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Someone who tears apart speeches/arguments/statements for a living, and what Ray was REALLY saying.


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#1
Reptilian Rob

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I've probably said it enough, what my career is. So I'll leave it out of this thread.

However, I read Ray's statement again and actually did some deconstruction on it. Ray is an extremely clever spokesman, I'll give him that. It took me around two hours to actually tear apart the statement word for word and analyse the meaning. But, I think I have it and it's much less swallowable to me now.

It's cleverly disguised, but it's all there. It's not a typical PR punch that's for sure but it remains a nagative filler. 

It's a very well hidden "defensive/scared/lashing out" kind of letter that implies that something else is going on here besides what he is telling us, and it can't be good. At first it comes off as genuine, heartfelt and to the fans. But in reality it's the exact opposite, it's a very derogatory and inflammatory response to us, the fans. So here we go.

As co-founder and GM of BioWare, I'm very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we've yet created. So, it's incredibly painful to receive feedback from our core fans that the game's endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics - but out of respect to our fans, we need to accept the criticism and feedback with humility.

This is the only paragraph in his statement that isn't projected malice or lashing out, it's the only genuine part about his statement. Notice he uses the words "We've" and then very quickly swithes to their "Reviews and ratings." It's a classic defense mechanism in rebuttles to defend your argument with irrationaln praise. By doing so you reassure yourself that your argument is not flawed and holds water. It's mental switchplay, to assure and project dominance. The next line is the predicted followup statement of deflection and goodwill. To adress the other side of the argument with ingenuine humility and guile. By doing this you are more likely to be taken seriously than not, and continue the argument with tame ears. 

 I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3's endings from players, while still maintaining the artistic integrity of the game.

This is where it starts to fall apart and become an aparent projection of emotion. It controdicts everything in the first paragraph by stating the "artistic value" of the work. Not just a paragraph ago did he use disingenuous remarks about how the fanbase is important and that they should take their voice with humility. The entire point here however is that artistic worth comes before the fanbase's voice. Again, it's a classic method of subtly cutting down not an argument, but the other side as a human being. It's akin to a supiriority complex that is projected in moments of fear or irrational logic to back up one's flawed argument. He finishes with another reassurance however, about how the team is taking into consideration how to handle the issue. 

Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We're already working hard to do that.

Same as the previous paragraph, projecting and using subtle cutdowns to undermind the issue. Right down to ending the sentence with a reassurance that it will be dealt with.

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we're planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I'm proud of the team, but we can and must always strive to do better.Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example - has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.

These are the two paragraphs I want to respond to. These two are cleverly disguised "digs" at the fanbase and they come from an asolute fear of the unknown and outcry. The first paragraph is again self reassurance, praising the work and ignoring the user reviews. It is not surprising that he mentions only professional reviews and not user based reviews, it's just a scared tactic that is more or less PR "hit and run." You use a small advantage and spin it into a large one, don't fall for it. The second paragraph is the fear in full force. He negates everything he previously stated about caring for the fanbase and uses a broad geralization to blanket the entire movement. Even by using the word "some" he manages to cover the a large portion of the fanbase citing "destructive" remarks on our part but giving no evidence of said remakrs. It's something that is said again, out of fear and irrationality and he's grasping for anything that can put him in a positive light.

Thank you for your feedback - we are listening.

So no Ray, I do not believe you are listening. What you are doing is deflection and regurgitation out of fear and possibly corporate influance. After reading your statements I feel nothing more than pitty for your position. If you fix this glaring flaw in your game, which we were blatently lied to about, than good on you. If you seek to only explain the ending (singular) we were given than I have no sympathy for you once the fans turn their back and walk away. If this was truly "to the fans" you would have wrote it from the heart, not off a PR checklist. 

Modifié par Reptilian Rob, 22 mars 2012 - 04:34 .


#2
Tyrzun

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My friend you can bet your wallet that this was written with multiple lawyers filling out most of it. Nicely done by the way. Erik Kain did a great job over at Forbes to. His conclusion is Bioware just threw more fuel on the fire and he's not happy about it. Bad business decision.

#3
Reptilian Rob

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Tyrzun wrote...

My friend you can bet your wallet that this was written with multiple lawyers filling out most of it. Nicely done by the way. Erik Kain did a great job over at Forbes to. His conclusion is Bioware just threw more fuel on the fire and he's not happy about it. Bad business decision.

His statement did little more than start a firestorm.

If not now, soon. 

Modifié par Reptilian Rob, 22 mars 2012 - 03:27 .


