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People call this a victory i call this the end of creative freedom


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#51
ryuasiu

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I promise you it is not. I am fairly sure they had post ending DLC planned. ME 3 was supposed to be the end of shepards story, but it does not end here, its more of a cliffhanger, Especially if you picked destroy and saw shepard lives. There was no way they already had content planed. They just didnt expect us to get upset that the 60-80 game we just bough ended on such a confusing cliffhanger.

#52
Kersca

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“Commander Shepard has become a legend by ending the Reaper threat. Now you can continue to build that legend through further gameplay and downloadable content.”

#53
Pgatter

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I'd agree with if they were making games for the sole purpose of showing people their art, but they're making it to make money, to make money they have to sell and make people wanting more so they can buy more of their games later and for that they have to make what people want.

Modifié par Pgatter, 22 mars 2012 - 02:07 .


#54
Precursor2552

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Game Companies haven't been "original" for many years. Exhibit A. Call of Duty.

The vast majority of games, including Mass Effect, do not take major risks unless the developers think they will produce profits. Make no mistake, this industry is run by, and for, profit. Games are "art" like movies, television, and music where profit, and making money is a major motivation.

If you want artistic integrity in your products then you're in the wrong industry. Try painting, or literature might still work.

#55
Maria Caliban

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Vhalkyrie wrote...

Sorry, but deus ex machina is the opposite of creative.

Then you don't see ET or the Wizard of OZ as creative works?

#56
Filby08

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Im still trying to wrap my head around why people think the ending is art. You can't just call on the art defense because you don't like being criticized.

#57
xxskyshadowxx

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eye basher wrote...

No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.Image IPB


I disagree. The main cause of the backlash of the ending was this:

http://social.biowar.../index/10056886

Game developers can take all the creative freedom they want. WHat they need to take away from this whole thing is that they need to be honest ab out that which they have created.

#58
shady501st

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Artistic and creative? Did I play the same ending as you OP?

I'm it was anything but, it made no sense and the plot holes were ridiculous.

The game was fantastic until this conclusion. I call that rushed.

#59
Icophesis

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 A lot more of this game is because of fan feedback then you realized.

Garrus and Tali relationships were because of the fans.

Gay romances were because of the fans.

The return of more rpg elements in 3 were because of the fans.

Hell, this entire franchise's success is because of the fans.

I think we can make an exception just this once. Blah blah blah, creative freedom, I know I know, but I hope you realize how sub par and confusing that ending really was, it didn't match the rest of the series, hell it didn't even seem like it had been written by the same people. I think its nice that they are trying to rectify the situation with the fans. A little hope and resolution for the galaxy after a franchise of seeming finality and doom isn't too much to ask for.

Modifié par Icophesis, 22 mars 2012 - 02:08 .


#60
gmboy902

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Or maybe, companies will no longer make promises (16 endings) that they can't keep (1 ending).

Perhaps, they'll look back and actually have other people look at their endings and give them their views.

Mass Effect 3 is a product. It is a product with a defect, and we as the consumers have the right to voice our concerns.

#61
irishScott3

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If these endings represent "creativity" then I for one am glad it's dying. Any number of ideas spawned in this forum are better in both a literary and entertainment sense.

#62
Liber320

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tommythetomcat wrote...

Is it strange that I'm not sure if you are for or against the endings right now?


This.

And we're not against "creative freedom" or "originality", we're for consistency and quality. If Mass Effect was introduced as a Fantasy/Sci-Fi and remained so throughout the series, the endings may have fit.

But as it is (and as it has been stated by the devs), Mass Effect was meant to be a "realistic" Sci Fi game, with a few liberties taken with some of the advanced technology.

The Starchild and "space magic" (synthesis ending), as well as the numerous plotholes, nearly identical final cutscenes and (imo) bad writing made the endings inconsistent with the rest of the series andlow in quality.

And the fact they pretty much copied the end of the original Deus Ex isn't exactly a point in the "originality" or "creativity" categories either.

#63
Zhijn

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I will never call this a "win or victory" because i was never out to defeat anyone, especially not BioWare who iv been with for nearly a decade.

As to art, art come in many shapes and form, art is not exclusive, art can be changed. And thats as simple as that.

Modifié par Zhijn, 22 mars 2012 - 02:08 .


#64
shady501st

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Icophesis wrote...

 A lot more of this game is because of fan feedback then you realized.

Garrus and Tali relationships were because of the fans.

The return of more rpg elements in 3 were because of the fans.

Hell, this entire franchise's success is because of the fans.

