Very frustrated new player
#1
Posté 30 novembre 2009 - 06:06
I have the tactics for Lelianna set to archer, but she stands around in melee and doesn't get out of range when we're in combat. I could be beating the hell out of something (I chose a warrior) but they'll just turn to her even if I have "Threaten" on and 2 shot her. I spent a bunch of time trying to outfit her and Alaister with some gear I was able to find/buy, but nothing seems to help. I tried using the dog for a while because of the aoe stun; he does some decent damage, but it isn't enough before we get overwhelmed.
If I see a Revenant, I know I'm going to lose. I went to elf forest area, and messed with a tombstone, and up popped some skeletons and a revenant, and I get slaughtered in 10 seconds. Areas are covered in traps, and I stumble in to every single one.
The tactics menu has like 1928731231 options; I try and program the thing, but all my characters do is stand around and autoattack. No, I don't have "Hold" on.
I know I chose "Normal" difficulty but it sure as **** seems like Hardmode.
Where can I go to get a list of predefined tactics for an NPC I want to be an archer that will run out of melee and pelt things from a distance? I just picked up Wynne the healer/mage, and I need tactics for her too. Where can I find tactics for Alistair so he doesn't just autoattack, and actually use the abilities he has?
Why don't Gift items have text/names that indicate that they are especially useful for certain NPCs? (aside from "Alistair's Mother's Amulet").
The game is beautiful, and I want to be able to enjoy playing it without getting my ass kicked every time I get into combat. I had a random encounter where I meet up with this tradesman who attacks me after I ask him if he sold this book to some mages. I saw a mage up on the hill above me, so I went and killed him really quick, ran back, and I won. For some reason I didn't save, and repeated the encounter, and he cast a fireball first, frying everyone, including his side. I restarted the encounter. I run toward him faster, get hit by a fireball, and am flat on my back for like 20-30 seconds while everyone else gets slaughtered. Restart. I run toward him, get paralyzed, watch everyone die. Restart. Run toward him, kill him, but by the time I do, everyone else is dead.
At this point I'm just cheating and autokilling everything whenever it looks bad. I hate doing that, but I'm kinda tired of wasting time dying every other fight.
/endrant
#2
Posté 30 novembre 2009 - 06:09
But in general beef up your tank. Micromanage your battles. Kill casters/healers first. Stock up on health pots. Get and run with Wynne. And pause constantly until you get a feel for when you can let a battle go without micromanagement.
#3
Guest_eisberg77_*
Posté 30 novembre 2009 - 06:13
Guest_eisberg77_*
This will make it so that your ranged stay ranged, and that your Melee will always attack your target. Always go for the Mages in the enemy group.
#4
Posté 30 novembre 2009 - 06:13
Don't rely on the AI for positioning. Do it by hand. Move them somewhere and then maybe let AI targeting take over.
I never had those problems with fireballs. Yeah, they stun you, but it's manageable. Get hit, get up, drink a potion. Attack while the spell is on cooldown. Fire-resistant gear and physical resistance helps. Generally, attack enemy mages with your own mage as soon you can. Preferably with something that stuns them.
Gifts:
Except for Alistair and maybe Morrigan, it's fairly obvious who likes what most of the times. Talk to them and their interests become clearer. Read their Codex entry. The gifts are all themed. Some like only religious stuff, some like paintings, some like books, etc. If you find a matching gift, the Codex updates.
Modifié par Serenity84, 30 novembre 2009 - 06:15 .
#5
Posté 30 novembre 2009 - 06:14
Make sure your using the most of your casters.
Yes i particularly remember that encounter. The game is slightly cruel in how then enemy mobs are always positioned perfectly for an ambush while your team always clusters after a dialog sequence.
I would suggest you make silencing casters your top priority in all encounters. Use your mages own stun spells and pinning shot on your archers.
Unfotunately there is not tactic to make your characters run from an enemy you will instead have to do that manually.
Revenants are the tougest enemies in the game next to dragons so just don't go near them until the end game.
Go into your tactics for all your characters and set: "Self health <25% <---> use lowest health potion". Then make sure you have plenty of them. Also give all your casters the 'heal' spell and set the tactic: "ally health <25% <---> use ability heal"
^They are just some fundamental tactics to get you started.
Modifié par RampantBeaver, 30 novembre 2009 - 06:22 .
#6
Posté 30 novembre 2009 - 06:17
I think the 'search' function on here is still disabled, but trawl through some of the pages and you will find answers to every question you have brought up - they have all been asked before on numerous occasions.
Don't give up, and g/l.
#7
Posté 30 novembre 2009 - 06:17
Ok first: you're playing a warrior? Are you using a shiled yourself or a 2H weapon? If you're a 2H weapon, let Alistair tank. If you use a shield and taunt, you probably should have another dps instead of using Alistair, or give Alistair abilities in 2H weapons (2H are dps, Shield is tank, only need one tank in the group).
