People call this a victory i call this the end of creative freedom
Débuté par
eye basher
, mars 22 2012 01:57
#1
Posté 22 mars 2012 - 01:57
No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.
#2
Posté 22 mars 2012 - 01:58
If games are art, they're a kind of art with an unprecedented amount of audience involvement. And of all games, I would argue that role-playing games are the ones with the highest yet amount of audience involvement. The audience, the players, are the ones tasked with realising the character they play out of the sea of possibilities that the game creators provide.
Make of that what you will, but I'm excited for this future.
Make of that what you will, but I'm excited for this future.
#3
Posté 22 mars 2012 - 01:58
Is it strange that I'm not sure if you are for or against the endings right now?
#4
Posté 22 mars 2012 - 02:00
Fans did the same thing to Bethesda on Fallout 3's ending and then they did Skyrim... so no, your argument is completely invalid. History itself has proven it wrong.
Modifié par Phosphorus Pentoxide, 22 mars 2012 - 02:01 .
#5
Posté 22 mars 2012 - 02:00
THE SKY IS FALLING
how dare bioware have the audacity to give their consumers what they want
how dare bioware have the audacity to give their consumers what they want
#6
Posté 22 mars 2012 - 02:01
If creative freedom survived Joseph Stalin, I think it can survive people unhappy with the ME 3 endings.
#7
Posté 22 mars 2012 - 02:01
They could've been "artistic" yet still be true to their statement we won't get either A B or C endings.
#8
Posté 22 mars 2012 - 02:01
The problem isn't that they were trying to be original, rather, they created an ending with so many nonsensical things in it, and provided one with no form of closure whatsoever. You can argue that it's art, but, truthfully, it's not. It's a hybrid between art and a product. A product that we consumers have the right to petition for changes if we, those willing to pay for it, are upset with it. That's basic business.
An original ending with blaring errors< a traditional one that closes the trilogy nicely and provides closure.
Don't know why that's so hard....
An original ending with blaring errors< a traditional one that closes the trilogy nicely and provides closure.
Don't know why that's so hard....
#9
Posté 22 mars 2012 - 02:01
No. Exactly that is not going to happen. Mass Effect was ALWAYS about decisions, about the player deciding the future of his character and we, the audience, were the co-creators of this game. It is a lie to claim that Bioware has all the creative freedom here. If they wanted that, they shouldn't have made ME about decisions in the first place.
The rainbow butterfly endings are not what I'm looking for, even though I am in the RetakeME3 camp. All I am looking for is the CHANCE to get the ending I want and not the same kind of bitter ending in 3 different colours, while alienating all the prequels' information. That has nothing to do with creative freedom, that has something to do with keeping a promise.
A promise made before release.
The rainbow butterfly endings are not what I'm looking for, even though I am in the RetakeME3 camp. All I am looking for is the CHANCE to get the ending I want and not the same kind of bitter ending in 3 different colours, while alienating all the prequels' information. That has nothing to do with creative freedom, that has something to do with keeping a promise.
A promise made before release.
#10
Posté 22 mars 2012 - 02:01
I would worry too, if they had not ripped of Deus Ex in the first place. I say this will set a precedent for something different: people won't accept BS.
Modifié par Doppelgaenger, 22 mars 2012 - 02:02 .
#11
Posté 22 mars 2012 - 02:01
if generic ending brings satisfaction i welcome "genericness" with my arms open
#12
Posté 22 mars 2012 - 02:01
Sorry, but deus ex machina is the opposite of creative.
#13
Posté 22 mars 2012 - 02:02
Creative freedom doesn't mean squat when the storytellers squander that freedom to deliver a cliche, plothole-ridden, nonsensical ending that only brings up a million more questions when they said it would bring answers and closure.
#14
Posté 22 mars 2012 - 02:02
You need to learn about the power of money. There is nothing that is totally free. As long as Bioware, and all game companies need money to run they are free with in the confines of the tastes of the customer.
eye basher wrote...
No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.
#15
Posté 22 mars 2012 - 02:02
I don't see how a fixed set of choices with stale results is artistic. I'll be sure to let one of my professors know their multiple choice exams are beautiful.
