Dalyaria wrote...
Kaosgirl wrote...
More options could possibly be provided for the conversations, true: but that would have taken additional development resources, with all the tradeoffs that implies. And it would still be unlikely to satisfy everyone - which would mean we'd still be having this conversation, just maybe with a different subset of people on each side.
This is true. I could say that I want my character to be e.g. a communist, a solipsist, etc. However, while these choices are not available in the game, they were never marketed to be there. The good vs. evil -choice was marketed, so it is also expected to be implemented in a believable manner. Also as a player I expect to get an equal amount of content, no matter which marketed choice I choose.
The game was never marketed as having good/evil choices. It was actually marketed as NOT having good/evil choices but "gray" choices. And choices with consequences.





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