People call this a victory i call this the end of creative freedom
#51
Posté 22 mars 2012 - 02:05
#52
Posté 22 mars 2012 - 02:06
#53
Posté 22 mars 2012 - 02:06
Modifié par Pgatter, 22 mars 2012 - 02:07 .
#54
Posté 22 mars 2012 - 02:06
The vast majority of games, including Mass Effect, do not take major risks unless the developers think they will produce profits. Make no mistake, this industry is run by, and for, profit. Games are "art" like movies, television, and music where profit, and making money is a major motivation.
If you want artistic integrity in your products then you're in the wrong industry. Try painting, or literature might still work.
#55
Posté 22 mars 2012 - 02:06
Then you don't see ET or the Wizard of OZ as creative works?Vhalkyrie wrote...
Sorry, but deus ex machina is the opposite of creative.
#56
Posté 22 mars 2012 - 02:06
#57
Posté 22 mars 2012 - 02:06
eye basher wrote...
No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.
I disagree. The main cause of the backlash of the ending was this:
http://social.biowar.../index/10056886
Game developers can take all the creative freedom they want. WHat they need to take away from this whole thing is that they need to be honest ab out that which they have created.
#58
Posté 22 mars 2012 - 02:07
I'm it was anything but, it made no sense and the plot holes were ridiculous.
The game was fantastic until this conclusion. I call that rushed.
#59
Posté 22 mars 2012 - 02:07
Garrus and Tali relationships were because of the fans.
Gay romances were because of the fans.
The return of more rpg elements in 3 were because of the fans.
Hell, this entire franchise's success is because of the fans.
I think we can make an exception just this once. Blah blah blah, creative freedom, I know I know, but I hope you realize how sub par and confusing that ending really was, it didn't match the rest of the series, hell it didn't even seem like it had been written by the same people. I think its nice that they are trying to rectify the situation with the fans. A little hope and resolution for the galaxy after a franchise of seeming finality and doom isn't too much to ask for.
Modifié par Icophesis, 22 mars 2012 - 02:08 .
#60
Posté 22 mars 2012 - 02:07
Perhaps, they'll look back and actually have other people look at their endings and give them their views.
Mass Effect 3 is a product. It is a product with a defect, and we as the consumers have the right to voice our concerns.
#61
Posté 22 mars 2012 - 02:07
#62
Posté 22 mars 2012 - 02:07
tommythetomcat wrote...
Is it strange that I'm not sure if you are for or against the endings right now?
This.
And we're not against "creative freedom" or "originality", we're for consistency and quality. If Mass Effect was introduced as a Fantasy/Sci-Fi and remained so throughout the series, the endings may have fit.
But as it is (and as it has been stated by the devs), Mass Effect was meant to be a "realistic" Sci Fi game, with a few liberties taken with some of the advanced technology.
The Starchild and "space magic" (synthesis ending), as well as the numerous plotholes, nearly identical final cutscenes and (imo) bad writing made the endings inconsistent with the rest of the series andlow in quality.
And the fact they pretty much copied the end of the original Deus Ex isn't exactly a point in the "originality" or "creativity" categories either.
#63
Posté 22 mars 2012 - 02:07
As to art, art come in many shapes and form, art is not exclusive, art can be changed. And thats as simple as that.
Modifié par Zhijn, 22 mars 2012 - 02:08 .
#64
Posté 22 mars 2012 - 02:08
Icophesis wrote...
A lot more of this game is because of fan feedback then you realized.
Garrus and Tali relationships were because of the fans.
The return of more rpg elements in 3 were because of the fans.
Hell, this entire franchise's success is because of the fans.
I think we can make an exception just this once. Blah blah blah, creative freedom, I know I know, but I hope you realize how sub par and confusing that ending really was, it didn't match the rest of the series, hell it didn't even seem like it had been written by the same people. I think its nice that they are trying to rectify the situation with the fans. A little hope and resolution for the galaxy after a franchise of seeming finality and doom isn't too much to ask for.
Couldn't say it better myself
#65
Posté 22 mars 2012 - 02:09
#66
Posté 22 mars 2012 - 02:09
Anyone of the people working on ME are free to go off and make whatever 'art' they want as long as they don't expect people to pay for it.
Art is not the same thing as business. And creating a product is just that, nothing more nothing less.
#67
Posté 22 mars 2012 - 02:09
eye basher wrote...
No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.
Not sure about that. I've been a gamer since the days of the C64 (yup, I'm old). Over the years there have been plenty of games I've hated, plenty of games with sucky endings or stupid plot twists. I was really disappointed with Dragon Age 2, for example, and will probably not buy any more Dragon Age games, but I didn't feel the need to join forums and talk about changes until now.
Seems this kind of immense uproar only occurs occasionally (not the same as the usual fan rage gamers often get mocked for), generally when a company massively fumbles a particularly loved title. It takes a very devoted fanbase, and a colossal mistake, to get a fan movement like this going.
Making changes is not unprecented - this is not the beginning of a slippery slope. The game studios who have decided to change content based on fan reaction have not stopped innovating or gone with safe options - what tends to happen is that they win a tremendous amount of fan loyalty and respect.
Not insulting your opinion, just respectfully disagreeing.
#68
Posté 22 mars 2012 - 02:09
LOLelitesalt wrote...
THE SKY IS FALLING
how dare bioware have the audacity to give their consumers what they want
#69
Posté 22 mars 2012 - 02:09
Artistic integrity is not a shield for game developers to hide behind when they fail to live up to their own generated expectations and discard everything for a whimsical "artsy" conclusion. Many prominent authors and artists have changed their works after consumer dissatisfaction, movies purposely do limited releases and focus groups to determine if they need to change their work before mass release, so on and so forth. They understood art isn't a static device - meaning simply calling something art doesn't mean it actually is - and sometimes art has to be adapted to reach the intended audience. That does not devalue the art at all.
Cosmar wrote...
Creative freedom doesn't mean squat when the storytellers squander that freedom to deliver a cliche, plothole-ridden, nonsensical ending that only brings up a million more questions when they said it would bring answers and closure.
^
And this.
#70
Posté 22 mars 2012 - 02:09
#71
Posté 22 mars 2012 - 02:10
#72
Posté 22 mars 2012 - 02:10
Frankly, it feels like they're toadying that line about to obfuscate the fact that they plain messed up.
#73
Posté 22 mars 2012 - 02:10
eye basher wrote...
No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.
I agree. A good dungeon master will leave every player dead by the end, with no real explanation. Now all the players are going to feel it's their entitlement to question the dungeon master if they didn't want their character to die just yet.
Modifié par Blackmind1, 22 mars 2012 - 02:10 .
#74
Posté 22 mars 2012 - 02:10
Game - 100 hours of story culminating in a artsy (read: terrible) ending - unacceptable
#75
Posté 22 mars 2012 - 02:10
Look at the choices that they made for Thane or Legion or Mordin. Death was always inevitable for these characters, there were some variables, but there were no endings where those three got out unscathed. Do you see many people complaining about Bioware taking the reigns and steering their storylines the way they needed to go to benefit the story as a whole? I really don't.
I think most people can accept that Bioware has the control of the story, it is just that many feel that the ending choices of the game contradicted the rest series on a narrative level.
Modifié par Terraforming2154, 22 mars 2012 - 02:13 .





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