interactive cut scenes.
#1
Posté 22 mars 2012 - 01:53
And the chess or Garrus and the bottle shooting. I really was expecting to have to aim real quick with the rifle and hit a bottle. For the best cut scene with a crew member or former crew member was the fighting sequence with James. It really put the whole game in motion for me, gave me a feel of who I was and how people viewed me. Honeslty I really would like some mini games on the ship. I know we are out saving the world but it'd be nice to relax and have some fun with the crew, I love mini games. Oh and I want to use whatever that thing is by the bar in the crew deck, it's playing some kind of music I think.
#2
Posté 22 mars 2012 - 01:53
#3
Posté 22 mars 2012 - 02:00
#4
Posté 22 mars 2012 - 02:01
Xeyska wrote...
Or actually replying to the emails that Shepard gets would be nice too.
I should go.
#5
Posté 22 mars 2012 - 02:10
Xeyska wrote...
Or actually replying to the emails that Shepard gets would be nice too.
I just got an email from Garrus on my app that said "maybe next time we will shoot somewhere less windy, you know with all the tornadoes on the citadel. I thought that was funny and they should have put that in the game. Actually some off the app emails are better than the ones in game, funnier for the most part.
#6
Posté 22 mars 2012 - 02:14
#7
Posté 22 mars 2012 - 02:42
mnomaha wrote...
I just miss a lot of the *actual* conversations. I really don't enjoy these Zaeed/Kasumi type convos. They're so...I don't know which word I'm looking for, maybe impersonal. It shouldn't be like that, we've been with some of these people since ME1
They weren't bad. Some of them were hilarious, but they used it waaaay too much. The lack of interactive conversations with the characters made it seem like the game was rushed.
A good balance between the interactive conversations and the Zaeed/Kasumi type would be ideal.
#8
Posté 22 mars 2012 - 02:46
#9
Posté 22 mars 2012 - 04:45
#10
Posté 22 mars 2012 - 04:48
#11
Posté 22 mars 2012 - 05:14
I hope that after they sort out the ending business they work on some dialog DLC to extend the interaction we have with squadmates and LI's. It seems unlikely considering all of the "Action" players out there. But we'll see.
#12
Posté 22 mars 2012 - 05:20
AxisEvolve wrote...
I wasn't a big fan of the "Zaeed" style convo on the Normandy. I understand the need to conserve disc space but I still don't like it. You'd think that when you cut the squad size down from 12 to 7 (8 with DLC) that there would be much more interactive cut scenes rather than less.
I hope that after they sort out the ending business they work on some dialog DLC to extend the interaction we have with squadmates and LI's. It seems unlikely considering all of the "Action" players out there. But we'll see.
Yeah we definitely could have used more convos with squadmates and less Zaeed style
#13
Posté 22 mars 2012 - 05:24
I loved the scene where I spared with Vega, it was a wonderful way to do autodialogue and keep the player engaged in the moment.
Many of the autodialgues just sucked and felt like an out of body experience. And the Zaeed type Convos had made me less interested in going down to the other levels of the Normandy. In ME2 after every mission I would go through each level of my ship to talk with the characters, ME3 lacked that
It also lacked the great dialogue between Gabby and Ken that was just funny as heck. I heard that their dialogue not showing up was due to a bug.
If it is indeed a bug I want to know why BW don't set to fixing this before doing all the stupid MP patches and bug fixes. It's ME no one gives 2 sh!ts about the MP. Fix the story bugs first geez.
Oh I did enjoy every conversation Wrex had in the game. On Tucunka when He said that whole "Shepard wait.. whatever happens I want you to know you have been a true friend of the Krogan and are my Brother. From this day forward Shepard will be the Krogan word for Hero"
Then the paragon interrupt and grab his hand and do the Bro Hand Shake thing. So great!
Speaking of interrupts there are some more issues BW should fix, When I did the Paragon Interrupt to give Kelly a hug Shep just disappeared and she had been hugging an empty space. I had this happen with many interrupts Shep or the other character in the scene would like go whack and faze out of the scene or end up in the wrong place. It was annoying. More bugs BW should fix before doing sh!t with the MP.
#14
Posté 22 mars 2012 - 05:26
#15
Posté 22 mars 2012 - 05:32
At first I didn't, it took some getting used to after not having this in ME1 or 2, but now that I have gotten used to it, it feels much better than only having four conversations with a squadmate (at best) for the length of the game whilst never hearing their opinion on anything relevant going on in the mission.
Now you've got three/four per with some meaningful input to fill in for the "I'm in the middle of some calibrations" stuff.
Modifié par HYR 2.0, 22 mars 2012 - 05:34 .
#16
Posté 22 mars 2012 - 05:37
#17
Posté 22 mars 2012 - 06:34
Still, the scenes would have been better with true animation. The great dialog would still be there.Mr. Big Pimpin wrote...
Some of the best conversations were Zaeed-style ones. "Emergency Induction Port", anyone?
#18
Posté 22 mars 2012 - 06:43
AxisEvolve wrote...
Still, the scenes would have been better with true animation. The great dialog would still be there.Mr. Big Pimpin wrote...
Some of the best conversations were Zaeed-style ones. "Emergency Induction Port", anyone?
Hear, hear!
I know you are still an "outside observer", it being third person, but is sure would have been far better, in my opinion, to get things up close.
Now you could just, well, walk away and the characters would "at best" twist their heads in a rather scary fashion...
I always wanted to chat "face to face" with people, not from several metres away.
#19
Posté 22 mars 2012 - 06:47





Retour en haut






