an ending DLC also include a Final Boss fight?
#51
Posté 22 mars 2012 - 12:26
#52
Posté 22 mars 2012 - 12:27
#53
Posté 22 mars 2012 - 12:28
But yeah, a final confrontation with Harbinger would be fantastic. It's a shame that he shows up for just 4 seconds in the entire game.
Modifié par Abreu Road, 22 mars 2012 - 12:29 .
#54
Posté 22 mars 2012 - 12:29
PKchu wrote...
I don't care if we fight anyone, I just want to talk to Harbinger.
That would have been fun, maybe instead of the God-kid/AI it could have been Harbinger. That would have been neat. I did not mind that there was no "boss" fight. Heck in Fallout 3 you could talk the "boss" out of fighting so it is possible to have an ending that has no boos fight and still be a good ending.
#55
Posté 22 mars 2012 - 12:30
#56
Posté 22 mars 2012 - 12:31
It's possible to break the illusive man's logic during the last convorsation, causing him to either snap or an hero.
why wouldn't it be possible to cause the Cataylist or the Reapers to have a mindf***, I mean, I keep thinking of President Eden from FO3, That thing was proclaimed to be some supercomputer so advanced you couldn't comprehend, and you could break it's logic and cause it basically blow up.
#57
Posté 22 mars 2012 - 12:33
That said, wouldn't mind seeing Joker actually, you know, taking part in the battle. Swooping in at the last moment and taking out Harbinger with the Normandy's Thanix in a BIG GODDAMN HEROES moment. That would be one hell of an awesome ending (or lead-up to)
#58
Posté 22 mars 2012 - 12:34
#59
Posté 22 mars 2012 - 12:34
#60
Posté 22 mars 2012 - 12:36
#61
Posté 22 mars 2012 - 12:37
#62
Posté 22 mars 2012 - 12:39
sniper1250 wrote...
If Shepard needed the entire Quarian fleet to fire on his command several times to bring down a Reaper destroyer, I don't think a boss fight with Harbinger is feasible. A Harbinger possessed TIM is kinda just a rip off from ME1 too. It's fine without one, really.
Several problems with this though:
1. Quarian fleet doesn't have thanix cannons.
2. They only fired after the fourth and final satellite beam, and maybe with the renegade interrupt.
3. 3-4 dreadnoughts are confirmed to be able to kill a capital ship with concentrated fire.
4. You can also go inside one and detonate a warp bomb or nuclear bomb, as revealed by "The Miracle at Palaven" codex entry.
5. Even failing all that.........TURIAN BOMB
#63
Posté 22 mars 2012 - 12:40
#64
Posté 22 mars 2012 - 12:40
#65
Posté 22 mars 2012 - 12:40
On the other hand, Shepard has already taken down one Reaper like that in the game, so it might be overkill.
Whatever makes sense story-wise, and is in tune with the ME-universe, is fine with me, honestly. I want the Catalyst-kid to be a figment of Shepard's subconscious though. The indoctrination theory would make for an amazing finale to the series if they can just expand upon what happens after Shepard wakes up in the rubble.
Modifié par Spherexius, 22 mars 2012 - 12:41 .
#66
Posté 22 mars 2012 - 12:48
This.Noatz wrote...
If there is any final boss fight, it should be with Harbinger.
However I can understand Bioware's decision not to include one.
Also I think the chances of one being added are zero.
I don't need a final boss fight just to have a final boss fight... fighting Harbinger would feel kind of cheesy anyway, since Harbinger has never been a very convincing villain, and in a DLC, it would probably feel forced and anticlimactic as well.
#67
Posté 22 mars 2012 - 12:52
aristaea wrote...
This.
I don't need a final boss fight just to have a final boss fight... fighting Harbinger would feel kind of cheesy anyway, since Harbinger has never been a very convincing villain, and in a DLC, it would probably feel forced and anticlimactic as well.
Not necessarily:
Anderson(before the final charge): It gets worse Sheperd, Harninger is headed this way, we'll never reach the conduit if he comes blasting.
Sheperd: Joker, do you read me?
Joker: Loud and clear commander.
Sheperd: Take out Harbinger, I don't care what you do, I don't care what it costs, take him out. If you don't, we won't reach the citadel and the war is lost, take him out.
Joker: Yes commander.
Maybe I could have wrote the lines better, but it's certainly doable in a believable manner.
Modifié par The_Crazy_Hand, 22 mars 2012 - 12:53 .
#68
Posté 22 mars 2012 - 12:56
#69
Posté 22 mars 2012 - 12:57
This is what I mean when I say people who don't like the endings can't even decide on what they do want. A boss fight with Harbinger would negate the whole "Eldritch horror from darkspace" aspect of the Reapers. You don't punch Cthulhu in the face. You just don't.
And how the **** would the Normandy be able to "take out Harbinger"? Shepard might as well be asking the Normandy to delay Harbinger's approach by slamming into it's hull and blowing up. It's suicide. Have some of you people heard of Mass Effect?
The Reaper on Rannoch was a Destroyer. That's like a child when it comes to Reaper ships. Harbinger isn't just a Soverein-class Reaper, he's larger and more destructive than Harbinger. I.... oh my head...
Modifié par Rockpopple, 22 mars 2012 - 01:00 .
#70
Posté 22 mars 2012 - 12:59
#71
Posté 22 mars 2012 - 01:01
Rockpopple wrote...
Exactly how would a "boss fight" with Harbinger work?
This is what I mean when I say people who don't like the endings can't even decide on what they do want. A boss fight with Harbinger would negate the whole "Eldritch horror from darkspace" aspect of the Reapers. You don't punch Cthulhu in the face. You just don't.
If you read the game's codex entries(reaper weaknesses, The Miracle at Palaven), and watch the sword cutscene, where a capitol ship is plainly shown as being torn apart, it becomes much more believable.
And yes, you don't punch cthulu, you nuke his ass repeatedly.
Edit:
And how the **** would the Normandy be able to "take out Harbinger"? Shepard might as well be asking the Normandy to delay Harbinger's approach by slamming into it's hull and blowing up. It's suicide. Have some of you people heard of Mass Effect?
Thanix cannons, plus calling in dreadnought fire (3-4 are confirmed via codex entry "reaper weaknesses" to be capable of killing capital ships) are just two ways I can think of off the top of my head. It's more possible than you think
Modifié par The_Crazy_Hand, 22 mars 2012 - 01:03 .
#72
Posté 22 mars 2012 - 01:01
Seconded. It took the entire Quarian Fleet to take out a reaper - going mano a mano with Harbinger would just be daft. But, yeah, Shep should definitely get a chance to call Harby on his bullsh*t.KingNothing125 wrote...
I don't really care for "boss fights" as a gaming convention. It seems quite passe in the world of headshots and cinematics.
But there should definitely be some kind of confrontation with Harbinger, the supposed big baddy Reaper daddy who gets like 9 seconds of screen time.
#73
Posté 22 mars 2012 - 01:02
I could go with a cinematic showing Harbinger be destroyed by the armada, but a boss fight is just nonsense.
Also remember that Harbinger is no mere Capitol Reaper ship. He dwarfs Sovereign. If the Reapers had a boss that wasn't some ghost-kid, it'd be Harbinger.
Modifié par Rockpopple, 22 mars 2012 - 01:04 .
#74
Guest_SwobyJ_*
Posté 22 mars 2012 - 01:03
Guest_SwobyJ_*
#75
Posté 22 mars 2012 - 01:04
If they can make it make sense, and notbe too much like a stereotypical final boss fight (human reaper), then by all means, yes.
Otherwise, I'd rather have nothing.





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