I think we can make an exception just this once. Blah blah blah, creative freedom, I know I know, but I hope you realize how sub par and confusing that ending really was, it didn't match the rest of the series, hell it didn't even seem like it had been written by the same people. I think its nice that they are trying to rectify the situation with the fans. A little hope and resolution for the galaxy after a franchise of seeming finality and doom isn't too much to ask for.


Couldn't say it better myself

#65
BaladasDemnevanni

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I'm all for creative freedom, but that itself comes with risks. If you want that freedom, you can take on all the dangers that come with it.

#66
bkp360

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Artistic 'freedom' is a nice catch phrase but what does it mean in the context of a major business product with millions of customers?

Anyone of the people working on ME are free to go off and make whatever 'art' they want as long as they don't expect people to pay for it.

Art is not the same thing as business. And creating a product is just that, nothing more nothing less.

#67
DS Monkfish

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eye basher wrote...

No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.Image IPB


Not sure about that.  I've been a gamer since the days of the C64 (yup, I'm old).  Over the years there have been plenty of games I've hated, plenty of games with sucky endings or stupid plot twists.  I was really disappointed with Dragon Age 2, for example, and will probably not buy any more Dragon Age games, but I didn't feel the need to join forums and talk about changes until now.

Seems this kind of immense uproar only occurs occasionally (not the same as the usual fan rage gamers often get mocked for), generally when a company massively fumbles a particularly loved title. It takes a very devoted fanbase, and a colossal mistake, to get a fan movement like this going.

Making changes is not unprecented - this is not the beginning of a slippery slope. The game studios who have decided to change content based on fan reaction have not stopped innovating or gone with safe options - what tends to happen is that they win a tremendous amount of fan loyalty and respect.

Not insulting your opinion, just respectfully disagreeing.

#68
XJ347

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elitesalt wrote...

THE SKY IS FALLING

how dare bioware have the audacity to give their consumers what they want

LOL

#69
Captiosus77

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I swear I need to just save this in a note so I can copy/paste it when necessary:

Artistic integrity is not a shield for game developers to hide behind when they fail to live up to their own generated expectations and discard everything for a whimsical "artsy" conclusion. Many prominent authors and artists have changed their works after consumer dissatisfaction, movies purposely do limited releases and focus groups to determine if they need to change their work before mass release, so on and so forth. They understood art isn't a static device - meaning simply calling something art doesn't mean it actually is - and sometimes art has to be adapted to reach the intended audience. That does not devalue the art at all.

Cosmar wrote...

Creative freedom doesn't mean squat when the storytellers squander that freedom to deliver a cliche, plothole-ridden, nonsensical ending that only brings up a million more questions when they said it would bring answers and closure.


^
And this.

#70
General Jack D. Ripper

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It's an rpg. Can't we get the multiple endings we were promised? It's simple, keep the old endings, throw in some new ones based on player choice, but declare the old ones canon.

#71
Dark Cider

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You call it art, I call it software. Said software doesn't meet or run to the user guidelines, doesn't match up to what was expected for said software to do, so it's fixed or patched until it runs like the user wants it too or as close as possible, or they don't support said software or are less likely to buy from the software provider again. Why is this surprising?

#72
TudorWolf

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Considering how different the supplied endings are to what Bioware was talking about pre-release, I'd genuinely question whether their "creative freedom" was actually drawn upon.

Frankly, it feels like they're toadying that line about to obfuscate the fact that they plain messed up.

#73
Blackmind1

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eye basher wrote...

No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.Image IPB


I agree. A good dungeon master will leave every player dead by the end, with no real explanation. Now all the players are going to feel it's their entitlement to question the dungeon master if they didn't want their character to die just yet.

Modifié par Blackmind1, 22 mars 2012 - 02:10 .


#74
xiaoassassin

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Movie - 2 hours of artsy - tolerable

Game - 100 hours of story culminating in a artsy (read: terrible) ending - unacceptable

#75
Terraforming2154

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Honestly, introducing a deus ex machina or a "mystical" figure in the last view minutes of a story is about as generic as it gets.

Look at the choices that they made for Thane or Legion or Mordin. Death was always inevitable for these characters, there were some variables, but there were no endings where those three got out unscathed. Do you see many people complaining about Bioware taking the reigns and steering their storylines the way they needed to go to benefit the story as a whole? I really don't.

I think most people can accept that Bioware has the control of the story, it is just that many feel that the ending choices of the game contradicted the rest series on a narrative level.

Modifié par Terraforming2154, 22 mars 2012 - 02:13 .