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All this obsession over the endings: Why it bothers me


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#26
stabbykitteh

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Texansamurai wrote...

Sounds like an interesting concept I think. I don't think the other races would go against each other for awhile, but I do see this as a foothold for a batarian empire waging war on all the races in revenge if they could pull off mass relay technology. They could take over all of the colonies seeing no one can transport goods fast enough.


If I remember correctly, Hackett tells Shepard that there isn't much left of the Batarians at all. I think what is left would be amenable to getting along for the sake of survival.

#27
Heimdall

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Flummox wrote...



Texansamurai wrote...

Sounds like an interesting concept I think. I don't think the other races would go against each other for awhile, but I do see this as a foothold for a batarian empire waging war on all the races in revenge if they could pull off mass relay technology. They could take over all of the colonies seeing no one can transport goods fast enough.


If I remember correctly, Hackett tells Shepard that there isn't much left of the Batarians at all. I think what is left would be amenable to getting along for the sake of survival.

Indeed, EDI at one point comments that the Batarians are much more amenable when their government isn't watching.

#28
Heimdall

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AlanC9 wrote...

Lord Aesir wrote...

nevar00 wrote...

Well whatever it was it caused the Normandy to crash.  And even if that wasn't the case, the whole army and places like Omega still starve to death and everyone else is stuck in a pile of rubble needing aid and left wondering what is going on.

...I devoted a rather large portion of my post to explaining why this isn't true :(


Like I said, this is why we need a DLC. At least you and me won't have to buy it. :devil:

Well, I actually do believe they need DLC, if only for some clarity :wizard:

#29
Rockworm503

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Lord Aesir wrote...

I can fully understand why one might not be completly satisfied with the endings.  I count myself amongst those that where content with them for the most part.

First of all I don't see it as obsessed.  Sure its talked about a lot but when the ending ruins the entire game for many people what else is there to talk about?  The truth is for a lot of people this ending issue decides if their is any replay value.
For myself I role with the indoctrination theory and I'm still having a lot of fun on my 2nd playthrough.  Thats far from obsession I mean the time I'm not on here is doing other things like real life or play other games

What I cannot understand and find frustrating is the sheer hysteria and outrage expressed on these boards towards the endings.  I can understand claiming you were mislead by the idea of every choice allowing you to construct your ending.  Some of you might have been dissapointed that it translated into the war asset system, but I hardly think claiming bioware knowingly attempted to outright decieve you is merited.  Consider also that the level of control you had in the ending of Mass Effect 3 was greater than the previous two games.  In Mass Effect we had a single choice between two alternatives, saving or killing the council.  In Mass Effect 2 we had a similar choice between destroying or saving the Collector Base.  In Mass Effect 3 we had three choices, really, this is a repeat of what Bioware has been doing all along.  If choice was your complaint you should have brought it up in Mass Effect.


I hardly call colored explosions more choice than saving or destroying something.  For all the good it did Saving the council did give us some amusing dialog in 2 and while it isn't much the end of 2 still felt like our choice were going to matter.
Guess what it all leads to the same exact thing... I mean the Rachni situation is played out EXACTLY the same way wether you saved her or not.
Wether or not they did this on purpose is irrellevent.  They failed to deliver on the promise they specifically said the end of the 3rd game would be.  Thats false advertising and much of the outrage is pretty much Bioware's fault.  I mean they wont even acknowledge the issue giving us non answers in their responses.  I feel like my intelligence is being insulted everytime they talk to us.
Top all that with a 3rd part of a massive trilogy we all got invested in with multiple playthroughs of the first 2 games and to be honest I think most people been downright pleasent.

Others complain about the tragic nature of the endings.  Really, I would have been more dissapointed by the presence of a happy rainbows and sunshine ending.  A magic button that annihilated the Reapers and nothing else would have rendered the Crucible an even worse Deus Ex Machina then it already is.  It is the inevitable nature of each ending that makes them work as tragedy and reinforces the idea that the Reapers can't be defeated without sacrifice, which Shepard isn't immune to.  A "Happy" ending renders them simple mistakes that could have been avoided.


lets forget about happy vs tragic here.
This isn't Uncharted where the cutscenes play out exactly the same way every time you play it.  This is a game series that has been ALL about choices and how their will be consequences to those choices.  Like I said the biggest glaring lie is the Rachni thats not even the end of the game.
We want a happy ending
We want tragic endings
We want endings somewhere in the middle
Hell I've asked for one that lets us side with the reapers.
This is the same company that gave us Dragon Age Origins.  A game where our choices meant do we sacrafice ourselves or become queen?  Do we use the enemy or our best friend? 
I'm fine with tragic endings.  But where is the closure?  The endings we have makes me think winning is no better than losing.