#16
Posté 22 mars 2012 - 02:02
Hopefully gaming companies will deliver a coherent product that lives up to previous promises instead of the increasing trend to promise the world and deliver a small island.
#17
Posté 22 mars 2012 - 02:02
Slippery Slope...
#18
Posté 22 mars 2012 - 02:02
Sorry, you don't get to claim creative freedom, artistic licence, etc after taking people's money and then delivering a different product than advertised.
#19
Posté 22 mars 2012 - 02:02
Games are art, yes, but also product. If you want to get the closest to artistic integrity look to the independent developers of free games. ME is a product, sold for money. Promises were made about the product, and not kept.
#20
Posté 22 mars 2012 - 02:02
I disagree. A good story will always be praised and hailed as a good story, even if the literary style is not what someone prefers.
A bad story will always be regarded as a bad story regardless of whether or not the subject is which someone loves.
But what about a good story that does not meet its full potential?
edit:spelling
A bad story will always be regarded as a bad story regardless of whether or not the subject is which someone loves.
But what about a good story that does not meet its full potential?
edit:spelling
Modifié par joshko, 22 mars 2012 - 02:03 .
#21
Posté 22 mars 2012 - 02:02
You realize the endings would not have been distasteful if it was more detailed and explained what happened. Keep the original concept. Just make it more clear what that concept is.
At this point, I am just sitting back. I had a long, hard thought about this whole thing.
In the end, I think it should be biowares decision as to how to 'appease the people.' We voiced our concerns, thoughts, and opinions. If bioware changes it to your liking, great. If not, then dont buy another bioware game. Just like WoW....played since Beta, despised the Mists of Pandaria, saw they were sticking with it and walked away with the good moments and fun times in my mind. If it turns out THAT bad I will walk away with the great times from ME1, 2 and 3.
This whole thing is getting way blown out of proportion. Bioware knows how we feel. I dont see any need to put more pressure and stress on them. That will just make their work "forced." I feel utterly terrible for people like Jessica (I dont know the whole story) who are getting uber stressed out because of this. That is not right.
I look forward to "the patch." And I hope they make whatever is included in it unique. I dont want forum bellyaching to give the content a stale aura. I want to be surprised. I am neutral to "dark" vs "light" ending, as long as I get definite, concrete closure. I want to be surprised.
Surprise me bioware.
At this point, I am just sitting back. I had a long, hard thought about this whole thing.
In the end, I think it should be biowares decision as to how to 'appease the people.' We voiced our concerns, thoughts, and opinions. If bioware changes it to your liking, great. If not, then dont buy another bioware game. Just like WoW....played since Beta, despised the Mists of Pandaria, saw they were sticking with it and walked away with the good moments and fun times in my mind. If it turns out THAT bad I will walk away with the great times from ME1, 2 and 3.
This whole thing is getting way blown out of proportion. Bioware knows how we feel. I dont see any need to put more pressure and stress on them. That will just make their work "forced." I feel utterly terrible for people like Jessica (I dont know the whole story) who are getting uber stressed out because of this. That is not right.
I look forward to "the patch." And I hope they make whatever is included in it unique. I dont want forum bellyaching to give the content a stale aura. I want to be surprised. I am neutral to "dark" vs "light" ending, as long as I get definite, concrete closure. I want to be surprised.
Surprise me bioware.
#22
Posté 22 mars 2012 - 02:02
There's a difference between creating art of a consistent quality and throwing something out of left field that does nothing to add to the story, but, in fact, just tears everything to pieces. The ability to be creative and different is completely separate from just destroying a series with poor judgment.
#23
Posté 22 mars 2012 - 02:02
elitesalt wrote...
THE SKY IS FALLING
how dare bioware have the audacity to give their consumers what they want
With your avatar...
I liked that DLC.
#24
Posté 22 mars 2012 - 02:03
Good riddance to that, then. I'm not shelling out $60 a pop so someone else can do whatever the hell they want with my time.
#25
Posté 22 mars 2012 - 02:03
I'm not sure I understand your argument. Is it that because people are opposed to the Mass Effect 3 endings and want them changed, games will all become uninspiring and generic because writers will be afraid of their fanbase? If so, that sounds like a huge over-generalization.





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