Also maybe try having Morrigan in your group with Wynne, and Alistair instead of Leliana (unless you're the tank, then use Leliana maybe instead of Alistair). Mages are awesome, and Morrigan has some pretty good damaging spells. I'm assuming normal difficulty means you don't get hit by friendly fire? If that's the case, you can just go nuts with AoE spells from Morrigan.
I'm not sure about what tactics are good or not, I barely changed the tactics for any of my characters, but I played as a mage, had Alistar, Wynne and Leliana in my group and did well most of the time (I died on that caravan encounter a couple times before defeating it but most things I didn't have much trouble with). So maybe what you're missing is having a dps mage? I also just had Leliana do melee instead of bothering with archery.
Wish I could be of more help, but I've only played as a mage so far. >_>
#8
Posté 30 novembre 2009 - 06:18
I have my archer and mage set to Ranged, and they still stand in melee. I see the enemy archers/casters running away from me, so why isn't that behavior mirrored?
#9
Posté 30 novembre 2009 - 06:18
#10
Posté 30 novembre 2009 - 06:19
Fireballs? Don't stay bunched up if there is an enemy mage. Have Leli hit it with pining shot first thing and take it out ASAP.
If Leli is pulling mobs off of your tank, she is generating way too much threat for some reason (or your tank too little). Most abilities generate more threat, use one near the start of a fight with your tank to keep things pissed at him, if they ry to leave, use some sort of knockdown or stun.
Revenants are optional. If you can't take them, then don't.
If your tactics have everyone standing around doing nothing, you have screwed up royally. Set them back to a default stance.
If normal is too hard, play easy. At least until you learn how to play, then you can turn it back up.
If you want in-depth tactics and such, try the gameplay forum.
Gifts don't say who they are for because yu are supposed to learn about your companions and find out what they like. When i g into a store the items on the shelves don't have the names of my friends on them either.
Instead of charging mages head on, why not use some dispersal tactics and have YOUR mages or archers deal with them? That is like charging a machinegun and then complaining when it cuts you in half.
#11
Posté 30 novembre 2009 - 06:19
On any fight that is going to be challenging for your party, you're going to need to take a much higher level of control than that. For the hardest fights in the game, I have most tactics turned off so my characters don't burn mana/stamina on abilities that aren't exactly what is needed at the moment. Healers, for example, can't be made very smart about when to use a single target heal and when to use group heal, and rogues are terrible about where they stand.
Just slow things down with the pause button and go through your characters turn by turn.
#12
Posté 30 novembre 2009 - 06:19
Kualau wrote...
Did the developers have a hardon for casters?
Possibly.
Here's a hint : disable mages before they can cast a spell (rogue, mage), or be tough enough to endure a fireball and still kick the caster's ass (warrior). Gear that provides spell resistance is also golden. For warriors, you want to turn on abilities that prevent knockdown : Shield wall (with shield expertise) or Indomitable, whenever the enemy has knockdown abilities.
I have the tactics for Lelianna set to archer, but she stands around in melee and doesn't get out of range when we're in combat. I could be beating the hell out of something (I chose a warrior) but they'll just turn to her even if I have "Threaten" on and 2 shot her. I spent a bunch of time trying to outfit her and Alaister with some gear I was able to find/buy, but nothing seems to help. I tried using the dog for a while because of the aoe stun; he does some decent damage, but it isn't enough before we get overwhelmed.
Okay, first make sure you set here behavior to ranged, tactics don't matter.
Secondly, She's an archer, she can beat the crap out of anything from 3 miles away, so leave her faaar away from the action.
Threaten doesn't do **** and is utterly useless, save your stamina and deactivate it. Taunt works wonders however.
Armor isn't quite as awesome as you may think. It helps, especially the massive silverite and dragonbone armors, but it doesn't make you invincible. Very high defense scores, though...
If I see a Revenant, I know I'm going to lose. I went to elf forest area, and messed with a tombstone, and up popped some skeletons and a revenant, and I get slaughtered in 10 seconds. Areas are covered in traps, and I stumble in to every single one.
Revenants are tough and totally optional. You shouldn't attempt to take over them before ~level 12. Maybe even more for a first playthrough as you will probably not have optimized your characters. Regardless, bring enough health potions.
#13
Posté 30 novembre 2009 - 06:20
#14
Posté 30 novembre 2009 - 06:20
#15
Posté 30 novembre 2009 - 06:23
_Loc_N_lol_ wrote...
Secondly, She's an archer, she can beat the crap out of anything from 3 miles away, so leave her faaar away from the action.
How? She's always with the group, and stands around unless I select run, run away out of melee, turn around, and then start attacking? Half the time she runs back in anyway if I reselect the guy I'm actually supposed to be playing.