Some complaints focus on the Normandy's portion of the ending.  Admittedly, this is the one portion I wish they had done differently, but I really don't think this scene matters very much.  The point is that your crew is alive and kicking, having survived the Reaper war and now they can help rebuild.

The point is Joker is fleeing the battle after promising he's sticking it out the end.
Not only that but he somehow was able to fly down and pick up our crew that was with us before we entered the Citadel.
This is especially glaring if you had your L1 with you.  Their stranded on a tripicol Island Joker isn't going to be able to procreate with Edi and if your L1 is female?  Why does it look like their just fine?  This just makes no sense.
Its great they survived but why does this colored energy even hurt the Normandy when its supposed to be taking out the Reapers and the Mass Relays?
Don't even get me started on that.

That brings me to my last point, some have focused off the incorrect assertion that the allied fleet is stranded in Sol and that this will lead to a war over resources.  This is simply untrue.  First of all, they still have FTL.  It may take years, decades for the quarians and geth, but all of them can return home.  Their ships will just need expanded fuel reserves and possibly the equipment to refine fuel.  No doubt the quarians can help with that, and the crucible brought with it the galaxy's finest engineers.  There will be no food shortage.  The Reapers focused on population centers, so it stands to reason that most of the Earth's farmland is intact.  The quarians have giant agri-ships for this purpose as well and could probably feed both themselves and the turians given that they left the civilians at home.  The geth don't need food.  The turians would think of something if the quarians aren't there I suppose.  The high casualties of the fleet and the reduced population of the earth actually helps in this regard.  As for raw materials, they have an entire solar system and lots of wreckage to salvage from, they'll be fine.  Actually a scenario I plan on using for a post-ME3 fanfiction is the allied fleet harvesting advanced FTL tech from Reaper corpses (They did cruise in from dark space after all), but that's just a single wild possibility.  The point is that they are far from doomed, it's just going to take them awhile to get home.


Thats a lot of guessing.  We are forgetting they just survived a massive battle with the Reapers are we not?  Even if what you say is true what about this energy that somehow takes out the Normandy but leaves all other ships intact?  Is it simply because it was in a Mass Relay jump?  Because again I ask why Is Joker running?
Again this goes back to no closure offered whatsoever.  We have the energy taking out the Reapers or whatever and the Relays and Joker crash landing.
There is nothing showing us whats going on with the fleet or the survivors.  So speculation is all we can go on.  And after seeing what the destruction of a Mass Relay can do in Arrival I can't help but think being stranded on Sol is the least of their problems :(

Also, the galaxy isn't destroyed.  The energy of the relays was coopted into the benign (Unless you chose destruction) energy wave of the crucible rather than exploding outward and obliterating star systems, hence why the color of the "Explosions" changed with each ending.

I'm just trying to express why the outrage has me flustered.  Offer your two cents at your leisure.


I understand.  If I wasn't against the endings and saw everyones reaction I'd think we're all crazy to.  But I don't think our displeasure can be over stated.  I will say this.  You're one of the first people i've seen make this kind of thread and not insult us or call us names and I thank you for that. :)

#30
InvincibleHero

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Texansamurai wrote...

[Sounds like an interesting concept I think. I don't think the other races would go against each other for awhile, but I do see this as a foothold for a batarian empire waging war on all the races in revenge if they could pull off mass relay technology. They could take over all of the colonies seeing no one can transport goods fast enough.

I think the asari or council races will do it and operate them freely as they were in the past as it is in theri best interests to resume trade with everyone. However, unfortunately their worlds will be prioritized first with getting things set up initially.

#31
AlanC9

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Rockworm503 wrote...
I hardly call colored explosions more choice than saving or destroying something.


But those colors meant something, as you very well know. One color means one thing for the galaxy, another means something very different happened.

I mean the Rachni situation is played out EXACTLY the same way wether you saved her or not.


Well, except for 100 or 200 WA points.

We want a happy ending
We want tragic endings
We want endings somewhere in the middle
Hell I've asked for one that lets us side with the reapers.
This is the same company that gave us Dragon Age Origins.  A game where our choices meant do we sacrafice ourselves or become queen?  Do we use the enemy or our best friend?


