Huh? I thought they changed it because you weren't able to play after you beat the game.Coolfaec wrote...
The same thing happened with Fallout 3, and I loved the ending in the first place.
People call this a victory i call this the end of creative freedom
#126
Posté 22 mars 2012 - 02:30
#127
Posté 22 mars 2012 - 02:31
Also, crucible is not the deus ex machina. We are told what the purpose is. The deus ex machina is the starchild.
Modifié par Vhalkyrie, 22 mars 2012 - 02:31 .
#128
Posté 22 mars 2012 - 02:31
Zix13 wrote...
Vhalkyrie wrote...
Sorry, but deus ex machina is the opposite of creative.
Poor argument, the deus ex machina was on mars when the crucible was revealed. There was no way to avoid one in this game.
Yeah but that one was acceptable to an extant, as they sort of wrote themselves into a corner: it was pretty much either nerf the Reapers or deus ex machina tiem!
Still then they went full out and created that massive dem at the end. That one is... basically a textbook example.
#129
Posté 22 mars 2012 - 02:31
Maria Caliban wrote...
I read all the OZ books, but it was so long ago that I've forgotten a great deal of it. Including that.mumwaldee369 wrote...
In the book, the slippers were silver.Maria Caliban wrote...
Then you don't see ET or the Wizard of OZ as creative works?Vhalkyrie wrote...
Sorry, but deus ex machina is the opposite of creative.
It's a parable about using gold and silver coinage.
#130
Posté 22 mars 2012 - 02:32
#131
Posté 22 mars 2012 - 02:32
#132
Posté 22 mars 2012 - 02:33
eye basher wrote...
No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.
@OP: I believe you have it all wrong. Bioware did this to themselves when they started making statements about what the game would be like. With each statement they [morally & ethically] limited the number of valid ways they could handle the game so they limited their own creative freedom.
IMHO BW didn't deliver on their promises and expectations they deliberately built up. The only thing this "victory" is [if it is a victory] is just getting BW to live up to their promises / statements / etc. prelaunch.
#133
Posté 22 mars 2012 - 02:35
There's always a chance that going back to change something will make it worse but then on the flip side you have the Aliens and Blade Runner Director's cuts.
I'm impressed that Bioware have decided to take the criticism and look at ways on how to improve the overall Mass Effect 3 experience. It's a ballsy move that most develoeprs wouldn't even think about doing.
Wouldn't it be great if the developers of any game that received a negative or not so positive review went back and reworked their game to make it better? Most of the time, we have to wait for a sequel before they do that...
Modifié par NeecHMonkeY, 22 mars 2012 - 02:36 .
#134
Posté 22 mars 2012 - 02:36
#135
Posté 22 mars 2012 - 02:36
#136
Posté 22 mars 2012 - 02:38
eye basher wrote...
No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.
Oh no! A corporation that is listens to its consumer base? This is a dangerous precedent! I just wish that all these people who have spent hard earned money on a product would not openly voice their disappointment for it, because if businesses were to act on negative feedback, their might be unimaginable consequences such as.........getting better quality for a product they paid for!!!! Its just dangerous!!!!
#137
Posté 22 mars 2012 - 02:39
#138
Posté 22 mars 2012 - 02:41
#139
Posté 22 mars 2012 - 02:41
joking aside, people are actually saying that offering OPTIONAL DLC to people who want it is the end of creativity? wouldn't it creatively challenge Bioware to pull off something like this? I'm curious, why do people who like the endings feel they will be affected?
#140
Posté 22 mars 2012 - 02:42
The company makes fantastic games, and I feel appreciated by them taking my feedback and reacting to it.
#141
Posté 22 mars 2012 - 02:42
At the end of the day, Bioware still has what you're calling creative freedom. They can tell the fans to go away and refuse to do anything to appease them. But this is a horrible business practice. The majority of those vocalizing their displeasure are part of Bioware's base fans. These are the fans that get the word out about the product, they are the ones who sing Bioware's praises to anyone who will listen. Alienating them is the business equivilant of not just shooting yourself in the foot - it is the equivilant of chopping said foot off, lighting it on fire and then shooting it into the sun with a rocket.
Even if this were not the case, creativity in terms of games still includes the player. Plus let's not forget the fact that the Mass Effect ending is just bad writing. Whether people enjoy it or not isn't very relevant in that area. Twilight is enjoyed by millions of people, but every single professional writer, literature teacher and literature scholar can tell you that it's writing quality is sub-par at best.
So in a medium where the audience has a direct hand in the 'art,' doesn't creative freedom include making sure that audience has a good experience? And in an art form where the audience plays a direct roll, don't they have the right to demand that their entire experience is as good as the rest? I firmly beleive so.
Modifié par DadeLeviathan, 22 mars 2012 - 02:43 .
#142
Posté 22 mars 2012 - 02:42
Much of the movement was getting what Mass Effect was always about - Choice. Choice mattering. When the developers made public statements to the player base they created an expectation. It was a reasonable expectation and was not delivered upon. In fact it was the entire opposite of what was said and/or promised which left the player stunned and bewildered at what was going on.
This was about keeping the developers to their word and delivering on the promises and statements made by them. The PR spin is to make it affront against "Art" and "Creative Freedom" which it does not infringe upon in anyway.
Modifié par Reign762, 22 mars 2012 - 02:44 .
#143
Posté 22 mars 2012 - 02:43
#144
Posté 22 mars 2012 - 02:43
FYI OP Mass Effects creative freedom was ALREADY taken away by Bioware. The CREATOR of the Mass Effect universe is Drew Karpysyn. HE was moved off of the project by BIOWARE after ME 2. They took away his ART from HIM! So, if you REALLY cared about artistic freedom you would be angry with Bioware and defending Drew!
So, which is it? Defend artistic freedom or not?
#145
Posté 22 mars 2012 - 02:44
#146
Posté 22 mars 2012 - 02:44
eye basher wrote...
No longer will game companys try to be original when there always scared of the haters.Good bye originality hello generic gaming where all games start the same and end the same unoriginal and uninspired it's cater to the hater time.
More like, "No longer will game companies risk putting out an ending that was scribbled down on scrap paper after three minutes of light thinking for a series that spanned five years and over a hundred hours of playtime."
I can only hope.
#147
Posté 22 mars 2012 - 02:44
#148
Posté 22 mars 2012 - 02:45
#149
Posté 22 mars 2012 - 02:45
Maria Caliban wrote...
If creative freedom survived Joseph Stalin, I think it can survive people unhappy with the ME 3 endings.
boom goes the dynamite
#150
Posté 22 mars 2012 - 02:45
Ahh, nick, you've finally seen our side of things?darthnick427 wrote...
As long as they make good endings instead of our current crap they can make whatever they want
I know you didn't like the Normandy bit before, but I thought you were 'ok' with the red, blue, green ending thing?





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