#16
Posté 30 novembre 2009 - 06:23
Try to get some elfroot, either by picking them yourself or buying some from a merchant. As for traps, have you discovered Leli's trap seeking ability yet? As for specifik tactics for people in your party, try looking in the spoiler forums, I think? As for the party's performance in combat, you did give Leli a bow? And i do think you can turn party AI off somewhere? in the menu? In combat, generally go for the casters first whether they be Revenant, sorcerers, wizards etc.
If you are in trouble, just do some kiting; running around with one of your characters around the bad guys, then having mage etc. blast away at them from a distance is kiting. Works great, or like a charm...
Gifts don't have text/names since you're supposed to find out what your party members like by trial and error. Here's a hint though: Remember what they're saying to you. I bet Alistair had said something about cheese at one time. Hint Hint Hint...and maybe Morrigan told you about jewellery.
#17
Posté 30 novembre 2009 - 06:23
Kualau wrote...
Hey all - I'm at the point where I'm starting to regret buying the game, because it's gotten so frustrating. It seems as though every time I get into combat, I get wiped out in 10 seconds or less if there is a mage in the group that is attacking me. He casts one fireball, and my group health gets wiped out because we're all stunned and then get ripped up. Did the developers have a hardon for casters?
I have the tactics for Lelianna set to archer, but she stands around in melee and doesn't get out of range when we're in combat. I could be beating the hell out of something (I chose a warrior) but they'll just turn to her even if I have "Threaten" on and 2 shot her. I spent a bunch of time trying to outfit her and Alaister with some gear I was able to find/buy, but nothing seems to help. I tried using the dog for a while because of the aoe stun; he does some decent damage, but it isn't enough before we get overwhelmed.
If I see a Revenant, I know I'm going to lose. I went to elf forest area, and messed with a tombstone, and up popped some skeletons and a revenant, and I get slaughtered in 10 seconds. Areas are covered in traps, and I stumble in to every single one.
The tactics menu has like 1928731231 options; I try and program the thing, but all my characters do is stand around and autoattack. No, I don't have "Hold" on.
I know I chose "Normal" difficulty but it sure as **** seems like Hardmode.
Where can I go to get a list of predefined tactics for an NPC I want to be an archer that will run out of melee and pelt things from a distance? I just picked up Wynne the healer/mage, and I need tactics for her too. Where can I find tactics for Alistair so he doesn't just autoattack, and actually use the abilities he has?
Why don't Gift items have text/names that indicate that they are especially useful for certain NPCs? (aside from "Alistair's Mother's Amulet").
The game is beautiful, and I want to be able to enjoy playing it without getting my ass kicked every time I get into combat. I had a random encounter where I meet up with this tradesman who attacks me after I ask him if he sold this book to some mages. I saw a mage up on the hill above me, so I went and killed him really quick, ran back, and I won. For some reason I didn't save, and repeated the encounter, and he cast a fireball first, frying everyone, including his side. I restarted the encounter. I run toward him faster, get hit by a fireball, and am flat on my back for like 20-30 seconds while everyone else gets slaughtered. Restart. I run toward him, get paralyzed, watch everyone die. Restart. Run toward him, kill him, but by the time I do, everyone else is dead.
At this point I'm just cheating and autokilling everything whenever it looks bad. I hate doing that, but I'm kinda tired of wasting time dying every other fight.
/endrant
Hey kualau, I think you need to put it on easy. I mostly use easy as it cuts down on the amount of times I pause. In this way I get a more fluid combat experience. If I find that I'm going for a while and it's "too" easy then I put it back up.
I think people are using things like "easy" and "nightmare" as badges of honor and in the end that really isn't going to do anything for the individual player who is being frustrated.
As far as your comment on "alistaire's mother's amulet", in some cases that is part of the game. You have to listen to the npc's stories and make the connection. So I can't help you with that. But knowing what your party likes it part of the game experience.
#18
Posté 30 novembre 2009 - 06:24
1 - Self, Any: activate ability Shield Wall
2 - Self, Surrounded by 3 or more enemies: use ability Taunt
3 - Enemy, any: use ability Shield Pummel
4 - Enemy, lowest health (or target of main character, depending on your preference): Attack
Using Taunt on a pack of mobs (manually trigger it on bosses like Revenants) will help prevent Leliana or anyone else from getting hit. Also, pick up the Shield Tactics talent on Alistair to boost his survivability on packs of mobs.
Tactics for Wynne, just make sure to put heals at the top like this:
1 - Ally,
2 - Allistair,
and so on. Just always put Attack at the bottom.