But doesn't a "happy" ending imply that there are best choices? A tragic ending is worthless if it only comes about because I deliberately screw up -- that's just Shepard being masochistic.

This is especially glaring if you had your L1 with you.  Their stranded on a tripicol Island Joker isn't going to be able to procreate with Edi and if your L1 is female?  Why does it look like their just fine?  This just makes no sense.


You think there's nobody else on that planet? No other starships in the galaxy? Really? Anyway, Joker surely can procreate with EDI in the "green" ending.

Thats a lot of guessing.  We are forgetting they just survived a massive battle with the Reapers are we not?  Even if what you say is true what about this energy that somehow takes out the Normandy but leaves all other ships intact?  Is it simply because it was in a Mass Relay jump?  Because again I ask why Is Joker running?
Again this goes back to no closure offered whatsoever.  We have the energy taking out the Reapers or whatever and the Relays and Joker crash landing.
There is nothing showing us whats going on with the fleet or the survivors.  So speculation is all we can go on.  And after seeing what the destruction of a Mass Relay can do in Arrival I can't help but think being stranded on Sol is the least of their problems :(


Joker's running implies that Earth is done for, yep. That's a serious problem.

#32
Kakita Tatsumaru

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[quote]Lord Aesir wrote...
Mass Effect 2's ending did not reflect your choices, the only signifigant differences appeared when you deliberately went out of your way to kill people and get Shepard killed.  In the end the only real effect you could have on the ending was to destroy or keep the base.  Two choices.[/quote]
Choices during the whole games affect who gets killed as a result: you have to gain (and keep) the faith of your teammates, you have to prepare the Normandy, to be fast enough to react to your crew being taken, and to take good decision, resulting in various levels from good to bad.
[/quote]It's a story about a war that we have been told repeatedly is impossible to win with conventional military force alone.  Some sort of Deus Ex Machina was unavoidable.  Forced sacrifice reinforces the direness of the situation.  Choosing which sacrifice to make is where player choice comes in.  We have NEVER had complete control over Shepard.  We can control some details, but we have to accept basic facts.  Shepard has always been willing to risk or give his or her life to save the galaxy from the Reapers, Paragon or Renegade, even to the point of taking on a suicide mission in Mass Effect 2.
(Saying Shepard should be able to win "because it is a game" is one of the worst cop outs I've ever read.)[/quote]
Until ME2, reapers were not totally unstoppable, they had to rely on sneaky tactics to be absolutely sure there won't be retaliations, and dead reapers prooved that even more. There was no telling about them having to fights a united galaxy, only powerful civilisations. And about Shepard, you should try to play a renegade one during lair of the shadow brocker with a savefile where he did not romanced Liara, you'll see what he says during the cabin conversation: he fights for his own survival. Besides, that "cannon" Shepard just agreeing with the kid seems just plain stupid.

And face it, it's a game, so you're supposed to have a chance a victory, not an automated game over screen. And as I already says, if you cannot find a logical way to do so, then you're just lacking imagination (then should not be anyone's game master).

Modifié par Kakita Tatsumaru, 22 mars 2012 - 04:23 .


#33
Rockworm503

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[quote]AlanC9 wrote...

[quote]Rockworm503 wrote...
I hardly call colored explosions more choice than saving or destroying something.[/quote]

But those colors meant something, as you very well know. One color means one thing for the galaxy, another means something very different happened.

[/quote]
Yes it means what color do you like best.

[quote] I mean the Rachni situation is played out EXACTLY the same way wether you saved her or not.


Well, except for 100 or 200 WA points.
[/quote]
I don't understand what you mean...
Was the WA system in the first game?
Because the Rachni queen is there in the 3rd even if you killed her.
Oh wait she was genetically created by the Reapers. 
Somehow that feels more insulting than the end game.

[quote]
We want a happy ending
We want tragic endings
We want endings somewhere in the middle
Hell I've asked for one that lets us side with the reapers.
This is the same company that gave us Dragon Age Origins.  A game where our choices meant do we sacrafice ourselves or become queen?  Do we use the enemy or our best friend? [/quote]

But doesn't a "happy" ending imply that there are best choices? A tragic ending is worthless if it only comes about because I deliberately screw up -- that's just Shepard being masochistic.
[/quote]
I guess you don't know what RP in RPG means.
This was supposed to be an RPG.  Going for the happy ending should only be purposely searched for if your metagaming.
i'm not a fan of metagaming.  I could go for the happy anding in DAO easily but some of my wardens didn't get it because thats Roleplaying you base your decisions on your character not yourself.

