Adept Weapon Loadout - Advice or Favorites
#26
Posté 22 mars 2012 - 11:25
#27
Posté 22 mars 2012 - 11:45
#28
Posté 23 mars 2012 - 12:28
mintyweeb wrote...
On my Insanity adept run i think I've fired my paladin six times
This.
#29
Posté 23 mars 2012 - 01:46
#30
Posté 23 mars 2012 - 04:06
#31
Posté 23 mars 2012 - 08:30
Modifié par trpdtn, 23 mars 2012 - 08:30 .
#32
Posté 23 mars 2012 - 08:40
#33
Posté 23 mars 2012 - 10:04
#34
Posté 23 mars 2012 - 10:18
#35
Posté 23 mars 2012 - 12:52
#36
Posté 23 mars 2012 - 12:53
You can play aggressively with an adepts with powers allow.miltos33 wrote...
I like playing aggressively as an adept so I always carry a light shotgun like the disciple or the eviscerator. Once I disable some enemies with singularity or stasis I get up close and personal to finish them off with a headshot or melee.
#37
Posté 23 mars 2012 - 03:32
Also seems everyone has different ways to loadout and play the adept. Very cool.
My build is weak... this import had shockwave (what was I thinking?) so I have sing/warp/throw and those grenades. Plus I took Defense Matrix as a bonus, so I gimped myself - hence the need for some solid firepower.
#38
Posté 23 mars 2012 - 04:05
LeonBrass wrote...
Great replies, thanks. I never realized that the cooldown at 200% is faster than the animations. This gives a bit of leeway in weapons.
Also seems everyone has different ways to loadout and play the adept. Very cool.
My build is weak... this import had shockwave (what was I thinking?) so I have sing/warp/throw and those grenades. Plus I took Defense Matrix as a bonus, so I gimped myself - hence the need for some solid firepower.
To be honest, the impression I get from Adepts is that they're far less dependant on bonus powers than they were in ME2, so you're not really gimping yourself just by going for one bonus power over the other. I don't even have one at the moment, I'm waiting for Warp Ammo to unlock.
Being able to set up biotic explosions on a defended target is the key to how strong the Adept has gotten in ME3. So long as you can do that repeatedly, any further cooldown is a matter of preference. So go crazy if you want to play a weapon-wielding Adept - from what I can tell, -20% cooldown penalty is the cutoff point - up until that you can spam biotics pretty well so long as you've maxed your skill ranks in cooldown and taken the right gear/upgrades.
#39
Posté 23 mars 2012 - 05:07
LeonBrass wrote...
Great replies, thanks. I never realized that the cooldown at 200% is faster than the animations. This gives a bit of leeway in weapons.
Also seems everyone has different ways to loadout and play the adept. Very cool.
My build is weak... this import had shockwave (what was I thinking?) so I have sing/warp/throw and those grenades. Plus I took Defense Matrix as a bonus, so I gimped myself - hence the need for some solid firepower.
I used the paladin with a scope and damage. I only rarely fired it. I also had the hurricane but I don't think I ever used it. It was all about biotic combos.
With warp and throw you don't need fire power. Hit them with warp and combo it with throw. This works wonderfully even on shielded opponents. Also if you don't like your build you can retrain your points in the med bay on the Normandy.
Modifié par The Grey Ranger, 23 mars 2012 - 05:10 .
#40
Posté 24 mars 2012 - 07:40
oh, and ye, paladin, with damage and armor piercing. It is exceptionally precise so i dont use scope, and armor piercing 6 upgrade is really really heavy on the enemies. Headshots are just great, its like a widow with zero weight. i also carry some smg, i didnt use it once yet Oo
#41
Posté 24 mars 2012 - 08:00
#42
Posté 25 mars 2012 - 05:29





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