One thing to be aware of; with something like Allistair's command #3 above, he will target any enemy, not necessarily lowest health. Same if the instruction is something like "Enemy, health >= 50%" - he may target a second mob, then switch back to the lowest health mob to attack. Leliana will do the same thing with her archery abilities, which can draw aggro, as can her Bard song. If you don't want them picking semi-random targets for special abilities, set everything to "lowest health" or "target of main character". If she is switching to melee, then make sure she is set to Ranged, and if need be, unequip her melee weapons to force her to stay in archery (make sure you have the melee archer talent so she isn't rendered useless if she gets attacked).
Also, for dealing with enemy mages, try crowd controlling (CC'ing) them; use a Crushing Prison, Paralyze, Petrify, or even Stonefist to buy time to run over to them. If you don't have those available, pick up Force Field and CC the mage until you've killed everything else; then as soon as the Force Field drops, use Shield Bash or another stun on him and he'll die quickly. I also agree with the above poster - if you're still having trouble, switch to Easy. This is not an easy game - Easy mode here is like normal mode in NWN2.
Modifié par Avaraen, 30 novembre 2009 - 06:27 .
#19
Posté 30 novembre 2009 - 06:24
Kualau wrote...
_Loc_N_lol_ wrote...
Secondly, She's an archer, she can beat the crap out of anything from 3 miles away, so leave her faaar away from the action.
How? She's always with the group, and stands around unless I select run, run away out of melee, turn around, and then start attacking? Half the time she runs back in anyway if I reselect the guy I'm actually supposed to be playing.
Pause is your friend. switch char give him the command switch back to your archer, the other on do his thing pause, new command.
#20
Posté 30 novembre 2009 - 06:25
XOGHunter246 wrote...
don't go rushing into every fight too take time to lure stuff to you.
How? Most of the time I walk into an area and suddenly a bunch of **** pops up from the floor and I'm surrounded. Or there is a cutscene, and I'm already in a room surrounded and combat starts. Or my guys run in without me if I try to run out and lure enemies to me.
I was just thinking how incredibly useless traps are for me, and how great they are for the enemy because I'm always ****ing stuck in one while the rest of my parts gets ripped up.
#21
Posté 30 novembre 2009 - 06:26
Kualau wrote...
Ah yeah - I picked a warrior, with all my points in tanking - sword/board all the way. Trouble is, I never have enough stamina to really use my abilities- it seems to all be locked up in upkeep. Why do I even have the abilities if I need to stay in Threaten and have the defensive stance thing up an running and never have the energy to use them?
Why do so many warriors whine about this?
1) Reading stat desciptons will show you that willpower will give you more stamina.
2) There is no need to have stances up at all times.
3) This isn't WoW, you can't just mash buttons on your abilities, you actually have to use them where appropriate and weigh the stamina cost against the benefits.
#22
Posté 30 novembre 2009 - 06:28
Pause is your friend. switch char give him the command switch back to your archer, the other on do his thing pause, new command.
You can't run while paused; you can only give the command to run somewhere else. Unless I'm missing something, how do I give the command to run out, turn around, attack my primary target, and stay at range? This is why I'm asking where to go for tactics/behavior.
I really don't mean to sound grumpy, but you guys are getting a weekend's worth of frustration all at once. Sorry.
I really do appreciate the help from everyone, but many of the things people are suggesting I have tried and have had them fail for one reason or another.
#23
Posté 30 novembre 2009 - 06:29
Kualau wrote...
XOGHunter246 wrote...
don't go rushing into every fight too take time to lure stuff to you.
How? Most of the time I walk into an area and suddenly a bunch of **** pops up from the floor and I'm surrounded. Or there is a cutscene, and I'm already in a room surrounded and combat starts. Or my guys run in without me if I try to run out and lure enemies to me.
I was just thinking how incredibly useless traps are for me, and how great they are for the enemy because I'm always ****ing stuck in one while the rest of my parts gets ripped up.
You know you can tel your party NOT to move forward right? Or....maker forbid....select them and move them back?
As for traps....use your rogue, put some points into cunning (which is one of a rgues man stats) and they will see the traps, then you just...don't step on them.
based on your posts I think your one major MAJOR flaw is that you just charge into every battle. This isn't that type of game.
#24
Posté 30 novembre 2009 - 06:29
As for instructions on what tactics to set do a search in the forums using the word tactics. You will find some players have posted detailed examples with the logic behind them. Its not a cookie cutter you may have to adapt their ideas for their rogue to your mage but it can show you the thought process behind tactics. One of the more detailed posts is by a person named Grahamers.
In the tactics menu on the upper right is a drop down menu called "general behavior" in the manual on page 29. One of key points of this menu is it tells your characters when to keep distance from your enemies, or when to switch weapons. Its far from perfect but I would recommend you check it out. Once again do a search on the forums, you may find other players with sound recommendatiosn.
#25
Posté 30 novembre 2009 - 06:30





Retour en haut