[quote]
This is especially glaring if you had your L1 with you.  Their stranded on a tripicol Island Joker isn't going to be able to procreate with Edi and if your L1 is female?  Why does it look like their just fine?  This just makes no sense.[/quote]

You think there's nobody else on that planet? No other starships in the galaxy? Really? Anyway, Joker surely can procreate with EDI in the "green" ending.
[/quote]
lets be hones here they crash land on what could be the same planet as the one Jacob's father got stranded on.
Again this goes back to no closure I'm assuming of course but what aren't you doing the same by implying there are other people there?

[quote]
Thats a lot of guessing.  We are forgetting they just survived a massive battle with the Reapers are we not?  Even if what you say is true what about this energy that somehow takes out the Normandy but leaves all other ships intact?  Is it simply because it was in a Mass Relay jump?  Because again I ask why Is Joker running?
Again this goes back to no closure offered whatsoever.  We have the energy taking out the Reapers or whatever and the Relays and Joker crash landing.
There is nothing showing us whats going on with the fleet or the survivors.  So speculation is all we can go on.  And after seeing what the destruction of a Mass Relay can do in Arrival I can't help but think being stranded on Sol is the least of their problems :([/quote]

Joker's running implies that Earth is done for, yep. That's a serious problem.
[/quote]

Huh?  Joker's running implies he decided its better to cut his losses than stick with the same person he's been loyal to since the first game.
Joker ran before the energy showed up lets be honest.  He's either hit a Mass Relay and it shot down Normandy cause it was in the way or it hit him while he was just in FTL.  In which case he is extremely lucky to find a tripicol planet in the Sol system :lol: and every ship in the fight went down too :crying:

Modifié par Rockworm503, 22 mars 2012 - 04:23 .


#34
G3rman

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They shouldn't have to say how ME ends completely with the epilogue, they just need to give proper closure to all the major characters and species present in Shepard's arc. Say what happened to the squadmates, what happened to the other species, major planets like Palaven and Earth, reflect the epilogue based on past choices like Rachni living/dying and how it might affect the future.

Its the perfect way to tie up your Shepard's choices into a proper epilogue ending for your arc.

It shouldn't elaborate completely into the future, but just to give an idea of what will be. As it is now there is no way for players to properly understand what they were intending with the ending.

Happy endings don't require people to have exhaustive epilogue text or explanation, they just headcanon happy things.

Endings that are not automatically happy or bright like ME3s need more closure, more guidance with all the variables that went into reaching that end point. They need to elaborate to paint the picture, but they didn't even touch the brush to a wall.

#35
Texansamurai

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InvincibleHero wrote...

Texansamurai wrote...

[Sounds like an interesting concept I think. I don't think the other races would go against each other for awhile, but I do see this as a foothold for a batarian empire waging war on all the races in revenge if they could pull off mass relay technology. They could take over all of the colonies seeing no one can transport goods fast enough.

I think the asari or council races will do it and operate them freely as they were in the past as it is in theri best interests to resume trade with everyone. However, unfortunately their worlds will be prioritized first with getting things set up initially.


You my money would be on the asari as they have the most knowledge on technology. Im just saying that if the bartarians could master the mass relay tech it could lead to another rise in the Bartarian Empire.

#36
InvincibleHero

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Texansamurai wrote...

You my money would be on the asari as they have the most knowledge on technology. Im just saying that if the bartarians could master the mass relay tech it could lead to another rise in the Bartarian Empire.

The batarians to me honestly seem low-tech scavenger types in the ME universe. I doubt they will be big players and likely they will end their slavery because forced cooperation is better than a slow fade away.

#37
Arkitekt

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SOOOOOOO What about the fact that when the Crucible Asplodes, the entire fleet gets pwned?

The only ship that apparently escapes the RGB fireball is the Normandy, oh wait, not even that one.

#38
Texansamurai

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InvincibleHero wrote...

Texansamurai wrote...

You my money would be on the asari as they have the most knowledge on technology. Im just saying that if the bartarians could master the mass relay tech it could lead to another rise in the Bartarian Empire.