#4
GBGriffin

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The only part of his post that I actually believed was the April timeline, as vague as it is. At least we have some sort of period of time to expect...something. I'm not sure, but hopefully something more concrete than what we have now.

Nicely done, btw.

#5
Reptilian Rob

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GBGriffin wrote...

The only part of his post that I actually believed was the April timeline, as vague as it is. At least we have some sort of period of time to expect...something. I'm not sure, but hopefully something more concrete than what we have now.

Nicely done, btw.

Know this, and know it well. I believe Ray is a great guy and a fantastic person, but right now he is scared as hell. 

This letter confirms it. 

#6
Dean_the_Young

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What's amazing is that deconstruction would apply regardless of sentiment by the speaker.

#7
YeGodz

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And now we move on to my personal favorite part of the post-release temper tantrum, wherein we carefully scrutinize every bioware statement for hidden messages.

Much more entertaining than empty threats of boycotts, I'll give you that.

#8
Reptilian Rob

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YeGodz wrote...

And now we move on to my personal favorite part of the post-release temper tantrum, wherein we carefully scrutinize every bioware statement for hidden messages.

Much more entertaining than empty threats of boycotts, I'll give you that.

To be fair it's not hidden at all...

#9
totalrecall87

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Well done

#10
LeonRoughan

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I posted on the retake board earlier after I read the statement with a similar sentiment. Albeit lampooning the feeling he was putting across.

"to sum up Dr. Ray Muzyka's blog post:

"I loved my own product! Look at these review scores! LOOK AT THEM! Don't you understand that you are therefore wrong? It's ok though, i'll humbly accept the criticism.

fair does, a bunch of you guys didn't like it (I have no idea for the life of me why, Deus Ex plots and 3 identical colour coded endings are cool right?)

So apparently you guys just want closure yes? (boy I have obviously NOT read most of the threads) well we can take a look!

Just know that we're working on DLC at the moment regardless. So if we get round to fixing stuff (depending on how the sales go) then good for you.

Also, do your own research, buy the game, tell a friend to buy the game, already own a copy? buy another copy! You genuinely can't hate the ending any MORE at this point can you?

I'm not going to mention the charity drive.

Thank you for your feed back - we are listening!

*COMMENTS CLOSED*"

#11
Fat Head

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GBGriffin wrote...

The only part of his post that I actually believed was the April timeline, as vague as it is. At least we have some sort of period of time to expect...something. I'm not sure, but hopefully something more concrete than what we have now.

Nicely done, btw.


Same here.  I know a lot of people are skeptical, but I believe that it'll be PAX.  Why have a big panel for the game a month after it was released, unless something significant is planned.  Even if nothing is, I'd bet the programming for that panel is getting changed right quick.

#12
Coder4Hire

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At this point I've given up.

I'm just waiting to see how many people blindly buy dlc when it comes out, after swearing it off

#13
YeGodz

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Reptilian Rob wrote...

YeGodz wrote...

And now we move on to my personal favorite part of the post-release temper tantrum, wherein we carefully scrutinize every bioware statement for hidden messages.

Much more entertaining than empty threats of boycotts, I'll give you that.

To be fair it's not hidden at all...


Not if you're familiar BSN RAEG logic, it isn't.

Quick primer for the unititiated:

If bioware employee x says something you don't want to hear: "He just insulted us!"

If bioware employee x says something you do want to hear: "He's trying to trick us!"

#14
Mushufasa1512

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Wow that was a great read. Glad you are around man.

#15
Reptilian Rob

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Mushufasa1512 wrote...

Wow that was a great read. Glad you are around man.

Glad to be here with you guys.

#16
ZiegenkonigIII

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This is interesting.

#17
Coolfaec

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THANK YOU! If people keep assuming the best from these cryptic statements, the entire movement is SCREWED.

#18
RaptorZefier

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I don't know how they expect the firestorm of anger to die down with responses that can be taken apart like this.

#19
Zu Long

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Meh, I don't buy it. At some point, the paranoia running rampant around here just got too thick. The guy is walking a fine line between admitting the fan's point and supporting his team, but I think he did it pretty well when all is said and done. It seems geniune enough for what it was.

Modifié par Zu Long, 22 mars 2012 - 03:38 .


#20
Dean_the_Young

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YeGodz wrote...

Reptilian Rob wrote...

YeGodz wrote...

And now we move on to my personal favorite part of the post-release temper tantrum, wherein we carefully scrutinize every bioware statement for hidden messages.

Much more entertaining than empty threats of boycotts, I'll give you that.

