Synthesis because it makes the least sense of all the endings
If Bioware told you they had to REMOVE one of the endings in order to replace with new one, which one would you remove?
Débuté par
earthonline
, mars 21 2012 11:54
#276
Posté 22 mars 2012 - 07:47
#277
Posté 22 mars 2012 - 07:47
Synthesis definately. Worst space magic BS I have ever come across. "Everything organic turns into cyborgs with the wave of a wand". Yeah right. This part basically makes ME look stupid, because so far they sort of explained things in a way that is somewhat believable. But when it comes to omnipotence making it's way into the game it can only end badly.
#278
Posté 22 mars 2012 - 07:47
Synthesis, most idiotic concept ever for a "science"-fiction game.
#279
Posté 22 mars 2012 - 07:47
Synthesis, I would much rather have a "screw you starchild, we can live together peacefully" option than a space magic god-playing turn everyone into cyborgs ending.
#280
Posté 22 mars 2012 - 07:48
Synthesis. Hands down. But there better be more then just 3 choices in the DLC.
#281
Posté 22 mars 2012 - 07:49
Synthesis. It's nonsense and came out of nowhere. Control has a basis based on Overlord and the books.
#282
Posté 22 mars 2012 - 07:50
Synthesis, I reckon; I thought it was an okay idea, but kinda comes out of nowhere, doesn't seem like the kind of thing EITHER Paragon or Renegade Shep would do, and has no good scientific explanation (scientific in this instance meaning in line with the imaginary science of the ME universe). Destroy and Control are fine as concepts - they just need more possible variations to them, as well as completely individual cutscenes.
#283
Posté 22 mars 2012 - 07:50
I'd remove synthesis in a heartbeat.
#284
Posté 22 mars 2012 - 07:50
Also SHEPARD IS PART SYNTHETIC. It's like selling ice to an Eskimo
#285
Posté 22 mars 2012 - 07:52
Destroy.
To be replaced with better Destroy by my telling off the star child for trying to manipulate me and then firing up the Crucible properly.
Failing that, the entire star child sequence ought to go out the door. I wanted to confront Harbinger, blast it.
To be replaced with better Destroy by my telling off the star child for trying to manipulate me and then firing up the Crucible properly.
Failing that, the entire star child sequence ought to go out the door. I wanted to confront Harbinger, blast it.
#286
Posté 22 mars 2012 - 07:53
I assume this is the popular choice, but definitely Green Space Magic.
#287
Posté 22 mars 2012 - 07:54
While I don't think any of them really needs to be removed, because they all are used as goals by certain individuals throughout the series, if I had to choose one I'd make it Synthesis. But I'd rather keep them all and make the justifications for each make a bit more sense, because they can all be justified. TIM made many justifications for Control that aren't completely ludicrous, and Saren's justifications for Synthesis weren't completely loco either. That way control might make sense for a renegade Shep who thinks power won't corrupt him/her and synthesis could be appropriate for a neutral Shep who just wants everyone to get along, while a good Shep might be the natural fit for removing the bad Reapers and saving civilized life. Each of them could have aspects that seem good and aspects that seem evil, thus making the choice not so cut-and-dried.
#288
Posté 22 mars 2012 - 07:55
To me synthesis is like saying: To end racism on earth, you need to merge all races into one new race so that everybody is of the same race. This is stupid and the only explanation to how it could happen is with space magic; so yes remove synthesis
#289
Posté 22 mars 2012 - 07:57
I think they need to erase synthesis completely to make room for extremely in-depth variations on control and destroy (along with a Harbinger fight instead of Starchild). Flip the colours so blue is destroy and red is control, portraying paragon and renegade, but don't overdo it on the colour thing like the original. Have different types of each ending where synthetics are/aren't destroyed, Shepard lives/dies, and the relays explode/don't explode/extra ending where the Citadel population survives and it becomes a big mass relay to another galaxy which the Normandy goes through in the final scene.
TL;DR: Synthesis
TL;DR: Synthesis
#290
Posté 22 mars 2012 - 07:58
Can I choose 3 ?
#291
Posté 22 mars 2012 - 07:58
Synthesis. Too much space magic.
#292
Posté 22 mars 2012 - 07:59
Strike2k2 wrote...
Synthesis. Hands down. But there better be more then just 3 choices in the DLC.
There really shouldn't be a choice. If u don't have enough EMS or rep then earth is either partly toasted or completely annihilated by reapers. What was done in the other games and this game is ur choice. It shouldn't come artificially in a DEUS EX:HR pick ur ending sequence.
#293
Posté 22 mars 2012 - 08:00
Control, it's the one old Timmy wanted.
Synthesis, it's the one Saren wanted.
If you don't remember, both of them were... of questionable judgement.
Synthesis, it's the one Saren wanted.
If you don't remember, both of them were... of questionable judgement.
#294
Posté 22 mars 2012 - 08:07
Synthesis. It's technology of space magic proportions that is never even hinted at in the rest of the game; it's never explained how it works and what effect it will have (Do the geth suddenly grow spleens?), and it's basically just nonsense.
Control and Destroy should be the two endings; with Shepard embracing his synthetic side; seizing the Reaper fleet and using it to secure humanity's dominance in the new cycle (Renegade), or choosing humanity and destroying the Reaper fleet to allow all the galactic races to prosper independantly. (Paragon).
Harry Plothole the spacechild wizard needs to be completely removed, Dark Energy needs to be integrated into the main campaign as the driving force behind the crucible with some measure of believability (perhaps a DLC mission to resolve it?)
The Normandy ending needs to be completely removed, and we either need to know what happened to the galaxy after we made our choice, or we need to know that this question will be answered in the next ME game.
Control and Destroy should be the two endings; with Shepard embracing his synthetic side; seizing the Reaper fleet and using it to secure humanity's dominance in the new cycle (Renegade), or choosing humanity and destroying the Reaper fleet to allow all the galactic races to prosper independantly. (Paragon).
Harry Plothole the spacechild wizard needs to be completely removed, Dark Energy needs to be integrated into the main campaign as the driving force behind the crucible with some measure of believability (perhaps a DLC mission to resolve it?)
The Normandy ending needs to be completely removed, and we either need to know what happened to the galaxy after we made our choice, or we need to know that this question will be answered in the next ME game.
#295
Posté 22 mars 2012 - 08:09
I want synthesis gone. Because its the most insulting, idiotic, and counter intuitive to everything you have been working for.
#296
Posté 22 mars 2012 - 08:10
nhsknudsen wrote...
Synthesis make about as much sense as travelling into the core of the Earth and discovering dinosaurs. It might have been a fantastic ending in the 50'ies... But not today.
ROFL EarthBound. That game doesn't make sense at all, but at least it was intentional. And it was a fabulous game.
Modifié par Esoretal, 22 mars 2012 - 08:11 .
#297
Posté 22 mars 2012 - 08:10
lockdown51 wrote...
All of them... so YES.
#298
Posté 22 mars 2012 - 08:12
Oh, and... if I had to pick one to get rid of, I'd pick Synthesis.
#299
Posté 22 mars 2012 - 08:13
The green one.
#300
Posté 22 mars 2012 - 08:14
Kings19 wrote...
Synthesis. It makes the least sense and there was no prior indication that it would be an option, unlike Destroy (what you've been trying to do throughout the trilogy) and Control (TIM's idea since the Mars archives).





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