The batarians to me honestly seem low-tech scavenger types in the ME universe. I doubt they will be big players and likely they will end their slavery because forced cooperation is better than a slow fade away.


I think quarians on rannoch might actually have it first if they are working with the geth now that I think about it. Batarians would be cut off from attacking the quarians so it most likely hood they would be un-able to gain control in that aspect.

#39
Texansamurai

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Arkitekt wrote...

SOOOOOOO What about the fact that when the Crucible Asplodes, the entire fleet gets pwned?

The only ship that apparently escapes the RGB fireball is the Normandy, oh wait, not even that one.


Right, im not saying that is absent, im just saying if we ignore that fact because Bioware obviously made a mistake there.

#40
Sidra2099

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For me, I kinda disliked it when they didn't really give closure about some of the more important characters i.e. my squadmates. Then again, some people say that wanting to know what happened to them is irrelevant in the larger scheme of things, so fine.
Had a friend who intensely dislikes what he called the 'Deus Ex Ripoff' ending , because the ending apparently rips off the ending of Deus Ex (the original one, not Human Revolution).

I suppose it might not be as grim as most people say it is, (good catch on the Quarians and the liveships, btw. I totally missed that.) but the ending just seemed ... lazy, for lack of a better word. I can handle artsy and confusing, I can handle grim and bleak, but LAZY just kinds of ticks me off, given how much work has obviously gone into the rest of the game.

#41
Gibb_Shepard

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AlanC9 wrote...

I'm pretty much in sympathy with Lord Aesir's post, but I want to nitpick a couple of things (yeah, I know, bad habit)

Lord Aesir wrote...
That brings me to my last point, some have focused off the incorrect assertion that the allied fleet is stranded in Sol and that this will lead to a war over resources.  This is simply untrue.  First of all, they still have FTL.  It may take years, decades for the quarians and geth, but all of them can return home.  Their ships will just need expanded fuel reserves and possibly the equipment to refine fuel.  No doubt the quarians can help with that, and the crucible brought with it the galaxy's finest engineers.  There will be no food shortage.  The Reapers focused on population centers, so it stands to reason that most of the Earth's farmland is intact.  The quarians have giant agri-ships for this purpose as well and could probably feed both themselves and the turians given that they left the civilians at home.  The geth don't need food.  The turians would think of something if the quarians aren't there I suppose.  The high casualties of the fleet and the reduced population of the earth actually helps in this regard.  As for raw materials, they have an entire solar system and lots of wreckage to salvage from, they'll be fine.  Actually a scenario I plan on using for a post-ME3 fanfiction is the allied fleet harvesting advanced FTL tech from Reaper corpses (They did cruise in from dark space after all), but that's just a single wild possibility.  The point is that they are far from doomed, it's just going to take them awhile to get home.


This. So much this. I've come around to the idea that Bio needs to do some sort of ending DLC because there are so many outright stupid interpretations of the ending floating around on this board. If people really think that the allied fleets will starve in the Sol system because they somehow think that FTL travel requires the relays, then I guess Bio's going to have to spoon-feed them an explanation of why that didn't happen.


The interpretations aren't stupid. It's using the lore from the ME universe and basic human logic.

It will take, for example, the Qurains a couple decades to get back to their system if they travel in a costant FTL. For this to even be viable, we have to assume they will always find random pockets of fuel on the way back. They won't, because it's nearly impossible, but let's just assume that. They also have to be able to dock to discharge the FTL drives every couple of days, because large amounts of time in FTL in the ME universe will kill everyone on the ship. You also have to remember that they will not always be able to find a planet to dock on, because there are enormous stretches of space in space. On top of this, they will not be able to gather supplies to sustain their dextro food growth, as they would often be in uninhabited systems.

The only way to make your interpretation work is if you pile on the assumptions with a large helping of incredible optimism. The reason people are interpreting it this "stupid" way, is because they have actually sat down and thought about what would be required to make such an unrealistic journey.

Modifié par Gibb_Shepard, 22 mars 2012 - 04:50 .


#42
CerberusSoldier

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Lord Aesir wrote...

Texansamurai wrote...

I think my biggest objection with the ending is that with the missing components that make Mass effect, Mass effect are now gone. This makes it hard to have EU(Expanded Universe) fan content or stories.

It would be like Starwars suddenly without the force. Would there still be jedi/sith

Same can be applied to ME 3. Will such and such ever return home. Can you still have alliances between species in isolation? Who knows its hard to tell.