To be fair it's not hidden at all...


Not if you're familiar BSN RAEG logic, it isn't.

Quick primer for the unititiated:

If bioware employee x says something you don't want to hear: "He just insulted us!"

If bioware employee x says something you do want to hear: "He's trying to trick us!"

If Bioware employee x says something that could be presumed to be negative about Bioware: "He's telling the truth!"

If Bioware employee x says something that is positive about Bioware: "He's a shill/lying!"

#21
KRAETZNER

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YeGodz wrote...

Reptilian Rob wrote...

YeGodz wrote...

And now we move on to my personal favorite part of the post-release temper tantrum, wherein we carefully scrutinize every bioware statement for hidden messages.

Much more entertaining than empty threats of boycotts, I'll give you that.

To be fair it's not hidden at all...


Not if you're familiar BSN RAEG logic, it isn't.

Quick primer for the unititiated:

If bioware employee x says something you don't want to hear: "He just insulted us!"

If bioware employee x says something you do want to hear: "He's trying to trick us!"


Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome.”


Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.”


Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think one of the things we do try to do is make different endings that are optimal for different people”


Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as much as we are anyway.”


Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…”


Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry

“Every decision you've made will impact how things go. The player's also the architect of what happens."

Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game, Gamble promised.

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn't make”


Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx

“For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in Mass Effect 3. And they are resolved in a way that's very different based on what you would do in those situations.”


Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/

“Fans want to make sure that they see things resolved, they want to get some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”

Hudson: “Um… You know, at this point, I think we’re co-creators with the fans. We use a lot of feedback.”


Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?”

Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”

“We have a rule in our franchise that there is no canon. You as a player decide what your story is.”


Mike Gamble (Associate Producer)
http://www.nowgamer....in_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever before, even going so far as allowing the Reapers to win the battle for Earth, according to BioWare's community representative Mike Gamble.


Mike Gamble (Associate Producer)
http://www.nowgamer....ry_details.html

"Of course you don’t have to play multiplayer, you can choose to play all the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just a totally different way of playing"


Casey Hudson (Director)
http://gamescatalyst...active-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and the Reapers, and being in the driver's seat to end the galaxy and all of these big plot lines, to decide what civilizations are going to live or die: All of these things are answered in Mass Effect 3.”


Casey Hudson (Director)
http://www.computera...ly-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it.”

The community has every right to be angry.

#22
RevenantWolf

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LeonRoughan wrote...

I posted on the retake board earlier after I read the statement with a similar sentiment. Albeit lampooning the feeling he was putting across.

"to sum up Dr. Ray Muzyka's blog post:

"I loved my own product! Look at these review scores! LOOK AT THEM! Don't you understand that you are therefore wrong? It's ok though, i'll humbly accept the criticism.

fair does, a bunch of you guys didn't like it (I have no idea for the life of me why, Deus Ex plots and 3 identical colour coded endings are cool right?)

So apparently you guys just want closure yes? (boy I have obviously NOT read most of the threads) well we can take a look!

Just know that we're working on DLC at the moment regardless. So if we get round to fixing stuff (depending on how the sales go) then good for you.

Also, do your own research, buy the game, tell a friend to buy the game, already own a copy? buy another copy! You genuinely can't hate the ending any MORE at this point can you?

I'm not going to mention the charity drive.

Thank you for your feed back - we are listening!

*COMMENTS CLOSED*"


Love that part

#23
InfiniteDemise

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YeGodz wrote...

Reptilian Rob wrote...

YeGodz wrote...

And now we move on to my personal favorite part of the post-release temper tantrum, wherein we carefully scrutinize every bioware statement for hidden messages.

Much more entertaining than empty threats of boycotts, I'll give you that.

To be fair it's not hidden at all...


Not if you're familiar BSN RAEG logic, it isn't.

Quick primer for the unititiated:

If bioware employee x says something you don't want to hear: "He just insulted us!"

If bioware employee x says something you do want to hear: "He's trying to trick us!"


You must be one of those people that thinks that anyone should be happy with anything they buy, no matter how crappy it is.

#24
rorako

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Yeah, the more I read his statement the more I see the "Sorry you guys think this game is bad, but all the game companies that rely on our advertisements to make money say our game is great, so obviously you guys are a minority! Still, since you guys have been our fan base for a long time, and you're costing us money by complaining about the game, we'll give you something."

#25
N-Seven

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This community is embarrassing itself more by the minute. FFS already, just chill. Will the freaking out and paranoia ever end? It's a video game people.

Modifié par N-Seven, 22 mars 2012 - 03:40 .