Lord Aesir wrote...
I can fully understand why one might not be completly satisfied with the endings. I count myself amongst those that where content with them for the most part.
What I cannot understand and find frustrating is the sheer hysteria and outrage expressed on these boards towards the endings. I can understand claiming you were mislead by the idea of every choice allowing you to construct your ending. Some of you might have been dissapointed that it translated into the war asset system, but I hardly think claiming bioware knowingly attempted to outright decieve you is merited. Consider also that the level of control you had in the ending of Mass Effect 3 was greater than the previous two games. In Mass Effect we had a single choice between two alternatives, saving or killing the council. In Mass Effect 2 we had a similar choice between destroying or saving the Collector Base. In Mass Effect 3 we had three choices, really, this is a repeat of what Bioware has been doing all along. If choice was your complaint you should have brought it up in Mass Effect.
Others complain about the tragic nature of the endings. Really, I would have been more dissapointed by the presence of a happy rainbows and sunshine ending. A magic button that annihilated the Reapers and nothing else would have rendered the Crucible an even worse Deus Ex Machina then it already is. It is the inevitable nature of each ending that makes them work as tragedy and reinforces the idea that the Reapers can't be defeated without sacrifice, which Shepard isn't immune to. A "Happy" ending renders them simple mistakes that could have been avoided.
Some complaints focus on the Normandy's portion of the ending. Admittedly, this is the one portion I wish they had done differently, but I really don't think this scene matters very much. The point is that your crew is alive and kicking, having survived the Reaper war and now they can help rebuild.
That brings me to my last point, some have focused off the incorrect assertion that the allied fleet is stranded in Sol and that this will lead to a war over resources. This is simply untrue. First of all, they still have FTL. It may take years, decades for the quarians and geth, but all of them can return home. Their ships will just need expanded fuel reserves and possibly the equipment to refine fuel. No doubt the quarians can help with that, and the crucible brought with it the galaxy's finest engineers. There will be no food shortage. The Reapers focused on population centers, so it stands to reason that most of the Earth's farmland is intact. The quarians have giant agri-ships for this purpose as well and could probably feed both themselves and the turians given that they left the civilians at home. The geth don't need food. The turians would think of something if the quarians aren't there I suppose. The high casualties of the fleet and the reduced population of the earth actually helps in this regard. As for raw materials, they have an entire solar system and lots of wreckage to salvage from, they'll be fine. Actually a scenario I plan on using for a post-ME3 fanfiction is the allied fleet harvesting advanced FTL tech from Reaper corpses (They did cruise in from dark space after all), but that's just a single wild possibility. The point is that they are far from doomed, it's just going to take them awhile to get home.
Also, the galaxy isn't destroyed. The energy of the relays was coopted into the benign (Unless you chose destruction) energy wave of the crucible rather than exploding outward and obliterating star systems, hence why the color of the "Explosions" changed with each ending.
I'm just trying to express why the outrage has me flustered. Offer your two cents at your leisure.
QFT. I don't think people would be happy with the endings no matter what Bioware did. What annoys me most is the idea that the Galaxy is doomed because of the endings. It's not. All you need is a little imagination. Bioware can easily come up with a back story for a sequel to the trilogy. It'll just need to be set a few hundred or a thousand years after ME3, when the Galaxy has rebuilt itself, and a new Galactic civilization is evolving. I can easily imagine a future game with a Star Trek: The next Generation feel to it. I'd rather Bioware didn't do a prequel.
One little nit pick. I really hate the view that the Crucible is a Dues Ex Machina plot device. It's very clearly not to anyone who knows their science fiction. The Catalyst Shep meets on the Citadel is much closer to a Dues Ex, as is Vigel in ME1.





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