I actually thought that was a good stroke.  The relays were part of the Reapers' scheme to control organic development.  By destroying them and the Citadel you force the organic species to break free of the path set forth by the Reapers.

   



Shepard destroying them makes him or her commit Galactic genocide . No one person has the right to doom the galaxy. That is one thing I hated about the endings

#43
InvincibleHero

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Gibb_Shepard wrote...

[The interpretations aren't stupid. It's using the lore from the ME universe and basic human logic.

It will take, for example, the Qurains a couple decades to get back to their system if they travel in a costant FTL. For this to even be viable, we have to assume they will always find random pockets of fuel on the way back. They won't, because it's nearly impossible, but let's just assume that. They also have to be able to dock to discharge the FTL drives every couple of days, because large amounts of time in FTL in the ME universe will kill everyone on the ship. You also have to remember that they will not always be able to find a planet to dock on, because there are enormous stretches of space in space. On top of this, they will not be able to gather supplies to sustain their dextro food growth, as they would often be in uninhabited systems.

The only way to make your interpretation work is if you pile on the assumptions with a large helping of incredible optimism. The reason people are interpreting it this "stupid" way, is because they have actually sat down and thought about what would be required to make such an unrealistic journey.

You forgot a bit about ME 2 Tali loyalty mission the main liveship provides 30% of the food for all the 28 million quarians. It is not their only liveship.

If anyone the quarians have the best space maps and know where to find resources they will do better than the other races for sure.

You got it wrong by codex 12 light years a day and they can make it to systems with planets. There are not infinite relays after all just strategically spaced ones. Seriously does anyone have an accurate distance from sol system to Rannoch to even make these wild guesses of decades? In any case they can exist as a fleet as they always have for 300 years until the make it however long that takes.

#44
Gibb_Shepard

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InvincibleHero wrote...

Gibb_Shepard wrote...

[The interpretations aren't stupid. It's using the lore from the ME universe and basic human logic.

It will take, for example, the Qurains a couple decades to get back to their system if they travel in a costant FTL. For this to even be viable, we have to assume they will always find random pockets of fuel on the way back. They won't, because it's nearly impossible, but let's just assume that. They also have to be able to dock to discharge the FTL drives every couple of days, because large amounts of time in FTL in the ME universe will kill everyone on the ship. You also have to remember that they will not always be able to find a planet to dock on, because there are enormous stretches of space in space. On top of this, they will not be able to gather supplies to sustain their dextro food growth, as they would often be in uninhabited systems.

The only way to make your interpretation work is if you pile on the assumptions with a large helping of incredible optimism. The reason people are interpreting it this "stupid" way, is because they have actually sat down and thought about what would be required to make such an unrealistic journey.

You forgot a bit about ME 2 Tali loyalty mission the main liveship provides 30% of the food for all the 28 million quarians. It is not their only liveship.

If anyone the quarians have the best space maps and know where to find resources they will do better than the other races for sure.

You got it wrong by codex 12 light years a day and they can make it to systems with planets. There are not infinite relays after all just strategically spaced ones. Seriously does anyone have an accurate distance from sol system to Rannoch to even make these wild guesses of decades? In any case they can exist as a fleet as they always have for 300 years until the make it however long that takes.


Yes. It's been calculated to be about 20 years in constant FTL, which is impossible. You have also completely discarded main points in what i said, namely the fuel. You seem to have also forgotten that the majority of the galaxy has not been traversed, and the Quarians will be going in blind.

#45
InvincibleHero

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Gibb_Shepard wrote...

Yes. It's been calculated to be about 20 years in constant FTL, which is impossible. You have also completely discarded main points in what i said, namely the fuel. You seem to have also forgotten that the majority of the galaxy has not been traversed, and the Quarians will be going in blind.

So it is 87.6 K light years from Earth to Rannoch?

The quarians have travelled 300 years they know where everything is. Many star clusters are within 24 ly (by codex discharge in 2 days) of sol and it is just a matter of hopping cluster to cluster and mining resources within. It is how they existed for 300 years because obviously stealing from inhabited planets would draw a hostile response.

#46
FemmeShep

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The problem with the endings, is similar to the problem LOST ran into.

LOST was always a show about mystery. It's the narrative that drove the show, and made it interesting. But of course this also meant they had to wait till the end of the show to reveal what was behind the smoke and mirrors. But what if what is revealed, isn't what you wanted? Or wasn't good. 

So the show dealt with the island plot with two deity like figures fighting. That was essentially the main plot behind the show, that no one knew about all a long. So if you weren't expecting a fantasy kind of plot, you were already 6 seasons into the show, there was no looking back.

Similarly, Mass Effect waited till the final minutes to clearly define what the plot was about, by having Star Child come in and redefine it (the reapers motivations, and the choices that are put on Shepard as a consequence). So unlike other stories with just bad endings, Mass Effect has the entire plot called into question. It's not just about landing an ending, it's about putting into question the entire plot that came before it.

As you can imagine, people that have spent over 100+ hours of their lives into this kind of story, would be upset if the writers pulled something like this. And they did! 

Modifié par FemmeShep, 22 mars 2012 - 05:30 .


#47
Texansamurai

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FemmeShep wrote...

The problem with the endings, is similar to the problem LOST ran into.

LOST was always a show about mystery. It's the narrative that drove the show, and made it interesting. But of course this also meant they had to wait till the end of the show to reveal what was behind the smoke and mirrors. But what if what is revealed, isn't what you wanted? Or wasn't good. 

So the show dealt with the island plot with two deity like figures fighting. That was essentially the main plot behind the show, that no one knew about all a long. So if you weren't expecting a fantasy kind of plot, you were already 6 seasons into the show, there was no looking back.

Similarly, Mass Effect waited till the final minutes to clearly define what the plot was about, by having Star Child come in and redefine it (the reapers motivations, and the choices that are put on Shepard as a consequence). So unlike other stories with just bad endings, Mass Effect has the entire plot called into question. It's not just about landing an ending, it's about putting into question the entire plot that came before it.

As you can imagine, people that have spent over 100+ hours of their lives into this kind of story, would be upset if the writers pulled something like this. And they did! 


Yea from what soverign told us in ME 1. The reapers were there since the beginning of time and that we couldnt fathom why they existed. He also wanted to destory us not to preserve us but because we were a genetic accident and that basically we "suck" and all life is flawed so therefore should die. That all changed in the last scene of ME 3

#48
rpgfan321

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Lord Aesir wrote...

Some complaints focus on the Normandy's portion of the ending.  Admittedly, this is the one portion I wish they had done differently, but I really don't think this scene matters very much.  The point is that your crew is alive and kicking, having survived the Reaper war and now they can help rebuild.


I always have trouble understanding that bit. I get the point that the crew is alive, but it is so ... opposite a tone to what the player is experiencing during Shepard's finish. Plus the music, the piano, all says tragedy to me. What happens to Shepard just adds more to her/his character and adds humanity by adding mortality. The theme of sacrifice is so huge in this story that it just feels right, to me anyway.

And while I like the community's poke at humor over how dissatisfied the endings were (like Marauder Shields, etc.) I really don't like how some of the jokes and comments against real people who made the game. It's never fun to be a target or made fun of. It really breaks my heart to see people do this over Mass Effect 3 and to the franchise. 

#49
Heimdall

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CerberusSoldier wrote...

Lord Aesir wrote...

Texansamurai wrote...

I think my biggest objection with the ending is that with the missing components that make Mass effect, Mass effect are now gone. This makes it hard to have EU(Expanded Universe) fan content or stories.

It would be like Starwars suddenly without the force. Would there still be jedi/sith

Same can be applied to ME 3. Will such and such ever return home. Can you still have alliances between species in isolation? Who knows its hard to tell.

I actually thought that was a good stroke.  The relays were part of the Reapers' scheme to control organic development.  By destroying them and the Citadel you force the organic species to break free of the path set forth by the Reapers.

   



Shepard destroying them makes him or her commit Galactic genocide . No one person has the right to doom the galaxy. That is one thing I hated about the endings

I did explain that this isn't so.  The relays did not explode as you think they did.

#50
mmm buddah23

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I spent HUNDREDS of hours on the ME series, and expected my choices to carry dire consequences in the final outcome of the series, but in the end, it didnt matter if i got anyone loyal, whether or not I helped the council or not, whether i killede everyone, or helped everyone, whether i kept of destroyed the collector base, in the end, its still an A B C ending, no matter what you did, this is why it is unnacceptable and an ending that makes me want to smash something.

Modifié par mmm buddah23, 22 mars 2012 - 11:23 .